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Quote:I run alts. I've run my first 50 from time to time. I run other characters. I *average* 40-65 mill on them. 100 mill for conversion, to me, is "don't bother." 400 million, to me, is "You'll get a PVP IO drop about the same time."I feel the need to mention this every time someone complains about the inf costs of conversion, because unless you don't sell anything ever (and maybe even then) it's pretty much impossible not to earn the needed inf in the process of acquiring the needed shards.
My highest -
Memphis bill, Pinnacle - 312 million.
CTI Dreamer, Victory - 324 million - and only because of a decent purple drop, first I'd had in quite some time.
Next highest are a hair over 100 million, and there's only a couple. Then down even farther. That *is* with selling. Drop on the market or vendor, depending on what it is (because after all, that Calibrated Accuracy recipe is in *such* demand.) -
Well... You *could* agree ahead of time to do the badge runs, if they're per character, and keep hitting the restock crates/depots. Only some use their acid/grenades, while others don't.
Or they're there for when people with full (through omega) Incarnate trees do this. *shrug* -
Didn't they say something specifically to that effect during - I think it was the Meet 'n Greet?
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Quote:Infinite loop... rather like "raid for gear to raid for gear to raid for gear?"Ok so then the real problem you have is you dont like the 2 new trials and so you dont want to do them over and over for the next 3-5 months until something new comes out?
You dont like them because they have rewards that require you to do them over and over, or you dont like the content because its not fun?
Why is it not fun? Because its too hard or because of something else?
I understand people saying things like I dont like the BAF because its not fun to me and since this is the only way to get the new currency I must do it over and over and therefore its a grind. To me the only part of this problem the devs need to address is the why its not fun part, and if its because its too hard I say ITF 1 week after it hit live (yes I to was crying about how hard the ITF was back then).
But saying its sucks because its a grind leads to an infinite loop.
I don't mind hard. As I've said several times now - people complained about Trapdoor, I use him and the others in that as a test for my 50s, several of which have soloed that arc on SOs, much like I use BB's Shivan run as a test in the mid-late teens. I *liked* having Voids that were actually dangerous for my Khelds, and find their nerfing to be disappointing, but long in the past now.
I don't like feeling like I *must* keep running the same content over and over. Lambda isn't even all that interesting, frankly. Yet I have to keep running it if I want to get to the various powers... the point of which is, really, to run the same content, and which feed into themselves by being the only realistic way to get the rewards that let you get the powers.
Grind.
Yes, some people run ITFs constantly - but there's nothing there that makes them HAVE to do so. The same rewards can be gotten elsewhere. Yes, I *have* rerun the ITF on the same character at times - because I felt like it, and with wide spacing between runs. I didn't feel like I was losing progress.
Nor do I feel like, if I haven't run it, I'll be deadweight on an "ITF-powered" team that HAS run it over and over and over and over and over and over and over and over.
In addition, I'm an altaholic. The game has, until now, catered to that. It's almost a design statement. Now? The refrain I hear over and over from players is "Concentrate on one 50, or maybe one hero and one villain." Great. So if I want to do anything with the other - what did I say before, 24? Nearly 25? - 50s, they're back to being dead weight.
With the new (non-incarnate) trials, I can fit them into a "what the heck, why not" play style. I can join from 20-50. It's inclusive. I'm not at a disadvantage because I'm not on a character that didn't grind away at the *same* trial over and over again. This isn't true for the Incarnate trials - or, frankly, system as a whole.
Oh, wait, I can "convert" things... for - what were those costs again? 20 million, 100 million, and 400 million INF? I don't have that on most characters. None have 400 million. Maybe two are close.
There's more than just "not fun" (as I find Lambda rather bland) here. And when they make comments about "Why is the well collecting incarnates? Hmmm," I worry that if I don't force myself to grind through this now, I won't see the future content either. -
... which is, to me, an echo of the New Maria. "Yeah, well, we sent ahead some real hero support, I guess you can go along if you like and watch Statesman clear the map." As opposed to what it used to be, "Big threat, he's missing, and you're the only one who can save him!"
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Quote:Hmm. Last night.Which goes back to my original post about communication. If people don't want to be dragged around worthless, then listen when given strategy in the trial here in the early days pre-Level shifts and uber powers.
Good team, someone who had run this several times. Team paid attention, worked as a unit, decent mix of ATs, etc.
