Matt_chew

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  1. So this is my current build now (just in case anyone did wanna see it)
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Boxing -- Empty(A)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15), S'fstPrt-ResKB:30(21)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
    Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 32: Temperature Protection -- S'fstPrt-ResKB:30(A)
    Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
    Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 50: Cardiac Radial Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Numna-Heal/EndRdx:50(39)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)
  2. Quote:
    Originally Posted by Lord_Cyclones View Post
    I would strongly suggest KB IOs and dropping Acro since they are so cheap.
    Ha, i finally figured out a way to finally do this. lol I was trying to get this done cause i have gotten that from like 4 diferrent people, but i just couldnt seem to find a way to get the slots available or what else to choose. SO......i droped acro, picked up temp protection (which takes a KB IO, had no clue) and pulled the precep+ IO off build up and slapped it on plasma sheild for a total of 12 KB points now. AND got endur drain down to just 1/s so.

    lol well thanks again for all the help guys, probably going to make this build later today.

    P.S. if anyone wants the new build where i did this (probably dont but) just let me know and ill put it up again.

    Peace
  3. So im pretty sure im gonna make the newest version of the def build instead of the rech. If there are any more tweeks to make real quick, I'd love to take one more look cause im planning on making it here in the next day or two. If anyone thinks there is a hole or anyway to buff it up anymore, I would appreciate any input. Thanks
  4. So this was my first toon to 50 and i really do enjoy playing him. Right now he does ok, but does take alot of deaths. Dont have a current build on him, but he is IO'd out (just not the best becasue i did it a while back). But i have come up with this build (with the help of a friend) and wanted to know if the soft capped melee, ranged, and AoE are enough to make up for the lack of res and lower def else where. I do like having the heal in this build cause on my one now ill be doing ok on dodging and what-not but if im outta greens, kinda helplessly standing there. And i did get to squeeze in elude (as a just in case, fun to have power). O and another thing that stucks out in this build for me is perma-hasten So, if yall give it a look and have any ideas on it, let me know. Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    GM (soft cap build): Level 50 Natural Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Medicine

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(7), RedFtn-EndRdx:50(9), RedFtn-Def/Rchg:50(9), RedFtn-Def/EndRdx/Rchg:50(11)
    Level 2: Focused Senses -- RedFtn-Def:50(A), RedFtn-EndRdx:50(11), RedFtn-Def/EndRdx:50(13), RedFtn-Def/Rchg:50(13), RedFtn-EndRdx/Rchg:50(15), RedFtn-Def/EndRdx/Rchg:50(15)
    Level 4: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(23), Oblit-Dmg/Rchg:50(23), Oblit-Acc/Dmg/Rchg:50(25), Oblit-Acc/Dmg/EndRdx/Rchg:50(25)
    Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(31), GSFC-ToHit/Rchg/EndRdx:50(31), GSFC-Build%:50(31)
    Level 10: Kick -- Empty(A)
    Level 12: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(33), Decim-Dmg/Rchg:40(33), Decim-Acc/EndRdx/Rchg:40(33), Decim-Acc/Dmg/Rchg:40(34)
    Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResDam:40(34), ImpArm-ResDam/EndRdx:40(34)
    Level 16: Practiced Brawler -- RechRdx-I:50(A)
    Level 18: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36)
    Level 20: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(37)
    Level 22: Quills -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(37), Sciroc-Dmg/Rchg:50(37), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(39)
    Level 24: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39)
    Level 26: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(40)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40), LkGmblr-Def/EndRdx:50(40)
    Level 30: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), FrcFbk-Rechg%:50(43)
    Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(43), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45)
    Level 35: Evasion -- DefBuff-I:50(A), DefBuff-I:50(46), RedFtn-Def/EndRdx:50(46)
    Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(46), RechRdx-I:50(48)
    Level 41: Aid Other -- Empty(A)
    Level 44: Aid Self -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(48), Numna-Heal/Rchg:50(48), Numna-Heal/EndRdx/Rchg:50(50), IntRdx-I:50(50)
    Level 47: Elude -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 49: Quickness -- Run-I:50(A)
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal:50(17), Mrcl-Rcvry+:40(19)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(19), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(21)
  5. I just had an idea of makin a build for him with +rech in mind. So i threw one together in about 5 min, and this is how it turned out. Only big difference i can see are that the def in this one is a lower (casue i didnt focus on soft capping def) and thats pretty much it. I matched my res and recov close enough to my last build posted, but was just wondering if this would work at all. Really didnt put a whole lot of time and it seems to have turn out pretty good (better than i thought it would but). And the tier 2 cardiac is on this one so the extra res if from that is added on. Just check it out and let me know what yall think, Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire Joe (Rech build): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(45)
    Level 1: Scorch -- C'ngImp-Acc/Dmg:50(A)
    Level 2: Fire Shield -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-EndRdx:40(9), RctvArm-ResDam:40(11)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(40), Numna-Heal/Rchg:50(40), Numna-Heal/EndRdx/Rchg:50(43), Dct'dW-Heal/Rchg:50(43)
    Level 6: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/Rchg:50(46), C'ngImp-Acc/Dmg/EndRdx:50(46)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(17), Mocking-Acc/Rchg:50(17), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(37)
    Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(13), RctvArm-EndRdx:40(13), RctvArm-ResDam:40(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(15)
    Level 16: Kick -- Empty(A)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(19), Oblit-Dmg/Rchg:50(19), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
    Level 20: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(21), RechRdx-I:50(21)
    Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-EndRdx:40(23), RctvArm-ResDam:40(31), S'fstPrt-ResDam/Def+:30(33)
    Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/EndRdx:30(25), Ksmt-ToHit+:30(40)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
    Level 30: Acrobatics -- EndRdx-I:50(A)
    Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 35: Incinerate -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(36), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/Rchg:50(37)
    Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/EndRdx:50(39)
    Level 41: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
    Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod/Rchg:50(48), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48)
    Level 49: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(50), Efficacy-Acc/Rchg:50(50), Efficacy-EndMod/Acc:50(50)
    Level 50: Cardiac Partial Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(7), Mrcl-Rcvry+:40(7)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(5)
  6. Quote:
    Originally Posted by Airhammer View Post
    Obliteration in Blazing Aura will cause you to be hungry for end.. Obliteration has very little end redux and that toggle burns A LOT of end.

