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Posts
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Joined
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My main: FF/energy. Very visible effects, and I have all the energy blasts colored differently so my attack chain looks pretty
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Please tell me I'm not the only one who has this problem
I've been playing the game on and off for 6 years and every time I come back, all I want to play are defenders/controllers/corruptors. Nothing else I make gets past level 10 before deletion.
Considering how much customization is available to me I almost feel guilty for not exploring moreBut I can't be the only one, can I?
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I would take Dominate at 2 and Levitate at 8 if you're keep on having both of those two powers. If you're going Primal, though, you can eventually respec out of Levitate because you have Power Blast - this allows you the same 3-ST-attack chain with different types of damage, which is what Levitate is most useful for from 1-41. Force Bolt isn't necessary on a Mind/ either, because your primary gives you more reliable and long-lasting mitigation.
I like to take Terrify earlier but it's all down to personal preference. I noticed you didn't take Repulsion Bomb - IMO that's one of FF's best powers. AoE knockdown can be used as another control to compliment the Mind/ primary, and the damage type helps against psi-resistant enemies. Maybe take that instead of Energy Torrent? ET is an okay power but teams will be happier with the knockdown of Repulsion Bomb than with the knockback of Torrent.
You could take Hasten later in your build since it's most useful for Total Domination and Mass Confusion. None of the FF powers have hefty recharge times and the early mind powers don't either.
I've played Mind/, /FF, and the combination a few times and IMO Tactics isn't really necessary. The Mind/ powers are accurate enough on their own and a few enhancements means they'll pretty much never miss. You could replace it with Repulsion Bomb, or Assault if you feel your damage is lacking (but it will still be on the lower end). Assault does make a noticeable difference in end-game TFs and trials.
I don't know what your budget is for IOing, but the good news is that neither Mind or FF are terribly expensive to slot. I always slot for personal defense on support toons because if you die, the whole team might as well - ranged defense is most important because with controls and force bubble, not much will be getting into melee range. I also slot for recovery on FF/ because of the toggles With Mind, though, you need some recharge bonuses.
Here is a build that I came up with (to open it, copy the data and then click Import/Export > Import from forum post in Mids):
Code:I took the Concealment pool only because I stealth a lot of missions, but you could take that out and replace it with Hasten and maybe Assault. Levitate was dropped in favor of Power Blast and I took Telekinesis for the herding capabilities.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1383;677;1354;HEX;| |78DA6594496FD35010C79FB310B26F4D93B6D9DA746F4913C11154414BA4A246CA0| |195E51285D46D2C19BBB20D3427CAF20940821312DC10BB04083E009B84E0C4A6C2| |576051A12D70099399D726C896F27EF6FFFDE7BD3733768ACBD31EC656269910989| |22BBA5E9E521543536559D4ECC5CAA254650EC658AAA56E19B2454999DF7AE8699B| |3F706A61215B50B5AA582E48A23C1F9C516AA2262A4676EBC65D5221BE204B8B352| |388F733CA6949974E48B264D443A81C16657149D58C8A21A98A1FA559B1322F6A7A| |4D5AEA3EB82455B3254D3A5991CBB8955E2E567443D4EA3138ED00FC6E0A8C5F0D1| |B7B060F7936FA9CF082F01231FE0AB1B765672C82D22D18496DD885754B531ADA20| |6C127E2346FE10FE22F6418895A22CD6246B4AB6FF701B0C767E30FB1AEEB4E327E| |117C2B78E086C20EEC0E8E076C71C6EB1F328E118C27584701C31097627DFDE491B| |7A083E8213167373837B15633C5F10839F116E3078B9C14B8610CDF493CF0B063F1| |9AC7E2A55BC033118408C84117EF005794983E4DB0F63989734EC42A9C34DF0203A| |BD041F22E647DC8531C2178AF46216F7408AF2AA44DFC1B1122CF61ED1FD81F0111| |1FF84B80FF62E6EEF7A882BA49F227A1F119E101E2306E0E43D64177A56DB8B1374| |3497A3041294409212485202494A204D09A429810730A678548A5A9EA19667A8E51| |96A793FB5BC7F133105631F8FEABB88D2AEB38415C239C4C479C205C4B440EF7FB3| |580354ACD7F03E0EF38E0E5F4369E23A227F03F1060C630219C63A85668AE351420| |CF1160C59BE68760C63D6E05F23C717CD9DB134FB9A5F26D411715BDB17D5808B25| |5A4A63D4349B33297993B2DBA4EC3129B326A564DBFE9099808A33B0FD9136BEBA6| |056689FFDDE5204E110DC0CB1D01C16F79BC9FBA3A55885ABF88E582E112E230257| |10FF00F93FF857| |-------------------------------------------------------------------|
I have to disagree with EmperorSteele about the ally shield slotting - they don't need any recharge, because by the time you finish casting one, the other is fully recharged. I would argue they need 3 defense buffs because as a controller you can't provide the defense that a Defender can - which is your primary goal as a force fielder.