Result?
"Hey, look, Marauder!" *team wipe, team wipe, team wipe* -
Taser, you're not an idiot.
Don't post like one. -
Quote:Perhaps because people would prefer "Learning and being able to handle it on their own" instead of "Being dragged along and being useless while the level shifted do all the work without breaking a sweat?"And thus more people will be getting their incarnate powers and the encounters will become easier and easier. I'm missing where the problem is. People are complaining that it's too hard, then they complain when people say 'be patient it will all get easier'.
Nah, that couldn't possibly be it. -
Quote:*ding ding ding* We have a winnar!No, I don't believe that is what he is stating at all.
ITF rewards merits which can be earned from nearly all content. He ran the ITF because it was fun and it also rewarded merits.
Lambada/BAF are the only way to earn Threads, etc for these new slots. He is REQUIRED to run these trials, even if they are not fun, in order to obtain the slots, etc in any reasonable amount of time/inf sink. -
Once the population "gets used to" the encounters, there will be level-shifted, Interface/Judgement/etc. powered characters who can trivialize it and don't care if they're dragging others along that can't really contribute much on their own.
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Quote:What "Idle threats?"This is such a stupid, stupid sword to die on making idle threats against an MMO.
If I don't like the direction the game takes, and it looks like it's going farther and farther that way, I'll no longer play the game.
I'm not leaving now.
"Idle threats?"
Quote:So where do we draw this line? How much dumbing down of the content would you like before the game turns into a superhero version of Progress Quest?
You mean, making the game, oh, similar to 1-50, not seemingly *requiring* you grind through to get stuff to grind to get stuff to grind so you can grind to get stuff to grind?
Quote:You don't even have to do anything with your alts right now. Wait a week and most servers will have dozens of slotted up players running leagues in RWZ and looking for more. Their bonuses will make up for your defiant kicking and screaming into the end game and eventually you can leech off their success enough
That is NOT how I play, and it sure as HELL isn't how I want my character to feel.
"Leach LFT!" is not something I broadcast, and it isn't how I want to feel in the mission. If I did, I'd just find an AE farm and stand by the door, and brag about having 200 50s.
Quote:that you'd realize you have been making progress all along and this stupid "I WILL NOT STAND FOR ADDITIONAL CONTENT, GRRRRRRRR" act was a waste of your, and the forum's, time. -
Quote:If I only had room in my .sig (technically I do, but the editor won't let me do so thanks to the guide links.)I don't think it shouldn't be somewhat harder, I think it shouldn't feel like I'm playing a different game entirely.
Quote:Originally Posted by DromioAnd two weeks after that all the end gamers will start complaining that they need more end game.
Flip side is the concern, I've said before, that the "Coming storm" storyline will essentially be locked away behind this grind.
Don't like either one. -
I want to say I've seen that already in the combat monitor, at least with stuff that hit me. Not 100% sure, though.
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Quote:Maybe if you have only 1-2 characters. Or like grinding these out day after day.Besides, in two months time I doubt you'll still be working on slot progress. And if you are, you probably won't care.
Right. Because there'll be no new 50s at all after June or so. -
Stepping out of the thread for a while. I think the things I'm arguing against are getting confused wth each other during the argument. Plus, I'm getting annoyed at Dechs, who I do generally like, and I'd like to avoid that getting out of hand.
Going to leave with this.
I think this is bad design. I've said so before, and hopefully clearly, as to why, and what I'm worried about for the future direction (and, if you will, "location" - and I don't mean Praetoria) of content in this game.
I should be able to take a PUG in, non-Judgement/Lore/Interface/etc. 'd - in fact, by design, without an Alpha - at minimum size and feel like I'm making SOME progress in the encounter instead of hitting a brick wall, as long as the group pays attention and works together. This just hasn't happened. I don't even mind *losing* the fight. But there's a difference between "didn't make enough progress" and the feeling - which I'm *not* the only one having - of "Must grind through the slots to really beat."
Yes, in a week it'll be easier. Why should be painfully obvious, and it's not "well, someone found 'the trick' to it." Some people *like* treadmills, after all. But in a game that until now has encouraged alts... that treadmill shouldn't feel required. I shouldn't feel like I "have to" pick a 50 and ignore the other 24 - not to mention the other alts - to have a chance to see the content (and be able to deal with future content.)
