-
Posts
1602 -
Joined
-
Power Sink is great for general PvE since it's AutoHit and you'll virtually never run out of endurance with it... but Short Circuit drains considerably more endurance and has a larger radius. Power Build Up + Short Circuit can one-shot-drain most mobs up to +3s. Short Circuit + Power Sink drains slightly less endurance and is longer to cast, but Power Sink is up twice as often as Power Build Up.
The other thing to consider is that Short Circuit "hits" its targets at the very start of its animation, but Power Sink hits halfway through. You really need a target to be stationary for several seconds to successfully hit and drain it with Power Sink, so Short Circuit is better for moving targets or in PvP. -
Unfortunately unlike Build Up, they need mobs nearby to get the buff. Follow up needs to hit a foe like Parry/DA, and Soul Drain only gives a good damage/tohit buff when you have multiple enemies nearby to "leech" from (it gives +5% Tohit/15% Damage per enemy, Build Up is a straight +20% Tohit, +100% damage buff). That's one of the reasons that those primaries can perform poorly in PvP combat... DM having Negative typed damage offsets this disadvantage slightly, but Claws has no such bonus.
The Stalker versions of those two powersets has Build Up in place of Follow Up/Soul Drain though...
Concerning DA's AoE capability, Shadow Maul is the only attack that can reliably be used to kill more than one foe at a time, and it's a narrow cone. Soul Drain and Dark Consumption (the other "AoE") do negligable damage and have a very long recharge, like Fire Aura's "Consume" they're not really useful as attacks but as utility. -
Claws has the highest ST damage of all the primaries, it just happens over time using Follow-up.
- Broadsword -
Slow animating, very damaging attacks.
A few cones and an AoE. Mostly single target. Parry.
Purely lethal damage, no mez. Knockdown.
High endurance cost
- Katana -
Trades front-loaded damage for faster recharge.
A few cones and an AoE. Mostly single target. DA.
Purely lethal damage, no mez. Knockdown.
Mediocre endurance cost
- Martial Arts -
Fast animating, high damage, attack chain.
One AoE. Mostly single target.
Purely smashing damage, with stuns. Immobilise.
Mediocre endurance cost
- Spines -
Mostly AoEs and cones. Two ranged attacks.
Highest AoE damage output.
Lethal damage with Toxic DoT. Immobilise and -fly.
High endurance cost.
- Claws -
Mixture of cones, single target and ranged attacks.
Highest single target damage output over time.
Lethal damage. No Build Up. Knockback.
Low endurance cost.
- Dark Melee -
Mostly single target attacks. Some DoT.
Good balance of Negative and smashing damage.
No Build Up. Fear and immobilise.
Mediocre endurance cost. -
Would agree with Alvan. /Dark has a PBAoE Stun, a PBAoE Damage Aura and a heal based on the number of foes around you. It's by far the best AoE-damage secondary.
If you're just trying to decide on Spines or Claws, and you've your heart set on /Regen: Spines is far, far better for AoE. If you're soloing you won't get much use out of AoE though, since the most foes you'll ever see will be 4-6 per mob on Tenacious or Unyielding. -
Was a good run. Props to Master Zaprobo for leading the fastest of the three teams to victory, even with a man down (sorry doc, darn autoquit-when-you-leave-the-RWZ bug!). 2 hours 40 mins was it? Piccy here!
-
[ QUOTE ]
Can those people who haven't decided on a toon to bring please do so - it's kind of making things hard to balance!
[/ QUOTE ]
INV/SS Tanker if you need him. Spines/DA Scrapper if you don't.
(Defense or Damage!) -
Would agree here too. Short Circuit, Thunderous Blast and the snipe are the only powers that have a worthwhile Endurance Drain component to them, and of those Short Circuit is the traditional draining tool.
I toyed with the idea of putting EndMod SOs in my attacks on my Sonic/Elec Defender, including the Elec Epic ST immob... but it came down to just Short Circuit and Power Sink (Elec Epic), and currently it's just Short Circuit and Power Boost (Power Epic). I can keep mobs of +3/+4s fully drained with just Short Circuit, and I can halt recovery on nearly anything short of an AV with just Tesla Cage. -
That post's nearly 3 months old now, but sure...
