Mad_Cow_Milk

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  1. Yes this is perfect. It might take some work, but it needs to be done!

    /signed.
  2. Mad_Cow_Milk

    Origins!

    Hmm. maybe add a game option where you can create your own personal Nemesis (literal nemesis, not the villain group), and have a missions based of of what origin you chose featuring that villain? That I think might be rather interesting.
  3. Quote:
    Originally Posted by MondoCool View Post
    I can't explain clearly how you're wrong because I can't even understand what you're trying to say. It seems like you're trying to make it so that you can have, say, the Tee or Tank Top textures layered overtop, say, Reptilian or Monstrous Fur, and that just can't happen.
    Edit: So you are saying it is impossible to add the ability to override/change out the base human bare skin for a different skin and texture?

    We know you can't do that now, that is why we are asking for a change.

    P.S. From what I have seen of computer programs they are using 1 of 3 systems to make these characters' appearances.
    1. Layering: They layer on top of each piece per costume slot section with different graphics.
    2. Sectioned/Override: They have each combination on each slot of every single combination out there in every single color by costume slot which they worked out individually.
    3. Combination: Somethings they did 1 somethings they did 2.

    Am I correct? What other way could/did they go by to create the system to make these characters?
  4. Even if you can't stack texture on texture, how is that a problem?

    We have the bare skin already right? that is a texture right? but we over ride this and place extures on there of these any way.

    For example:
    What we have now: Base Skin=Bare Human: Color of Skin=Red: Costume Texture=Green Spots: Skin Override=Reptile

    What I am asking to change: Base Skin=Reptile: Color of Skin=Green: Texture of Skin=Red Spots: Costume Texture Override=Green Stripes: Costume Skin Override=Red Robotic.

    THERE IS NO STACKING OF TEXTURES PERIOD. Unless you can explain clearly how I am wrong, that is how it looks.

    IF this is too much, as stated earlier, sense you didn't read anything really to start, there is always the simpler option to add the ability to change the skin on each of the parts that use bare skin to have an override to different skins with skin textures.
  5. Quote:
    Originally Posted by Dealtimus View Post
    I am guessing you mean something like this...?


    Yeah, "this" was a link to this picture, which I added to the OP.



    But yes, you are correct.
  6. Quote:
    Originally Posted by Steampunkette View Post
    Steam. Punk.

    /thread
    -Rachel-
    Yeah, that is included, but this would also have demon cybernetics/robotics.

    Which isn't steam punk, but is magic/tech type.

    Something like this, but not so humanoid.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Good GOD, man! Please, never put blue text on a teal background ever again!

    As for the actual idea, I very much like it and have a history of suggesting just that from time to time. But the current system just doesn't support what I think it is you want. And, yes, we do know a fair bit about how the system work. It's especially evident if you look at the texture packages, which you are actually not allowed to do.

    Basically, each mesh piece can use one and only one texture file at a time, and some will have bump mpas and shininess added to them as additional textures, which are actually usually just bi-colour monochrome. What this means that patterns over costume pieces can never be other textures. Patterns are colour masks that allow you to tint a section of texture a different colour and is defined as a bi-colour monochrome mask. There is no way to force, say, a cloth texture to draw over a metallic texture (or at the very least no precedent for it). If you tried, you'd end up looking like you just painted part of the metallic texture with an airbrush.

    Now, despite this, a few textures with both skin and clothes still exist, like te t-shirt or the tank top. The problem with these is that they're not clothes over skin, they're just one texture with both skin AND cloth on the same bitmap. Doing multiple variations of these with non-human skins, while possible, would both be seriously time-consuming AND balloon the costume piece dropdowns to unprecedented size.

    Now, on the subject of skin under gloves and bracers... Yeah, I can kind of see that. It'd be a lot simpler to just give gloves and bracers a "texture" dropdown to alter the skin texture underneath them than to try and alter skin texture on a whole-model basis, though.

    The problem with swapping out skin is that currently, Tights With Skin options work by using patterns to simulate clothes, and the only reason THAT works is because skin texture is relatively smooth and tinting it kind of looks like skin-tight clothing. Any detail you put on the skin, however, will show through the "clothes," revealing them for what they are - bodypaint. Any detail like... Nipples! Seriously, grab a bare-chested male and start putting patterns on him. You can't make them look like clothes with the guy's nipples clearly showing through the fabric!

    Again, this is still a very good idea, and I hope and pray that one day we might get the ability to overlay textures on top of each other. That would be the ideal solution.
    I don't quite see that in practice here. We see that the skin tone color universally effects all bare skin sections right? This is a texture in its own.

    All that would need to be done is add additional options for different base skins. The main problem here would be adding in the option to apply a texture to that skin, with a secondary color, just like a normal costume item. Other textures and secondary textures added later on would not stack but over-ride like they do currently, making it work like normal bare skin does already.

    In my last post I did note that it would probably be a lot of work, but probably not necessarily hard work.

