Memphis_Bill

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  1. Memphis_Bill

    The Manual

    Quote:
    Originally Posted by TonyV View Post
    I like to think that the Paragon Wiki put that book out of business. I don't know that it's true, but I like to think it.
    Nah. I'm pretty sure the book being outdated at its first printing (and the binder being another "start and abandon") put it out of business. PW being good enough and up to date constantly is a bonus.
  2. Quote:
    Originally Posted by ChaosExMachina View Post
    Very simply, people hoard now by having those IOs slotted. You claimed that if people could hoard less... it would lead to more hoarding. This may be due to different ideas of what hoarding means. To me, it means not putting those IOs up at the market. To you, it apparently means being able to access them, which does not work with any definition of hoarding I know of.
    To quote you - "Lol... what?"

    Quote:
    hoard


    –noun1.a supply or accumulation that is hidden or carefully guarded for preservation, future use, etc.: a vast hoard of silver.


    –verb (used with object)2.to accumulate for preservation, future use, etc., in a hidden or carefully guarded place: to hoard food during a shortage.


    –verb (used without object)3.to accumulate money, food, or the like, in a hidden or carefully guarded place for preservation, future use, etc.




    So, no, having IOs slotted is not "Hoarding" them, any more than putting gas in my car and driving around is "hoarding" gas, or buying food and making dinner is "hoarding" food. Crafting a bunch of IOs and sticking them in the base just to have them around, or to speculate that the price will go up in the future and throwing them on the market? That's hoarding.
  3. Themed without being locked? Works for me.
  4. Quote:
    Originally Posted by RottenLuck View Post
    On my Kin I often ask before a mission "Okay anyone don't want SB?"
    This is far more appropriate (as well as being what I try to do.) Insisting on asking and being thanked? *boot*

    You want to drill "please" and "thank you" into someone, do it to your kids, not a random PUG of 10-60 year olds.
  5. Memphis_Bill

    The Manual

    Quote:
    Originally Posted by Kelenar View Post
    Oh man, I thought this was going to be about the hilarious blast-from-the-past hardcopy manual, from the days when nukes stunned the user and Gravity Control's level 32 power was Team Teleport.
    So when is the Prima guide getting updated? >.>
  6. Quote:
    Originally Posted by Stormfront_NA View Post
    But frankly I believe it's inappropriate to use "lock" as an excuse to reject a means to uninstall attachments to powers. There should be other more valid an reasonable justifications than "locked" "devs needs an influence sink", etc.

    Stormy
    The problem with that statement? Who says what's reasonable? I could call every statement that doesn't agree with my viewpoint "unreasonable." Know what that means?

    Jack all.

    The only ones who can provide any definitive statement are the devs, and whether you or anyone else think it's "reasonable" (either objectively or "it does/doesn't agree with me,") theirs is the only one that counts. They HAVE provided a statement - that keeping 10 was, to them, generous, and they don't seem inclined to change that.
  7. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    This one.
    Quote:
    Originally Posted by Memphis_Bill
    By the time you hit 35-40, you've been exposed to them that entire time.



    As I am still having trouble, but the posts after yours has made many good points expressing the problem and other problems I have been happening.
    Just to grab the original statement, which I think you're misreading or reading wrong:
    Quote:
    All enhancements are coded by color. By the time you hit 35-40, you've been exposed to them that entire time. You should have an idea. Even if you don't, you can right click and get info.
    How is "You have been exposed to those color schemes the entire time (for 35-40 levels)" untrue, when DOs, SOs and common IOs use the same color coding for what they enhance as TOs, which you've been getting since level 1?

    You cannot, barring *never* opening your Enhancements tray, never going to a store to buy or sell, and (somehow) selling all recipe drops with your eyes closed, have *not* been exposed to the color coding.

    And again, even if you're unsure, the definition of what it is is a right click away. If someone has trouble remembering it, the info's still available.