Assuming you are a melee toon:
When chasing a toon that is kiting you in PvP, or if you're trying to joust through repel effects, you'll frequently only get one hit in at a time. You get close enough to trigger your attack, then the target keeps moving while you are rooted during the attack animation, or you get repelled away so that after that first attack animation finishes you are no longer within attack range of the target.
Katana attacks essentially do less damage per hit than Broadsword ones. Therefore Broadsword is the better set if you're only going to be managing to land one hit on an enemy at a time.
Katana and Broadsword both have a weakness in that neither set does Mez (stun/sleep/hold) which can detoggle a squishy toon (knocking off defensive toggles) and stop it from escaping before you can get a second attack off. They also don't get any -fly or -jump moves, so you're going to be playing "attack tag" a lot.
Scrapper PvP Primaries generally break down like this:
+ Martial Arts gets Mez and a good, fast-animating attack chain (mostly available by Siren's Call)
+ Broadsword has the best spike (one-hit) damage and Parry (good for melee toon duels)
+ Spines gets a strong ranged attack with -fly, and has its most damaging ST attack by Siren's Call.
+ Dark Melee has fairly unresisted damage and fear (doesn't detoggle, but will stop them running).
Generally for PvP purposes, Spines > Claws and Broadsword > Katana. -
Ice/Empathy is one of the concept builds I've been toying with actually... seems that it is now the build that's best suited to revealing stalkers in Zone PvP! Arctic Air reveals anything within 20 Feet of you regardless of how well stealthed it is, and any breed of empath can now get "Stealth" + a Stealth IO and run around healing/buffing teammates from hidden...
Soloing in PvE it's not as bad as it used to be. You have an AoE confuse in Arctic Air (which also takes 3 damage procs!), and Jack Frost has gotten a very nice buff lately with the "prefer melee" fix. On PvE teams; Shiver, Arctic Air and Ice Slick are the obvious advantages. You're basically there to slow the [censored] out of everything, Fortitude your teammates and heal whatever damage ends up getting through. -
[ QUOTE ]
Mmmm, let's hope this goes well otherwise I sense a post "everyone did wrong except me" and I also sense this time I will be banned if such a post happens.
[/ QUOTE ]
The force is strong with this one....
I think we were all a bit annoyed after that STF... was over a month ago now anyway so I imagine tempers have cooled somewhat... I'm certainly not holding any grudges so I won't say any more about it.
Besides, Womble's a tanker, I thought you'd be glad to see me get slapped about for several hours straight? -
Lag-permitting (had an insane amount of netgraph lag last night...) I should be able to attend.
I can bring any of the below level 50s, but my Tanker would probably be the most useful given the ATs signed up so far. I can bring my Defender if we get another tanker, although the static effects of his Sonic Resonance powers are considerably annoying in i10 (due to be patched soon according to Castle, just hasn't happened yet) so I'd rather not bring him unless we actually need the extra support...
+ Womble, INV/SS/Body Tanker (Taunt, Tough/Weave and Perma Dull Pain)
+ Red Noise, Sonic/Elec/Power Defender (Aid Other and Power Boost/Vengence)
+ Nightdagger, Spines/Dark/Body Scrapper (AoE damage dealer/Psi Damage Tanker- has Taunt)
+ Unit Omega, Dwarf/Human Peacebringer (Still only on SOs)
+ Maelwys, Katana/Regen/Body Scrapper (Still only on SOs) -
Imported it in IE and notepad-edited it slightly to get it to work in Mid's builder.