    And I agree with you, it might be easier to just add additional skin alteration options to the one's using bare skin, but if they plan on making a lot more similar costume parts like this, it might be easier in the long run to just give the ability to alternate the base skin. So in hopes that the game is going to be around a while, I think my purposed option in the OP would be the way to go.

    P.S. As to the nudity problem. As is with my suggestion, things should be alright, as this would not give any new options to perform nudity, however my idea could be taken one step further adding a bare skin option for the upper body chest and lower body pants slot, having nothing but minimum undergarment for the skin tones that are human, all those above the black/gray/white, and the in-human ones with out, as they seem okay with this. The inhuman skin tones of course would not be anything more than the textured inhuman skin toned jump suit.
  8. Quote:
    Originally Posted by Samuel_Tow View Post
    Good GOD, man

    I put it in blue because it was no longer relevant, but didn't want to delete it as we have had conversation about it already. Leaving the relevant to the focus in bold white.

    Reading the rest of the post now.
  9. Quote:
    Originally Posted by Leo_G View Post
    Wait! Did they already release the mutant pack? When did that happen!? Crap, how much money do I have...

    *checks account*
    LOL any week now. That is anyone's best guess. But you can be assured that origin is already covered.
  10. Quote:
    Originally Posted by LiquidX View Post
    Okay, how was it NOT a fair, open deal? Did NCSoft lie to you? Did they not provide you the bonuses you paid for (Dual Pistols and Demon Summoning) when you pre-purchased Going Rogue? Did they pull a bait-and-switch?

    What people have right now is buyers remorse. That's not the same thing as being screwed, or NCSoft being evil, or anything like that. People need to get the hell over it.
    We pre-ordered directly from them, not some 2nd or 3rd party. We should be rewarded the most and not miss out on anything. That is the general feel of a lot of people here.

    People don't want to be left out in such a social game ether. Because of this we all feel compelled to go out and pre-order the game again! Spending another $40. That is a lot of money for something we mostly already have.

    Pre-Ordering directly from them shouldn't make us have buyer's remorse. We feel cheated because not once the game comes out we don't seem to be getting anything special for it from that point.
  11. Magical Medieval Mecha or robot would be something I would love to see.
  12. Do you guys know of what system they are using for this game? I really don't know, but by my experience with completely unrelated programs, it seems more like tedious actions than a problem, so it makes me wonder.

    P.S. The same effect could be accomplished if they add every single costume part made and will make with an additional two slots for modification of the skin alone. This might be easier in the short run, but if they plan on sticking with this system for a while, they might go with an over-haul with this suggestions. So in the end it will all depend on how much longer they plan on using the current City of X, and not move over to a new system for City of Heroes 2 (god forbid).
  13. Okay, reworked the OP. Maybe this makes more sense.
  14. Please, any update on the release date yet?
  15. Quote:
    Originally Posted by MondoCool View Post
    It doesn't work this way. You can't "mix" textures with the current game engine. The most you can do is create a colour pattern.
    The idea isn't to mix them but rather if people want they can over ride the base skin texture like they can already.

    The idea is to have an actual base skin texture other than normal human, so that if you have costume pieces that show skin, it doesn't have to be human skin.
  16. I updated my OP. Hope this is clearer.
  17. (Ignore the blue as it is no longer relevant, it is here as reference to the conversation before the reworking)

    I was wondering if other people would like this to be done as well. Instead of just skin colors, we have a skin texture; such as reptile, tech box, etc. So that whenever you have a costume piece that uses skin tone it uses this texture. This would take a little work, like anything else, but could come up with something rather interesting. Like the wired tech texture on the hooved or clawed monstrous feat with a tech skin.

    Coloring would need some work, as you would need to combine or chose ether skin coloring or normal costume coloring for the texture.

    The way it would be set up is that the skin tone would be exactly like a normal costume slot. It would have the color and to the left, the skin type chosen. You click on it and the skin color selection will open as normal. Non-bear skin textures could have both the normal costume coloring and the skin tone coloring.


    Re-wording: As of now, we have only one texture as a base skin. However in our costume pieces we have alternate skins we can add. This makes for problems as some costume pieces only work as if you have normal bare skin. So to make things more versatile with all costume pieces, we have the ability to change the base skin texture. So if you have an mutant who has spotted skin or cyborg street thug (or whatever), you don't lose your spots or mechanical parts, whenever you put on leather gloves and tank top shirt (for example).

    It has been stated that this might be too much to handle for the system. As I don't know the system intermittently I can neither confirm nor deny this. So as an alternate solution to this problem, it would be nice if we could simply add the ability to change textures of the skin for those using bare skin. However it might be simpler in the long run to go ahead and make a universal system like stated above, as more costume parts using bare skin, each will end up needing this option/treatment added, and that might end up being even more work in the long run.

