MarkUrial

Apprentice
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  1. Quick note. I guess the big problem with me trying a radically different build, is that I don't have 700mil to spend on IO's. I could save up, and if I knew I liked the build it wouldn't be that bad, but if I don't like it, it's such a different build I would be throwing away most of that inf.
  2. Quote:
    Originally Posted by Savos View Post
    Attempting to play kinetic like a bad empath will just end in failure more often then not.
    First of all, I am not trying to play a "bad empath" at all. I am just trying to round out my Helpful powers as a defender. I don't want to be the tank, or the scrapper, or even the controller, or blaster. I want to be a good Buff Machine. I have had tons of fun with it already. I don't want to have a Can-Opener Build, just one that is more effective.

    Quote:
    Originally Posted by Savos View Post
    Ah the playstyle part. This is quite important as well. Siphon speed will cap your running speed as well as providing recharge. Unless you are in dire need of the semi-stealth super speed provides, it's an easily skipped power.
    I stated in the first post that I didn't want to change my power pools, I have tinkered with it a little, but all in all, I don't want to move around my power pools. (Except the epic one, which I have to go villain for, because I do Indeed like mace mastery) I wanted advice, and appreciate it very much, but I mostly just want to know if my power selection in the main two pools were good with my personal build. I can use my opinion on that one I suppose but wanted to come to the build vets on this one. I am in pretty good need of the stealth that SS provides, complete with the Celerity:Stealth IO, as it fits my playstyle much better. I could use Siphon Speed, but I don't like having to use it on an enemy just to get a travel power, and it doesn't quite come back fast enough for me. If I miss, which does happen occasionally, then I am footing it through the isles, and that is annoying. That and the lack of stealth is bad. If I took SJ as you said, at least I would have a travel power, but that doesn't fit this toon.

    I am not intending to argue, but it is tough to make my point without sounding like a jerk, so if I do, I am sorry. I am. I don't care about the pool powers as much on a solo build, as that would be Great to find what would make me survivable without caring about others. But my main build, is locked in as much as my secondary pool, which I am occasionally grieving about. This is however my badging toon, so no chance of deleting him, and I live with what i've got.

    The two pools I have (Primary and Secondary) I have, I have a little more flexibility about, as noticed earlier in the thread. I took Siphon Speed, after feeling it unnecessary, and now Hasten feels less useful. That's alright, because at least I am debuffing the baddies. The great part of being an NRG defender is that I don't have to worry about missing out on the buff/debuff that would otherwise be attached to those powers. I don't have the Rad pool with it's -Defense, or Elec with it's -End. I have NRG, which "Just" does KB. I have to be picky with those powers, and that's fine because it allows me the time to focus on my primary pool. I don't have to try and be a blaster style defender. Everybody hates those attacks anyways.

    My slots: I honestly have no clue what to do with them now that IO's have been out for awhile, and even worse, the Alpha slot. I don't have the foggiest how to slot a defender's abilites, (I have a general idea how to slot a scrapper or tank, but not too good there either.) I don't understand the IO's. I came here to ask a question about that mostly. I just am lost. I feel like I know the Defender powers ok, but slotting is a different story altogether.

    I am sorry, truly, that I have come here asking advice, and I end up not listening to most of it. But then again, I did state what I wanted to move around. If you have further help or suggestions I will give them a gander, I just wanted to tell you guys where I was coming from. I just don't want to be the "Best" I want to be adequate. I was unsure of what to do after getting innate fitness, and was wondering if I slotted that correctly. I just want to have fun. I don't have much fun with 1337 builds. This character is my baby lol.

    Hopefully hear from you guys soon, it may not seem it, but I've been helped alot by the various posts.