Here's the compressed version, which should work:
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4261;1292;1724;|
>-K=5UM3XS84?F>&_^"7;1\Z="/)CIWI$Q`N.P-;FM#VV=B":'"DC&R'S8[&O[U'LBW)N4!X[4`24+Y
S="[?^23?4BFF:97^0V7)!/\#_4Y.3_ZJ4U[5R^!<2O&F'FFVX*(0+QMU*7@E15%0>7IR(],UJS9!MZ
8><M>.Y-O?$$EY96Z+MC+HE+W-&<9XU3-5Y3FX+&@*R&KM((MU363-+A/RXK*S>G)2/4_H7I<U#R'P
"K)7FESGF5?I\N7)FQ0%,/[J"$AP(8@`'R=98L6->E16$UIQI9FOX$?U"/&@%A###N0,>DAR0!R*XK\
BP$D/2#$-G9DWJ?TB15,&ZQI<Y9UUV`9!(:4SP9V&$5J9N% **O@7Y:+MU_+X&KY)-,,DDN7>DLRCOH
MT0&DO\MXY,IP&*WS<2:AS>F`R17/9_D/8V4,O$+J[T1#FJC++E$(%A^`:#]@M4/"*NG3)I`&AM=#"A
QY"<1S4"UH\%C+JFAC:S<#NY"@OF)D/_Q,I_#%0&UQPVZ?"(QTB>]J(&IG=I,NGX#.C3;[#0QP;*D5[
05.Z;.!C6V%4.<^-JF08U@;'\7>$TQA8"N0XA_#%U+3,GD+Z.\:HL*<^H3 NZREJET'-#=C"RE)^H[
K:7@+`OFB[H"#O!=MD2XKS0:?9YA8/.0RK385"S;Q86Q]=VW$2$C#B`/,EWU[;FM>:6[TTY(B"P?`?U
MNYS8/Y&WNN."U+"\,N<KS/W9!\(UL6B.5!E`QTCT.2%P54O_>
DM"K^A5_IA1XDP=_KJA T'?*<VA
#"J$]0=T@/Q+4$8R;SYKK8`"KR`B!J+E()_+??V6WM7*'(4!^I>P9-@.&XI6FABXHMQ0#B?^GB(MAIS
+CWIQD^AKDXS!['";=%O-5?VUIBBY\<28'D<W3$HSWX%LM;J).3T1[=(C9S/3=:/IJ[36DPL=6VB=*:
`%+?X(98VL'6S0P.3EU-B,=.(ECL@X<]N3%26J?Q.SW#KJ&S;"TW6K8(<2(_M+5EP;&'Z#8 CD)36WOV
AD@/KX<'USFUDU#!2\ZI>T>>-:1'\S6TLB8O%H5I$VYC$RBL>JUGZ\V=!@ZGYV'461[;?VUC?91QZO9
Z)%9S(P10^!IQTZK\'-$S!]HZ0/N\8BCF&U_[RQ`<9T9E/5,NW1[P2_!?`7*"1<CSE9UT4I'FTJ$7
77L&:I%,8&:7XKE,N6Y/AD?)#5SZIT)&-EA`HMWL$X),!Y9$ZPN"B%R'52>5@/'Q.G/-JI'3#S$7*SA
ALA>>##3-T2X'E0S6H*&:F1H.PJU-0.KAR7>*;BY`&FB[8JQ=Z!ZG0+FZF!PXZ1'!\5H*[0[:WBR,
/<\YD<%'++=<Q\B![NPL2<LSQ8Y6&:`[I/AXEB.1C;26?U$S`?TK>`?_I(Q].J&,ON&%/\%!+BA;'G5
Y[-YYX8@_3T7Y2N!M48FD--[AC"/0>DK=`=Y8?CM,/P7I&GN-032Q)"F9HU<,U&7P?R5P>B;Z?#&T
HN*'$)W&>!!8.]Z=B:A=R_9-MG&DG>P<[B8UJ6!V;$.X[ZK8TA77W?F&9,BRP14:ZK-RX7/9X1=LF-U
65!X]`31`IEY&\`0\G;04=X+(QWXHV7+LL1P;`1/L'F=P=""1*;>0X53IC#Q'MCT>P/K9^W^:/`TIT_
;O_F3T!?^/+BCZ0IJ4E0+K>0H&CX!(G,<DVUWR',7JK/^WS/O]_^[<GKR'X25RJ0`
|-----------------------------------------------------------------------------|
</pre><hr />
-
[ QUOTE ]
(dull pain is like once every 2 minutes?)
