Mechalith

Citizen
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  1. I don't care about the body of the message, since 99% of the time there isn't one. I want/need a way to sort through the crap in my inbox without having to do it through a 5 line mini-window.

    Anyone have a good solution for this?
  2. Quote:
    Originally Posted by The Paraterrestrial View Post
    Mechalith, going by your live build I think you also have some endurance problems when Chrono Shift isn't active. Get Hasten to help with its recharge and slot your attacks for some endredux. It's even more important than the endredux in your toggles.
    Interestingly enough, (primarily due to the proc on Performance Shifter I think) I haven't had much trouble with End post level 45. I nearly ran dry last night running +3x6 when we grabbed three spawns at once by accident, but that's been the first time in months.

    It's a good point RE: Chrono Shift though.
  3. Quote:
    Originally Posted by Local_Man View Post
    The various builds being posted are all level 50, fully IO'ed out builds. Personally, I think folks need to learn the basics before having a fully IO'ed out build. There are a lot of personal choices based upon playstyle. Learn to play the character and learn your preferred playstyle before you make a "final" build.

    Some folks feel that a build MUST have capped defense. Others feel that a good team-focused build is better because it will help the team kill stuff faster . . . and why do you need Defense when teammates are drawing the aggro while you control groups? I tend to be in the latter group, but acknowledge that a high-defense build can be good, too.
    I suppose I should make this clear. The build I posted is the character's current state in game. I've actually played him all the way to 50.

    I said he's hopeless as a solo because frankly soloing is a boring trudge that I could probably speed up with lift but since the last time I had it the power sucked I didn't bother. (this was prior to the recent Grav changes) I haven't had issues with surviving, just taking out opponents. The defense buffs are PBAoE, and primarily for the benefit of my team mates, not my character. The same goes for the leadership powers.

    Does that make better sense?
  4. Quote:
    Originally Posted by Mechalith View Post
    I'm noticing a lot of these builds are using Hami-Os instead of IOs for the same function and higher % effect. Pardon my ignorance here, but... why?
    Wait. Nevermind, I didn't see the second effect at first.
  5. I'm noticing a lot of these builds are using Hami-Os instead of IOs for the same function and higher % effect. Pardon my ignorance here, but... why?
  6. I'm looking for some help optimizing my build for team play, since this power combo seems pretty hopeless for soloing. I know my setup isn't close to optimal, but frankly I've got no idea what the best ways to improve it would be so any advice re: slotting, power choice, etc would be appreciated.

    On a related note, if anyone has a solo spec for grav/time they would recommend, I'd love to hear it.

    Thanks. =)


