Markus

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  1. [ QUOTE ]
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    Does this have a significant impact for us users? Will we still keep the same dev team?

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    I don't think I can stand to lose any of the devs.

    I'm still not quite over the loss of Cuppa

    [/ QUOTE ]Cuppa....not a Dev.
  2. [ QUOTE ]
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    Living HellFire and Markus

    I cannot even begin to say how pleased I am with this pic despite the wait (of about a year).
    I'd like to thank Liv ordering it!!

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    dang man you need to make that your avatar. It's so awesome!

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    My avatar is already awesome. Besides I dont think it would do peice justice to shrink it down.
  3. Living HellFire and Markus

    I cannot even begin to say how pleased I am with this pic despite the wait (of about a year).
    I'd like to thank Liv ordering it!!
  4. My guess is a group that you fight that somehow enables flash back. If I am right I expect pie to be delivered to my door!
  5. Yup, I am very impressed, cant wait to see the final product.
  6. [ QUOTE ]
    Not enough if NCSoft closes their accounts. They just open new globals. I've ignored several globals from the same website.
    We need NCSoft to actually target their websites.

    www.ssegames.com which is Shinestar Co, Ltd
    www.pkpkg.com
    OwnYo.com -COH Infamy Trading Center

    They won't go away til NCSoft's legal dept. threatens to sue their sites.
    I've been getting these harassment tells since July 20th.
    Petitions are doing no good whatsoever.

    [/ QUOTE ]QFT!
    I have gotten up to 2 adds a day since early July, and I have petitioned every one, but to no avail.

    I hope legal action is taken soon
  7. Markus

    MMOart.com

    You know, I had a feeling it was something like that. In any event I will be in contact shortly

    Thanks!
  8. Markus

    MMOart.com

    yeah I got nothin'
  9. Markus

    MMOart.com

    So whats the deal with these guys? Anyone else been waiting for over a YEAR for there art?
  10. [ QUOTE ]
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    I tried this trial once before it was pulled and it was the most enjoyable event I've had in coh/cov. I truly hope the devs do not abandon this, and re-release it or create something similar to it for sg's.

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    This is odd, because it really didn't come across as 'that' cool.

    A little laggy and some nice group fights, but I think they need to create some NPC group synergies for the end fight, IMO.

    [/ QUOTE ]I think what it needs most is a scale function. That way smaller SGs can participate as well.
  11. It's tobad our ultimate foe is a big blob of goo. I used to love fighting boses in nintendo games because they were always something really cool looking and often scary, like in Zelda. But I am still looking forward to I9
  12. [ QUOTE ]
    Quick Reply:
    Great thread!

    A comment on datamining. While I can't tell you exactly how and what we look at in datamining, I can say that we don't usually look at 'Defiance' in and of itself. Overall performance matters much more than any single aspect of a character.

    [/ QUOTE ]Then you are doing it wrong. Because "over all performance" is not what you should be looking at. Lots of players are good enough to make the blaster AT "look" like it is performing right. But it is often not. And while some builds are performing right others are not.
    Defiance is plainly broken. Stop "looking at overall performance" and go play an elec/dev to 50. Then tell me defiance is working.
  13. Markus

    "Moral Combat"

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    Watching the trailer and then just skimming the responses in the thread I'm going to narrow my comments.

    I think the inclusion of a head shot of Statesman was nonsensical in the trailer. I would have to see a full program broadcast to make any further commentary on that inclusion.

    As far as the whole 'Moral Kombat' issue, we humans are emotional beings, led to action or in-action by both inside self-morality and outside environmental pressure. By 'environmental pressure' I mean anything that directly or indirectly affects us, whether real or imagined.

    If an individual's self morality is weak, then outside pressures more influence their behavior and thought processes. They accept those outward pressures as more accurate than inward ones. This can lead to both positive and negative behavior depending on where that outward influence comes from.

    Can video games inspire people (not just children)? YES!
    Are video games evil? No, but some can inspire acceptance of behavior which is against the popular morality of the day.

    The measure of that effect is based on that inside moral strength of the individual. Some children are more impressionable than others, as are some adults.

    In my opinion, peers with strong inward moral compasses are what help to keep the less strong individuals from unacceptable behavior. And if people do not have those kind of peers, then we see behaviors deviate to the extremes.