    You also placed heal sets in Physical Perfection. IMO the End recovery is FAR more important than the regen.
    Ok, makes sense. So i switched out heal in PP for more end, and on blazing aura, mixed in eradication for the extra HP and def in eng/neg plus the scirocco's for more end redux (plus it added a bonus for the 2 slotted). So now blazing aura is suckin little less endur and have a bit more recov and still happy with the def i got left. Still not puttin this build into production yet so anymore tweeks are welcomed, Thanks

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Dmg:30(3), Erad-Acc/Rchg:30(3), Erad-Acc/Dmg/Rchg:30(5), Sciroc-Acc/Dmg/EndRdx:50(5), Sciroc-Dmg/EndRdx:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Boxing -- Empty(A)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
    Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 32: Acrobatics -- EndRdx-I:50(A)
    Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
    Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-EndMod/Rchg:50(48), P'Shift-End%:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 50: Cardiac Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod:50(40), P'Shift-EndMod/Rchg:50(40)
  7. Ok, so im thinkin im getting closer to a final build. I really like this one, seems like it will pan out well. Here it is and again if there are any tweeks that could be made, your welcome to it. Thanks
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg/EndRdx:50(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Boxing -- Empty(A)
    Level 8: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(42), KntkC'bat-Dmg/Rchg:35(43), KntkC'bat-Dmg/EndRdx/Rchg:35(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(27)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33)
    Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(34), S'fstPrt-ResDam/Def+:30(34)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 32: Acrobatics -- EndRdx-I:50(A)
    Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg/Rchg:50(50)
    Level 41: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(45), Efficacy-Acc/Rchg:50(46), Efficacy-EndMod/Acc:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    Level 50: Cardiac Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
  8. Quote:
    Originally Posted by Scientist View Post
    Consider getting one or two Steadfast -knockback IOs, so you can drop Acrobatics. Its not a super cheap toggle to run, and if you can afford the LotG +rch and Oblit sets in your build the Steadfast is trivial. That would let you fit in Maneuvers for more defense, or Assault for more offense, or Combustion for more AoE goodness. I actually like to lead off in spawns with Combustion, its got the biggest radius of any of your PbAoEs, so it can grab aggro on those more distant guys in the spawn.
    i would love too, but tryin to take 2 slots off something else is tough to work in cause of all the other set bonus' im squeezin in. But thanks for the advice on switch the lvl selection of some powers, and im definately puttin cardiac on him.....end redux + res is very nice to have. Thanks again
  9. Ok i added acc/dmg to GFS and Scorch, but the health thing, i kinda like having extra health because on my build right now im running pure res, so now with decent def figured the extra health would make a good difference since i would not always be getting hit. Heres my new version, check it out and let me know what yall think. Thanks
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/Rchg:35(17), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), C'ngImp-Acc/Dmg:50(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17)
    Level 8: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(34)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
    Level 22: Acrobatics -- EndRdx-I:50(A)
    Level 24: Kick -- Empty(A)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33), S'fstPrt-ResDam/Def+:30(34)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34)
    Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg:50(45), Mako-Dmg/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50), C'ngImp-Acc/Dmg:50(50)
    Level 41: Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(45), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
  10. I also just pulled a slot of conserver power and threw it up on tough to slot the steadfast +3% def, is it worth it to have teh 40% over 37% for S/L?
  11. Quote:
    Originally Posted by Fireheart View Post
    I have a question about this, which may be better addressed in its own thread, but I'll start here:

