Memphis_Bill

Forum Cartel
  • Posts

    10557
  • Joined

  1. Memphis_Bill

    How badly...

    I like epic ATs, just for the focus they *can* bring to a specific part of the lore. However, the fact they're not just powersets but powerset and 1-50 story makes developing them more difficult and time consuming.

    That said, I *still* want to see them develop the once-mentioned Coralax and Blood of the Black Stream EATs. Because, after all, besides lore they'd practically REQUIRE new areas to be developed... and if they'd develop those new areas/zones, they'd have to open them up to everyone to really justify it.

    So... underwater/coral city and ancient/modern Egypt/middle east, thanks to EATs? I'd go for it. (Moreso if they'd also add base items/themes.)
  2. Quote:
    Originally Posted by dugfromthearth View Post
    I swear half of the time Croatoa is a ghost town
    Depends on which area you're in and at what time. Other spots it's a red cap town, or pumpkin town...

    FWIW, just finished running through Croatoa on one of my characters. *shrug* No idea if anyone else was ther e- the only thing that REQUIRES a team is Katie, and even that's indoors most of the time. And people finding and wanting to fight the GM.
  3. Quote:
    Originally Posted by Major Deej View Post
    This concludes our current discussion on any form of submarine operations! All hail Lord Nemesis!
    Actually fairly aware of most of that. Now how do you feel about a *brass* submarine and all of the above, suggested depths and the like?

    And 20 years serving on a sub? Ton of respect for that - supposedly an exceptionally demanding branch of the Navy. Then again, it's suggested that if we ever send people to Mars, they'll look at submariners as they expect the environment and psychological conditions to be very similar.
  4. Quote:
    Originally Posted by Olantern View Post
    He may be evil, but he has style.
    "Unfortunately, his style is *way* out of date, even for high school marching bands."

    - Carson, ICON tailor.
  5. Memphis_Bill

    Red side!

    Well, for one you're looking in a PVP zone... if anything can make redside look active, it's comparing a red zone to a PVP zone. (Or possibly Praetoria.)

    Start something on your server. Find a time to do weekly redside events. Start a redside "superteam." Take it into your own hands (and make mention of it here.)
  6. IMHO, Longbow only gets considered "good" because of good PR by Libs. I mean, excessive force ("That guy has a bat, shoot him and set him on fire!" - admittedly our heroes do that too, but still,) pretty much running roughshod everywhere, invading a sovereign nation...

    Of course, my general opinion of Ms. Liberty isn't that great, either. As in hothead that never grew up. So it's no surprise that Longbow is the way it is. It is, as best, wildly vigilante. (Besides, look at the dialog they get redside, at least - they have no interest in "arresting" anyone or even considering someone's situation might put them into what they consider being a "villain." Nope. It's "I have no sympathy, they're all scum.") So I guess we can add zealotry to their description, as well.

    At least Hero Corps is honest in that they're "doing it for the money." Never hear anything about them, though.
  7. Quote:
    Originally Posted by OneFrigidWitch View Post
    Ping inside the hull, not a radar ping. Literally, the sub is pinging as it decompresses at each atmo (thats why 33 feet).
    Yes, I know. (And it's sonar, not radar.) That's still an exceptionally noisy sounding mess.
  8. Quote:
    Originally Posted by Megajoule View Post
    (As for the plausibility of the whole thing? Rule of Cool, man. Brass subs are steampunk. Steampunk is cool.)
    Yeah, yeah, I know. And I'd end up blowing off airships/flying Nemesis invasion cities/etc. even with all the problems for that reason.

    But the brass sub "sneaking up" and pinging every 33 feet just kind of... it just doesn't *work* for me. I mean, c'mon, we've got people who argued what model of destroyer the ones introduced with Sutter were. Some things just kind of end up really, really *jarring* (and they're different things for different people - this just happened to hit me that way.)
  9. It will start after Tuesday's maintenance, per Z.

    Apparently in very noisy, *brass* submarines that everyone's just decided to ignore... *shakes head*
  10. *sings*

    We all live in a brassy submarine, a brassy submarine, a brassy submarine...

    Though I have to admit, part of me absolutely refuses to stop going:

    The attack sub's captain wondered if this was a joke. The unknown submersible he'd been tracking might as well have been carrying an off key brass band, as noisy as it was. He didn't worry about losing it - half the fleet could hear it. The other half couldn't solely by reason of being in the Pacific or in drydock.

    He knew some of the speculation that had gone on. He'd been chosen to follow the contact specifically because of the special nature of some of his crew. Special forces insertions were exceptionally easy when they could just swim out of the specially designed chamber in his sub.

    "Johnson's back, sir," he heard, barely muttered.

    "Very good. Johnson, report?"