    And this is a symptom of the modern era in which we live, where interpersonal communication with peers often comes with the caveat 'You can't tell me what's right or wrong'. In this age, morality is being less defined by religion and more by legal laws and statues which are broad based to allow for wide acceptance of differing backgrounds.

    And as well, the accepted morals of the day are shaped by the media a person is exposed to in their life. Any media, read, heard, seen, etc. All goes into the equation of what influences us. We can become outraged or desensitized, moved to action or in-action. The problem we modern age citizens face is in the many forms of media we are bombared with from myriad sources, both based on reality and fantasy.

    The US was founded on ideals that were broadcast by word of mouth, sung in songs, and written in pamphlets. Great orators have always held a power to influence people for good or evil. Now we face media in the form of games which come the minds of a few individuals.

    Sure video games are 'just' games. Yet their influence upon those who play them exists at some level.

    I personally don't like FPSes because their sole intent and purpose is about directly 'killing' other individuals and many popular FPSes relish being animatedly realistic in the brutality of the method of killing with the commesurate gore. Is that necessary? Nope, and you can turn off the blood in most of these games. Maybe this is one reason that CoX is more acceptable to me, it doesn't go after the blood and gore, but rather the defeat. I play characters who weild powers and weapons capable of great damage, yet I can avoid the brutality while savoring the defeat. And if my character is defeated he is still bodily intact and can instantly revive, so death in this universe is treated as a non-existent thing.

    As a player of CoX I have to suspend any moral outrage at death and killing, and I willingly do this. Yet at some level it saddens me to think I derive some pleasure and distraction from real life through hurting others, albeit ficticious animated beings. Perhaps it is because our daily lives are filled with more mundane tasks that we seek outlets like this, or maybe because it is just one avenue of activity we can choose out of thousands.

    Whatever the reason video games are popular, we must realize we have a duty to our peers and ourselves to recognize the level of effect they may have on us, and to put them in the proper perspective of being only 'games' and not allowing them to have a delitorious effect of any kind. And as kind friends, lets not be afraid of giving the word of caution to those who allow games to become their lives instead of just a facet of momentary distraction.

    [/ QUOTE ]Giving a word of caution to friends who take it to seriously is a far cry from denying adults the opportunity to decide for them selves what they do and donot want to be exposed to.
    I choose freedom over safety.
  14. Markus

    "Moral Combat"

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    Well I am going to put in my two cents and hope I don't get flamed too badly. First of all I will say outright that I am a conservative at heart. I believe that there is right and wrong. I believe that children have to be taught that there are absolutes that shouldn't be crossed. That is why I and my children love this game. Because the lines aren't grey here. They are clear. And the violence that happens in this game also has a purpose. It isn't like those games that glorify killing police officers. Not like Scarface and other games.

    If you want to find something to blame Columbine on, how about not teaching children that there is right and wrong. That killing is bad. That you should have an internal governor that keeps you from doing things like that.

    I identified with the kids who committed the Columbine crimes in the fact that I was picked on and bullied in school and was treated like dirt by kids who thought they were better than me. If I hadn't grown up in a home that taught me right from wrong in absolute terms (not today's your truth is your truth and my truth is my truth moral relativism) I might have done what they did. I know there were times I felt that upset about how I was treated.

    What I am trying to say is these people are pointing there fingers in the wrong direction. It isn't the TV shows and the games. It's the foundation of the people effected by them. Otherwise all people who play the really terrible games would be homicidal maniacs.

    These folks want a scapegoat for bad parenting and no foundations for a lot of young people. COX is not it. Even the rest of the games aren't the real problem.

    That's my view on it.

    DarkEqualizer

    [/ QUOTE ]You have a right to teach YOUR children whatever you like. All parents do. But you, do not have a right to dictate to me what I teach mine. You morals are not everyones. Personaly I don't think killing is wrong. There are lots of instances I can think of where people desrve to die.
    There are in fact no absolutes everythin is in shades of grey. Teaching people to think in absolutes is what is causing this problem in the first place.
    As a people we must lear to accept that not everyone views things as we do, and that its OK. We don't have to force our way of looking at things down other peoples throats no matter how right we think we are.