    If I understand correctly, the Performance Shifter +End procs +10% End on a 20% chance. Which works out, in the long run, to about +2%/second.
    However, a straight SO +End slotted into one of the Endurance Recovery powers produces a bonus (depending on the power) closer to 5-10%/second - Is that right?

    If so, why would anyone slot the proc, except in an EndRec Capped situation?
    huh, never thought of that, but i just made that change on a couple builds lol, thxs for bringin that up.
  12. Is this closer to what would work?
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    New Fire Joe (+def): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Presence
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(5), Oblit-Acc/Dmg/EndRdx/Rchg:50(5), Oblit-%Dam:50(7)
    Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), KntkC'bat-Dmg/Rchg:35(27)
    Level 2: Fire Shield -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(7), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(9)
    Level 4: Healing Flames -- Numna-Heal:50(A), Numna-EndRdx/Rchg:50(19), Numna-Heal/Rchg:50(19), Numna-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17)
    Level 8: Consume -- Efficacy-EndMod/Rchg:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43), Efficacy-EndMod/Acc:50(43)
    Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13)
    Level 12: Plasma Shield -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(13), RctvArm-ResDam/EndRdx:40(15), RctvArm-ResDam/Rchg:40(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel:50(36)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(34)
    Level 18: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 20: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(21), Rec'dRet-Pcptn:20(21)
    Level 22: Acrobatics -- EndRdx-I:50(A)
    Level 24: Kick -- Empty(A)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
    Level 30: Tough -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(33), RctvArm-ResDam/EndRdx:40(33), RctvArm-ResDam/Rchg:40(33)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(34)
    Level 35: Challenge -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(43), Mocking-Taunt/Rchg/Rng:50(45), Mocking-Acc/Rchg:50(45)
    Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(50), KntkC'bat-Dmg/EndRdx/Rchg:35(50)
    Level 41: Provoke -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(45), Mocking-Taunt/Rchg/Rng:50(46), Mocking-Acc/Rchg:50(46)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
    Level 47: Physical Perfection -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(48), EndMod-I:50(48), EndMod-I:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Mrcl-Rcvry+:40(39), Heal-I:50(39)
    Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc:50(40), Efficacy-EndMod/EndRdx:50(40)
  13. Just wanted to see if this would be a decent build. Not tryin to do anything special with him like farm or anything, just a good team build that can hold dmg (mainly like an ITF tank). Any tweaks or modifications welcomed, Thanks
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire Joe (New): Level 50 Natural Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Blazing Aura -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(43), Sciroc-Dmg/Rchg:50(43), Sciroc-Acc/Rchg:50(46), Sciroc-Acc/Dmg/EndRdx:50(46)
    Level 1: Scorch -- Mako-Acc/Dmg:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dmg/Rchg:50(50)
    Level 2: Fire Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(34), Aegis-ResDam:50(40), Aegis-ResDam/EndRdx:50(40)
    Level 4: Healing Flames -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(42), Numna-Heal/Rchg:50(42), Numna-Heal/EndRdx/Rchg:50(42), Dct'dW-Heal/Rchg:50(43)
    Level 6: Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(7), C'ngImp-Dmg/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/EndRdx:50(37)
    Level 8: Combustion -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(11), Oblit-Acc/Dmg/EndRdx/Rchg:50(11)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50)
    Level 12: Taunt -- Zinger-Taunt/Rng:50(A), Zinger-Taunt:50(13), Zinger-Taunt/Rchg:50(13), Zinger-Taunt/Rchg/Rng:50(15)
    Level 14: Super Jump -- Zephyr-ResKB:50(A)
    Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