    Edit*: I will tinker with the build and try to post my new findings soon.
  3. Quote:
    Originally Posted by Savos View Post
    Old Mid's but still works.
    Here's a build that should accomplish everything you could ever need in a Kin/Energy. This build is about 650-700 Million influence, though the huge majority of that it is in LotG 7.5%s and Obliteration-5. Run tips for those. Also, you get 10 free slots. For whatever. [/list]
    Is this mostly for soloing? I noticed you took out the Concealment and Teleportation pool I had in there for keeping people alive. The Grant Invisiblity power has proven very useful and I don't plan on dropping it. As for recall friend, it's great for those, oops I messed up, where are you so I can give you a wakey moments. You also added more damage. I like that, and yet, when I am in team build, I don't have alot of time to do damage, I am usually hitting my buffs left and right, so that is why I have only chosen a small amount of attacks.

    I like this build you've given me, and might use it as my "Solo" build, with a power or two dropped as they become completely unnecessary in solo builds. Speed Boost for one.

    I haven't messed with the Fighting Pool much, as I usually am support and assumed it was mostly for being up in the fight.

    I didn't go with Super Jump, because I have Innertial Reduction, which grants it to those around me, and myself when necessary. It comes back fast enough without any slots in it, so I am happy there.

    I don't have Ninja Leap, I don't know why it showed up in my Mids lists, but I don't have that pack. Otherwise I would have thought of removing it and SS altogether.

    I have thought of dropping Tactics, as it doesn't seem to really help too often, I rarely miss without it, and mostly just notice the fact that my end is lower. The resists to statuses are nice, but I haven't really seen them in action either.

    Anyways, I have taken all these posts from you guys, and I will think about them more. (This is all my Opinions on things and I am not meaning to argue.)
    I suppose I should have better mentioned my goal with build 1 though. I don't care about damage, and Prefer to have knockback where possible, as it helps me rush in and knock people away from my buddies and myself. It's not as good as knockdown I know, but it's better than nothing. I also like how Energy Torrent has a cone effect and can hit multiple targets, knocking them all back, and damaging them all as well.

    I have a tendency to use Grant Invisibility, Speed Boost, and Increase Density on most toons, leaving out GI for tanks and/or scrappers depending on our intent. So I like this combo. Defense,Resistances, and Recovery/Speed for my friendlies. I tend to be the only defender on the teams I end up in, so it's nice to be able to provide all three. Adding Tactics' Maneuvers and Assault are nice to have as well. I avoid Vengance as it seems to make teams dislike me, no joke I have been denied teams because they were worried I would let them die only to use them as Vengance-bait. I don't really care for its general effects anyways.

    I have modeled the character after several comic book characters that are in my list of favorites, and he is a speedster, briefly gave him flight in an attempt to make it more travelable, but found I was wasting the powers because hover doesn't give all that much defense, and fly is too slow so I wasn't flying most of the time anways, even with flight speed-capped. He HAS to have SS, I'm not sure I need hasten to be honest, but it has come in handy, and speed boost is very hard for me to keep remembering to tap. Not sure what I am doing there yet.

    I have chosen to go with spiritual for my Alpha, as I like the heal bonuses that are possible.

    Anyways, I haven't had alot of time to think this through, as is obvious. Will think more. I like bits and pieces of everybody's suggestions. Thanks, will comment again asap.
  4. Quote:
    Originally Posted by Stormistress View Post
    I do not have Ultra-mode enabled. Even with my video card updated, it might be a bit much to handle as I am running an AGP-8 video system.
    You don't need Ultra-Mode to see the shields effectively, so don't worry too much there.

    Quote:
    Originally Posted by Stormistress View Post
    Perhaps one or more those needs adjusting. Thanks for all the good feedback so far.
    I moved this quote up to highlight the one that needs adjusting below, in red.

