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Hi!
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Quote:Edit: If you also want 'w' to continue to make you run forward, you'll need to use this bind instead:
/bind w "+forward$$powexecname Combat Jumping$$powexecname Ninja Run"
Quote:Also, if you turn on Combat Jumping outside of these binds, it'll result in the order getting mixed up, causing CJ to turn on when you press W, and NR to turn on when you release it (you can fix this by turning off NR, or turning on CJ).
Additionally, people with flying characters would use the following:
/bind w "+forward$$powexecname Hover$$powexecname Fly"
Furthermore, if you don't want to ALWAYS have "SpeedOnDemand" enabled, you can set up bind files to toggle it:
C:\cohBinds\SpeedOn.txt
W "+forward$$powexecname Combat Jumping$$powexecname Ninja Run"
Shift+W "bindloadfile C:\cohBinds\SpeedOff.txt"
C:\cohBinds\SpeedOff.txt
W "+forward"
Shift+W "bindloadfile C:\cohBinds\SpeedOn.txt"
I used Shift+W in this example, but you could use any key as your quick toggle switch if you wanted. Having it in bind files also lets you easily put them on more than one character.
Just make sure you run: "/bindloadfile C:\cohBinds\SpeedOn.txt" to install the whole thing on a toon. -
Quote:I'm with the OP on this one. I don't have the Souvenir on some characters either. I checked about 4 characters last night. First I checked the Wiki to see what the name of it was, and it was just listed as "Name Pending", so then I just read through them one by one for anything Rikti related. Then I searched the Souvenir page for the name I found in the game, just to find out they were all from various arcs. I certainly don't have one called "Lady Grey TaskForce", despite having the badge for it. Just to make the souvenir list easier to look through, I checked one of my seldom-use characters as well. He has the badge for LGTF, but not the souvenir either.Yes on the Lady Grey TF souvenir. It has a very uninspired (but easily recognizable name).
For task forces / strike forces / trials, see this page on ParagonWiki.com
Sorry it took so long for a reply but I'm generally not logged in to CoH (or even at my gaming computer) when I'm reading the forums.
Then I logged into a couple other newer toons, but they had the souvenir. I checked my main badge hunter that has MoLGTF, and his LGTF souvenir appears at the bottom of the list. I don't think the souvenirs shift around if you re-do a TF, so he was probably just awarded with the souvenir when he earned MoLGTF, despite having the adge when it was originally released. It seems odd to me. I guess they added it later on, and people who did the TF on release might not have it unless they redo it? -
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Quote:No no. No offense taken at all. I was just trying to re-assure you that there are people here that will certainly do their best to help you, just in case my first comment made you think we were just a bunch of clowns. I mean, don't get me wrong, I consider myself about half and half, and I can admit it. rofl.Oh man i'm sorry if i offended you in any kind of way with that comment. I was just kidding around myself lol. Yeah i figured it would be better to just go ahead and post something rather then reactivating my main account and just wasting my money while still trying to figure out what to do
Anyway, I agree with the suggestions about the Operating System and driver updates, as well as running the defrag afterward to help the drive's performance. Then run the game and keep an eye on your memory usage, and if the problem starts to happen again, run another report immediately so we see what the state of the system is at that time of the problem. Hopefully, cleaning things up a bit will be enough to make the game playable for you again. -
Quote:lol. Well some of us actually are/were computer professionals, even if being on the forums answering questions isn't our actual job. We enjoy helping people and we do like to joke around a bit on the side as well, so don't take that first comment too seriously. I was just being silly.Well with the way i saw Texas Justice helping everybody, i figured i was dealing with some professionals here lol.
You did the right/smart thing by coming here and asking for quick advice before taking the system in and paying money for help/upgrades you might not necessarily need. The best part about posting here is you get several points of view and several options to try. One person notices one possible cause, and elaborates, while another goes in a completely different direction. We see each others' responses and the OP usually tells us what eventually fixed the problem, and we all gain more knowledge to better help the next person. -
Quote:Thank you, and yes.. but to be more specific, you don't just move toward the target. You have to briefly use the Follow command on the target for it to reset your vertical axis as well.Not quite. You have to target something, and start moving towards it, then go into first person and back out.
That will not reset it to perfectly straight and level. Some testing was done by Shadow Ravenwolf and Master Blade. They discovered the problem and the fix, above.
I had created a bind to do all this at the push of a button, but I don't remember it off the top of my head, so I'll go look for it...
Edit:
From: Recentering View Up/Down
Quote:/bind KEY "+$$++first$$follow"
Make sure you have any object/player/foe targeted, and press KEY.
Note: There is no need to press the key twice. The release of the key re-runs the command again which automatically stops following and returns you back to third person view. The trick works the same whether you are standing still, walking, running, jumping, or even flying.