Yes, I *am* concerned that a storyline that's been hinted at since 2005 is going to have major parts locked away behind this system, given dev comments. And that I'll need to have major parts of this system unlocked to have a chance to do jack in them. I'll note the Batallion (which would have "required IOs to defeat") were dropped - and yet the team seems to be making an about face with this.
And no, I will not just sit back and watch. -
Quote:And what is part of what people are putting in as difficulty?Look at my quote. My assumption is that the people complaining about difficulty are not ones that have seen it in beta. You say your quote is in contention with mine because you've been complaining since beta. You've also said you were not complaining about the difficulty.
The design.
The "Grind while you fail until you've ground enough to unlock this and fill it."
The "Designed with level shift in mind" vibe.
Design and direction.
PLUS, you threw that at me as a "Shut up and stop complaining." -
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Quote:Want to highlight this.And if you still have to do them ten times, that's too much repetition for me.
When I run the ITF (for instance) for the third or fourth time, it's because I felt like "Hey, I'd like to do so." Yes, I get some people like grinding it over and over for badges or whatnot, but there's nothing about the ITF that, in and of itself, is designed around that grind. There's no "You must repeat the ITF (and have a good chance at failing) to be able to deal with the ITF with a chance of success." And there's no hint that "Finish the ITF successfully and build up your power, because future content will need you to be a successful, built-up ITF Runner!"
Repeat because it's fun, repeating on an "as I feel like it" basis? Great.
Repeat to get gear to repeat and do better to get required gear to repeat to do better? Not fun. -
Quote:First, no, there's not "really only one way to tell the devs." If all you can say is "If you don't like it, leave," then go take a long walk off a short pier. Because, guess what, I *am* telling the devs that I don't like it. I have every right to, and YOU not liking me doing so - well, tough titty.These have nothing to do with each other. You said "I've seen this before" in response to me defending that I'm not telling other people how to think.
Some people have seen this before, that's great. The people complaining about difficulty are the ones that haven't. You're complaining about the system which I fail to see as anything different than what we've already had.
If you don't like it, there's really only one way to tell the devs.
Let me make this REALLY simple for you. Here, see if you can follow along.
Quote:Originally Posted by youI'm sorry you cannot grasp that complaining is an action. To stop complaining would not change how you think, it would just be a lot quieter around here until you got your thoughts in order.
Quote:Originally Posted by meIs this the first time I've seen it?
No.
Have I not liked it since beta?
Yes.
Quote:Originally Posted by youWell that was non sequitur.Quote:Originally Posted by you making an AssumptionSome people have seen this before, that's great. The people complaining about difficulty are the ones that haven't
So let me spell out what you missed again:
Quote:Originally Posted by me
Have I not liked it since beta?
Yes.Quote:Originally Posted by youThe people complaining about difficulty are the ones that haven't -
This, frankly, is what worries me.
This *is* - despite what Dechs and a few others want to believe - a big change from what we've had before. If it's just "incarnate related challenges" thrown behind it - well, just like PVP, if you dont' like it, you can ignore it.
If they tie the "Pending since Issue 6" (mentioned w/Shivans, introduced with Bloody Bay in I6) Coming Storm behind it, where you MUST be an Incarnate to do jack with it? (And I don't mean a side "oh, you can see them froma few miles away" mission, or a new-Maria "You're a third-string wannabe now" attitude in the writing if you're not Omega-slotted, full-branched, etc.)
We know, thanks to Tin Mage and Apex, that they'll be MORE than happy to introduce mechanics to screw people over *even more* (see "Negative level shift") if you aren't slotted the way the devs want.
Do that to content pending for years... yeah. I don't forsee a good result if they do that. Despite what Dechs may think, I *am* sitting and waiting to see if I can just ignore the system, or if I have to bid the game a sad farewell from these sorts of changes.
Doesnt' mean I'm not going to make it abundantly clear I don't *like* these changes. Much like I don't think anyone has to guess my opinion on, oh, the VEAT arcs. -
So does realizing "Hey, some of these people might NOT be seeing this for the first time as of yesterday" and calling the post pointing that out a "non sequitur."
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Then saying anything about it to you is pointless, as there certainly *are* differences. I mean, practically speaking it's pointless *anyway* since you have as much to do with adjustments and feedback as the fingernail clipper in my drawer, but discussion wise here, it's pointless.