[/ QUOTE ]
The duration of the HP Boost is 2 minutes, the power itself is up every 3 minutes with Normal Slotting (Or just under every 2 minutes on my current IO'ed-out build... Perma-HP-Cap plus +regen bonuses is FUN kids!!)
Fire is the only primary that will get much benefit from IO slotting for +MaxHP bonuses. The other primaries all have a "Dull Pain" clone which (combined with accolades and properly slotted) will cap their HP.
Concerning the OP, my INV tanker didn't take tough until the late 20s (and skipped RPD until the 40s), and he didn't miss it. Warrior Bosses and Freakshow tankers are the only things that should bother you. You'll get a lot of benefit from it later on though once you encounter DE, and it REALLY helps against AVs... -
[ QUOTE ]
You should use the endurance/resistance HOs in the munitions shield.
[/ QUOTE ]
I was thinking of throwing a few more Golgis in there for the extra +Recharge.
But then I'd miss out on the +Recovery Set bonus from slotting four of the same type of Common IO... -
[ QUOTE ]
slotting the shield for resistance? tsk tsk Mael.
[/ QUOTE ]
Naturally, anything else would be gimped! -
Hehe... *sigh* I try to be helpful, I really do...
Fine then, for [censored] and giggles only:
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Presence
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Charged Bolts -- RechRdx-I:50(A)
Level 1: Electric Fence -- Immob-I:50(A)
Level 2: Charged Brawl -- Dmg-I:50(A), Dmg-I:50(43), Dmg-I:50(46)
Level 4: Lightning Field -- Dmg-I:50(A), Dmg-I:50(5), Dmg-I:50(5), Acc-I:50(7), Acc-I:50(7), Acc-I:50(9)
Level 6: Provoke -- Taunt-I:50(A), Taunt-I:50(9), Taunt-I:50(15), Taunt-I:50(17), Taunt-I:50(17), Taunt-I:50(19)
Level 8: Flurry -- Acc-I:50(A), Acc-I:50(37), Dmg-I:50(40), Dmg-I:50(43), Dmg-I:50(43)
Level 10: Aid Other -- Heal-I:50(A), Heal-I:50(11), Heal-I:50(11), Heal-I:50(13), Heal-I:50(13), Heal-I:50(15)
Level 12: Boxing -- Dsrnt-I:50(A)
Level 14: Super Speed -- EndRdx-I:50(A)
Level 16: Build Up -- EndRdx-I:50(A), EndRdx-I:50(37), EndRdx-I:50(37)
Level 18: Aim -- EndRdx-I:50(A), EndRdx-I:50(19), EndRdx-I:50(36)
Level 20: Lightning Clap -- Dsrnt-I:50(A)
Level 22: Tough -- HO:Golgi(A), HO:Cyto(23), HO:Golgi(23)
Level 24: Weave -- HO:Ribo(A), HO:Ribo(25), HO:Ribo(25)
Level 26: Whirlwind -- KBDist-I:50(A), KBDist-I:50(27), KBDist-I:50(27)
Level 28: Challenge -- Taunt-I:50(A), Taunt-I:50(29), Taunt-I:50(29), Taunt-I:50(31), Taunt-I:50(31), Taunt-I:50(31)
Level 30: Havoc Punch -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 32: Hasten -- HO:Membr(A), HO:Membr(33), HO:Membr(34)
Level 35: Power Sink -- EndRdx-I:50(A), EndRdx-I:50(36), EndRdx-I:50(36)
Level 38: Shocking Grasp -- RechRdx-I:50(A), RechRdx-I:50(39), EndRdx-I:50(39), EndRdx-I:50(39), Acc-I:50(40), Acc-I:50(40)
Level 41: Body Armor -- ResDam-I:50(A), ResDam-I:50(42), ResDam-I:50(42), ResDam-I:50(42)
Level 44: Cryo Freeze Ray -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(45), Dmg-I:50(46), Range-I:50(46)
Level 47: Sleep Grenade -- Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), Dmg-I:50(48)
Level 49: LRM Rocket -- IntRdx-I:50(A), IntRdx-I:50(50), KBDist-I:50(50), KBDist-I:50(50)
------------
Level 1: Brawl -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
Level 1: Sprint -- HO:Golgi(A), HO:Enzym(21), HO:Cyto(21)
Level 2: Rest -- IntRdx-I:50(A), IntRdx-I:50(34), IntRdx-I:50(34)
Level 1: Defiance
Better? -
[ QUOTE ]
Why post a build thats worse than the OP?
