Fire/kin Build


DasBert

 

Posted

Just wanted to see if anyone would think i would have trouble with this build anywhere or would it be a decent build

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Kin-Joe3: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Acc-I(A)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5), Acc-I(7)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 8: Boxing -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48)
Level 12: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
Level 18: Cinders -- Lock-Acc/Hold(A), Lock-Acc/Rchg(25), Lock-Rchg/Hold(27), Lock-EndRdx/Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(29)
Level 20: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(33)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 26: Siphon Speed -- RechRdx-I(A), Acc-I(34)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(46)
Level 30: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(40), Acc-I(42)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Earth's Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(50), RctvArm-EndRdx/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(25)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(33), Efficacy-EndMod/EndRdx(34)


 

Posted

You've got the basics. It's just about tweaking - you were a bit above softcap on S/L, which some people do advocate - it gives you a tiny buffer against cascading defense failure. I've found, though, that if you get screwed by the RNG enough to kill you with 45%, you're usually screwed enough that 49% won't save you. I'll post a bit of a tweaked build - it's got more recharge, less defense, and I pretty much removed the Resistance slotting completely - your HP pool just isn't big enough, even with Earth's Embrace, to make Resistance matter much.

I also moved -4 KB to Toughness - I haven't bought one in a long while but last I recall it was cheaper than a BotZ. Might have changed since the nerf to BotZ, it's whatever's cheaper, and putting it as your only slot in Super Jump will let you just take that slot out of Toughness.

I removed all your accuracy slotting, and put Gaussian's into Tactics - you'll have the End, run that sucker for the chance to buildup, and don't worry about Acc.

Anyway, here's the build as I tweaked it - I kept all your powers in the same place, and slotting didn't change enough that your playstyle should change.


Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/

Click this DataLink to open the build!

Stone Kin-Joe3: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(7), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(31), Lock-%Hold(50)
Level 1: Transfusion -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal(5), Dct'dW-Rchg(5)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Boxing -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 12: Hot Feet -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Dmg/Rchg(17), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(19), M'Strk-Dmg/EndRdx/Rchg(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(21), Stpfy-Acc/EndRdx(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), Lock-%Hold(29)
Level 20: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34)
Level 26: Siphon Speed -- RechRdx-I(A)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-ToHit/Rchg(36), GSFC-Rchg/EndRdx(40), GSFC-ToHit(46)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(48)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(48)
Level 49: Earth's Embrace -- RgnTis-Heal/EndRdx/Rchg(A), RgnTis-Regen+(50), RgnTis-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Mrcl-Rcvry+(25)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(34)


 

Posted

Huh, thanks a lot man. I like it. Thanks for your time and tweeking. So, the Gaussian's in Tactics , the buildup will just hit at random as long as its running?


 

Posted

Ok, here is my review of DasBert Build;

Char - BasGaze is costly, better to save the cash and go a little cheaper.
Transfusion - Needs ACC... cus one of these days, you're going to need it real bad and its going to miss.
Fire Cage - Not what I would pick but ok.
Combat Jump - Just mule it for the LkGmblr Globe recharge.
Hot Feet - Again, not what I would pick but its ok.
Super Jump - Get a kb pro in there, its one of the cheaper ones.
Cinder - Again, BasGaze is expensive (easily hitting 300+ mil for the 4 if even available).
Tough - Add the 3rd S'fstPrt.
Speed Boost - Throw another EndMod in it, your teammates will love you for it.
Maneuvers - Mule it like Combat jump.
Weave - Hmmm.. need to check the numbers but it does look light on slots.
Tactics - Way too many slots, most I do on it is 3.
Fire Imps - Ok, I guess... I might go with only 4 slots.
Transference - Lose one slot here, and throw in some ACC.
Fulcrum Shift - too much recharge, and no ACC (and yes, I know your counting on Tactics to provide it but still..).

Rock looks good, you could cut the Stamina down to 3 slots... you do have transference after all.

And don't forget about Incarnate slotting when you get to level 50. There are some really nice one out there, which will be alot cheaper then some of your IO sets.


/Empaths can turn three people into Jesus, one person into God, and everyone else into the twelve apostles.~Angry_Citizen

Don't you know that discussion of power selection/slotting can ONLY be based on hearsay, rumor, idle speculation, and bald-faced lies??!? ~Elf_Sniper

 

Posted

Here's a build to think about. Maybe you get get some ideas from this. S/L soft-cap, perma hasten with Siphon Speed running. Edit: I should point out that I made this build with the Spiritual Alpha in mind.

Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Opiomorph: Level 50 Science Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Acc/EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(5), Nictus-Acc/Heal(7), Nictus-%Dam(21), Nictus-Acc/EndRdx/Rchg(37)
Level 2: Fire Cages -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(7), LkGmblr-Def(48)
Level 8: Hot Feet -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Acc/Dmg(11), C'ngBlow-Acc/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/Rchg(17), Erad-Dmg/Rchg(34)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(31), RechRdx-I(46)
Level 12: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(13)
Level 14: Flashfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 16: Increase Density -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/Rchg(31), RctvArm-EndRdx(31)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(23)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-Pcptn(23), EndRdx-I(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam(37), RctvArm-EndRdx(40)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Vengeance -- LkGmblr-Rchg+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(46), ExRmnt-Dmg/EndRdx(50)
Level 35: Transference -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36), P'Shift-Acc/Rchg(36)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(45), BasGaze-Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(45)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(27), P'Shift-EndMod/Rchg(40)