Master_Don_King

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  1. Half a dozen of the base items from the lists we compiled more than a year ago would be great. Any 6 of em.
  2. Status Reports
    Star Strider Force
    Name: Fire Kindergartener
    Global Contact: @Fire Kindergartener
    Reporting on Assignment: Fire Kindergartener's Dad
    Star Strider Force Unit: Supreme Suckas of CrazyFuntime
    Time/Date Location: 4:25 pm 11/20/08 Skyway city.
    Level of Alien Threat [low]:

    Report Details:

    Earlier today, my daughter, Fire Kindergartener was playing on the swing at the Wooden Forest Happytime Park. I turned around and she had run off. That's when a nearby rikti raid was sighted and parents grabbed their children to run for cover.

    After finding her and speaking with the police, here is what I pieced together:

    I had run around looking for Fire Kindergartener who, unbeknownst to me, had rushed into a nearby neighborhood to try to help fight against the Rikti.

    She found a couple rikti monkeys, deployed her fire imps, and realized she had not fed them anything flammable in days (usually we feed them oak branches or she gives them cereal boxes. Gosh, they do love those cereal boxes). The imps ran to the foot of the nearest tree to scrounge for tinder since they were so hungry they were incredibly thin and unfit for battle.

    Fire Kindergartener decided to take the two rikti monkeys alone. She began spamming char, fireball, etc at them to no effect. She couldn't even get a transference off them when she needed end. After finding food, her fire imps ran to her side but simply stared at her while she told them to "jump all up and down on the rikti monkeys, and fire slap them."

    That was when the helpful police officer, officer Bob, found her. I met him near the park and enlisted his aid in finding my daughter. Officer Bob immediately realized why the rikti monkeys seemed to be invulnerable. They were already dead. Judging by the tire tracks across the monkeys' backs, a helpful Paragon citizen had run them over. Maybe it was the orange gremlin, parked nearby, with rikti ooze on its tires.

    Since my wife and I do not have any special powers, we are currently teaching our daughter how to safely use her powers, as well as determine when actions are safe or dangerous. I wish it was as easy to teach her discretion with her powers as the potty training and street crossing were.

    I will keep you updated as Fire Kindergartener fills us in on the details during the upcoming battles. Thank-you all for the aid during this, second Rikti Invasion. We will win this war!
  3. Sunstorm, thank-you for the quick responses today to many of our base questions. This is REALLY appreciated by the community.

    Besides my current heroes, Spongebob, and Chuck Norris (don't think bad thoughts about Chuck, people, he can hear what you think), I think there may be room for a third.

    Keep up the good work.
  4. [ QUOTE ]
    Ahem.

    The thread thus far has been suspiciously lacking in 'Devs hate villains' content. In order to correct this gross imbalance, I present the following:

    So Sunstorm gets a redname developer before Mako, Black Scorpion or Scirocco? Not just Mynx, Blue Steel and Hero 1, but Sunstorm? Seriously?

    That being said, nice to have you and welcome aboard.

    [/ QUOTE ]

    Hehe. But when Recluse gets a redname, he'll leave posts on the forums like the following "Anymore crying from you all and I'll call a waaaaaaaambulance," or "Disagreement ends with deleted postings." :O he'll be wuthless!
  5. Welcome Synapse. We look forward to communicating with you in the future via forums. Please be patient with/ignore the rude people, because most of us are polite.

    We appreciate the red name forum responses.

    And, if you could make a new paragon statue in portal court after my toon, Splody Lime (little green dude that looks like he bit into a lime and it sploded all over him) that would be cool. (offers $1.72 in bribe money ((in pennies)) under the table.

    You like making statues of Splody lime (waves hand slowly, imitating a Jedi mind trick).
  6. Welcome sunstorm! Please, please, please, please help our ailing bases become the incredibly cool idea they originally were : D & thank you all for the sg prestige boost in I13.

    & please be patient with/ignore the people who will be rude to you in the future, because most of us won't be that way to you. We appreciate dev input and contact.

    We are glad to meet you. (Shakes hands and slaps an, "I'm a new dev, pretend I have food stuck to my teeth," paper on his back)

    Now you're officially part of the community Initiation successful.
  7. 1. After dismantling the i13 base prices should boost my sg's prestige about 20-30% so it helps greatly. The decrease in rent will lead us to instantly upgrade two base sizes with current savings and new prestige.