    Quote:
    Originally Posted by Stormistress View Post
    My in-game graphic settings are as follows:

    Particle Physics - Medium
    World Texture - Medium
    Character Texture - Very High
    World Detail - 70%
    Character Detail - 100%
    Maximum Particle Count - 10,544
    Environment Reflectivity - Disabled
    Use Geometry Buffer - Enabled
    Anisotropic Filter - 4X
    Texture Crispness - Smooth
    Shader Quality - Low (No World Bump Maps)
    Depth of Field Effects - Disabled
    Bloom Effects - None
    Desaturation Effects - Diabled
    Shadow Quality - Lowest
    Advanced Occlusion Settings - Disabled
    Ambient Occlusion - Off
    Note: Your current setting should be more than sufficient, so it may be some sort of bug in your system. Perhaps you should /bug it in game. Anything higher than the lowest setting should make them better, it does on my system. (Med or some such) Though you do have to be careful using Smooth Texturing with Anistropic Filters I believe, there is little pophelps in game that state this I believe if you hover? Touch a Question mark. Not sure which, it has been a little bit since touching my settings, and I don't have the game handy at this moment.

    Hope I helped, have fun and hope you can fix it.
  5. Quote:
    Originally Posted by Scirion View Post
    That being said, I WOULD like to have some way to "preview" a character at level 50, say on the Test server.
    They sometimes have that available, I have seen at least two, probably three opportunities now, usually right before an issue goes live. It would nice for a server set that way permanently to exist though.

    Unrelated to the quoted post is, I think "Wipe" of character would be great, complete with gaining new powersets, so long as they don't get back to 50, basically a reroll, but the ability to keep things that are no longer gainable, such as the anniversary badges

    There's my loose change.
  6. Quote:
    Originally Posted by Father Xmas View Post
    I think the previous threads mention that this happens when the character texture settings are on the lower settings. However if you have the character texture settings turned up then this could be a new bug.
    Father Xmas is correct, Character Textures set to low destroy most textures on most shields, only a few allow textures, if you run the game on low settings but *Could* temporarily increase just the textures, you will notice that they now have textures. It is a feature of the engine. Technically if you know what the textures look like, you could make them without seeing them, but you might get the primary/secondary colors mixed up on accident.

    I hope this helps.
  7. Haven't forgotten the thread, but haven't had time to test it. I am running my builds on test and I agree with some of what has been said but don't with others. I have a peculiar way of playing that makes some of this not fit. Will respond when possible, thanks guys.
  8. Here is my new build after taking your advice into account. Any suggestions?

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mark Urial: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Energy Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(7), Nictus-%Dam(9)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Siphon Power -- Empty(A), Empty(5), Empty(5)
    Level 4: Energy Torrent -- Empty(A), Empty(43), Empty(46)
    Level 6: Hasten -- Empty(A), Empty(9), Empty(11)
    Level 8: Increase Density -- Empty(A)
    Level 10: Siphon Speed -- Empty(A), Empty(21), Empty(43)
    Level 12: Speed Boost -- Empty(A), Empty(15), Empty(17), Empty(36), Empty(37), Empty(37)
    Level 14: Grant Invisibility -- Empty(A), Empty(17), Empty(19)
    Level 16: Sniper Blast -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(36), Empty(36)
    Level 18: Recall Friend -- Empty(A)
    Level 20: Aim -- Empty(A)
    Level 22: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(23), Winter-RunSpd/Jump/Fly/Rng/EndRdx(23), Clrty-EndRdx(40), Clrty-RunSpd(40), Clrty-Stlth(42)
    Level 24: Maneuvers -- Empty(A), Empty(25), Empty(25)
    Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
    Level 28: Tactics -- Empty(A), Empty(43)
    Level 30: Inertial Reduction -- Empty(A)
    Level 32: Fulcrum Shift -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
    Level 35: Assault -- Empty(A), Empty(39), Empty(40)
    Level 38: Nova -- Empty(A), Empty(39), Empty(39)
    Level 41: Electric Fence -- Empty(A), Empty(42), Empty(42)
    Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Power Sink -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Shocking Bolt -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Empty(A), Empty(13), Empty(15)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(19), P'Shift-EndMod(21), P'Shift-Acc/Rchg(37)