    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stormcage: Level 50 Mutation Controller
    Primary Power Set: Gravity Control
    Secondary Power Set: Time Manipulation
    Power Pool: Leadership
    Power Pool: Teleportation
    Power Pool: Flight
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Crush
    • (A) Empty
    Level 1: Time Crawl
    • (A) Recharge Reduction IO
    • (3) Recharge Reduction IO
    • (3) Recharge Reduction IO
    • (5) Slow
    • (5) Slow
    • (7) Slow
    Level 2: Gravity Distortion
    • (A) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (7) Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (9) Will of the Controller - Endurance/Recharge
    • (9) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (11) Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (11) Will of the Controller - Recharge/Chance for Psionic Damage
    Level 4: Time's Juncture
    • (A) To Hit Debuff IO
    • (13) To Hit Debuff IO
    • (13) To Hit Debuff IO
    • (15) Endurance Reduction IO
    • (15) Endurance Reduction IO
    • (17) Endurance Reduction IO
    Level 6: Assault
    • (A) Endurance Reduction IO
    Level 8: Temporal Mending
    • (A) Numina's Convalescence - Endurance/Recharge
    • (17) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal/Recharge
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    • (21) Numina's Convalescence - Heal
    • (21) Numina's Convalescence - Heal/Endurance/Recharge
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Temporal Selection
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction
    • (27) Empty
    Level 14: Tactics
    • (A) Endurance Reduction IO
    • (27) Adjusted Targeting - To Hit Buff/Endurance
    • (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (29) Adjusted Targeting - To Hit Buff
    Level 16: Teleport
    • (A) Jaunt - Range
    • (31) Jaunt - Endurance
    • (31) Jaunt - Endurance/Range
    Level 18: Gravity Distortion Field
    • (A) Ghost Widow's Embrace - Accuracy/Recharge
    • (31) Ghost Widow's Embrace - Endurance/Hold
    • (33) Ghost Widow's Embrace - Accuracy/Endurance
    • (33) Ghost Widow's Embrace - Hold/Range
    • (33) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 20: Distortion Field
    • (A) Ghost Widow's Embrace - Accuracy/Recharge
    • (34) Ghost Widow's Embrace - Endurance/Hold
    • (34) Ghost Widow's Embrace - Accuracy/Endurance
    • (36) Ghost Widow's Embrace - Hold/Range
    • (36) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
    Level 22: Time Stop
    • (A) Essence of Curare - Accuracy/Recharge
    • (37) Essence of Curare - Endurance/Hold
    • (37) Essence of Curare - Accuracy/Endurance
    • (37) Essence of Curare - Hold/Range
    • (39) Essence of Curare - Accuracy/Hold
    • (39) Essence of Curare - Accuracy/Hold/Recharge
    Level 24: Hover
    • (A) Flight Speed
    Level 26: Propel
    • (A) Empty
    Level 28: Farsight
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    • (40) Recharge Reduction IO
    • (40) Defense Buff IO
    • (40) Defense Buff IO
    • (42) Defense Buff IO
    Level 30: Recall Friend
    • (A) Empty
    Level 32: Singularity
    • (A) Accuracy
    • (42) Accuracy
    • (42) Accuracy
    • (43) Hold Duration
    • (43) Hold Duration
    • (43) Hold Duration
    Level 35: Slowed Response
    • (A) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    • (45) Defense Debuff IO
    • (46) Defense Debuff IO
    • (46) Defense Debuff IO
    Level 38: Conserve Power
    • (A) Empty
    Level 41: Chrono Shift
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - EndMod/Accuracy/Recharge
    • (48) Performance Shifter - EndMod/Recharge
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 44: Energy Torrent
    • (A) Empty
    Level 47: Power Boost
    • (A) Empty
    Level 49: Wormhole
    • (A) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 2: Swift
    • (A) Flight Speed
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (50) Endurance Modification IO
    • (50) Endurance Modification IO
    Level 1: Containment
    Level 4: Ninja Run
  7. I actually meant something like the interrupt reduction for snipe attacks. Was never sure if it actually shortened the animations or just the time in which it could be stopped.

    Ultimately, I may swap to a different primary. I like the look of the powers, but looking interesting isn't enough to take me to 50.
  8. So, I just started an Elec/WP brute at the suggestion of someone in another thread, and while I'm liking it so far I'm finding that Jacob's Ladder and ThunderStrike are a little disappointing as far as activation time vs damage and range.

    I'm wondering what powers you'd recommend skipping or slotting for cast reduction/range/whatever first, for improved efficiency.
  9. These are partially cosmetic, partially QOL stuff.

    1) Please, PLEASE change the long range TP to select the destination before the wind-up. I hate having to go vooooooOOOOOOOOOMFOOOSH.... :: stands around looking silly for a moment, then clicks and fades ::

    2) Possibly change the base teleporter vet reward power to work like the Ouroboros portal? Shorter cast time, generates a temporary gateway on the ground that your team-mates can use to bail through.

    Neither is a major issue, I'm not about to stop using the powers or storm into the distance in a huff to play another game, but a change would really make me happy.
  10. So, I've finally battled my way up to level 50 with my main hero, a Grav/Time controller. He's great fun in a group but virtually impossible to solo with, and I'm looking to plow my way up with a second considerably quicker. I also played an NRG/NRG blaster back in the dark ages, and I've had my fill of floor-hugging for a while.

    So, great theorycrafters: what combination of AT and power sets would you recommend for a combination of survivability and leaving a mountain of bodies in my wake?