There are a couple expensive sets here - Fortunata Hypnosis, Basilisk's Gaze and Positron's Blast. Fortunata can be replaced with Call of the Sandman for recharge time or Lethargic Repose for defense. Positron's can be replaced with Unspeakable Terror, which is really, really cheap and gives a nice 5% recharge time bonus, but I slot Terrify as an attack so I wanted the damage. You can take out Basilisk's Gaze and put in Lockdown for the defense, but I needed recharge in my build - with Hasten you won't. The Luck of the Gamblers are expensive but you can get them easily through morality missions, so it's not hard.
You'll have around 42% ranged defense with this build, which is what my FF/ defender has and she never gets hit by anything even when Force Bubble is up and all the aggro is on her. The recovery means you can keep up all your toggles and keep firing off your controls with no end problems, and you have three types of damage in case of resistant enemies. Temp Invulnerability isn't my favorite self-shield but it does provide resistance to the damage that might get through your force fields.
As for incarnate abilities, I would pick Nerve as your Alpha Slot power because of the defense buff. Paralytic is a nice debuff for keeping your team safe, and Rebirth will allow you to heal your team for when attacks make it through the buffs. -
Well, I followed your advice and you were right
I dropped Medicine for Maneuvers, since I can get the incarnate AoE heal instead, switched around the +recovery procs, and six-slotted Maneuvers with the Red Fortune set. I'm still saving up for another LotG, but as it is I never get hit by anything and never run out of end even with 5-6 toggles up. Thanks!
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I've just finished planning out my build for my FF/nrg/psy defender. I slotted for ranged and aoe defense - I'm not too concerned about global recharge because none of the powers have long recharge times, and I don't really care about damage because the blasts are adequate enough with Thunderstrike slotted in. I also wanted some recovery because of all the end-heavy toggles.
Caveats: I'm not taking Maneuvers. I stealth a lot of missions so I needed the concealment powerpool and recall friend, medicine helps me support and hover adds some defense and positioning capabilities that aid with the secondary. I'm also not taking Nova because I can do the same thing with judgment without using a power slot.
Any suggestions?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Medicine
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def/Rchg:50(5)
Level 1: Power Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(5), Thundr-Dmg/Rchg:50(9), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Acc/Dmg/EndRdx:50(11), Thundr-Dmg/EndRdx/Rchg:50(13)
Level 2: Power Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Dmg/Rchg:50(15), Thundr-Acc/Dmg/Rchg:50(15), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(17)
Level 4: Force Bolt -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(23), ExStrk-Dam%:20(25)
Level 6: Insulation Shield -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(7), GftotA-Def/Rchg:40(7), GftotA-Def/EndRdx/Rchg:40(9)
Level 8: Aid Other -- Mrcl-Rcvry+:40(A), Mrcl-Heal/EndRdx:40(25), Mrcl-Heal:40(27), Mrcl-Heal/Rchg:40(27), Mrcl-Heal/EndRdx/Rchg:40(29)
Level 10: Power Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(19), Thundr-Dmg/Rchg:50(19), Thundr-Acc/Dmg/Rchg:50(21), Thundr-Acc/Dmg/EndRdx:50(21), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 12: Hover -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(37), Zephyr-ResKB:50(39)
Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(34), Zephyr-ResKB:50(36)
Level 16: Dispersion Bubble -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(33), RedFtn-EndRdx/Rchg:50(33), RedFtn-Def/EndRdx/Rchg:50(33), RedFtn-Def:50(34), RedFtn-EndRdx:50(34)