    **If using this code below, I have modified my Mids to allow for inherent stamina, keep that in mind.**
    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1413;646;1292;HEX;|
    |78DA7593D96ED3401486C7495D67DFD32CDD43431B4A4D7BC7728154DA8B8AA6AA4|
    |AE10A88DC64DA5A444E709C8ADCF10065DF2E50790C0454E285788870CE99493222|
    |C24ABEDFFACF32C7634FF5C55684B197779916BBD7B43A9DDA163FE64E83BB816AD|
    |7B33CBBE584AA96FB6CE1A16B5B4D8331363548A86D768F8FCDFBB6C33DBBDE9919|
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    |3F93242B2249353427224813CC9F75115FCE0622D70344D43C7A79133A1F00744FD|
    |22DFE727E71A718D5882FDD23511D5C909104344176A0DB99641CE7370824CAC152|
    |427A3F4EC40342C9F284C4E8C98205E212E298C41F3A89C2DAA64A688BFA05B5C76|
    |8B9333A77051E92958866E49396D929C4BE890964E5A64424E563CAF9E2DD0864E4|
    |D0B29922C1B3E92004925489284AA9C9C33477DF20ABB9053907316CEA9A0F84AC8|
    |6B92993742DE92CCBD234943CF6951A54D2B7BE8417456CE3C4BCE1938F3E2FDEAF|
    |3E42C8C7151610A3A97E4B42572AE129789BFA15B5946CB4A54F02B6CC28A8CAE90|
    |53517801D155B97BABE45C1FE39AC26F906F8AAFC56F9273638C7FE06CAF8B15FDE|
    |BE46C8C7166E2DF6F7E77CCD90747938E38057B9823A6ED0713C353F0FF4B378605|
    |B2E9E498638C1C9F7022CA871E184575F685DE73E83349E40349EA2349E63DC9D22|
    |792D1043F2383FAE04108EE0E11FB884788C700F604EF9E222CC411A28EE85F4606|
    |9B12BF89CF7E0B711B710791853D60E7D8C2C0431A46441051440C1147241069441|
    |17181E8FF0548EFE64B|
    |-------------------------------------------------------------------|
  9. Haven't been ignoring your post Btw, just reading it over and reanalyzing my build. I take alot of time on these things, and I think I only have 2-3 days till the next freespec.

    You mentioned taking out stealth. Just wondering, did you recommend taking out invisibility as well? I originally intended both powers to be useful for stealthing missions, but if SS+Celerity is good enough to stealth most missions... didn't think either power would be necessary at that point.
  10. Quote:
    Originally Posted by Kheldarn View Post
    Since the contest was over looooooooooong before this thread was moved to Forum Games, I don't think it really matters anymore.
    You have a point Kheldarn, just saying. Also who knows, someone might do the same as OP, and offer more for Haiku? Doubt it though.
  11. Just wanted to say, I used Mids to respec using this, and it has really helped me out. Thanks!
  12. MarkUrial

    1000 badge club.

    Quote:
    Originally Posted by Chaos Creator View Post
    That is both awesome and creepy.
    It IS creepy, and yet, awesome. The Ultimate Showdown of Ultimate Detiny.Video
  13. Quote:
    Originally Posted by Dollymistress View Post
    If you are focusing on counting syllables and forcing the thought behind the Haiku into such narrow conditions then you are missing the art behind them.

    Sticking to 5-7-5 is akin to a novice cameraman stating something vacuous like "lens flare is NEVER a good thing" because he's still operating from a starter's rulebook instead of his own skill as an artist.

    Here is the interesting part. Every time I have looked into Haiku, it tells that syllables are different than "on" which is what the measurements refer to. When translated into English traditional Japanese haiku gain or lose syllables (as defined by english). Also English haiku are not limited to the 5/7/5 and there are other patterns in modern Japanese haiku as well.

    A haiku is a form of poem. Saying they must all conform to 5/7/5 is like saying that all poetry must rhyme. Yes, a large portion of poetry does rhyme, but generally there are forms of it that do not. (Notably haiku generally do not) Art is art, let it be and let people have their fun?

