Maniactrix

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  1. Quote:
    Originally Posted by Test_Rat View Post
    I just tested it with time.
    I buffed the team to the gills, and I debuffed the av into the floor, it took off like a bat out of hell.

    It's not just traps dood.

    That's nice you did all that to make them flee. All I have to do is drop Acid Mortar, (that's it, nothing else, no other powers no attacking) and purples will flee like their pants are on fire.

    I can understand when the debuffs are stacked to the roof. What I don't get is when they take off from one debuff and a pith of a DoT. Makes Traps really really unfun.
  2. So, this is what I have so far. Probably really rough but I'd like some critique on it. Fly is my preferred travel set, so Super Jump is missing from the build. And yes, I do want Leviathan mastery as part of it, it just syncs well with the power set and I'm a big old dork like that.

    So, anywhere I could fix this? I know probably in the defenses. And also, conserve energy is overslotted and unenhanced. I just left that there for the change coming up to Blasters so I can play around with Energize once its available.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Tidal Flux: Level 50 Mutation Blaster
    Primary Power Set: Water Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Aqua Bolt -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg(11), Achilles-ResDeb%(11)
    Level 1: Power Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17)
    Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(13), FrcFbk-Rechg%(13)
    Level 4: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(50)
    Level 6: Water Burst -- SBlastersW-Acc/Dmg(A), SBlastersW-Dmg/Rchg(7), SBlastersW-Acc/Dmg/Rchg(19), SBlastersW-Acc/Dmg/EndRdx(23), SBlastersW-Acc/Dmg/EndRdx/Rchg(23), SBlastersW-Rchg/Dmg%(27)
    Level 8: Whirlpool -- OvForce-Acc/Dmg(A), OvForce-Acc/Dmg/End/Rech(29), OvForce-Acc/Dmg/End(31), OvForce-Dmg/End/Rech(31), OvForce-Dam/KB(31), Achilles-ResDeb%(33)
    Level 10: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 12: Dehydrate -- Achilles-ResDeb%(A), Nictus-Acc/Heal(15), Nictus-Acc/EndRdx/Heal/HP/Regen(29), Thundr-Acc/Dmg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(36)
    Level 14: Tidal Forces -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), RechRdx-I(37)
    Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), RechRdx-I(39)
    Level 18: Conserve Power -- Empty(A), Empty(19), Empty(39)
    Level 20: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(21), GA-3defTpProc(21)
    Level 22: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(40), TmpRdns-Acc/Dmg/Slow(40), TmpRdns-Dmg/Slow(43), TmpRdns-EndRdx/Rchg/Slow(43)
    Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), S'dpty-Def/EndRdx(25), S'dpty-Def(27)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 28: Power Boost -- RechRdx-I(A)
    Level 30: Fly -- Zephyr-ResKB(A), Zephyr-Travel(36)
    Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(36), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(46), FrcFbk-Rechg%(46)
    Level 35: Boost Range -- RechRdx-I(A)
    Level 38: School of Sharks -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/Rchg(48)
    Level 41: Shark Skin -- RctvArm-ResDam(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def(45)
    Level 47: Spirit Shark Jaws -- Lock-%Hold(A), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-Acc/Hold(50)
    Level 49: Afterburner -- Zephyr-ResKB(A), LkGmblr-Rchg+(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(7), P'Shift-EndMod/Rchg(9)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    ------------



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  3. Yeah, the nice attacks are missing, but the speed and end costs on Claws is just so nice. The other sets seem a little clunky and slow by comparison. The only other melee set I've taken to is Spines and I already have a Scrapper running around with those, so trying to avoid redundancy.

    And I like the tweaks. Didn't even think of splitting up Stalker's Guile, I'll admit, I'm not good at the Frankenslotting myself. Thanks.

    Any suggestions on Incarnate powers? I was thinking Musculature Core simply for the damage boost, since End seems well under control. Interface is giving me a bit of a brain block though.
  4. So, I've been wracking my brain, trying to make this work. All the good Claw/DAs I've seen have been brutes, with Stalkers getting no love, and with the fixes I've been wanting to try the archetype out. I found one I thought I could convert easily, Dechs Kaison's Claw/DA Brute, here: http://boards.cityofheroes.com/showthread.php?t=284777

    I've tried to work it as best as I could, but I'd really like some input on how it looks and any changes that any of you would make to it to keep things running smoothly. Wish it had fly, but I guess that's life.