Level 18: Aid Self -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(50)
Level 20: Stealth -- EndRdx-I:50(A), DefBuff-I:50(39), DefBuff-I:50(46)
Level 22: Invisibility -- LkGmblr-Rchg+:50(A)
Level 24: Phase Shift -- RechRdx-I:50(A)
Level 26: Repulsion Bomb -- Det'tn-Dmg/EndRdx/Rng:50(A), Det'tn-Acc/Dmg:50(29), Det'tn-Acc/Dmg/EndRdx:50(31), Det'tn-Dmg/Rchg:50(31), Det'tn-Dmg/EndRdx:50(31)
Level 28: Recall Friend -- Zephyr-Travel/EndRdx:50(A), Zephyr-Travel:50(46)
Level 30: Aim -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(40)
Level 32: Force Bubble -- EndRdx-I:50(A)
Level 35: Energy Torrent -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(40), Det'tn-Dmg/EndRdx:50(40), Det'tn-Dmg/Rchg:50(43), Det'tn-Dmg/Rng:50(43)
Level 38: Personal Force Field -- DefBuff-I:50(A)
Level 41: Mass Hypnosis -- LgcRps-Acc/Rchg:50(A), LgcRps-EndRdx/Sleep:50(42), LgcRps-Acc/EndRdx:50(42), LgcRps-Acc/Sleep/Rchg:50(42), LgcRps-Acc/Sleep:50(43)
Level 44: Mind Over Body -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResKB:30(45), ResDam-I:50(45)
Level 47: Dominate -- Lock-%Hold:50(A), Lock-Acc/Hold:50(48), Lock-Acc/Rchg:50(48), Lock-Rchg/Hold:50(48), Lock-EndRdx/Rchg/Hold:50(50), Lock-Acc/EndRdx/Rchg/Hold:50(50)
Level 49: Telekinesis -- EndRdx-I:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(36), P'Shift-EndMod/Acc:50(36), P'Shift-EndMod/Rchg:50(37)
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 4.875% Defense(Smashing)
- 4.875% Defense(Lethal)
- 8.938% Defense(Fire)
- 8.938% Defense(Cold)
- 22.06% Defense(Energy)
- 22.06% Defense(Negative)
- 3% Defense(Psionic)
- 3.938% Defense(Melee)
- 27.06% Defense(Ranged)
- 14.88% Defense(AoE)
- 1.8% Max End
- 2.5% Enhancement(Held)
- 5% Enhancement(Heal)
- 4% Enhancement(Sleep)
- 30% Enhancement(Accuracy)
- 20% Enhancement(RechargeTime)
- 17% FlySpeed
- 64.86 HP (6.377%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 2.2%
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 3.3%
- 19.5% (0.326 End/sec) Recovery
- 10% (0.425 HP/sec) Regeneration
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.75% Resistance(Energy)
- 17% RunSpeed
- 2% XPDebtProtection
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Set Bonuses:
Luck of the Gambler
(Deflection Shield)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Power Bolt)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Power Blast)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Force Bolt)- 1.5% DamageBuff(All)
- 1.875% Defense(Ranged), 0.938% Defense(Energy), 0.938% Defense(Negative)
(Insulation Shield)- 2% (0.033 End/sec) Recovery
- 2.5% Resistance(Fire)
- 1.8% Max End
(Aid Other)- 2.5% (0.042 End/sec) Recovery
- 19.08 HP (1.876%) HitPoints
- 5% Enhancement(Heal)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Power Burst)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Hover)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Fly)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
- Knockback (Mag -4), Knockup (Mag -4)
(Dispersion Bubble)- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Aid Self)- 2.5% (0.042 End/sec) Recovery
(Invisibility)- 7.5% Enhancement(RechargeTime)
(Repulsion Bomb)- MezResist(Sleep) 1.65%
- 1.875% Resistance(Energy)
- 1% XPDebtProtection
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Recall Friend)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Energy Torrent)- MezResist(Sleep) 1.65%
- 1.875% Resistance(Energy)
- 1% XPDebtProtection
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold)
(Mass Hypnosis)- 4% Enhancement(Sleep)
- 1.875% Defense(Energy,Negative), 0.938% Defense(Ranged)
- 1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
- 1.875% Defense(AoE), 0.938% Defense(Fire), 0.938% Defense(Cold) (Exceeded 5 Bonus Cap)
(Mind Over Body)- 1.5% (0.025 End/sec) Recovery
- 15.26 HP (1.501%) HitPoints
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Dominate)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Health)- 2.5% (0.042 End/sec) Recovery