    But, like I *also* said, throwing tabs or some such in those "omnistores" to break them down by origin or whatnot, or filtering out levels you don't need, I wouldn't have an issue with. That is a long list.

    PM sent, btw.
  8. Aside from what's been said, how would it make sense?

    If you're standing in front of me and I take a swing at you, I'm swinging just as hard if I hit you or miss you. And that's just talking about physical attacks. Energy or projectile? The energy is spent getting the attack out. And what about AOEs (player based, location based or targeted?) If I drop Rain of Fire on a completely empty area, is it free? What about if something runs into it, does it suddenly start costing END? I tend to drop ice patch (controller) on a corner or inside a door as things run toward me - does it cost END or not?
  9. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    Well I now have 1 Hero and Villain at level 40+ so your statements are incorrect.
    Which statements?
    That you've been exposed to the same color system since level 1? You have been. Even if you completely ignore the stores, you get drops of both enhancements and IO recipes (which, for basic IOs, follow the same coding.)
    That there are only a very few shops that carry all five origins? This is also true.
    That the origin is coded by the ring around them? They are.
    That the level is on the enhancement? It is.
    That if you have any question, you can right click and find out about the enhancement? You can.

    So, which statement is incorrect?

    Now, if you'd just come out and said, oh, "You know, for these all-origin shops, having filters or tabs for each origin would make using them easier" or something similar, no problem. The list gets long. But that's not how your OP read, and I gave you information directly replying to the "problems" you have.
  10. Quote:
    Originally Posted by Biospark View Post
    Hadn't considered Villains really. How much would that combination give up by going minimal on the Mind powers (lets say Confuse, Terrify, Mass Confuse) ?

    I can see it being similar to not taking the Illusion pets.

    Lack of Total Domination could be leveraged by good slotting and use of Terrify, but how much would I miss Sleep or Dominate? Can the Assault powers mitigate without them ?

    For the record, I have Tried Dark-Energy, Illusion-Rad, Illusion-FF, Mind-FF, Mind-Rad and a couple Grav trollers as well.
    Hmmm.... Go to Corruptors or Defenders, then. Dark Miasma/Energy, likely, though most blast types would work given how it's recolored.
  11. Quote:
    Originally Posted by Biospark View Post
    This is not a very good example, but its one of my own in-game troubles that I still don't have a decent solution for. I want to play a Magician that controls Light and Darkness.
    He wants limited mind control thru his Illusions, as well as light blasts and Invisibility, but NO PETS. There are alot of options to attempt this character concept, but they involve choices that leave off some of the best powers in a powerset for concept. (( Challenge issued : How to build a pet-less Illusionist))
    Mind/Energy Dominator, Concealment pool. And if you want to be heroic, just wait for GR.
  12. Quote:
    Originally Posted by LISAR View Post
    But it is weaker...so you wouldn't oppose this idea if off origin choices reduced power?
    Irrelevant. How do you "reduce power" on memorization?

    Again, no origin locking, thanks. (FWIW, I don't particularly agree with the staff or blackwand having reduced power - as opposed to, say, the Ghost slaying axe, which makes sense to have more damage vs an enemy type - but it's so minor in the overall scheme of things it's ignorable.)

    Quote:
    I had also considered that the science origin would get a choice of using either Mutation, Natural or Tech as their special origin progression. Magic would be the only one in-accessible to them.
    ... for example, from earlier. Counter: Technomage concept. Their "science" explains magic and can harness it. It shouldn't be weaker. It shouldn't be locked out.
  13. Quote:
    Originally Posted by LISAR View Post
    How do you feel about the Nemesis Staff?
    All my characters can use it regardless of origin. Note those last three words, which are the relevant bits to the discussion.
  14. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    I was wondering if anyone has asked for a shop fix?

    I mean, with some shops you have every origin for every type in quadruplicate.

    Also as a noob, and even now, I find it hard to identify the different enhancements types past the original non origin typed ones.