  18. Quote:
    Originally Posted by McBoo View Post
    I love brainstorming, don't you?

    So we take the idea of a dressing room (possibly with controllable lighting) where a player can check out their costume, control the camera and play emotes and power animations to their hearts content to get really good feel for their new look. Add another (possibly instanced) room, complete with a catwalk where players can hold costume contests and other players or judges can view them and vote on their favorites. The winner would get their costume fee waived plus another free costume token.

    This would be great fun for the fashionistas and pull costume contests out of laggy areas like Atlas Park and Pocket D. You could even tie a badge to winning a certain number of times on the Icon catwalk.


    >
    OH cool ideas!
  19. Quote:
    Originally Posted by DarkGob View Post
    I was gonna ask you to elaborate on something since I'm still not 100% sure I understand what you're saying, but since I'm clearly a troll I guess I'll just leave you to your awesome and totally flawless idea.
    Okay, well sorry for the misunderstanding. I have been weary of this forum after the warm welcome I got here on day one.

    I tried to re-name the thread because it is actually an exchange, but I did it too late.

    Once a character has bought a costume modification, they have (my suggestion) 30 seconds to re-enter the costume editor program for the same costume. Here you will still have the inf you just spent available to make changes again. The setup is the same as when you left the costume editor last time, with the ability to reset your costume parts back to normal. If you spend more than the amount you did last time, the difference is billed to you. If you spend less than the amount you did last time, the difference is still spent.

    The amount of time you have to re-edit your costume the second time could be anything the devs find to be proper, but 30 seconds was just the number I pulled out of a hat.

    P.S. Rather than saying it could be abused right off the bat, please try just asking for clarification first. People tend to be less hostile.
  20. Quote:
    Originally Posted by Sailboat View Post
    I dunno, sounds like DarkGob has a point. How would your system guard against such abuse?
    Well maybe I am not grasping the problem where then.

    Any way you look at it, you only get the 30 seconds of game play with the costume. How can this be tricked? Logging out?

    Well the timer would have to be set to real time, not in game.

    P.S. It is my understanding that he is saying that if you change your costume then, pop back in and load your saved costume.

    That was addressed in the OP. I understand maybe my first paragraph might have been miss-leading, but I thought I had clarified this in the 2nd paragraph in saying that it was an exchange. You get what ever you put down on the first costume toward your second, but you do not get refunded. This exchange language was reffering to the exchange system in normal real stores where if you get anything more expensive you have to pay the difference, but if you got something cheaper you would lose the difference.
  21. After experiencing glitches with the costume creation I came up with an idea. What needs to be added is a time in which one can re-enter the costume editor, maybe up to 30 seconds, being surgeon or whatever, and continue editing the character for no additional cost.

    Money spent already would not be re-funded, but they could change things around and already have that credit. Sort of like a exchange of items at a store.

    Updated:

    Details:
    Once a character has bought a costume modification, they have (my suggestion) 30 seconds to re-enter the costume editor program for the same costume slot. Here you will still have the inf you just spent available to make changes again. The setup is the same as when you left the costume editor last time, with the ability to reset your costume parts back to normal. If you spend more than the amount you did last time, the difference is billed to you. If you spend less than the amount you did last time, the difference is still spent.

    The amount of time you have to re-edit your costume the second time could be anything the devs find to be proper, but 30 seconds was just the number I pulled out of a hat.

    What do you think?
  22. Infused Booster Pack Idea
    Magic/Technology Hybrid Origin Booster
    I got this great idea from creating my Dread Gear character.

    Now that we have all the origins covered with the boosters, lets get into one of the little more creative combinations, and focus on a hybrid origin that is not so common in likeness.

    On the lighter end of the pack, we could also get some fantasy steam punk costume pieces on the lighter end. This could include some new steam-punk devices and maybe even robotic parts, perhaps with seam releases. Steam spurting aura. We could have junk-y and elegant looking mechanics. On the more magic side we could put in some more medieval Europe like armor, and maybe some glowing crystal power sources for the devices.

    On the darken end of costume pieces we could get things like the Doom video game demons. This would be demonically shaped robotics. There could be burning and/or smoldering mechanical parts, like "Hellboy II's" Golden Army inner parts. We could add in hellish stone armor or mechanical parts. We could also have a fire/electricity hybrid aura.

    As and example:
    But not so humanoid.

    After writing this the content looks more like 1-3 boosters, but would be really cool if this could be put into one. I don't care if I would have to pay more, like $20 or even $30 dollars. What do you think?
  23. Quote:
    Originally Posted by Fireheart View Post
    Why not post them on the costume (Re)Design Thread? http://boards.cityofheroes.com//showthread.php?t=204518 No guarantee that you'll get a response - we're a bit random, there, but that's where the costume nuts usually hang out.

    Be Well!
    Fireheart
    ... okay
  24. Quote:
    Originally Posted by Fleeting Whisper View Post
    No idea. Have you tried contacting support about it?
    Guess I will have to.