Master Zaprobo

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  1. Not really - we've had special critters for the non-combat/combat pets. I just happened to really like the animation!
  2. Arm tapping animation with a hologram (like Bane Spider Surveillance but with a custom hologram) which goes into a blue scanning animation, then an expanding circular holographic grid around your character.

    Vid soon My description sucks!

    Edit: Vid failed to upload. Will fix soon!
  3. On the upside, I just used it and the animation for Reveal is awesome

    Edit: Does not work in missions (tested in a WSPDR Outdoor mission) and I have a video of the animation coming to YouTube "Soon (tm)"
  4. Ancestral Teleport or Porter Pack
    Random Teleport
    Either Tsoo-themed or Sky Raiders-themed temp power that randomly teleports you away from your current fight to a preset distance.
  5. [ QUOTE ]
    [ QUOTE ]

    Yes. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it...

    *thinks*


    ..."This Land".

    [/ QUOTE ]

    DW, that is a silly name......call it Camelot!!

    [/ QUOTE ]

    On second thought, 'tis a silly place. Let's not go there.
  6. Woo! New lab coat... MZ has needed a change of clothes for aaages
  7. They actually seem quite looking forward to it. To whit...

    "Groovy" - GoliathBirdEater

    "Can't wait to see if the UK guys are as neurotic and anal as our home grown forumites." - JDouble

    "Meanwhile, there are several posters over there I'm looking forward to regularly interacting with. They're extremely knowledgeable of the game, wryly witty, and quite erudite. It's like getting several more mes." - Zombie_Man
  8. I guess our individual server forums (which aren't hero/villain split Stateside) will become the main haunt for intra-EU sociability...
  9. Just in case anyone else has any questions like me...

    - What happens where you have both a US (expired) and an EU account with the same display name? Do we need to change one in advance?
    - What, if any, threads will be ported from the EU and how will they be merged with the larger US affair? Or is everything being wiped?
    - Will the EU City Scoop be continuing as a project or will it be merged into the main Scoop affair?
    - Will there be any identifying tag against US/EU players since we can't actually arrange to meet ingame as it stands (handy for SG setups, etc.)
  10. Yup - been holding off tweaks and fixes on my two arcs as well. Hopefully the bugs can be worked out of the toolbox before release though!
  11. Master Zaprobo

    testing ??

    You can also copy the files over to a test server install and debug it with all the latest and greatest tools Ish 15 serves up.
  12. Master Zaprobo

    I miss .........

    I miss...

    - Multiple Hydra hunting groups running around in Perez Park, having killed all of them in the lake area and trying to be the first to pounce on a new spawn!
    - Seeing Tanks with a train of 30 or more mobs, being trained to a corner where the rest of the team lies in wait
  13. Masterminds
    Discussion channel for the Archetype - open access, cross server

    Mission Architect
    Discussion channel for reviewing and refining missions, no farm missions allowed, at last count - open access, cross server

    Defiant Architects
    Discussion channel for Architects on the Defiant Server. Handy for getting people to test new missions, etc - open access
  14. Muahahahahahahah... like the foolish lesser intellects you all are you have succumbed to your baser instincts and been fooled by the cake! Now, eat the cake. EAT IT. And soon the tiny nanobots will contro- erm, did I say that out loud? It's just cake. Eat up.

    Thanks for all the well wishes people, and the lovely gift ML! I'll try not to destroy you all... so quickly.
  15. Defiant Events and Defiant Architects are a couple of my personal favourites Deviant channels!
  16. Master Zaprobo

    Offline Planner.

    I used it while on an offsite training course - nice little app that needs very little extra work to be a great one!
  17. Shame, I had a number of these badges on MZ who has never been in a farming mission - just been reviewing MA arcs, testing and playing friends' arcs.

    Still, will be nice to get the accolade once the changes are in
  18. MA22433 - Total Domination
    For the illiterate: World domination in 5 not-so-easy steps! Bring lackies!
    Rated: 69% Entertainment Value


    So, we have another petitioner for my tender attention to their creation. Seems that @Frosty Robot would offer me "Total Domination" for the mere cost of playing their arc. Ever the scientist, I'm willing to experiment with the concept.

    Alas, a mere fictional premise but a hologram of Kelly Uqua forms the starting point for the diabolical plan. It would appear that the Rikti telepathic network is the target and the erstwhile Crey employee/spy is your first step.

    The lab she was working in was actually filled with Crey Elite - introducing new stealthed covert agents, Paragon Protectors and ABC Scientists who seemed overly fond of throwing around extreme levels of radiation and not much else. That said, even these elite units were easily dispatched and it was not long before I faced Kelly Uqua herself.

    Here began the first problem with this arc when you try to solo it - the ambushes. Wave after wave of them. Crey and Rikti. I had to retreat inside of my Personal Forcefield and let my ZR Autonomous Combat Systems take care of Uqua unaided.

    Once captured, and suitably blackmailed she directs you to a warehouse at Area 51 in Nevada to acquire a Rikti Organelle - some form of biotechnology that controls the mental network installed in Rikti motherships. As suspected, it turned out to be a trap.