    So could we get some sort of organizer for the shops?
    1. The Enhancement Type (accuracy, damage, etc)
    2. The Origin Type (hybrid or single, for magic, tech, etc)
    3. And the Level

    I imagine this has been asked numerous times before, any word on it?
    The only shops that carry "every origin type" of Enhancement are Ghost Falcon, RWZ, Cim (I believe) and the Elite Quartermaster.

    All enhancements are coded by color. By the time you hit 35-40, you've been exposed to them that entire time. You should have an idea. Even if you don't, you can right click and get info.

    All enhancements origin are coded by the ring around them. Again, you'll have been exposed to them for at *least* 20 levels (DOs) by the time you hit an all origin shop, and you can right click and get it.

    And level? .....


    Really?


    You do notice the numbers on them, right?
  15. Quote:
    Originally Posted by LISAR View Post
    Magic users could choose the natural bonus if they wish because they overlap in game...that was already covered...
    Way to skip the rest of the post. Point missed quite impressively.
  16. Quote:
    Originally Posted by Biospark View Post
    Hello Memphis,

    I think that I get what your saying now.

    There was a suggestion thread recently where I suggested being able to change your origin at the tailor as part of the upcoming mutant pack. We can already change our size and body-type, along with just about everything else.

    What if we could alter our origin ? Would that solve the problem ?
    Yes and no.

    Yes in that those who want to min/max could pick the origin that fits their numeric desires best. (Looking at your mutant example there.) No in that those who want a complete character - not just "a powerset," or "great slotting," but that have a backstory that the origin fits perfectly with are *still* locked out of choices, or are having the game/devs make assumptions that just aren't going to be true.

    Plus, and I have very little to back this up, I'm not honestly sure that Origin *can* be changed. It's one of four things the devs say define a character - AT, Primary, Secondary, and Origin. I'm thinking that Origin is buried so deeply in the foundation of a character's "record," thanks to how things were in Alpha (where it really did mean something) that it's non-changeability is a leftover from there, that it may break more than we think to have it changeable. If that's *not* the case, I wouldn't mind being able to change an origin.

    I don't mind "themed" powers - My magic characters have no problem using a Tech jetpack to get around. It's convenient. My Science characters will whip out a Blackwand, and use the wings their people have naturally to fly. My Natural characters have no issues using Tech costume bits to "assist" them (say, Piston or Rocket boots.)

    But none of those restrict them in any way. None of them lock the characters out of any other choices. That *restriction* is my biggest issue whenever something like this gets brought up.

    Theme the powers. Go nuts. Just don't lock them in and add restrictions based on origin.
  17. Quote:
    Originally Posted by LISAR View Post
    You aren't loosing abilities you are gaining them.
    Except for those locked out by a choice made years ago, a choice that cannot be changed, and was made with the understanding that it meant nothing. Why should my Science character be locked out of a pet that Magic gets? I have Sci/Tech Demon Masterminds, for instance. The pet would fit in perfectly - since, after all, these are the MM's "inventions" given a shape, not because they're demons but because people are scared of demon-looking things. In actuality, they're constructs.

    Why should my Magic user, a generally intelligent individual, not be able to memorize how to poison a knife and throw it? It's not like building a car from scratch - but from not being Natural, that's locked out.

    Plus the choices are making a lot of assumptions, as pointed out before.

    No origin-restricted anything, thanks.
  18. Quote:
    Originally Posted by Biospark View Post
    Re: Responses

    Samuel and Memphis,

    I understand your points and really appreciate the feedback. Also I apologize for my comments regarding magic characters, this should have been worded differently.
    The whole point of the thread is to discuss ideas like these, but without being offended, so if I accidentily offended anyone, it was not my intent.

    One thing that I may have failed to indicate is that the system would be free and not change any of your existing powers and enhancement slots, unless you devoted slots to the sub-set powers. Much the same as Kheldians can go all-human and skip the forms, the origins could be completely optional.
    Also, I would expect that existing characters would gain all the benefit of the origins. It wouldn't be something only for brand new characters.

