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Quote:You know what they say about assuming, correct?This is no different than previous TFs. You complete the TF, you get rewards. These rewards make the TF easier.
It's the same thing as before. Why do you complain now? Because the difficulty got bumped again.
I'm the one who, for instance, LIKED having full strength Voids and Quantums. So don't ASSume that I'm complaining about difficulty. I *liked* taking Trapdoor - who had others complaining about difficulty - down on a g-damn GRAV KIN on SOs.
I DISLIKE the whole "raid for gear to raid for gear" crap. You can't grasp how this is different from "well, you get merits you can use for IOs for Khan, too!" Yeah, well, I can also run Khan perfectly fine on SOs. I don't NEED IOs for Khan. Khan isn't balanced with the idea that you'll end up with an IOd out build. Khan isn't designed with the idea that you'll rerun it over and over and over and over and over and over and over to unlock those IOs, then churn it some MORE to get merits to make it reasonable.
I can run Khan on pretty much any character with *anything* slotted and have an enjoyable time. I don't go into Khan "expecting to fail so I can get stuff to do better next time."
Just looking at my 50s - the only ones who can run this content - I have 24 of them. I have to have a decent (and full, if last night's runs had anything to say about it) team to have a chance at doing anything but failing. I have to run it four times (given the "incarnate XP") to unlock ONE slot, four more for the other, then hope I've managed to "win" at some point to not have to grind *even more* for components - and if I need a level shift, I either have to have more INF on *each* of them than most have for a single uncommon COMPONENT, or hope that maybe a team will succeed to save that. Four times each. Eight times for one tree, then eight times (with different salvage, of course) for the OTHER tree, then if I'm short "threads," grind some more.
And as I've said elsewhere - I'd ignore this, but given the Dev comments ("Hmm, what could be COMING that would have the well worried?") it sounds like I'll need to grind through this nonsense to see the *future* content evolving the game lore.
You don't like me complaining, tough. I don't like where all this is pointing,and I don't like the design. We haven't HAD to grind with an "expect to fail until you get the stuff to do this" mentality before. We haven't had a "Well, once you have THESE IOs you can win" before.
People complained about trapdoor out of being tough - I didn't. I soloed him on SOs. I AM NOT COMPLAINING ABOUT DIFFICULTY. I *am* complaining about the formerly, thankfully missing grind for gear to raid for gear to raid for gear nonsense getting added to this game.
Edit:
Also in a non-Khan fashion - how about "Well, there's a part of the encounter you need to get temp powers you might, MAYBE, get during the mission?" Three acids on the entire team. Since we weren't a full 12 or whatever it was, we had zero stun grenades for Marauder. That's sucktastic game design. "Oh, and fight your way to MAYBE get new ones, too."
But, hey, I shouldn't complain, that's just *wonderful* design. Here, let me hoover up to a dev for it. -
Quote:Is this the first time I've seen it?I'm sorry you cannot grasp that complaining is an action. To stop complaining would not change how you think, it would just be a lot quieter around here until you got your thoughts in order.
No.
Have I not liked it since beta?
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Quote:Raid for gear to raid for gear. Khan isn't designed with the idea - as said many times in global and in the trial I was in - that you'll be IOd out.Here's a new one for you: No one "has to fail" at BAF and Lambda in order to succeed. There have been plenty of runs without incarnate slotted characters that have succeeded.
Yes, completing the trials reward you with powers to make the trials easier. Completing the ITF gives you reward merits to buy IOs to make that easier too. The comparison is valid.
Welcome to the treadmill. -
"Everyone needs to stop complaining."
Quote:Would be nice to see from you, too. -
Quote:Right. And that's the exact same reason people are complaining. Because you have to fail at Khan over and over to "build up strength" or whatever until you can defeat Khan...Exactly. Remember when Kahn went live? All you heard in channels was, "how do you defeat Reichs??". Then people realized that you don't kill him the first time you see him, you kill him at the end. These trials will have their tricks, too.