    If I am given a choice between safety and freedom, I choose freedom.
  15. Markus

    "Moral Combat"

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    There has been a lot of talk about video games causing violence by people like Jack Thompson. Some people agree with his views and some people do not...I for one do not. Personal opinions aside, a documentary is being made called "Moral Combat" talking about the gaming industry's effect on society. Penny Arcade listed this link . Within this trailer they have a few screenshots of Statesman, as well as shots from other games. I'm not trying to start a flamewar about video game violence, but what I do ask is this: Do you think the CoX universe really falls under the same category as the rest of the games shown in 'Moral Combat'? Is there really a reason to put a game like ours under fire? Hope this makes sense, and thanks for reading my early morning rambling.

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    Oh My god this is the same religious inspired, 'don't think for yourself, we'll think for you' Attitude that drives me insane.

    I have an experience to share. My grand parents freaked out when CBC aired pics of Saddam Husain's execution. They called the CBC and yelled on the phone about how inappropriate it was they called there friends, and they yelled at me saying it was my fault and the fault of my generation.
    What could I say? Well this was my rebuttal. If you don't like something on TV.....Change the chanel.
    A lot of people are trying to force there morals on society through censorship. Bad idea. If you want to teach your kids certain values or bring them up a certain way, that's fine. But every adult should have the choice of what he sees and experiences. It is not up to anyone else to control what I want to see. On that note I will extend the thought just a bit further.
    There is a woman on the Internet who, when she was underage took nude photos; "pornographic" photos of herself. she is now an adult and wants to post those pictures on a porn website to charge people to see but is not aloud to. Should she be? I think the answer is yes.
    As long as no one is coercing children into producing child pornography, I see no reason why it should not be made available to the public. I don't go for that sort of thing personally, but some do. No one should be able to control what I want to see provided it does not hurt others. Period.



    --
    What is "real"? How do you define "real"? If you're talking about what you can feel, what you can smell, what you can taste and see, then "real" is simply electrical signals interpreted by your brain...
  16. [ QUOTE ]
    He means when it comes to folks "losing" you. CD lacks the -Speed of Stealth, thus it is technically better. Me, I think having CD be more like Hide (with the total invis with one power, not the damage-spiking thing) would be a trade off for addition of suppression.

    [/ QUOTE ]/agree
  17. [ QUOTE ]
    Try the same exact thing with Stealth instead, the results should be identical. Why? Because the power hasn't been changed.

    [/ QUOTE ]Stealth is from a power pool! it should be less potent than cloaking device which is from a power 2ndary!
    What gives?
  18. [ QUOTE ]
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    I even posted something called "all fights should be AV fights" or something like that, as a part of this idea. The notion was that the stuff that *really* counted, should be like one AV fight, not like 1000 minion fights.

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    Where was I for this? Man, I really missed out by missing that thread. I would have been behind the concept whole heartedly. Honestly, the big fights are what make comic book action entertaining, it isn't the hordes of minions. I will say that if you are going to fight hordes of minions, it should be done well and the gameplay should reflect and provide the visceral never ending combat that you are in. I always fault CoH for not really enhanceing it's strongpoint in my opinion.


    [/ QUOTE ]I agree 100%

    We should make a new thread...

    Not it!
  19. [ QUOTE ]
    Anyway, people are fond of pointing out the incredibly powerful nature of comic book heroes as compared to our CoX heroes while in the process of finding flaw with the "heroes" in-game.

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    You missunderstand, I am reffering to making us weaker compared to the way we were in past issues.

    But to comment on what you said, there is always challenge. The difference is back in I3 when HO's were maxed and powers were unhindered, I would have to go out and find a challenge, as opposed to every danm thing being challenging. It feels heroic to take on 20 +2 minions. It does not feel heroic barely survivng 5.
  20. [ QUOTE ]
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    Probably the best way to answer this is to refer to comics -- When The Human Torch 'goes nova' he puts everything he has into it and pretty much knocks himself out. That's the 'feel' these powers are meant to reflect.

    As for MoG, no comment at this time.

    [/ QUOTE ]

    Yea but when the Human Torch goes nova, he can melt Ultron to slag.

    When I go nova, there's still two remaining Devouring Earth bosses that chuckle and then proceed to introduce my hero's face to a radical pummeling and an opportunity to use my HMO copay on the teleport to the hospital.