    "A haiku is this
    but form found differently
    amused here"
  14. I just want to say I wasn't badmouthing Dark Astoria, I personally like the atmosphere, but alot of my friends have complained. Yes part of it has to do with there is little to do there, so livening things up would be great. Anyways I was just saying that it is Full of Atmosphere, and it Should be awesome, and yet, there is nothing happening. My computer does have problems with weather issues in other games, and when the Rikti or Zombie events, whatever atmosphere they introduce with those kills my video card every time. I go to stutter-rate framing and wish I could turn off those effects. I can't so I have to Run for it, and live with it, and it does get annoying.

    I just say that weather would be great, If it was implemented correctly. I don't wish for a "Do it because we can" shiny, and would love it if they used that same time on making even more 3D seeming parts for our costumes. The newer parts are great, but alone they fit a little off unless with other 3D seeming parts. I want to get rid of my tights and upgrade! Also more animations for powers would be great. I just would prefer other things before something I would most likely turn off it if lets me.

    I also like the new auras that come with the origins pack. I don't have it yet, but I like how they are a li
  15. Quote:
    Originally Posted by Fuzun View Post
    I've had a few characters which their initial costume was perfect from the gitgo. However all but one of those characters were generate using the Random button or were based on of the custom presets in the creator. I made a few tweaks and they were done. I've had precisely one character whom I've delibertly created and his costume held up over time. That was my Willpower/Stone Melee tanker. I started with the power sets and spent almost a month trying to think of a name that would encompass both power sets. I found the perfect name in "Mountainheart". And then I wanted to base his costume around a kilt. I found up with a tall maxed out Physique male bear chested male wearing the kick using the leather wraps for gloves and footwear. And I played around with skin and face patterns and wound up with Braveheart blue warpaint. The character literally built himself from my subconscious. He's level 50 now and still haven't bothered creating costumes on any of his other slots.
    Lol, I do that alot myself, the random can come up with some really awesome ideas. It has gotten worse with all the packs etc though. I do heavily edit the ones I generate randomly, but I get color and costume concepts that way. I also almost never see anybody who looks really much like me, except when I am doing a template costume like longbow, or something like that.
  16. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Only one.

    I love it.
  17. Quote:
    Originally Posted by Eislor View Post
    I guess I'm the only one who deliberately does NOT get their costume "right" the first time for most of my characters. I like seeing my characters grow and develop into the hero/villain they want to be, so the older (i.e. higher level) they get, the more their costume reflects who they want to be.
    I get the first costume as right as I can get it, and if his/her evolution shows that costume incorrect I revise it.

    Now also the other slots are for Personal Growth of my characters. Like for Mark Urial, His first character I got almost right right off the bat, but I also made two street costumes, and two "Evolved" character advancement costumes. The street costumes change frequently as they are not uniforms, and it costs quite a bit of Inf to do that lol. I am very picky.
  18. Quote:
    Originally Posted by Golden Girl View Post
    Or is it?
    You tell me It can't all be a Nemesis plot. Unless it is of course.
  19. I just want to say I wasn't badmouthing Dark Astoria, I personally like the atmosphere, but alot of my friends have complained. Yes part of it has to do with there is little to do there, so livening things up would be great. Anyways I was just saying that it is Full of Atmosphere, and it Should be awesome, and yet, there is nothing happening. My computer does have problems with weather issues in other games, and when the Rikti or Zombie events, whatever atmosphere they introduce with those kills my video card every time. I go to stutter-rate framing and wish I could turn off those effects. I can't so I have to Run for it, and live with it, and it does get annoying.