    Fronted by a Vanguard HVAS! Immune to almost all my tricks, I was reduced to taking advantage of its poorly designed gyrostablisers and using a Force Bolt to keep it pinned. Time consuming, but effective when faced with a nasty foe.

    After acquiring the organelle, I found that the Security Chief needed "convincing" that I was never there. Unfortunately, he was in a modified Rikti Heavy Suit and was accompanied by members of the US Military. Again, this fight was comparatively trivial compared to the ambushes that assaulted me during it - most especially the sheer weight of troops the Commando Colonels called in. However, after a brief setback, it was doable and the organelle was mine.

    Next up.... oh, next up. The first time one of these arcs have thrown me against that most... detestable of Arachnos' scientists. Aeon. My personal nemesis, Dr Aeon. The arc scores bonus points for that alone! Alas, it seems that Aeon had been indulging in more experiments in the form of cloning and Aeondroids. His robotic technologies were nothing compared to my own, but his clones were... tougher than he himself.

    Again, once fighting Dr Aeon, the ambushes were the issue and I had to retreat into a Personal Forcefield while my Systems completed subduing the real Dr Aeon.

    With the machine now built, I set out to an abandoned WEB Control Node to install the machine and then broadcast a mind control signal across the world. It was here that I was brought up short.

    The node was protected by Arachnos Cruise Missiles. Untargettable, undestroyable, high-yield explosives. They proceeded to lay waste to wave after wave of my robots that I was forced to send in first to take the collateral damage.

    Secondly, the node was protected by Regent Korol. She shrugged off the damage my ZR Autonomous Combat Systems could output without a break in her own psionic onslaught. It was.... infuriating.

    And so, I turned to outside contractors. Calling in my lab assistant Dr. Darkespark, we were ably assisted by two of Arachnos' finest in Operative Sicarius and Arachnocon. A Brute named Kaye Vin and a Corruptor with the colourful moniker "Kiss n Hell" rounded out my new field testers.

    After wading through the carnage wrought by the Cruise Missiles, Korol dropped from our own heavy onslaught.

    On to the final act, where I was glad to retain my contractors. For it seems a mind control system has alerted all the most powerful psychics across the globe. So, it was back to the node to clear out Capes and defend the Total Domination Machine.

    And a who's who of the worlds' psychics it was too - the lesser spotted Malaise made an appearance first off (for less than 20 seconds before he was melted under combined firepower) followed by Sister Psyche and that vile traitor to Arachnos, Manticore.

    After the good were cleared out, the "evil" came out to play - Seer Kalinda first attempted to assault us, and after she failed then Ghost Widow charged into the fray. What she was doing there without Wretch as well is confusing to me, but it just made her all the easier to subdue.

    With that done, well... I ruled the world. Until the simulation, of course, ended. I found the mission challenging for the most part until I reached the unstoppable Korol - it was a shame to have to call in contractors for the last two missions.

    MZ's Conclusion: Well, that was certainly a... challenge. Not an arc for the faint of heart, or the soloist

    ---

    OOC Mini Review:
    Well, that was the first real tough mission that I faced. I had to pull out the stops for the first three when facing some of the toughest EB's the game has. Unfortuantely, for me, the fourth mission made it feel like the arc fell flat on its face - unkillable mobs from which I was only saved as I was a Mastermind and a fixed L52 AV that had more natural health regen than I had damage output. No heavy marking down on this front as the arc was clearly marked as team content but there was a real disconnect with the difficulty level - it didn't ramp, it leapt!

    The final mission did feel epic in scale with one running AV battle to the next. Almost a shame Malaise was so weak as it was nice to see one of the not-so-usual suspects!

    Suggestions for improvement: Check spelling - caught a couple of errors (such as the description of the Secuirty Chief in Mish 2 being described as the Security Chef!). The Aeon Clone EB's being used in such quantity were infuriating when the */Regen clone kept popping Moment of Glory and then haring off across the map - consider using them only for ambushes and perhaps a single battle for flavour and just leave the Aeondroids as the primary mob in the area. I would remove the Cruise Missiles completely as they feel broken with no way to fight back against them.
  19. Contribution has already been made - our suggestions get fed back to Paragon Studios and that has helped shaped their direction with the game.

    As to direct input... that'll be down to the individual beta/alpha testers that PS employ. Likely some of us may get a chance to help beta.
  20. Ah, that would make sense... in a crazy world
  21. Seems odd that that line of badges only just turned up en masse for me yesterday (first three) when I know I've been on after the 5th with enough rating for the first one or two badges.

    Bizarre.
  22. And we're back! But it surely deleted the multiple Dev's Choice nominations people had made for my arc...


    .... I can dream!
  23. I like to think MZ is unique - one of the only blogging villains in the EU over at http://zaprobo.blogspot.com/

    I came up with the conceopt of the supervillain blog on CoV release and have kept it going for the characters lifetime (though entries ebb and flow dependant on how active I am ingame with alts).

    It's now a MA arc review site as well, just with incharacter reviews!

    You can collar me to have a look round the Arachnos Research and Development base if you want but its a lab and hence a little stark anyway.