    "Just what we thought. It's all brass. How it kept from doing its imitation of a beer can at a frat party at that depth, I can't say."

    The captain nodded. "Torpedo room, fire 1...."


    *sings*

    We all sink in a brassy submarine...



    (Yeah, I know, a spoilsport - but really, with all the various underwater detection networks and devices and most subs designed specifically to be exceptionally quiet, something pinging every 33 feet would be like walking into a library screaming and beating a bass drum and cymbals. This would hardly be a surprise! ... and yeah, stuff like that does bug me. I had to stop reading a book - and, basically, an author - after he talked about someone being transported in a private cabin, with attendant and drink cart and extra seats, in an F-106.)
  11. Quote:
    Originally Posted by SwellGuy View Post
    Reading this is giving me the bug to try the Drowning in Blood and Death From Below.
    Drowning in Blood tends to be fairly fast. Besure to read the info from the shivans you rescue.
  12. Quote:
    Originally Posted by Kitsune Knight View Post
    Because the claim they are the "holy grail of characters" is an obvious joke. They're all around fairly good, but they're no 'holy grail'.

    And, of course, the usual: This game isn't that hard.
    /these.

    Have one, barely bring her out. She's ok, though I like her as a character. There's just nothing to it that makes me go "ooh, I *have* to play that."
  13. Quote:
    Originally Posted by Grouchybeast View Post
    I will not lie: playing my Ill/Rad bores me to tears. I levelled it up in a great weekly team with fun people, so I got it all the way to 50, and IOed it out for perma-PA, and it *still* bores me to tears. The couple of other controllers I've tried have also not thrilled me (a Plant/Storm and...something I can't even remember that I must've deleted.)

    However, if I look around I can see plenty of other people playing Ill/ and enjoying it. Also, people playing other controllers and enjoying them. So my conclusion is not 'the whole controller AT is broken' but 'controllers don't suit my play style, so I'll play ATs that do, instead'. Different people like different things, and it's great that the game caters to them all.
    /this.

    Ill/sonic (*painful* combo) to 50. Love the character (and have one of my favourite character artwork bits of her - she's even my COH login screen.) But *hate* playing her and the combo. Not fond of Illusion in general to be honest - though I'm trying two other secondaries to see if they change my mind, because I'm like that.

    That said, I don't think I had half the problems the OP describes. *shrug*

    So, yeah, seconding the above. It may just not fit your playstyle. Absolutely nothing wrong with that. With the *wide* variety of powersets available for each (non epic) AT, there's a lot of room to experiment and find what you *do* like.
  14. Quote:
    Originally Posted by Xaphan View Post
    Unless I'm understanding things wrong, the Shivans in Bloody Bay are different from the Neo-Shivans (the ones who crashed into Galaxy) in that they aren't affiliated with the Battalion. Sometime after the events of Bloody Bay (which actually took place in 1989, so before the game was released, even though we didn't have access to the zone yet) the Battalion took over the Shivan's Well (which may have been Shiva itself), and gained control of their species. For some reason the Shivans already on Earth were disconnected and not affected by it, though. (Honestly it's not entirely clear how all of that works),

    The relationship between the two types of Shivans is explored a bit in the Drowning in Blood trial... but yeah, long story short, the original Shivan meteors had nothing to do with the Battalion.
    Hmm. I seem to recall the (initial) shivans always being called "advance scouts," with the DIB events being - well, close enough for them to know about it, but they managed to be separated from the (for lack of a better term) "hive mind."

    *shrug* Never claimed to remember it perfectly.
  15. Quote:
    Originally Posted by DarkGob View Post
    Never said he did it deliberately. Watch those assumptions.
    Calling something "Revisionist history" tends to imply intent.
  16. So the costume creator's had a *lot* added to it over the years. It's gone from "Hey, I can get a lot of different looks" to almost overwhelming at times. Still, it's seemed lacking for some ideas at some points.

    Then they add more costumes... and sometimes a bit or set lets you *finally* make a character look the way they're supposed to. (Which, for me, can really add to them.)

    For instance, this one - Fire/fire Dominator I made back when COV launched, named Incineria. Rival, basically, of Ignia Elemenia (and the one who killed her family.)

    The idea I'd had initially was that she was from one of the "fringes" of their world - and since Ignia's essentially a fire elemental, this meant a cold, ember-like, cracked look.

    Well, that didn't *quite* exist at COV's launch - but it does now, with the Fire and Ice set.

    So, before and after:



    The Elemental Order faceplate (and Celestial chest) were mostly just nice extras that, to me, fit the character - the Elemental bit looks properly forged, and Celestial - let's just call it life support for an ember.
  17. Quote:
    Originally Posted by Xaphan View Post
    I think if you want to be REALLY technical about it, i21 was the beginning of the "Coming Storm", with the destruction of Galaxy City. Of course there's been references and buildup before then, but the Shivans crashing into Galaxy as a scouting force for the Battalion was the first real attack. That's the point where it stopped being just words, and started being something that was actually happening and had to be payed attention to.


