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Posts
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Skills is in Issue 5...
Issue 4 revolves around the Arenas (now under construction)....
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Frankly, this smacks of SOE's decision to delay their promised Star Wars: Galaxies combat balance publish because they pulled most of their developers to work on the Jump To Lightspeed add-on...which was a pay-expansion. Any of this sounding familiar?
I've held this dev team in high regard..but things are starting to pile up. Color me jaded. Plus I haven't had my morning coffee yet. -
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Despite the fact this will likely get me flamed, I actually rather agree with this post and posted similar thoughts a few months back. I've long since given up on playing on Test for any purpose other than to look at the new stuff and try different builds for my characters for the very reason geekchick states: the experiences of the testers doesn't seem to be listened to very much.
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I'll actually agree with you somewhat, whereas I have nothing but flames for insult-hurling whiners like geekchick.
I will first point out that several changes were reversed and/or polished on TC (Regen, anyone?). Same with some items from Issue 2. They clearly listen and consider the TC feedback.
I think its more a matter of the dev's sometimes intentionally ignoring some feedback. As players, it's very difficult for us (if not impossible) to be unbiased, and when the 'greater good of the game' conflicts with our immediate gaming experience, we tend to scream and shout regardless. The dev's know that sometimes they have to 'tune out' the community in order to ensure the longevity of the game. They were wrong to do so in this case, and we are now seeing that they have recognized this.
I do agree with your final point: hopefully the dev's learned from this experience. In the future, if people are really up in arms on TC about something, take that extra minute to pause and think hard about this boss-change reversal, and then reconsider your course. Reversals like this are expensive...they cost you a bit of credibility..maybe a few subscribers...and we all incurr the opportunity cost of having your dev team work on this AGAIN instead of developing brand-new rockin' content and features.
Live and learn. -
Outstanding. It sounds as though, if well-implemented, everybody will be happy: players will have control of their gaming experience and team-play will still be rewarded.
One request, Statesman: make it very clear to us what the impact of each position of the Difficulty Slider is. It sounds very clear in your post when discussing the difference between Hero and anything higher, but as this develops and eventually hits live, I think it's pretty important that the players really understand what the spawning differences are at all levels of Difficulty. Otherewise, you're giving us the right tools to control our gaming experience, but not providing us with the instruction manuals....
Keep up the excellent work! -
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I've lost faith, devs. I doubt your vision will be inhibited by a couple of disappointed players, and I wish you luck your continued deveopment of the game, but I'm unsure if I'll stick around to see where it goes.
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Like we give a krap. -
Wow...dev's add content and this tool is mad enough to quit.
Go figure. -
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Unless, of course, you want to claim to actually know what the
man was thinking.
Otherwise you are just blowing hot air.
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Okay Veggie-Boy...time to put up or shut-up: Let's see the quotes from Statesman. Or do you claim to know what the man is thinking too.
That's what I thought. You may now go back to your regularly scheduled trolling.