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Posts
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Joined
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Quote:... eh?The other reason is that I've grown pretty bored of solo playing and almost always PUG, as I alt around too much for an SG.
I alt fairly heavily. My SGs don't mind - since I'm almost guaranteed to have something at any level. Also, hook up with the server (or global) channels - I don't know how you're just seeing tips, radios and trials, since (aside from the DFB near-spam) I see calls for task forces, mission teams and the like fairly frequently.
Poke around for some new channels. -
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Terra Conspiracy. I keep missing it. I keep planning on Ouro-ing it.
And for temp powers... the one with the chameleon device that turns you into a sorta-freakshow. -
Which "people?" Frankly, I think "Superman" is a fairly lame name. It's like that practice of putting "XTreme!" in front of things that was popular not long ago (sometimes with more Xs.) Yet he's been popular for a fairly long time despite that.
Your taste != everyone else's. That's true for everyone. That said, I still don't tend to have problems coming up with names. Yes, some are name-names. Or modifier-name (like, Dr. Doom, Green Lantern or, say, Memphis Bill.) Particularly happy with Huntsman's Bane (especially since they're both AT options, one unofficial) of some of my newer names actually... -
Being able to run the same content, being able to keep someone else "caught up" who may not be able to play as much, keeping a "theme team" together so everyone has the same powers because they're at the same level, slowing down XP gain without turning it off entirely... SKing doesn't do that.
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Suggestion:
If you "don't want to screw up" your IOs, use your dual build (available at any trainer.) Keep your main build your SO build for now, and basically shadow-level the IO build as you get what you want figured out and slotted.
Oh...
Quote:... I do almost every time I play. >.> Yes, it does, on occasion, lead to me getting myself killed.(-you- try switching your mindset between a BS/SD Scrapper and a Trick Arrow/Archery Defender, then to a Plant/Rad Controller, then to a Dark/Psy Dominator!). -
Only place I'm not really fond of electric blast is a non sapping Defender.
Elec/Mental... hmmm...
Psychic Scream will help some of the complaints above - no, it's not another ST blast, but it is another ranged attack.
Get used to resummoning sparky.
Drain Psyche and Short Circuit will probably complement each other nicely. But I don't think anyone will confuse you with a dedicated blapper.
You're going to lose a touch of control (ha!) with the secondary - nothing to stack with Tesla - but that's mostly me coming from an elec/elec background. -
Win 8 absolutely sucks, given the last two previews. (And doesn't sound like they're getting better with the next one, due out shortly.) Go with 7 if you're going to upgrade. >.>
(Download Virtualbox. Download the Win8 preview ISO when the next one comes out - early June, IIRC. Try it yourself.) -
While not (to my recollection) an NCSoft program, there's already "Real world hero."
... and personally, I'd prefer people do it because they want to, not because they want another badge for the collection or other in-game items. That makes it "a purchase," not charity. -
I'm hoping they're saving their efforts for (a) the summer event, and (b) they'll make up for stuff like this in another two years and have a freaking incredible, OMG-I-just-novaed-my-pants event for the tenth. Eight is just "one of those things."
... that said, I could really do with these going away after two weeks instead of being a full month thing. -
It's a rez! It's like they *know* I'm going to charge in to a spawn set for 8 and accidentally, say, toggle Snow Storm after Heat Loss instead of Blizzard...
Not that I'd ever do that...
... like I did last night...
>.>
.... thanks for the rez, I can always use another. >.< -
I'd say (and you can see if you look up at the other builds) this tends to be where you investigate either one-slot-able powers or powers you don't mind putting off slots for later with, and using their slots to backfill other powers.
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Quote:Yeah, the L3 is a Mids thing.Fixed that.
Good stuff, Bill, I can see how the layers accreted - which actually points up a spot you missed (didn't plug in the second L3 slot). I could be considered a little bit fanatical about Accuracy - your power is pointless and your enhancements are wasted, if you don't hit your target, so I changed the slotting a little on this. However, it also brings up questions - Why Concealment and I'm curious about the reasons for taking Shining Shield?
Concealment - It's a personal bias. I like having the stealth for various reasons, including a first strike on Voids. (I like hunting voids, what can I say.) Plus it only requires one slot for END while running.
Shining was for a touch more resistance (and, for a bit of time, a one-slot pick) pre-LF. Since we're not doing global recharge bonuses - SOs, after all - you may want this to stack w/weave and incandescence for longer-term runs w/o light form. Alternately, Shining and Quantum (we do, after all, get practically guaranteed to have someone slinging negative energy damage at us) or Q and Weave, though they don't stack, of course.