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1364;663;1326;HEX;| |78DA65934B6F125114C7EFF01028EF162858686D6D4BA5ED58A27B93DAA23562887| |14F2A5C60CC383440B5ECFC0C9AE8CAE7DEE7C2474CD4E847F0B150BF828F8DCF0D| |1ECEFF164C6602F39BF9DF73EEF99FB9F71677D602425C3A22B4D05173B3DD2EAFC| |99AB4AAB2E52D6E77363B46D3121E21446A572EAF6ED76A7AA1D9AAC872C1906635| |3D1839BD69D565555FB764ABDE2DAFD26C9DE886D5902D6975F4DD8760A9D934F5A| |2AC1A15C3927E7E2B9846BDD189F2F38675C1681B670DD3E874475939234DB9D56C| |C14C6C7DCBA8E8A576B7D2302AE5229590AD6E920CCED1BFE610EAEA39455C13222| |F1C3120C27045198F87716E715DF0C80D86F72663E416709B11B8C37842599ACAD2| |901540560859216445901541569DB29CC872382FD2CB9848EC30925D4683EE6E65D| |AEDA50259B1C705B8195E0F2343CBE0E1FA3D97E7044BC975C6DE0DE018237D9CF1| |8CA6F529B73EB81D85DB51B88DC16D0C6E1370EBA3227EE5D6FFD1D197663F31E63| |F33FC1410540141044C23603F02CED13DACEA8647F873EFF3030120C8980E0161C6| |144D1B459616453B793417F4F43F120A8E4DB3C9F949C63210A6803802441C8B1E2| |1695C49E38B1C6592AD94FA7AA9472CA5EF32261F02F7817B8C399A6142F999407F| |CBE8F639DD33CA4F0673CF0359E03C054CA9E25330FC94A41948AE1954CDA26A16E| |572289E7BC0900E6CE7FE0C7368F21D6DA10535C3C20B6EF2C04BE015F09A917BC3| |784FE18B6A4F2D26B4BEE3A57120092CF1B46F294E578BA5FFE5FE0EFE007E02BF1| |8F9DFC01FC607CA5A51FE56D061DA353851F4A34BE46CCA8A4DC9DB944336E5B04D| |3969534EF5152C6EAFE41A9C52A1F1A82F323881BD2F2334AAFD3FFA6DA8681A76D| |E2C76DE575BECF7A1E2D4AE61D75F06AEE2AC5C61FC034357ED76| |-------------------------------------------------------------------|
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I'm playing Sonic/ for the first time and I'm not sure what I should IO for. It doesn't seem like there are any recharge-heavy powers and I'm not too concerned about damage from the secondary because of the -res, so would slotting for Def be the best option? Recovery?
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Oh! Wow you're a lifesaver. I just joined the SG today so that never occurred to me, but that fixed it! Thanks
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This probably isn't the best place to post this but I figure there's an easier fix than waiting days for tech support to get back to me.
I bought the Steampunk pack and the costume pieces show up at the tailors. When I save the costume and get back in game, though, I can't see the chest details on my character - even though in the costumes window, they're there. This happened with the Roman armor too.
Example:
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Thanks for the suggestions everyone! I'm learning to like it more after re-enhancing Flash and Spectral Terror, I think my issue was that I never used them in case I needed them in an emergency. I will definitely look into putting the chance for hold into Spectral Wounds, I was looking for something like that!
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I'm playing an Ill/Rad controller at the moment and I love it, but I miss all the controls that Mind offers. Are there ways to get more without taking the Presence pool? I took Challenge and Intimidate and I can't wait to respec out of them - they miss too much and recharge too slow.
I heard someone on the Help channel say that there are better ways to get control than through Presence, but s/he didn't elaborate, so... -
I've been trying to create a "light manipulation" character for days and it's just not working out. There are some archetypes I don't want to play - tank, scrapper, brute, stalker, mastermind. I like ranged supporting characters, especially controllers and defenders.
I tried Illusion Control which sounds like a perfect fit, but it didn't seem to have much actual control (which is a shame, flash looks so awesome). Unless there's a secondary that would help with crowd control then Illusion isn't an option.
Any ideas? Has anyone else made a convincing light toon? I feel so picky, so it's really difficult to come up with anything