[/ QUOTE ]
+ Attacks Properly slotted? Check. Maximum Damage and Decent Accuracy/Rech/EndRed
+ Nuke, Blasts, Blapps, End Drain, AoEs? Check. All properly % slotted.
+ No Aid Self? Nope, but it has plenty of control. Also has over 200% regen.
+ Knockback protection? Check, Mag 8. Also has some Mez resistance.
+ Good Set bonuses? Accuracy and Recharge. Check.
Is it what I'd roll? Nope, but it's effective.
Two ranged holds, three AoEs, two ST blasts, 3 Blapps and the Nuke. Ability to fully end drain a mob quickly and keep it drained. Full Invisibility. Good +recovery. What it can't end drain it can blap or hold. Can function from range or up close. AoE or single target. Apart from a few uniques it's also fairly cheap to make.
Elec/Elec also goes fairly well with LRM since you effectively have two ranged nukes (plus Ball Lightning) along with both Aim and Build up. You can also use one CaB + Power Sink after your nuke for a full end bar.
I fail to see how this is a "worse build than the OP"... Heck if it had Aid Self, I'd play it! -
Try this instead. It's laid out quite like your original posted build, (I assume you were going for an AoE "blastroller" toon) but with the added bonus of actually being playable...
Hero Plan by Mids' Hero Designer 1.20
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(3), Thundr-Dmg/EndRdx/Rchg:50(3), Thundr-Acc/Dmg:50(19), Thundr-Dmg/EndRdx:50(34)
Level 1: Electric Fence -- Acc-I:50(A)
Level 2: Charged Bolts -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg:50(19), Thundr-Dmg/EndRdx:50(34)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(7), C'ngImp-Acc/Dmg/Rchg:50(7), C'ngImp-Acc/Dmg:50(15), C'ngImp-Dmg/EndRdx:50(31)
Level 6: Swift -- Run-I:50(A)
Level 8: Short Circuit -- C'ngBlow-Acc/Rchg:50(A), Sciroc-Acc/Rchg:50(9), RechRdx-I:50(9), EndMod-I:50(23), EndMod-I:50(25), EndMod-I:50(31)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg:50(15), C'ngImp-Dmg/EndRdx:50(31)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- Run-I:50(A)
Level 16: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(17), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Det'tn-Acc/Dmg/EndRdx:50(40)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(42)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Aim -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(40)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(40)
Level 26: Tesla Cage -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(27), NrncSD-Acc/Hold/Rchg:30(27), Hold-I:50(43), RechRdx-I:50(43)
Level 28: Thunder Strike -- M'Strk-Acc/Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(29), Sciroc-Acc/Dmg/EndRdx:50(29), Sciroc-Acc/Dmg:50(37), C'ngBlow-Dmg/Rchg:50(39)
Level 30: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), M'Strk-Acc/Dmg/EndRdx:50(43), Sciroc-Dmg/EndRdx:50(46), M'Strk-Dmg/EndRdx:50(46)