(And don't ask me why I said "except" instead of "including" in that quote.)
Edit: Also, re: Respecs - I don't assume someone's got a freespec handy, which is why I push off mentioning a respec earlier. At 24, a trial can be run. (And really, 22 is a bit early to worry about it - we still don't have many slots at that point, after all. Though if you want to do it to dump DOs and get some INF back, that works too.)
Last bit on slotting - on a regular AT, or even a human or biform, I'm actually with you on slotting. My default - thanks to early PVP where I *really* wanted to hit - was 2acc/3damage/1something, or 2 acc/2 hold/2 recharge, etc, depending on the power. (And it's another place, if you can afford the end cost, to swap things out a bit. Don't want the shield or concealment, and going human? Assault and Tactics.) -
Quote:See prior mention - just because it's on a "trial" account (and the only way you can see that is a @trial global) doesn't mean that account is not active.I must agree with this. Names that don't have a global name and names tied to a trial account, they must be freed up.
Just imagine: You tried COH a while back on a trial, but didn't stick with it then. You do now, but only play on weekends. On tuesday, a script is run to free up names on accounts starting with @trial. Since there's not a popup telling you "Your global is @trial, you must change it," you haven't paid attention to it. So you come back Saturday and - *bam* you've lost your name and must rename it.
Post-Freedom, there are no "trial" accounts. -
Since this is mostly an RP question, I figured it fit here better than in general (where I'd foresee about 20 "I deleted them" answers.)
Have you "retired" a character, and how did you do it - preferrably other than death?
Of my 50s, I've only intentionally done this with one - my Earth/FF Controller. Not even for play reasons, just that it sounded like an interesting way to keep her in "administrative" duties for the SG.
Essentially, after a fairly intense super-career, she got injured - and wasn't healing properly. Or rather, healing abilities weren't "sticking" for her. She'd been exposed to so much - tech, Kheldian energy, dark energy, etc. - that she'd actually managed to build up a resistance to it, and that putting enough healing "energy" of *any* sort into her system would run the risk of doing more, and probably irreparable damage, to her system. Too much of a good thing, in other words.
So, RP wise (and I wish I could do this in game!) she now walks with a limp and needs the help of a cane for any longer walks. "Healing," for her, is now good old fashioned bed rest, casts if anything gets broken and the like. -
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Quote:Get rid of the end mods from Light Form. Fit with basic IOs for better percentages, further slot freeing and movement, frankenstein with cheap dam/ends etc.Quote:
Just one 'rule' and that is to keep it Single Origin.
As far as the build itself:
- Yes, remove the Endmod from Lightform.
- I still generally skip Pulsar and Glowing Touch. Personal bias. Look for other one-slotters you can fit in there to concentrate a little more on personal survivability - Stealth and Afterburner, for instance.
- If at all possible, arrange for a bit of Recharge reduction in the Dwarf attacks. They need it.
If the goal is an "As I level" build... I'd actually start a levelling *plan* and expect to respec at some point (you do, after all, have 3 available with no other assumptions/outlay of cash, if you do the TFs, plus the second build.) As it's a triformer, expect to stay in Nova for a while and concentrate slots there for a bit, slipping a few into Hasten/reform Essence/etc. Same when you hit Dwarf levels, then backfill into Human.
For instance, "Working up to Dwarf" (1-19) - and Mids is being a bit odd with stamina, for some reason...
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 3 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Empty(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A)
Level 10: Radiant Strike -- Acc(A), Dmg(11)
Level 12: Inner Light -- RechRdx(A)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 10: Swift -- Empty(A)
Level 10: Health -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- Dmg(A), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
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... where the plan, again, is "Concentrate on Nova as you level." (Yes, I know, it shows SOs and not the DOs you'd have during these levels.) Bit of personal bias with Range in Nova Scatter as I find the ducking in and out of range with the cone vs. other blasts a touch annoying.
Now, if doing a biform, you'd start concentrating on human powers at this point and enhancing them. Otherwise, Dwarf starting with survivability and filling in attacks. (This does start as more of an Inhuman build.)