    I just say that weather would be great, If it was implemented correctly. I don't wish for a "Do it because we can" shiny, and would love it if they used that same time on making even more 3D seeming parts for our costumes. The newer parts are great, but alone they fit a little off unless with other 3D seeming parts. I want to get rid of my tights and upgrade! Also more animations for powers would be great. I just would prefer other things before something I would most likely turn off it if lets me.
  20. Quote:
    Originally Posted by Griff Mender View Post
    Ok , So I'm all for cutting out powers that arent necessary and so that's why im offering up some suggestions on this. If you are going for superspeed and just need TP for vertical, my suggestion is getting a jetpack from shadowshard for vertical and saving a power slot. Relatively cheap and saves a power slot. I totally agree on keeping recall friend. Being able to stealth TP missions is a great asset to a team especially on low lvl TFs. As far as keeping stealth over just using Celerity/superspeed for invis, most PVPers are going to see you anyway. Many of them are keeping an eye out for those darn shark stalkers nowadays that unless you are at the stealth cap you are going to be seen.
    As far as siphon speed goes, while hasten is a good thing more recharge is never a bad thing. You will be able to fire off your heals faster, use fulcrums shift more, blast more. And keep in mind its a debuff to the mob too. It's a win/win. Since you may be considering dropping stealth or tp or any other power out of the build, you may wanna consider adding siphon speed. I think I respecced my kin/elec/elec like 5 times before I found a comfortable fit and I know what it feels like to have all those options in front of you. So good luck with whatever you choose on your kin, either way you are going to have a fun time
    I was thinking you might misunderstand my thoughts on the subject, but you continue to help me in this matter, thanks for that. As for the jetpack, does that two hours of flight last longer than it sounds? Cause to my knowledge, you can't have more than one at a time. (Yes?) 10,000 isn't too bad I suppose, even though I am trying to save up. I guess with hurdle on then my height jumps won't be too bad. I just don't have the inf to respec, buy enhances, then change my mind about it later, what with most of my hancies costing so much. Also I still have the invent badges to get as this is my badger.

    I am not too worried about PVP stealth and if your info is correct then I don't really care too much at all as I am going to be seen most likely.I just don't want to be an easy target, I don't plan to do too much fighting in PVP as I rarely enter these zones. I just want to get all the badges associated with each one and that can take some time. Does the SS+IO work against regular enemies in PVP zones? I don't know alot about stealth (Which I think is apparent lol)

    Siphon Speed. Is it a mob debuff? I was under the impression it was a single-target debuff, if it affects mobs, than it would be of more use. I just find that I never have the personal time to sb, then siphon speed, then heal, then transference, then etc... I am not too quick on the power selection so I was looking for more aoe style help, stuff that is either always on or relatively infrequent of use. As it is, stealthing friends and then sbing them then ID can get tough. I am not refuting your information, just asking for clarifications as Kin seems to be something you are familiar with. (After making him I often wished I had made him a Kin/Elec, but it didn't seem his style and this was before you could change the appearance of powers.) So, Hasten and Siphon Speed sounds like a good idea for the buff/debuff action going on, and seems to be a fairly slot light choice so I am liking it.

    Thanks again. (This is my fourth major respec, though I had a few minor ones, like respeccing out of the first and last Speed pool powers. What was I thinking? )
  21. Quote:
    Originally Posted by SuperFerret View Post
    Forgive me for being fairly tech illiterate, but I've been using /macro "Slap" "e smack$$e slap" to alternate between the Slap and Smack emotes for a while, though I don't know how far outside that it can be taken. Also, we could be talking about completely different types of macros (if there are some, I don't know).
    This method works great for emotes, but not so well with powers or speech, as the reason the emotes work is they confuse the system, which allows the second bound emote to work, because it temporarily cannot find the first entry. For powers and speech, there is no such barrier, it would try to do both, and most likely succeed, so a macro would then create Both options, or Ignore the first listed entirely, and never look for the second. Appreciate the two cents anyways.
  22. Quote:
    Originally Posted by Shadow State View Post
    You should also check out this thread and this thread.
    You Sir, deserve a cookie for each of your awesome links, as this is about as close as I can get to what I intended. Some things will work for the first link I praised, but most things will be using these methods.. Thanks!!
  23. Quote:
    Originally Posted by Griff Mender View Post
    Ok, a couple things. I'm not sure how you got teleport before you took recall friend, but do you need 2 travel powers? recall friend is a good team power and all especially for someone who can stealth. with your concealment pool, if you are gonna keep grant invis, take out stealth and instead put in a Celerity-Stealth IO into superspeed, that way when you are using superspeed you are already PVE invis. With that you can also skip invisibility since it wont be necessary with superspeed/celerity-stealth. I would definitely take siphon speed as it increases your recharge bonus, and you want to have as high a recharge as possible in order to keep your kin powers firing.
    The Recall Friend/Teleport thing is a glitch, and they are supposed to be reversed, thanks for catching that. As for 2 Travel powers, it seems redundant, but Teleport is for my vertical transportation, and SS is for otherwise. I wasn't set on TP, but I am set on Recall friend.