    2. Yes, I'm already preparing for the dismantle for the prestige.
    3. Including the re-building of the same items I had, I expect our base to take about 4-6 hours. I hope. I couldn't test it on test because I can't transfer an sg to test, and I won't farm test to see what sg base building is like for i13.
    4. Negative is mainly having to re-build and spend millions of influence to get the prestige reduction from current items in base that I already bought and already placed way back when. 2 weeks past that I'm sure I'll be over the annoyance. I just don't think the people who spent the most time on our bases should have to fix that.

    The positive to the pricing is huge. I think these changes will help the "middle class" bases the most. I'm in that class and eager for the new prestige amounts. I am also looking forward to base raiding one day and I am crafting my first base defense items ever. I have about 10 now.

    5. Same as above.

    Base Salvage Exchange to Invention Salvage

    1. Current baase security is harmful to super groups. Without different security levels for each storage item, I will either have to: allow almost anyone access and thus the salvage storage will be only for junky white salvage, or restrict access to all but us two co-leaders.

    I would like the storage to support the teaming, game-play, and spirit of super group unity by having different levels of security. This is relevant to i13.

    Since my crafting toon can store 72 to 82 salvage, I will need to buy more salvage storage and maybe a new workshop to store them due to the 30 salvage limit. The new storage size equates to like a purse or attache case.

    2. The main positive effect is getting the base upgrade I was afraid of, because now the rent will be much more manageable. I was afraid if I left COX for a few weeks my sg mates would have to farm frequently to pay for the base upgrades I chose. Now it will be more manageable. I do think, since you can buy real estate in real life, that the option of buying the base (no bi-weekly rent) makes sense, but I don't mind paying the low rent we will have.

    3. I've crafted 3,000-4,000 io's since that system came out, and have done extensive base building on a size 1, size2, and size three base. The new system will definitely be easier than trying to pair together the salvage from each individual enemy type. The new base builders will transfer to the new base building more easily than the old system.

    4. Since the low item prestige prices are mainly unchanged (teleporters, etc) , and influence will be required, the new system seems more expensive for new base builders. Us "middle class" base builders with say, 10mil to 30 mil sg prestige will have a lot more discounted sg prestige to play with, and the Upper class ones 30+ mil prestige will be mostly unaffected by it.

    5. The security system has always been broken and harmful to sgs/vgs. I have to tell sg mates that are new to COH they can't even use the inspiration containers because I'm afraid one of them might take my rare io enhancements I have stored.
    I have had people leave because of that. Welcome, to the sg, but don't touch anything.

    Or else I have to deal with people having items stolen because there is one "key" for everything. And when I've opened storage to all levels of sg mates, all people store is do's because they don't trust leaving their valuable items.

    Probably the only i13 salvage I would put in the base would be purely orange (rares). But either I will only let the co-leader and I have access to storage at all, or I will allow all people access and thus, base storage won't have any security. I won't leave rare orange salvage in storage the new recruit can get his/her hands on.

    So then I have to go to my "container sg" alt sg and use that to store items because I don't trust the 1 key for all security. My estimate is probably 50-60% of all sgs out there are "container sg's" just because of the storage security issue.

    Please consider these changes. Most issues in the past were completely additions to the game. I didn't even mind ED. I got used to my scrapper and tanks getting stunned But some of these things need to be fixed, eventually, or else the bases will never make sense for some of the functionality they seem to have been designed for.
  8. Wow, 8-( Well, thank-you for your hard work and commitment to this game and community, Lighthouse. We hate to see you go.
    I'll miss seeing that red name. & thanks for putting up with the junk you've had to read from the community as well as the constructive input.
  9. Hey guys, I found this posting about reading before you post. I was wondering if I should read it, but I figured I'd post and ask you all to explain what the first page of this post was about. That way I could read your response about the post about reading before you post, to save me reading time. (logs off for another nap)
  10. Log off by the train station bathroom for Janitor experience.
    Log of mid air (jump off a tall building) for "skydiver" experience. (jumping with another person jumping) for "skydiving instructor" experience.
    Log in the ocean for Marine Biologist experience.

    I think it's good that the devs are the devs and I'm not a dev ;D
  11. Master_Don_King

    How to complain

    I was going to write up a long post. But I totally agree with Fire (as well as most of the original poster). We should be polite as the first poster mentioned.

    But we should politely communicate concerns that hundreds of posters have listed for years that are leading to many people quitting COX for the sake of everyone. This is also helpful for the devs, because I'm sure they would rather know when things are really, really bothering fan, and support base, than find out after a bunch of people quit this awesome MMO.