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Empty(3)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5), Heal(50), Heal(50)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A)
Level 10: Radiant Strike -- Acc(A), Dmg(11), Dmg(37), Dmg(39), EndRdx(42), RechRdx(43)
Level 12: Inner Light -- RechRdx(A)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19), Dmg(37), Hold(42), RechRdx(42)
Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(23)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), Heal(25), Heal(43), Heal(46)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Dmg(34), Dmg(40), Dmg(40), EndRdx(43)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Quantum Acceleration -- Empty(A)
Level 32: Photon Seekers -- Acc(A), Dmg(34), Dmg(39), Dmg(39), RechRdx(50)
Level 35: Restore Essence -- RechRdx(A)
Level 38: Light Form -- RechRdx(A), RechRdx(40), RechRdx(45), ResDam(46)
Level 41: Kick -- Empty(A)
Level 44: Dawn Strike -- Acc(A), Dmg(45), Dmg(45), Dmg(46)
Level 47: Tough -- EndRdx(A), EndRdx(48), EndRdx(48), ResDam(48)
Level 49: Glinting Eye -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- Empty(A)
Level 10: Swift -- Empty(A)
Level 10: Health -- Empty(A)
Level 10: Hurdle -- Empty(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- RechRdx(A), Dmg(3), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
Level 20: White Dwarf Antagonize -- RechRdx(A)
Level 20: White Dwarf Flare -- Acc(A), Dmg(27), Dmg(31), Dmg(31), RechRdx(33), EndRdx(36)
Level 20: White Dwarf Smite -- Acc(A), Dmg(27), Dmg(29), Dmg(31), RechRdx(33), EndRdx(36)
Level 20: White Dwarf Step -- Empty(A)
Level 20: White Dwarf Strike -- Acc(A), Dmg(29), Dmg(33), Dmg(34), RechRdx(36), EndRdx(37)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(21), Heal(25)
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(Note this isn't really *planned,* this is more of a "Hmm... what was I taking as I was leveling and what was the end result?") Slots can be moved around to taste - if you think there's too much recharge in one area, move it to, say, another attack, or more damage somewhere. If you want more in Human, you can plan a respec, say, at 30, slip a damage a piece out of Nova (for instance) and move to human attacks or buffs, that sort of thing. (Which, honestly, *was* more of what I was doing when leveling in the SO-only days... think I'd end up with four slots per attack in Dwarf, for instance - acc, dam, dam, rech - and have those in the human blasts and buffs. This is concentrating more on forms for a bit.) So you could end up with something like this for example:
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Acc(A), Dmg(36)
Level 1: Incandescence -- ResDam(A)
Level 2: Gleaming Blast -- Acc(A), Dmg(3), Dmg(31), Dmg(31)
Level 4: Essence Boost -- RechRdx(A), RechRdx(5), Heal(5), Heal(50), Heal(50)
Level 6: Bright Nova -- ToHit(A)
Level 8: Hasten -- RechRdx(A), RechRdx(34)
Level 10: Radiant Strike -- Acc(A), Dmg(11), Dmg(37), Dmg(39), EndRdx(42), RechRdx(43)
Level 12: Inner Light -- RechRdx(A), RechRdx(37)
Level 14: Stealth -- EndRdx(A)
Level 16: Shining Shield -- EndRdx(A), ResDam(36)
Level 18: Incandescent Strike -- Acc(A), Dmg(19), Dmg(19), Dmg(37), RechRdx(42), RechRdx(42)
Level 20: White Dwarf -- ResDam(A), ResDam(21), ResDam(23)
Level 22: Reform Essence -- RechRdx(A), RechRdx(23), Heal(25), Heal(43), Heal(46)
Level 24: Conserve Energy -- RechRdx(A)
Level 26: Solar Flare -- Acc(A), Dmg(34), Dmg(40), Dmg(40), EndRdx(43)
Level 28: Quantum Flight -- EndRdx(A)
Level 30: Quantum Acceleration -- Empty(A)
Level 32: Photon Seekers -- Acc(A), Dmg(34), Dmg(39), Dmg(39), RechRdx(50)
Level 35: Restore Essence -- RechRdx(A)
Level 38: Light Form -- RechRdx(A), RechRdx(40), RechRdx(45), ResDam(46)
Level 41: Kick -- RechRdx(A)
Level 44: Dawn Strike -- Acc(A), Dmg(45), Dmg(45), Dmg(46)
Level 47: Tough -- EndRdx(A), EndRdx(48), EndRdx(48), ResDam(48)
Level 49: Glinting Eye -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance
Level 1: Energy Flight -- EndRdx(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 10: Combat Flight -- EndRdx(A)
Level 10: Swift -- Flight(A)
Level 10: Health -- Heal(A)
Level 10: Hurdle -- Jump(A)
Level 10: Stamina -- EndMod(A), EndMod(11)
Level 6: Bright Nova Blast -- Acc(A), Dmg(7), Dmg(13), Dmg(17)
Level 6: Bright Nova Bolt -- RechRdx(A), Dmg(3), Dmg(7)
Level 6: Bright Nova Detonation -- Acc(A), Dmg(9), Dmg(13), Dmg(15)
Level 6: Bright Nova Scatter -- Acc(A), Dmg(9), Dmg(15), Range(17)
Level 20: White Dwarf Antagonize -- RechRdx(A)
Level 20: White Dwarf Flare -- Acc(A), Dmg(27), Dmg(31), RechRdx(33)
Level 20: White Dwarf Smite -- Acc(A), Dmg(27), Dmg(29), RechRdx(33)
Level 20: White Dwarf Step -- EndRdx(A)
Level 20: White Dwarf Strike -- Acc(A), Dmg(29), Dmg(33), RechRdx(36)
Level 20: White Dwarf Sublimation -- RechRdx(A), Heal(21), Heal(25)
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... with lesss damage in form but more slotting in human.