    Another thing that Lisar brought up is that every origin could be allowed to choose from up to 3 of the 5 choices, which increases your flexibility considerably. So if you Natural character didnt want to take "guns" or "blades", they could choose a more passive option like "Tech" and gain the benefit of being able to memorize temp powers.

    Finally, my suggestions are just one idea. I am sure there are other more generic choices that would be appealing. The fact that the game is fine as is, to me, doesnt mean we should not have more "cool stuff" added. In fact, every MMO needs to continually add to it's game or risk players taking their $15 somewhere else.
    There's no offense, and the magic was just the easiest one to illustrate the problem with tying this sort of thing to origin. It comes up with people saying we should have animations tied to origin, or costume pieces tied to origin - it makes a *lot* of assumptions that just aren't true, *and* it ties them to an unchangeable choice made at character creation.

    I get that existing characters would get it. That's not the problem - that in and of itself (adding something) is as big an "issue" as APPs/PPPs having five instead of four choices. The difference between the two is that APPs and PPPs you can respec out of. You know they're power pools, you know you can change them (and with PPPs, we were given flexibility finally *to* alter them.) With Origin? You're suddenly adding in to a choice you can't change, one that was essentially set up as an "RP, throwaway if you don't care" choice - and I know I'm sounding like a broken record here, but a choice that could have been made over six years ago.

    If you want to switch some of them to a "themed" power pool - say "Artifacts" for "magic doodads," it's one thing. Just don't tie them to origins.
  19. Quote:
    Originally Posted by LISAR View Post

    Also, that kind of logic means nothing should ever be built on or added to or spiced up.

    Blasters couldn't use psychic attacks before issue 12 everyone who rolled blaster before then was robbed!

    People who didn't choose natural before Issue 7 were denied there rightful throwing knives.

    The game played fine without IOs, Dual Builds, and Customization we should have left that alone as well!

    MMOs either grow and evolve or they die.
    Strawman.

    There's good growth and evolution, and bad growth and evolution. Your examples? C'mon, really? Someone picking a new powerset (psi blasters, rad blasters, etc.) does not affect every blaster, or everyone who had the same origin. Sure, some people will want to reroll a character because it fits better - but it doesn't change every single blaster out there because of a throwaway choice they made 6 years ago.

    IOs do not change every single character out there, or make assumptions about every single character out there as a change to having origins "do something" would. They don't, just by virtue of existing, make a preexisting AR blaster suddenly more powerful *by default* than a Fire blaster, or change the options a Fire blaster has.

    Having Origin mean something now would be like having which starting zone/contact you picked suddenly change your options. Would you be annoyed if you were locked out of something that actually affects your character because you picked Atlas instead of Galaxy to start a character six years ago? Or because you chose to start with Kalinda instead of Burke? (Yes, in Praetoria, from what we know, there are going to be some other options, but that information by contrast will be given *from the beginning.*)
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    This again...

    I'm against any ideas to make Origins more meaningful for two simple reasons: you're shafting people who already picked an origin when it wasn't meaningful and now you're attaching a benefit to it, and your vision of origins is often completely contradictory to mine.
    /this. Honestly, pretty much Sam's entire post. And, as I seem to have to say with every single "make origins mean more" post, you're assuming a hell of a lot. For instance:

    Quote:
    Every character that I recall reading about had sentient devices or pets/companions assisting them.
    Almost none of my Magic origin characters do. Maybe my MMs, in some ways. But I've got the descendants of a goddess's warrior-priestesses who "inherit" their powers from her, I have magically created characters (they exist solely because they were created for some purpose via magic,) magic "powered" mechanical heroes, etc. None have a "pet," none have a "familiar," none have, want, or need charms, wands, etc.

    I have a Natural spines/inv scrapper. What use does he have for a blade or gun, when he has them popping out of his skin like the rest of his people do?