Wait, you don't?
Hmmm.... -
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Really? We needed ITF rewards to really stand a chance at completing the ITF before? "Oh, just get a level shift!" Yeah... so it's no longer "Hey, let's be alt friendly." Bravo.
We have not "tread the same road before." This is more BS "Raid to get rewards to raid" that WoW and the like do - part of the reason I avoid those to begin with.
My experiences with this crap last night (and looking at the costs if you *don't* raid-to-get-crap-to-raid) has me thinking I should just ignore the system all together... oh, wait, it's hinted that this is because of the "Coming Storm." Hmmm. Wonder what we'll probably need to do *jack* against it, and/or actually see any of that content...
/me wonders if I'm supposed to be Alliance or Horde in this game. -
Quote:...Doing a TF 5-6 times to unlock a slot does not seem like grinding to me.
To unlock A slot. Then work on a second one. Then grind away on the OTHER tree. Then grind away for more threads/coins/buttons/whatever the hell else they've come up on.
Then you get to do it all over again on any OTHER character you might want the slot on. (Y'know, on this formerly alt-centered game.)
That's the very definition of grind. Yes, I did run on one last night. 27% into one slot. So one tree, two slots = 8 runs. 16, if the other side's similar. For one character. If I just want one fifty on each server I have a 50 *on* to unlock that, not even "all my 50s," that's a good 40 runs through.
I don't do that with ITFs. I have this funny thing about actually liking to run a *variety* of content.
Oh, wait, that's right. You can convert... with idiotic INF costs.
/golfclap for the devs.
Quote:Originally Posted by Gemini_2099Effort =/= grinding
I remember when we had a great deal of effort put into new zones, storylines to go through, etc. I guess the devs looked at all the speed runners and decided that's what they wanted to focus on. It's a shame, really. Though I guess it makes future writing easy. "Kill stuff, then come back and do it again." -
Quote:Careful. You criticize the Holy End Game Trials and corresponding Reward/Advancement System. You know not what this may bring.Yup, because they forgot to add;
The Lambda I just did (andd failed) started out fun.
As soon as it became timed and required stuff, y'know, run past and avoided? Yeah. Woop de frigging do. Thanks for letting MM's 'rely' on freaking retard pets that don't get that running into Melee with giant mobs is a terrible move. Thank you SO much for having the Trials be the only realistic way of getting the new stuff, without being robbed blind by stupid bloody arbitrary barriers...
Though it'll probably be less painful than what it sounds like you went through on that trial. -
Issue 21 will introduce Incarnate Chips, Incarnate Dip, and Incarnate Nuggets. These can be combined, cross-trained, demoted, depressed, repressed, reworked, folded, mutilated and spindled into each other at random costs, or can be combined like an Incarnate Voltron into Delirium Merits, good for breaking down (at a 5:1 ratio with a 300,000,000 INF fee) into a single Incarnate Button, which can be turned in for a half price tailor session.
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Silly question - have you gone to the various manufacturers websites and gotten more current drivers before upgrading?
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New 50, new Taclobanon piece. This is my Ill/Sonic (a combo I will *never* play again... not a fan of Illusion to begin with, but I liked the character) controller, CTI Dreamer.
Only other piece I had of her was a quick sketch via TrickyTacky:
Made up this character *long* ago, with the old Sonic animations - back when I actually couldn't play with them, and wanted to see what I could do with not using them and fitting other attacks and such in their place. Once we had the new sonic animations, I didn't have to worry about it any more. Yeah. Old-ish character. -
I believe I paid $100 or less (want to say $80) for my last two UPSes - one a Best-buy-branded one at 875va, which covers my main system, and one an APC ES 750. (The second covers my work system - much lower load.)
Both have worked well - and being in FL, they've had to given storms cutting power and the like. Of them, I'd go with APC again. Yes, the GS one gives more info, but it's also discontinued, and they just rebrand others - and heck if I can find the info - plus the software was a pain while I tried to use it.