    As for what kind of gimmick they'll use to make them a real threat... hm... I wonder how unfair it would be to give random enemies an attack that could put a negative levelshift on players...
    They'll disable IO set bonuses. >.> (And you could be more technical and say I6 was, with the meteors in Bloody Bay.)


    Quote:
    Originally Posted by DarkGob View Post
    Wow, revisionist history right in the first sentence. Amazing.
    .... really? Man can't just type what he's used to typing after a few years (Paragon Studios,) which is the current development house OF the game, without it being "revisionist history?"

    Sheesh.
  18. Quote:
    Originally Posted by Arctic Man View Post
    "On July 15th, 2003, I started working at Paragon Studios."

    Really? At Paragon Studios back in 2003? I thought the game started at Cryptic...
    Ouroboros is to blame. Therefore... nemesis plot.
  19. Quote:
    Originally Posted by Zombie Man View Post
    I thought the crystal pieces on the Elemental Order costume were kind of goofy and out of place, especially since that set has such good traditional military uniform pieces.

    But then I see in the post-your-costume threads people using those crystal pieces to great effect mixed in with other pieces.
    I seem to find myself mixing that in with Fire and Ice a fair bit.

    That and I'm getting a lot of mileage out of the Circle of Thorns shoulders - usually combined with the Organic (not the big bulky ones) gloves.
  20. The one thing that raises a bit of concern is remembering descriptions of the Batallion, some time ago, as "needing" IOs to fight them. While I've criticized the dev team for dropping old ideas in the past - this is one I *really* hope did get dropped.

    Other than that, someone else can bring the cake, who's bringing the booze? (Hey, I started on Pinnacle, I'm allowed.)
  21. Quote:
    Originally Posted by Snowzone View Post
    As for Arctic Air: I like it... if it's loaded full of endurance reduction and has a certain purple Confuse proc. That's not good for a game allegedly balanced on SOs.
    You're welcome to your opinion. And I'm not goign to say you're wrong, as it's personal preference and personal expectations there. Just going to leave it at "I disagree" for this in particular - I turn it on as needed, so END use isn't as bothersome to me.

    I wouldn't argue with a secondary-effect-tweak on Ice - it can already do nasty things to recharge on enemies on its own, but some people want more (or something else) and that's fine. It's one of the nice things about the invention system, after all.
  22. Quote:
    Originally Posted by Snowzone View Post
    I personally don't even bother taking Frostbite on my Ice Control characters. I'd rather not take a power that's so detrimental to survival.
    Detrimental to...

    Buh?

    I'll give that its desirability changes with secondary and ancillary/patron pools, and that there are times you may want to take it later. My doms tend to take it later than my controllers as it's a *bad* way to open in many instances, especially early on. But I wouldn't just call it detrimental.

    Yes, I play a fair amount of Ice - both dom and controller. (Ice/Emp, Ice/Rad, Ice/Storm, Ice/Kin, Ice/Psy dom.... reminds me, I still haven't rolled that Ice/Fire dom. No reason other than a "what the heck why not" I've wanted to do.)
  23. Quote:
    Originally Posted by Snowzone View Post
    If it's the same player doing it, sure. Most of the time it's over players spamming -KB powers, making Ice Slick useless. Earthquake at least debuffs defence and to hit even if they're not flopping around.
    However, if you'll notice, the common theme is using Cold's own immobilizes on Ice Slick, which is just the sign of a player not paying attention (or a bad player - not the same thing, no, but I was in a SG with someone - who fortunately left - who absolutely REFUSED to not spam his AOE Immobs on ice slick, no matter how many people tried to explain to him this was a bad thing to do. Was *very* happy when he left - he'd also immob enemies as they were being toggle pulled, ending up with a strung out line of enemies instead of one nice clump on Tar Patch.)
  24. Quote:
    Originally Posted by dugfromthearth View Post
    Ice could use help. It needs to have its immobilizes not break ice slick. Other than that it is great.
    So don't use them on ice slick.
  25. Quote:
    Originally Posted by BrandX View Post
    Control: Ice Control
    I love it, but I think it's gotten to the point where those who do play it, decided they wanted to use more than Ice Slick, so they cast Ice Slick then cast Frostbite which negates the KD.
    That sounds more like a PEBKAC error than a powerset problem. It'd be like complaining that someone uses Confuse on an enemy, then immediately holds them.


    Personal want:
    Electric blast. Either have the secondary be *worthwhile,* or do... something. More damage. Chance to chain on all attacks. Up the damage on Tesla - sure. Still want to see Voltaic gain chaining.