Level 32: Thunderous Blast -- Det'tn-Dmg/Rchg:50(A), Posi-Dmg/Rchg:50(33), AirB'st-Dmg/Rchg:50(33), Posi-Acc/Dmg:50(33), RechRdx-I:50(34)
Level 35: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), EndMod-I:50(36), EndMod-I:50(37), EndMod-I:50(37)
Level 38: Stealth -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(42), EndRdx-I:50(50)
Level 41: Body Armor -- S'fstPrt-ResKB:30(A), Aegis-Psi/Status:50(42)
Level 44: Cryo Freeze Ray -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(45), NrncSD-Acc/Hold/Rchg:30(45), Hold-I:50(45), RechRdx-I:50(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), RechRdx-I:50(50)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Defiance
------------
[u]Set Bonus Totals:[u]- [*]+5% Defense(Energy)[*]+46% Enhancement(Accuracy)[*]+37.5% Enhancement(RechargeTime)[*]+8% FlySpeed[*]+27.1 (2.25%) HitPoints[*]+8% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 24.4%)[*]+MezResist(Sleep) (Mag 23.3%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+11.5% Recovery[*]+20% Regeneration[*]+3.15% Resistance(Fire)[*]+3.15% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+8% RunSpeed[/list]Code:[/color]
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4134;1018;1360;|
>-K=5TMOVS@0O@?(?]"MAT4WXD,/8T]Y;5NT+H)X'V=&9BVBLA1(5+H!"/WV'5(2I;AD(Z'8R\*.$0R
_&<[S&^D]KZLME?O&Y$5?Z&?B7G9VK+#B)35P5K)*_/SVX+GLE:9*P(C$R-`B&?@RTKQ6-;,`GJZD
.9\YJ74OTN9,F;1NT>.=^KZZK,."N.YJ00AURJ;5L*K=*``7W+\_E9J/H/4E3]D;?E'GR"6[[R[C+++
FZ.AXO[+#]TM$-Q"+_PMP&T&WE;[N_W_Q@L&K'X!#OA)L/8!QX,:U"4C""4>DT:8#H""5%3=/I7V^MP
A^,ID/DQ71$66A/6\LS2_R8!!/S5!;ZNVR87Y2'X<'QDF71$&%I7R'=H1XRA34CL-3Y@-YM7H1IE:X/
H#QS02)L/,I8P4GW`W7U;0IUI-"*B(0^)R46DK@O.GK3AJZ+Z9FX?`T(VH$3M,E%765:]:8(;7C^))G
\!Q1::PHT\R[5?<"N9B<';;;4'*9EZ'+O%U"DF8XOJEB,K2[A95T(4+J^A'_LS132%U(V*@`J<.853M
QQ[Y8-9G3SL:@XT3@G2;8*A/>ZJ1LBZ*J'PAGKG8YA,*?`#9]5()U?B[_$GV/`U[%BTU!:-I!YDV0/Q
#'C#956:G>%P-)E*L1GF"270<AC^_=P>1<G`/NR4)U;P)N.P6R#A!UZ"3T_U\R^@3*B]##2WHF99`2!
[3/KPP#Q%XPV:9_0=KMZ'0^>DA#YQ_\'(<+FG(;"G@;`'3\8M@8FA4)]9XI'3U\SJIHO!\&W3Z*0&U9
?@NJU9W9/_^ZK8CU4GD>T]T'J75XT,_A;[ZAL4YO;X`.EVZ,34ZL3J,V^A3T06[/)6@F+IN*-/*#;X3
A_I+-O>H)[XZ3AG.($TZ7BV;2%%L/.M4F0Y`C1>8!T<A>S]./71\DOS&"_2,,:G?1F?;(;YR*%P-DE#
K!M#5&2U2YOEV8'$.JR?H&U?T,B72X,C,]SP9*"')85RS;AA'G5B:1*02RD)JTM1!U=M?0))YI!E)$M
\8VD?;?2R2("TW3#?^$5^N6L+>\2Q3SSXEJA^I7QJLZ]ZL&7.@W?L^%#PNM-)T;2(9\2;J(^L/C)PK?
EXI<]H.DXC4&8W5!+NF@HY<C7MGVZ0VDG.]E\@H<%=74EX9=`EM0:'%:,-ANJ2'T33W37B8B>9;!L]_
^'42V@(@Q*5&.Y;15&@M9JB*%U'48!W4)2GYK;G::P2\QBXK`7 IBKU-DZ5#XD6>[FT7\$>/&?!UAS]N
')JJOD$7=B5-[3L2-K_.UR@T`/0>^+-\J/3[R3[XQ-ECMY.%S`$;H>CEBQ<:Z#/T/+O-S(;J+1ITWLZ
^_U_)^=F_V2.A`@``
|-----------------------------------------------------------------------------|
-
[ QUOTE ]
[ QUOTE ]
Plus CoV's CoT "Succubus".