As long as you have a target, your view will instantly reset to camera-origin when you press KEY.
On a side note, I think the first two people who responded to this thread have the real answers the OP was looking for. -
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Quote:And you came here? lol j.kI think its about time to see if i can get some professional help...
Anyway, it looks like you have 2GB of RAM. While it's advertised as sufficient, and many people play with 2G just fine, it's right at the threshold. The game uses anywhere from 750MB to 1.1GB normally and can even use upwards of 1.5GB sometimes (before it eventually crashes).
That doesn't leave a lot of room for other programs and even the operating system itself to be running at the same time. It doesn't take long before you max out your RAM and it starts using your hard drive to store the data instead, which is a much slower process.
To help speed it up, there are a number of things you can try.. from defragging the drive and/or Windows page file, to closing as many other nonessential programs/processes as you can, to the more expensive option of adding more RAM.
I'm not saying this is definitely your issue, but it's a common cause for such "random" slowdowns. As more memory is needed, it crops up, and as it's no longer needed, the problem goes away on it's own. At the time you ran the COH_Helper report, it looks like you had about 1.4GB free, assumably without the game running. We can get a bit more information with a "HiJack This!" report, which will show us which programs/processes are running in the background with your game. Are there any other programs you use at the same time such as HeroStats or Glycerine, Ventrilo, TeamSpeak, Yahoo, AIM, etc? -
Quote:Did you play with some of the other settings? I'm pretty sure it was something seemingly unrelated that made it stop, and then moving it back didn't make it return. I messed with the same settings trying to reproduce it, but it seems to have completely gone away now. If you don't look at it from a logical standpoint, it might somehow tweak it's way back to working order. lol. I'm sorry you couldn't get it to work again.Thanks for the tip. I played with the settings and it seems to be a conflict between Environment Reflections and Water Effects. Oddly it went away after I turned the reflections up. It comes back again though if I turn them down. Quite a nuisance really...
Why not just keep the reflection on high anyway? I don't think it changes the fps much. -
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Quote:Nice. my experience was similar. I didn't care about those kind of badges except on my main Hero, but late last year I decided to turn a couple more of my existing 50s into badge toons, one more hero and one villain.It's how I got it on my 50 Corr when Ouro went live, since he missed a bunch of badges on the way up (my bf didn't care) and I went on a spree.
I actually found that badge mission by accident while I was running the arc for challenge badges. I wasn't even looking for it at the time, so it was a nice little bonus. It's also how I found out that even though the heroside stand-alone badge missions don't count for challenges, the Villainside ones that are included as part of a larger arc do, so I still got credit for everything. haha -
I agree with you guys. The server actually creating the instance seems to be the larger hangup here. I edited in that info to my previous post before I saw you two respond again.
I can't say I've noticed that. I don't usually log off in "busy" places to notice though. lol That seems odd. -
Quote:About this.. It seems like the shard you are currently on has trouble letting go these days. For several seconds after getting to the first screen, you can still hear what's going on around you. This wasn't the case before. By the time that screen came up, it was just silence while waiting for the next screen to start loading the new map. Now it seems to act like a curtain going down where you can still hear everything going on until you finally make it off the stage to a back room. lolNot sure exactly, but I'm pretty sure the first screen is you connecting to the map server, as well as the last one handing you/your character off to the map server..
It's more noticeable at a train station where you can still hear the train pulling up and door opening.
The worst load times I've seen are going into missions and Bases where the instance needs to be created on the server first, but even just going between zones seems longer than it did before, if even slightly. -
Quote:I was going to say that too, but I didn't start badge hunting on my Villain until late last year, so I couldn't have said it for a fact. lolDidn't change it recently. Went into Ouroboros that way. Was that way on day one.
Either way it wouldn't have been very recent anyway. -
Yes. In Ouroboros it's combined into a longer arc that includes all his missions.
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Quote:Well it's not just about a new badge every 3 months.. it's about the reward that comes with each one as well. The longer we are here, the better reward we should get, and the longer we wait for such an award. The current system stinks because it creates threads like yours with all kinds of mystery surrounding the reward and then when it's finally released, everybody is disappointed with a costume piece they don't want or something, even though their last reward was an amazing power of some kind. It's just not very balanced, and it makes the Devs throw in all these nonsense filler rewards like simple merits when their time could better be spent on game actual content, or working on an even better reward months down the line (hence the longer wait as well). I guess nothing is wrong with that, but some people expect more.I still don't understand why some people don't like that though... Everyone get a new Vet badge every 3 months, everyone. I think people get fixated on new Vet badges when they are announced because it's "new". I don't see either why the players who have been here the longer should stop getting Vet badges. Like I said, everyone get a new badges every 3 months.