    I am taking Concealment pool for both it's solo capabilities so I can stealth missions and for the assistance of my allies by granting +def. I might just take your advice on that Celerity-Stealth IO though. I just don't know what power I would put in Stealth's place. And wouldn't my stealth drop to 30 or so if I was in a PVP zone? I would also like to have a little bit of Stealth capability in those zones.

    I have considered the possibility of placing Siphon Speed in my build for that very reason, but with Hasten it seemed redundant. I could be wrong though so it needs further consideration. I just didn't see a reason to have Hasten and SS, and then have a power that grant's basically the same benefits. Hmm. Will think on this.
    Quote:
    Originally Posted by Griff Mender View Post
    On a side note, I'm not sure how commited you are to NRG as a secondary but if you are thinking about a more team oriented toon you may want to consider electric blast instead, not only does it have no knockback components, which make teams a lil miffy, and also combines really well with kinetics for endurance draining. If you go with elec blast i would recommend taking shocking bolt first in your epic pool so you can combine tesla cage and shocking bolt so you can do 2 hit holds on bosses. If you are sure you wanna go with NRG instead thats cool, just a recommendation. Also note energy torrent has a pretty high knockback effect to it so use it for self defense only when melee mobs rush up on you. Otherwise you might be scattering mobs that have been gathered by your tanks or scrappers.
    I have my character to 50 already, and am just trying to rebuild him again. I am set on the NRG anyways though because it just fits him. It's odd really. I didn't like the KB for awhile but used correctly it isn't half bad. I agree with the idea of Electric Blast, but alas it is too late. The KB is the reason I have abandoned most of the powers in my secondary. My secondary effects in a team are minimal, and this allows me a little more focus into my primaries, while using my epic pool to bolster some lost attack/control. My second build (the solo build) is going to use a few more powers from secondary, because a few from primary won't see much use alone, and I would need a little more damage to sustain solo'able damage so that my progress doesn't stop at a standstill.

    For Energy Torrent I mostly use it to bounce mobs who have been herded by a tank or scrap already, and slam them into a corner, it usually keeps them off their feet a little bit longer than even KD would do.

    Thanks for your constructive criticism of my build Griff, updated build to show fixed TP/Recall below.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mark Urial: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Energy Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(7), Nictus-%Dam(9)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Siphon Power -- Empty(A), Empty(5), Empty(5)
    Level 4: Energy Torrent -- Empty(A), Empty(43), Empty(46)
    Level 6: Hasten -- Empty(A), Empty(9), Empty(11)
    Level 8: Increase Density -- Empty(A)
    Level 10: Stealth -- Empty(A), Empty(43), Empty(43)
    Level 12: Speed Boost -- Empty(A), Empty(15), Empty(17), Empty(36), Empty(37), Empty(37)
    Level 14: Grant Invisibility -- Empty(A), Empty(17), Empty(19)
    Level 16: Sniper Blast -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(36), Empty(36)
    Level 18: Recall Friend -- Empty(A)
    Level 20: Teleport -- Empty(A), Empty(21), Empty(21)
    Level 22: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(23), Winter-RunSpd/Jump/Fly/Rng/EndRdx(23), Clrty-EndRdx(40), Clrty-RunSpd(40), Clrty-Stlth(42)
    Level 24: Maneuvers -- Empty(A), Empty(25), Empty(25)
    Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
    Level 28: Invisibility -- Empty(A)
    Level 30: Inertial Reduction -- Empty(A)
    Level 32: Fulcrum Shift -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
    Level 35: Assault -- Empty(A), Empty(39), Empty(40)
    Level 38: Nova -- Empty(A), Empty(39), Empty(39)
    Level 41: Electric Fence -- Empty(A), Empty(42), Empty(42)
    Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Power Sink -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Shocking Bolt -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Empty(A), Empty(13), Empty(15)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(37)
  24. I would like to thank all posters in this thread for their help, the linked thread is close enough to help, and a cheat sheet of what binds do what might be feasible. I have alot of characters, so it might be a notebook, but... *shrug* Thanks again!
  25. This is my build so far below, any advice on changing power selections or moving some around? Any Advice on great IO's to place in powers? I would like to advance my character.