    Why should Mutation get some sort of a buff? If your Mutation suggestion got implemented, what would happen is a month of PLing as farmers, PVPers, and others who want to min-max got new characters (rolled with Mutation origin) up, and a lot of angry people who have 6 year old favourite characters feeling screwed over.

    Origin has meant nothing for six years. Leave it be.
  21. Quote:
    Originally Posted by Local_Man View Post
    Thermal is a fine set, with a combination of parts of Rad, Emp and Sonic. The Shields are Resistance Based, rather than Defense. A lot of the current focus is on Defense, so that makes it a little less popular. Unlike Sonic or Cold or FF, Thermal has heals, which is very good.

    In general, the buffing sets are less popular (other them Emp). It seems that a lot of folks are more focused on being able to solo than team. Thermal is a more general-purpose set, with heals, buffs and debuffs. Nothing wrong with the set at all. It was one of the later added sets, which means that many of the older characters won't be Thermal.
    Quote:
    Originally Posted by ketch View Post
    Thermal is a jack-of-all-trades. Some buffs, some debuffs, some heals. None of it's powers are bad. Power of the Phoenix is the only one I'd think of skipping outright, in fact, and that's only due to the the ability to combine inspirations or pick up a rez from day jobs. Unfortunately, a lot of good powers makes it a tough set to pair with a control primary because you have to become very selective as to what to take.

    As others build for personal defense, they will probably find your buffs more and more useful. Once a character has hit the soft-cap (45% defense, anymore is essentially ignored until you face +5 mobs) resistance buffs will do more for their surviability than defense buffs. You'll also be able to heal the damage when a lucky streak breaks through the defense.

    These two.

    Only thing I can really add is, don't forget your dual builds. If you run a team and a solo build, you're going to have a LOT of flexibility going in your solo build - Thermal's great if you have a "concept" you would want to fit odd powers or more pool powers in with, as you can skip a heal, the rez, pretty much everything but the healing aura through to your level 35 debuff. Add fighting, add leadership, add something like the fears from Presence if you want to - you'll have room to do it, while still having a full or nearly full primary.
  22. So many characters...

    Most of my villains aren't "evil." Thieves, "bad," sure, willfully doing things to get ahead, but not "Evil." At most, I have one character I can think of who would happily cross the line into "evil" if she could - she was created to be used for revenge, destroyed her creators in the COT, and would do whatever possible (as far as she knows) to hurt them as well as the one she was created as a double of (who she blames for her existence.)

    Of course, the game itself doesn't really let us be "evil." Bad, sure. But generally "pawns." That's part of the problem with trying to act to any character's concept of "being evil."
  23. Typically listed low-cost OEMs, if you don't want to build it yourself:
    ibuypower
    Cyberpower

    Poke around on the sites, configure a few.
  24. I've got to admit - while I haven't run this in a while, the only thing that's tripped up teams has been either the "Don't let a 50 touch the temp powers" bug, or not communicating well enough to deal with the shield generators. The krakens were a touch irritating (and I wouldn't expect merits, given how they were farmed at one point,) but the trial itself was doable.

    Then again, we had a larger team than the basic four.
  25. Quote:
    Originally Posted by Impish Kat View Post
    Okay... some of you obviously were NOT paying attention.

    Some of you don't know how helpful Rangle is in general, so you wouldn't get that this ridiculous post of his is so absurdly out of character, you wouldn't realize...

    HE'S JOKING!

    You all fail on the sense-of-humor-o-meter.


    Apparently, subtle dry humor is too subtle... and dry.



    .
    Given it fits right in with so many of the regular posts, how is anyone who - by your own admission - doesn't know the person going to be able to tell "he's joking?" I can, quite frankly, probably pull up several similar - and serious - posts without much effort.

    Text based medium. No body language. No vocal inflections. With nothing else to go by, yes, the post needs to be taken at face value.