(I actually couldn't care less how they do it one way or another, I'm just explaining the viewpoint. I'm happy enough with just the badge, but on the other hand it seems silly. Three months goes by like nothing.) -
To add to this.. sometimes the global channels are removed from your tabs when the global channels go down. Double check to make sure they are still in your viewing window, and re-add them if needed. I usually have a /chatload file ready for this.
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Using e in the bind will still work, but it'll be in italics as if it's an action. I have my TY and GRATZ programmed that way for no apparent reason as well. It just stands out.
Anyway, I think the reason the OP's ind dind't work to begin with is because of his quote positioning. That's why it was using the respite right away instead of binding it. It was running (bind f1 "e Your life is forfeit!"), and then performing (inspexec_name respite).
In order to bind multiple commands, you should enclose the entire thing in a quote so that it knows to save everything after the $$ in the bind as well, or else it stops the bind command at the $$, then runs whatever is after it.
Or, as shown above, you can use a start quote and leave it open-ended. It's messy, but sometimes it gets the job done, which is why if the OP copy/pasted what Decorum showed above, it finally worked. The quotes were positioned differently. -
Like Raj said: "excluding any extra time" it (CoV) doesn't add anything to your account (if you have GvE). Therefore it shouldn't work in that order.
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Quote:Right, if they have GvE already, then CoV wouldn't add anything to their account. So that's working just as Raj said.While typically true, it's not 100% true, as it has been proven that some retail codes need to be applied in a particular order in order to process correctly.
Someone on the forums reported that they couldn't use a standard CoV code (the original box, not the collector's edition) when the only other code on their account was a GvE code. There was another report of something blocking another code, but at the moment I don't remember what it was.
But you do make an important point. If you had both codes at your disposal, the CoV code would be used first, and then GvE.
AFAIK, even though CoH and CoV have been merged, those codes will still stack. Adding GvE on top of that will still work because it comes with exclusive in-game items. I think Architect is the only one that technically doesn't, but you do get to select between a couple booster packs afterward as well. -
Quote:True. There was a bunch of artwork for almost 100 AE badges too, but we all know what happened to those. It's not like the Vet badges took long to create anyway. They are all the same with a different number placed on top of it. hahaThe artwork for 3-99 months already exists. I wouldn't expect them to change it, but you never know. We never expected a market merger either, so it could happen...
Anyway, I do agree they wouldn't change it. At most, they'd simply cut back future rewards, not change the way the existing ones work.. and I don't expect them to either. I was just thinking of how it would have worked better on launch. -
Quote:THIS.As long as you have not used the Mac Edition code before on that account then yes you can use it and get the month and items.
It doesn't matter which client you use. The Mac edition is simply another retail code. Anybody can add it to their account to get the goodies and the extra month, even if you don't use a Mac. As mentioned, just like any other retail code, you can only use that specific version once per account. -
Quote:I have the 5770, and I encountered the same thing a few patches ago. Nobody else was really experiencing it, so I messed around with things a bit:As the title says, since today's patch most (or all?) water in the game flashes when my Water Effects settings are set to High or Ultra High.
System specs as follows.
CPU: AMD Phenom II x6 1095T
Graphics card: AMD ATI Radeon HD 5870
RAM: 8 GB
No I haven't tried updating the drivers yet, however I do know that the problem appeared with the latest patch.
I checked for a driver... already had the newest.
I verified files... didn't fix it.
I turned the option off and then back on... didn't fix it.
But then I turned occlusion off and on again, or one of the OTHER options like the shadowmapping or something, and somehow the water flickering suddenly stopped. The weird part is I am back to the same exact settings I had before it happened, but it no longer happens. I have not encountered it again since.
It's worth a shot anyway. I just logged in today with no issues yet either. Keep it on Ultra while you try messing with some of the other settings until it stops flashing, then reset it all back to the way you like it.
Good luck! -
Quote:I agree with this. I don't like the idea of a new badge every 3 months anyway. It gets old real fast. I think the higher it goes, the less there should be.No news yet. Yes, the date is about two weeks off.
I know that it's not a "milestone" in that it's not a game anniversary--but 75 months sounds pretty impressive. Of course, I'd much rather they add a "100th Anniversary Badge" rather than the inevitable letdowns of 99 and 102 months.
For example:
3, 6, 9, 12, 18, 24, 30, 36, 45, 54, 63, 72, 84, 96, 108, 120 (10 years).
It doesn't really give you a number 100, but it expands the range so that we don't have to have pointless minor things every 3 months. Instead, we can stay a little it longer and get something better each time. That's even less vet badges than we already have now, so it would have reduced the need for Devs to spend time coming up with something that people end up disappointed with.