    First thing first. I love criticism, and suggestions, but Speed, Concealment, Teleport, and Leadership Pools are my choice. Any suggestions within this would be accepted, but I don't want to change these out. I prefer Electricity Mastery, but if you think that there is a better option for keeping me alive (which is what I use it for mostly.) then all the better.

    I think I am putting too much endurance on my build but I don't know. I don't know much about maxing out potential, and I haven't slotted out many 50's and mostly for fun, not effectiveness.

    For my First Build I want to stick to this as much as possible. For my second build, I want to be more offensive, something to use for badge collecting (taking down baddies, and surviving damage at foremost.) First build should be somewhat similar, as I am capable with this build, and I know it is a useful buffing build. Not sure about Inertial Reduction, and not sure about Increase Density, but other than that I like it. Second Build is way more flexible, only the pool power choices really need remain.

    Anyways, this is my first build suggestion post, and hopefully you guys can really helpme with this.

    To recap:
    Build 1: Mostly for buffing and debuffing, being a general team player.
    Build 2: Soloing and badge hunting, damage preferred.
    (Also don't want to take out my winters gift as I would like to cap all my speeds if possible. This character is a speed freak, that is part of his M.O.)

    Edit* (Oops, I forgot to post my build. Boy do I feel dumb.)


    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mark Urial: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Energy Blast
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/Heal(3), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(7), Nictus-%Dam(9)
    Level 1: Power Bolt -- Empty(A)
    Level 2: Siphon Power -- Empty(A), Empty(5), Empty(5)
    Level 4: Energy Torrent -- Empty(A), Empty(43), Empty(46)
    Level 6: Hasten -- Empty(A), Empty(9), Empty(11)
    Level 8: Increase Density -- Empty(A)
    Level 10: Stealth -- Empty(A), Empty(43), Empty(43)
    Level 12: Speed Boost -- Empty(A), Empty(15), Empty(17), Empty(36), Empty(37), Empty(37)
    Level 14: Grant Invisibility -- Empty(A), Empty(17), Empty(19)
    Level 16: Sniper Blast -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(36), Empty(36)
    Level 18: Inertial Reduction -- Empty(A)
    Level 20: Teleport -- Empty(A), Empty(21), Empty(21)
    Level 22: Super Speed -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-ResSlow(23), Winter-RunSpd/Jump/Fly/Rng/EndRdx(23), Clrty-EndRdx(40), Clrty-RunSpd(40), Clrty-Stlth(42)
    Level 24: Maneuvers -- Empty(A), Empty(25), Empty(25)
    Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31)
    Level 28: Invisibility -- Empty(A)
    Level 30: Recall Friend -- Empty(A)
    Level 32: Fulcrum Shift -- Empty(A), Empty(33), Empty(33), Empty(33), Empty(34), Empty(34)
    Level 35: Assault -- Empty(A), Empty(39), Empty(40)
    Level 38: Nova -- Empty(A), Empty(39), Empty(39)
    Level 41: Electric Fence -- Empty(A), Empty(42), Empty(42)
    Level 44: Charged Armor -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
    Level 47: Power Sink -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 49: Shocking Bolt -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 4: Ninja Run
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Empty(A), Empty(13), Empty(15)
    Level 1: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(19), P'Shift-Acc/Rchg(37)