[/ QUOTE ]
They don't do Psionic damage. Their Hold, Entrance, has the animation of Dominate but it does not do damage.
Succubus at Paragonwiki
[/ QUOTE ]
Coolios.
Only fought them a few times and that was on a MM so I wasn't paying much attention to the damage type...
Madness Mages and Possessed Scientists do Psi Damage according to that page though! -
+ Psionic Damage: That's Carnies, Arachnos, Rikti, Rularru and Psi Clockwork. Plus CoV's CoT "Succubus".
+ Toxic Damage: That's Banished Pantheon, Vahzilok, Hydra, Arachnos, Rularuu, Preatorians.
+ Autohit/+tohit: Rularru, KoA, CoT (Demon Auras/Crystals), Nemesis (Vengence) and DE (Quartz/Swarms).
When do you get access to MoG? Level 38.
What mobs are you fighting at level 38+? Can't speak for CoV, but in CoH it's nearly everything listed above plus Crey (which only last until level 40) and Malta, which nobody likes anyway.
Some of those little Preatorian robots you encounter also do considerable -defence, as do Rularuu Brutes.
So basically, when you have access to MoG, you have to always be very, very careful about using it. Personally I don't see any use for it in a normal /regen build apart from as an excuse to take revive! -
[ QUOTE ]
Why don't you aim at getting recovery and endurance?
Imho DA is an all-powerfull set with the problem of too many toggles. Just a thought though...
[/ QUOTE ]
To be honest, if you're not running Death Shroud (OP doesn't have it), Cloak of Fear (OP doesn't have it!) and and Focussed Accuracy (OP doesn't have it!!) /DA isn't all that heavy on the Endurance.
The equivilant of two EndRed SOs in each of the 3 resistance toggles and tough/acrobatics is plenty unless your attacks are also very high endurance usage (and IO slotting can easily get 1-2 SO's worth of EndRed).
The big drain is the Self-Heal and that can also be countered with intelligent IO slotting.
[ QUOTE ]
Also, do not forget dark regen's need for +acc enhancements when aiming for set healing bonuses, which don't have any. Keep 2 acc enhs there.
[/ QUOTE ]
Best slotting I've found is:
Scirocco's D: Acc/Rech
Scirocco's D: Acc/Dmg/EndRed
Multi Strike: Acc/EndRed
Numina's Cnv: Heal/EndRed
Numina's Cnv: EndRed/Rech
Numina's Cnv: Heal/EndRed/Rech
= 74.20% Acc, 21.20% Dam, 121.90% End, 47.0% Heal, 73.78% Rech. Set Bonuses: +22% Regen, 1.88% HP.
Makes it a 49.2% Heal for every enemy in range. Recharges every 17.3 Seconds, costing 17 Endurance.
If you have that heal slotting and "Health" slotted up properly with the +Recovery and +Recovery/Regen IOs, then you'll not need to worry about getting any more +recovery from other set bonuses!
(for Health slotting, see here) -
Count me in on my Spines/Dark/Body!
(Need to shift two slots around on him and I'm out of vetspecs...)
Character name is "Nightdagger", on @MaelwysAlts. -
[ QUOTE ]
everybody had their own plans and it seemed nobody was willing to listen to other's input. So instead of acting like a team it was each doing his own, and that just doesnt work on the STF
[/ QUOTE ]
QFT! And I'm probably just as guilty of this when I'm tired/annoyed as anybody else... I remember being the bane of manys-a-defender's existence back when I was levelling my first scrapper:
"Darn Regens think they can just go off and solo the whole map... COME BACK HERE DAMMIT!!" -
IIRC Tesla Cage also gives a stackable -100% recovery for 8 seconds.
It's what my Sonic/Elec defender uses to stop Bosses' recovery between Short Circuits. I imagine that it'd be slightly less effective vs. players with Stamina/Recovery IOs though...