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Quote:I'm sorry but if nukes were banned, why not ban rad/rads and shivans? I think at the least rad/rads with proper builds can replace nukes rather wellYour statement is ridiculous. by your reasoning every change ever made to the game that was not specifically addressed by the Dev team would constitute an exploit.
This is a snap reaction to a problem that doesn't exist. People are using nukes now because effective strategies for pugs haven't emerged yet and people are relying on the nukes. Someone at Paragon doesn't like that & is quick fixing a problem that doesn't exist.
Nobody wants to to use nukes to do this trial, they are a pain to collect even on toons that still dominate in warburg. People want an effective strategy that works and doesn't require cherry picking who can come along for the trial. With this nerf the devs are effectively saying no, we want you to use purpose built teams and screw everyone else.
This goes beyond just this trial because incarnate salvage is planned as part of the reward. The devs are directly excluding certain builds and ATs from full participation the the incarnate system because they will only get the salvage they will need by begging a mercy spot from a COP raiding group. Smells like more old LRSF antics to me. -
I think the fact that the devs have NOT commented on the matter is proof enough it's an exploit. If it wasn't the CR team would already be here coving up the truth. Replacing logic with rage is a BAD idea
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I said I had uninstalled and reinstalled it, would that not delete the folder? Regardless I use chrome now
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Quote:You are in a sad state of mind if you think that the devs removed the nukes becuase the nukes /themselves/ were an exploit that made it easier to beat thier so called "pet" (which is absurd thinking in it's self, CoP was clearly never a priority for them and they only put it back due to people wanting it back and then removed the most vital part of it, IoP theft >.>)Really? You're taking that kind of childish tack with this?
Show me some proof that we are even talking about an exploit in the first place before you rudely insult people who question your point of view by presenting you with a valid point.
I don't like Devs "making things up as they go" just because they can. Obviously they can label anything they want to be an exploit because they wield god-like power in this game. But simply being reactionary via calling something they didn't foresee to be an exploit is, like your response to me, an immature way to react to serious problem. -
Learn what an exploit is before posting BS
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That made me think of the irony of the fact that by the devs not saying we're wrong about it being an exploit because they can't say it IS one, pretty much would mean it is.
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I think you already know that. Why should I? All the effort for a tiny buff? I'd rather grab accolades.
It amuses me that the /RP/ server is the one that's reportedly doing so well. Not that I'm saying I have any doubt of their ability what with it being my main server. -
I think the worst part of this outcry is that CoP isn't even worth doing...
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Quote:I think you're crossing wires on what is meant by "exploit"... exploiting is when some one abuses a bug that gives them an advantage. NOT abusing something working as intended...ok I don't get how this is an exploit. Its a temp power that is a tool given to players to make hard tasks easier(possible?). If it was allowing people to do something unintended for the CoP that should have been taken into consideration when designing the damn trial. Are you banning Nukes from all TFs and trials? will you ban them from hami/MS raids also?
If its something else that's exploity about the nukes on the trial. can you please figure out a fix that doesn't ban them...
Also the problem isn't the nukes. It's the trial's code obviously. -
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They already said they are working on it. Read the thread then QQ...
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Personally I think from what I heard, the "buffs" also should be "buffed" up a bit >.>
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Quote:Yes but consider this: If there are in fact like 5 other secret weapons out there then what makes Warburg nukes so much more horrible that they deserved the ban stick but not the others? Following your logic Warburg nukes are just one of many temp power tools for this trial. Either the Devs should ban them all or ban none of them. Baning just "one of several" in this case has no justifiable rationale.
So this "outcry" does serve at least one useful purpose: It demonstrates to the Devs that a policy of piecemeal power restrictions for trials is ultimately flawed and illogical.Quote:QR
If they removed the Warburg option and won't say why -- exploit.
edit: whoops wrong quote
edit2: fixed
edit3: I'm deeply saddened that a respectful member of our community is one of the people Q.Qing instead of thinking logically why they removed the nuke. -
The fact that there's an outcry of a single mcguffin being disabled when you have like 5 others saddens me.
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Pfft FF officially sux for me. Some redirect bug to bad sites messed it up and even after uninstalling and re installing the bug still stuck...
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well it's either nerf em or give em something a bit more worth it as I'm certain hami-os are
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I still stand by what I said about the team build as long as the AOE healers are mostly rad/rad (preferably corrs). It may not be easy, but I'm sure it'd help
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Quote:I figured will was good, personally an attack on a tank main or scrap/brute secondary should NOT have attacks aside from the damage auras.I think willpower is a great casual set. To keep it simple, it does realy well with just SOs, shields needs a lot of sets in order to obtain it's "best set" status. Willpower also can do really well with sets, but it doesn't have the damage bonus of against all odds or the extra AoE attack that is shield charge.
So Will/Kin and Kin/Will?