    Level 18: Consume -- Efficacy-Acc/Rchg:50(A), Efficacy-EndMod/Acc:50(19), Efficacy-EndMod:50(19), Efficacy-EndMod/Rchg:50(36), Efficacy-EndMod/Acc/Rchg:50(36)
    Level 20: Plasma Shield -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(21), Aegis-ResDam:50(21), Aegis-ResDam/EndRdx:50(34)
    Level 22: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(23), AdjTgt-ToHit/EndRdx/Rchg:50(23)
    Level 24: Burn -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(34)
    Level 26: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(27)
    Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(33), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam:50(33)
    Level 35: Acrobatics -- EndRdx-I:50(A)
    Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(40)
    Level 41: Char -- Empty(A)
    Level 44: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(45), Decim-Acc/EndRdx/Rchg:40(45), Decim-Acc/Dmg/Rchg:40(46)
    Level 47: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(48), AirB'st-Dmg/Rchg:50(48), AirB'st-Dmg/Rng:50(48)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Mrcl-Rcvry+:40(5), Heal-I:50(37)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(3), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(37)
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 3.125% Defense(Fire)
    • 3.125% Defense(Cold)
    • 6.25% Defense(AoE)
    • 2.25% Max End
    • 2% Enhancement(Knockup)
    • 2% Enhancement(Knockback)
    • 50% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 38.75% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 196.78 HP (10.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 10.45%
    • MezResist(Sleep) 6.6%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 2.75%
    • 4% (0.067 End/sec) Recovery
    • 74% (5.79 HP/sec) Regeneration
    • 0.63% Resistance(Smashing)
    • 0.63% Resistance(Lethal)
    • 1.26% Resistance(Energy)
    • 7.51% Resistance(Negative)
    • 20% RunSpeed
  14. Oook, thank all of you for your comments, very helpfull. I have decided to just make him a PvE build lol. Thanks again.
  15. Quote:
    Originally Posted by Supermax View Post
    You essentially have no secondary at all any time you're not in elude. While in elude, you're pretty godlike, but that's a very small % of your playtime considering its recharge will be like twice as long as in PvE.

    Could SM not slightly make up for the time not in elude?
  16. Just wanted someone to take a look at this and see if it would be acceptible to use in PvP
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great and Mighty PvP: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barb Swipe -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(39)
    Level 1: Focused Fighting -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/Rchg:50(36)
    Level 2: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
    Level 4: Focused Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/Rchg:50(5)
    Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(23), GSFC-Build%:50(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Jump -- ULeap-Stlth:50(A), EndRdx-I:50(15)
    Level 16: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(23)
    Level 18: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(48)
    Level 20: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
    Level 22: Quickness -- Run-I:50(A)
    Level 24: Kick -- Empty(A)
    Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(33)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(31)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
    Level 35: Evasion -- EndRdx-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), EndRdx-I:50(43)
    Level 38: Elude -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(43)
    Level 41: Stimulant -- Empty(A)
    Level 44: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(45), Dct'dW-Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(46), IntRdx-I:50(46)
    Level 47: Dark Blast -- Thundr-Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48)
    Level 49: Shadow Meld -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Rcvry+:40(40), Heal-I:50(40), Heal-I:50(43)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(46)