I'd definitely agree with Katie V's "nice to have" items. Though I haven't run across one (that I recall) without a replaceable battery. -
Haven't fiddled with that for a while - and not with the new launcher at all, come to think of it. Still have to mess with my Mint 10 partition to find out what's keeping COH from actually launching. ("Loading" is all well and good. It's better if it actually gets to the login screen!)
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... and why are we complaining to NCSoft for players not having the OS up to date - including many, many security patches? And on an OS that's not sold/really supported by MS any longer anyway?
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Quote:Er... a few things.Touching on the Nictus lore a bit...
The Kheldians (energy balls of alien life) arbitrarily floated out there in space and lived a lifespan of approximately 10 human years. Then one day, someone wanted to live longer and built a device to drain the essence of others to add it to himself. Those who used the device were drastically altered and became known as the Nictus. The other Kheldians weren't too appreciative of that kind of behavior, destroyed the device and began hunting down the Nictus like an angry mob. The Nictus fled and eventually wound up on Earth in, like, the millionzoic era. They hid there for a time, but the Kheldians eventually found them.
The Kheldians and Nictus both have the ability to merge with other beings to create what has been repeatedly stated as a brand new being. When they do this, they don't tend to age. I've not heard it one way or the other if the host ages, but context seems to suggest that they don't. Kheldians are immortal, baby!
Those unbound Nictus hiding on Earth couldn't live there for long; the atmosphere is toxic to them. So where they couldn't infect a host (no Kheldian binding can take place involuntarily), they huddled together. If enough of them were packed in a tight space, they'd create a solid mass called a Shadow Cyst. These crystals have the interesting property in that they can teleport Nictus across cosmic distances instantly. The Nictus planned to plant these cysts and build their forces in such a way that they could overwhelm the planet and make it their homeworld. It's an alien invasion from the inside out.
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1. Unbound Nictus die because they're weakened by traveling through the Cysts. Without a host, they perish. Has nothing to do with the Earth's atmosphere being toxic.
2. Yes, they can indeed take an involuntary host. A strong willed host can deny them (or push them out,) but they can take over - it's one of the things that separates Warshades from Nictus (refusing to do this.) The Council does (or did) keep weakened prisoners available as temporary "hosts" to Nictus coming through cysts until they could regain their strength. In addition, in the Kheldian arcs, one of the arcs revolves around you stopping a machine which - essentially - adds power to the process, forcing the Nictus en masse into various political leaders. The Peacebringers retrieved a list of these targets, presented themselves to those leaders and basically waited inside in ambush, stopping the Nictus when they arrived.
*points at Kheldian backstory guide.* I tend to dig into these sorts of things. -
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Quote:Right. That's why there are guides up, PVP bootcamps being offered and the like. To keep people from joining and coming back from it.The only people I ever see whining about PVP are pre-i13 PVPers who took the changes personally. They whine a lot, though. They keep people from joining PVP and keep people from coming back to it.
Oh, wait, that sounds more like PVPers trying to *encourage* others to try it. And yet... people still aren't in the arenas or zones on anything close to a regular basis.
The more you post, the more clueless you make yourself look.
Quote:I13 hit in December of 2008. I'm sorry, but beta test info from then is long outdated. Since then, a lot has happened that could get PVP rebalanced, especially along build design and powerset development/proliferation. However, no useful volume of PVP data has come in with those changes. With the whining crowd undermining every effort, there won't be new data.
People play "bad" sets, "poor" powersets and the like regardless of what people on the boards say. Again, it's been two and a quarter years. IF THE CHANGES WERE GOOD, PEOPLE WOULD BE PVPING no matter what the "old guard" says. People don't ask permission of the "Pre-I13 PVPers" to enter the arena or zones. If they want to, they do it.
Yet nobody's there. -
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Watch the spawns and hold/otherwise distract whatever throws them at you first.