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    Yeah but The Human Torch would have started playing WoW after one month of owning everything in CoH with no chance of being pummeled.

    You, however, will keep playing :P

    This is also why they won't give me Superman's powersets....

    [/ QUOTE ]I am getting pretty tired of people saying that making us weaker will keep us playing longer. I would like to see some data on this. If you can't back it then I simply don't belive you and will not count it as a valid argument.
  21. [ QUOTE ]
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    Probably the best way to answer this is to refer to comics -- When The Human Torch 'goes nova' he puts everything he has into it and pretty much knocks himself out. That's the 'feel' these powers are meant to reflect.


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    I'm not questioning the conceptual validity of the crash, but rather whether they do enough damage given the crash.

    I would suggest that this would represent the *lower* limit of how much damage nova should do: since a solo heroic mission can spawn a +1 LT, nova should be guaranteed to kill such a critter, if its designed to incapacitate the blaster completely.

    Doesn't it seem reasonable, Castle, that if the big bangs are conceptually designed to incapacitate the blaster, at the very least they should be capable of delivering a *guaranteed* kill on a heroic solo spawn, assuming no extraordinary resistances? Extra damage beyond that would be extra damage beyond that: useful for people who run on invincible, for increasing the utility of the power in teams, etc.

    Edit: assuming it hits at all: I'm not advocating for nova to be autohit

    [/ QUOTE ]
    Nova with 3 damage SOs + Aim + Build Up + 1 small damage inspiration = 87.5% chance of killing a non-resistant +1 Lieutenant. I think this is a perfectly reasonable amount of damage for the drawbacks of the power. I don't think there should be a guaranteed one-shot AoE kill for +1 Lieuts; I think it should stay as a high chance of one-shot kill as it is currently.

    It's pretty obvious to me that these powers are not intended to be used as alpha strikes; just look at the way the NPCs are programmed to use these type of powers, and you can see that they are intended to be used as "oh <bleep>" powers, when you're losing a fight and need that extra boost to tip the scales in your favor.

    By the way, as currently set up, Nova at the damage cap has an 87.5% chance of killing any non-resistant +2 Lt at any level, and +3 Lts for level 47-50 Blasters (this is due to the uneven increase of player damage vs. NPC hit points as you level).

    [/ QUOTE ]I dissagree 100% The Nukes were in fact designed to be Alpha strikes. They were designed to kill everything within there area of effect, which is why the drawback is there. They made nukes so much weaker now, and honsetly I rarely use them. They used to be a tacticcal advantage, now they are a "well I'm probably going to die anyway, may as well give it a shot" power. WHich sux.
  22. [ QUOTE ]
    Probably the best way to answer this is to refer to comics -- When The Human Torch 'goes nova' he puts everything he has into it and pretty much knocks himself out. That's the 'feel' these powers are meant to reflect.

    As for MoG, no comment at this time.

    [/ QUOTE ]Tobad. They used to feel that way back when they effected every mob and did way more damage, now they are just AOE's that drain your end, and take longer to get off.
  23. [ QUOTE ]
    CoV=going down the pipes

    [/ QUOTE ]I hope so and I hope it takes PvP with it. Then we can get back to the good 'ol CoH days....

    But probably not.
  24. [ QUOTE ]
    Yet a Super Group costume isn’t your creation, either. And yet people wear them. The counterpoint is, of course, that a Super Group costume is in addition to one’s normal costume, not instead of. There’s no such personal property in the base. We thought (on paper) that the “personal items” would do the trick, but it isn’t really the same thing, is it?

    [/ QUOTE ]
    I understand that the original premiss was that bases were similar to costumes, But I think it's pretty clear now that they are not viewed that way by the player base.
    I think you should spend less effort with customization and individuality in something that can never truely be individual, and put more effort into functionality which is what I think most players want. Also note that most of your player base plays for PvE. so adding PvE content into bases would be brilliant.
    A good example would have been to have radio missions come from a base computer instead. Or have a different kind of recurring mission availabe in the base. (note that a lot of people have solo bases so don't make it for teams only)
    Lastly I know you are working on an invention system. Pls make a lab in the base where we can actualy invent things.
    and fix the danm base ejection bug pls!