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Quote:Frankly, he's guessing and going by "I think I remember."We all know you were wrong, but that's okay Snow, we still love you.
So's the mention of the article, unless it can be found, as I don't remember that number being that low... then again, I don't remember that number, period.
Go forth and search for said article, that's my suggestion. -
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Quote:Trying to find the earlier (5 year?) information. However:Considering, IIRC, there was something like either close to or over half a billion characters created? Yeah, 100k is a very small ratio.
On the 8 year anniversary, there were 43 million characters created.
When it comes to level 50s, they say there were 500,000 *ACCOUNTS* with a 50 - not how many characters. Which means the guy that just dinged their first 50 counts as one - and my two accounts (splitting 27 or so 50s between them) count as one each. Doesn't say how many characters were at 50.
Edit: Link.
Edit:
Another edit: 7 years mentions "over 42 million characters." Doesn't say how many 50s. 'nother link.
Edit: Another link.
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Quote:And every regular account can change their "chat handle" (IE, global) at least once, as well.While you are not forced to change them the trial accounts have a global name change token available to them to change it. Any trial account could easily change their global name.
That's far different from
Quote:Originally Posted by SnowGlobeThis account hasn't been logged into or the name would have been changed.
Like I said, you don't even get a popup mentioning it, much less one stating "Change your global name now," nor is it forced like a regular account to be the name of your first character. -
The earliest one I remember and can name was probably Micronauts. I know I poked through others (issue here, issue there,) since I remember the various things like the Hostess Fruit Pie adds, superheroes thwarting crime with Twinkies and the like.
I tended to be more interested in scifi and history growing up (still am,) so that tended to shape my tastes. You'd likely find me reading Omni or Airpower instead of a comic. The ones I did read? They were at the library. Stuff like Sgt. Rock, GI Combat (I tend to remember the Haunted Tank,) some series with WWI flyers, etc. Captain America, Thor, etc. never grabbed me.
When I started buying, I grabbed GI Joe when it started. Transformers, too. (GI Joe still has what's probably my favourite issue - one with Snake Eyes vs Storm Shadow, and no text at all. It was an interesting experiment.)
And then Marvel came out with their New Universe, and I jumped in. No decades-of-stories to have to deal with. Fresh start with Star Brand, DP7, Spitfire and the Troubleshooters... think those were the three I mostly kept up with. Heck, DP7 eventually, and in a sort of roundabout way, led me (via Silver Age Sentinels) here. -
Quote:I've been poking through Marvel's digital archives... and I can say this happens *way* too much for me. (Add to that just sort of mystery-gaps - "Oh, we have issues 87-115, then jumped to 217, then started renumbering at 1... twice" and it gets annoying.)This is exactly the type of thing I was concerned about with comics. Feeling like I was picking up on a major story line in the middle without knowing why things were happening the way they were.
... honestly, way back when I was younger, (A) I didn't care much (I think I read Micronauts more than anything else,) (B) most of my comics came from the library (Sgt. Rock, etc,) and (C) the stuff I bought I got into from the beginning. (GI Joe, Transformers, the New Universe series.) Which, for the last, is *much* harder to do now. Yep, didn't really read the classic supers. -
Quote:Actually, you are incorrect in stating this. I can log in *right now* to an account made waaaaay back when then-Cryptic announced their prestige bonus giveaway and bring up a character (I use the term loosely - it's a powerset with serial number type name) - and not change the @TrialXXXX name. I've seen a few @TrialXXXX accounts running around in game. You don't even get the "Change your global name" popup - you're just in game with @Trial XXXXX.Lets look at a specific example: a character name is held by @TRIALXXXXX
To have a global name like that, they had to exist prior to the EU server merge. This means that this account has existed for at least a year as a trial account. This account hasn't been logged into or the name would have been changed.
You're not forced to change them.
(And yes, I *did* just verify this in game.)