    Thanks for any comments or tweeks.
  17. To use the Vill arc power set, do you have to completely switch to vill or just to a vigalanty? Thinking the vill arc would be more helpful in PvP
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great and Mighty PvP: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Barb Swipe -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(37), T'Death-Dmg/Rchg:40(37), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(39)
    Level 1: Focused Fighting -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-Def/Rchg:50(36)
    Level 2: Lunge -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(34)
    Level 4: Focused Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/Rchg:50(5)
    Level 6: Agile -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-Rchg/EndRdx:50(15), GSFC-ToHit/EndRdx:50(23), GSFC-Build%:50(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Jump -- ULeap-Stlth:50(A), EndRdx-I:50(15)
    Level 16: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(17), Decim-Dmg/Rchg:40(17), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(23)
    Level 18: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(48)
    Level 20: Dodge -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(21), LkGmblr-Def/EndRdx:50(21)
    Level 22: Quickness -- Run-I:50(A)
    Level 24: Kick -- Empty(A)
    Level 26: Ripper -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(33)
    Level 28: Lucky -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(31)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33)
    Level 35: Evasion -- EndRdx-I:50(A), DefBuff-I:50(36), DefBuff-I:50(36), EndRdx-I:50(43)
    Level 38: Elude -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(43)
    Level 41: Stimulant -- Empty(A)
    Level 44: Aid Self -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(45), Dct'dW-Rchg:50(45), Dct'dW-Heal/Rchg:50(45), Dct'dW-Heal/EndRdx/Rchg:50(46), IntRdx-I:50(46)
    Level 47: Dark Blast -- Thundr-Dmg/Rchg:50(A), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg:50(48)
    Level 49: Shadow Meld -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(40), Mrcl-Rcvry+:40(40), Heal-I:50(40), Heal-I:50(43)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(42), P'Shift-EndMod:50(42), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(46)
  18. Just wanted some people to look at this to see if they thought it would be worth building for PvP. Thanks
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Great and Mighty PvPcoh: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Super Reflexes
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Barb Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
    Level 1: Focused Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(36)
    Level 2: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 4: Focused Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(5)
    Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7)
    Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(23), GSFC-Build%(25)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Jump -- ULeap-Stlth(A), EndRdx-I(15)
    Level 16: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(23)
    Level 18: Practiced Brawler -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(48)
    Level 20: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
    Level 22: Quickness -- Run-I(A)
    Level 24: Kick -- Empty(A)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
    Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
    Level 35: Evasion -- EndRdx-I(A), DefBuff-I(36), DefBuff-I(36), EndRdx-I(43)
    Level 38: Elude -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(43)
    Level 41: Stimulant -- Empty(A)
    Level 44: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(45), Dct'dW-Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46), IntRdx-I(46)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Physical Perfection -- Heal-I(A), Heal-I(50), EndMod-I(50), EndMod-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(40), Heal-I(40), Heal-I(43)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(42), P'Shift-EndMod(42), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(46)
  19. Check this build if farming is a main focus. Its still pretty good for teams too though.
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stone Kin-Joe3: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), Lock-%Hold(50)
    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
    Level 4: Siphon Power -- RechRdx-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Boxing -- Empty(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
    Level 12: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
    Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), Lock-%Hold(29)
    Level 20: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
    Level 26: Siphon Speed -- RechRdx-I(A), Acc-I(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
    Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-ToHit/Rchg(36), GSFC-Rchg/EndRdx(40), GSFC-ToHit(46)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), Acc-I(48)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Dam%(43), FrcFbk-Rechg%(43)
    Level 44: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
    Level 49: Earth's Embrace -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-Regen+(50), RgnTis-Heal/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(25)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
  20. Matt_chew

    Fire/kin Build

    Huh, thanks a lot man. I like it. Thanks for your time and tweeking. So, the Gaussian's in Tactics , the buildup will just hit at random as long as its running?
  21. Matt_chew

    Fire/kin Build

    Just wanted to see if anyone would think i would have trouble with this build anywhere or would it be a decent build

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stone Kin-Joe3: Level 50 Natural Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery

    Hero Profile:
    Level 1: Char -- Acc-I(A)
    Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
    Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
    Level 8: Boxing -- Empty(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
    Level 12: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
    Level 16: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
    Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
    Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(33)
    Level 22: Speed Boost -- EndMod-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
    Level 26: Siphon Speed -- RechRdx-I(A), Acc-I(34)
    Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
    Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
    Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
    Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(40), Acc-I(42)
    Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Dam%(43), FrcFbk-Rechg%(43)
    Level 44: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
    Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
    Level 49: Earth's Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(25)
    Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(33), Efficacy-EndMod/EndRdx(34)