    Villain Plan by Mids' Villain Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Raksasah: Level 50 Magic Stalker
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Concealment
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Hide
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    Level 2: Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (13) Kinetic Combat - Damage/Endurance
    • (13) Kinetic Combat - Damage/Recharge
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (17) Achilles' Heel - Chance for Res Debuff
    Level 4: Dark Embrace
    • (A) Reactive Armor - Resistance/Endurance
    • (7) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    • (9) Reactive Armor - Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    • (11) Steadfast Protection - Knockback Protection
    Level 6: Assassin's Claw
    • (A) Superior Stalker's Guile - Accuracy/Damage
    • (17) Superior Stalker's Guile - Damage/Recharge
    • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge
    • (19) Superior Stalker's Guile - Damage/Endurance/Recharge
    • (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
    • (21) Superior Stalker's Guile - Recharge/Chance to Hide
    Level 8: Build Up
    • (A) Rectified Reticle - Increased Perception
    Level 10: Murky Cloud
    • (A) Reactive Armor - Resistance/Endurance
    • (25) Reactive Armor - Resistance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (27) Reactive Armor - Endurance
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 14: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Kismet - Accuracy +6%
    Level 16: Obsidian Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Endurance
    • (23) Reactive Armor - Resistance/Endurance/Recharge
    • (25) Reactive Armor - Resistance
    Level 18: Focus
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (33) Thunderstrike - Accuracy/Damage/Endurance
    • (33) Thunderstrike - Damage/Endurance/Recharge
    • (34) Devastation - Chance of Hold
    • (34) Devastation - Accuracy/Damage/Endurance/Recharge
    • (34) Devastation - Damage/Recharge
    Level 20: Dark Regeneration
    • (A) Theft of Essence - Chance for +Endurance
    • (29) Theft of Essence - Accuracy/Endurance/Healing
    • (31) Theft of Essence - Accuracy/Endurance/Recharge
    • (31) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (31) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (33) Doctored Wounds - Heal/Endurance/Recharge
    Level 22: Shadow Dweller
    • (A) Luck of the Gambler - Recharge Speed
    • (46) Luck of the Gambler - Defense
    • (46) Luck of the Gambler - Defense/Endurance
    Level 24: Boxing
    • (A) Empty
    Level 26: Eviscerate
    • (A) Mako's Bite - Accuracy/Damage
    • (36) Mako's Bite - Damage/Endurance
    • (37) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Hecatomb - Accuracy/Damage/Recharge
    • (39) Hecatomb - Damage/Recharge
    Level 28: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance
    • (40) Reactive Armor - Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 32: Shockwave
    • (A) Positron's Blast - Accuracy/Damage
    • (42) Positron's Blast - Damage/Endurance
    • (42) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    Level 35: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 38: Soul Transfer
    • (A) Absolute Amazement - Stun/Recharge
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Spring Attack
    • (A) Eradication - Accuracy/Recharge
    • (45) Eradication - Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Recharge
    • (48) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Multi Strike - Damage/Endurance/Recharge
    • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 47: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    • (50) Luck of the Gambler - Defense
    Level 49: Physical Perfection
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - Heal/Endurance
    • (43) Miracle - Heal
    • (43) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (45) Performance Shifter - Chance for +End
    Level 1: Assassination
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run

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  5. Okay, here's my rough build for a Beast/Time, which isn't an easy combo to try to balance out given the higher demands of both primary and secondary. It is an expensive build, but I'm not really caring about that right now, I should be able to handle that without any problems. Love to hear some opinions on this, once again, it's a bit rough so feel free to tear it to shreds.

    Also, yes, the Leviathan Mastery is in there for flavor, because I'm a dork like that. (The holds and immobilizes also synch well with Distortion Field, and holds things in place for the melee pets - all of them.) And I tend to keep fly in as my preferred travel power. I was thinking of Musculature Alpha slot when I got up there for a little more damage, as well.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Beast Mastery
    Secondary Power Set: Time Manipulation
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Summon Wolves -- SCotMastermind-Acc/Dmg(A), SCotMastermind-Dmg/EndRdx(3), SCotMastermind-Acc/Dmg/Rchg(3), SCotMastermind-Dmg/EndRdx/Rchg(5), SCotMastermind-Acc/Dmg/EndRdx/Rchg(5), SCotMastermind-Rchg/PetAoEDef(7)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Call Hawk -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(25), Apoc-Dmg/EndRdx(25), Apoc-Dmg/Rchg(31), Apoc-Acc/Rchg(37)
    Level 4: Fly -- Zephyr-ResKB(A)
    Level 6: Train Beasts -- RechRdx-I(A)
    Level 8: Temporal Mending -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(11)
    Level 10: Call Ravens -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(31), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
    Level 12: Summon Lions -- SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(13), SvgnRt-Acc/EndRdx(13), SvgnRt-Acc/Dmg/EndRdx(15), SvgnRt-Acc(15), SvgnRt-PetResDam(17)
    Level 14: Time's Juncture -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(21), DarkWD-ToHitdeb/Rchg/EndRdx(21), DarkWD-ToHitDeb/EndRdx(23), DarkWD-Slow%(23)
    Level 16: Distortion Field -- P'ngTtl--Rchg%(A), P'ngTtl-Acc/Slow(40), P'ngTtl-Dmg/Slow(43), P'ngTtl-Rng/Slow(46), P'ngTtl-EndRdx/Rchg/Slow(50)
    Level 18: Fortify Pack -- LkGmblr-Rchg+(A)
    Level 20: Time Stop -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(37), Lock-Acc/Rchg(40), Lock-Rchg/Hold(43), Lock-%Hold(50)
    Level 22: Temporal Selection -- RechRdx-I(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A)
    Level 26: Summon Dire Wolf -- S'bndAl-Dmg(A), S'bndAl-Dmg/Rchg(27), S'bndAl-Acc/Dmg/Rchg(27), S'bndAl-Acc/Rchg(29), S'bndAl-Dmg/EndRdx(29), S'bndAl-Build%(31)
    Level 28: Farsight -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Def/Rchg(34)
    Level 30: Tactics -- EndRdx-I(A)
    Level 32: Tame Beasts -- RechRdx-I(A)
    Level 35: Slowed Response -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(36), AnWeak-Acc/Rchg(36), AnWeak-DefDeb/EndRdx/Rchg(36), AnWeak-Acc/Rchg/EndRdx(37)
    Level 38: Chrono Shift -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(39), Dct'dW-Rchg(39), Dct'dW-EndRdx/Rchg(39), Dct'dW-Heal/Rchg(40)
    Level 41: School of Sharks -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(42), GravAnch-Acc/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Hold%(43)
    Level 44: Shark Skin -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46)
    Level 47: Spirit Shark Jaws -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
    Level 49: Hover -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1546;695;1390;HEX;|
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    |-------------------------------------------------------------------|