Most of the protection you'll find in sets will give resistance, not protection (the mez will last less time,) but it's such a small amount it's not worth building for. Besides, with inherent fitness, you already get a resist to sleep in Health. -
Quote:You don't, as I recall. (Yes, it has been that long since I've failed it, but I seem to recall still getting the completion.)I have never, solo or on a team, sucessfully completed skipper legranges last mish. (Stop Fir Bolgs from entering door). We even loaded a team up controller heavy and couldn't do it. But, I digress....I just hate that mish. BUT, I'd rather lose out on the XP from the mission, than lose out on the giant arc completion bonus if I fail the mish.
Honestly, I prefer doing that mission solo or as a duo. You have time before the first group starts making its way to the henge. Clean out around the henge. You'll also find they only take one or two paths there - you'll find yourself, eventually, stopping whatever's running to it, then killing other stuff just to kill time.
They're either running from the barn (near where you came in) along the copse of trees to the henge, or running (much more rarely) on the far left. *Any* damage you do to them gets them to stop and face you for a while, so on lower damage characters I tend to just rotate through the (solo/duo) 2-5 enemies, doing a bit of damage at a time. Control helps. Taunt actually doesn't, as much - they seem (from memory) to be resistant to it, somewhat.
... heck, with side switching, you could probably leave a mastermind sitting there watching both entrances and have one other person cleaning up other spawns.
If you're doing a larger team, two watching one entrance, two watching the other, send the rest out to clean up spawns (and come back if needed.) They come slowly enough you should be able to have the four guarding be able to clean up and go back to watch in between the runner groups. But, again, I prefer smaller teams or soloing it. -
Missed you specifying hero only as I skimmed. >.>
As far as praetoria, yes, it's linear - from 1-20. But it does tie in to missing villainside - as well as side-switching, which can give a whole different path to get there.
The point of my "not sure what it has to do with altaholics" comment, though, is that the complaint I hear most *from* altaholics isn't "how do I get to 50" (most do seem to know) but "How do I concentrate on one character enough to GET there in the first place?" While task forces and such do help with that (often giving decent XP,) the main problem altaholics tend to have - and by altaholics, just to be clear, I'm not saying mild ones ("I have 20 characters") but those who are looking at full servers, multiple accounts and the like. (For instance, 276 characters here.)
It's not that they're in a *rush* to get to 50. It's that they'd like to be able to stay with one character.
I would argue with some of the things you said, too. No reason to autocomplete Skipper legrange's last mission. It's just not that hard. A bit long, and at times boring as you wait, but not hard. Plus, of course, autocompleting robs you of (a) XP, as you're not killing the mobs inside, and (b) badge progress, if you're interested in that - even if you're not, getting the Croatoa badges leads to an accolade, Gaes of the Kind Ones, and is worth pursuing.
Also, as far as skipping Julius and Talshak go, anyone doing so should be aware they won't be able to start the Hollows trial. Now, admittedly said trial is not really spectacular (and IMHO a great example of bad design, requiring you to keep 8 people throughout - if one drops or quits, everyone has to start over) but if you want to see it, someone has to have it unlocked. Might as well be you.
20-30, again - if you don't run the Striga arcs (or at least the last Hanson brother's arc,) you won't have Hess unlocked to run later. If you don't run Steph's arc, you won't get the Wedding Ring temp power (decent shield,) and the first Hanson gives you the War Wolves temp power. Running Hess (successfully) also gives you /dice7. Which is not a big thing, but can be mildly amusing.
Last, if anyone actually wants to see what the various arcs are like, they can go to paragon wiki and check out the contacts (and decide for themselves if something's "fun" or not.) -
You're forgetting two things:
Villains
Praetorians
Not really sure what this has to do with "altaholics," though, as it's a general "try this path to 50 somewhat quickly." And a lot of altaholics (myself included) aren't in it to get as many 50s as possible.