Mad_Cow_Milk

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  1. Quote:
    Originally Posted by kviri View Post
    David, would you consider adding (now or later, tied to the Mutant Pack or not, whichever) an alternate version of the Bioluminescent face with the big glowing eyes but an otherwise mostly-normal-human face? My wife and I have a couple of characters that could really benefit from those eyes... but the rest of the head, especially the mouth, doesn't work for them at all. Such a piece would, I think, notably increase the "mix and match" potential of the set.
    If they are doing this for a mutant pack, please do this.
  2. Quote:
    Originally Posted by Roderick View Post
    Human-animal Hybrids, in most cases, are NOT mutants. If you were to go through the character roster for the Teenage Mutant Ninja Turtles, for example, you would find that the vast majority were Science, a couple were Magic, and one or two (like Usagi Yojimbo) were Natural. But none of the "mutant animals" were actual mutants in CoH terms.
    However true, iconic, especially since they have the word mutant, because they were "mutated", they still stand as the most mutant looking in super hero media. The more extreme appearances mutants in X-men also tended to be animal-like, Beast for example. Yeah most mutants in X-men were normal looking, but we can already do that, which just leaves the more freak-like animal-like left.
  3. As to the OP. I too was expecting animal parts. However I will be buying it.

    Your concerns are warranted but with the number of people asking for animal parts here you don't have much to worry about as it seems many are asking for it.

    As long as people express there disappointment with this switch, I think the animal/beast pack will come out.
  4. Quote:
    Originally Posted by Kheldarn View Post
    Animal Parts != Mutant Parts.

    I dunno why everyone seems to think it does, and wants to narrow this down to that.


    That is why.
  5. I know this is very hard, but could we please get a motorcycle effect for running powers, specifically super speed, if it is at all possible. This would give the natural human super heroes a more realistic transportation power past stealth.
  6. Quote:
    Originally Posted by Bubbawheat View Post
    The real question is how do you define a mutant at its most basic level? Not using examples, but breaking it down to what makes a mutant a mutant. And then using that definition, try to exclude these costume sets from your definition. I don't think you can without specifically trying to exclude these pieces with your definition.
    I disagree. The real question is what is the most iconic, as this game is basically a super hero emulator. Yeah the parts are mutant but they are not iconic (for mutants).

    This is why the wolverine claws were the claw set's original weapon till we got new ones. These claws were the most iconic for the power set.

    P.S. To catch the most new and current players they need to stick to appeasing the most amount of people they can, to do this you need to play to the icons. So until I hear of a major mutant icon that matches this that I didn't know about, I am going to continue to say this is not iconic, and not following their current business mode for game features, which is risky, and this explains why people are saying this isn't a mutant pack.
  7. Quote:
    Originally Posted by [B
    David Nakayama[/B]]But basically, mutation's all about biological change, and we wanted to give players two distinct flavors of that and to make the parts as broadly usable as possible.

    Bioluminescent represents the change-from-within concept of posthumanity: with these parts, your hero or villain is clearly changing at a genetic level and doing so in style--with tintable glows that really pop in dark environments.

    Organic Armor represents change-from-without. With these parts, you can acheive a carapace/exoskeleton look, as if your character is growing a new skin or shell or perhaps being taken over by a symbiotic entity. And for added visual punch, you get the tintable glows here too.

    As a set, the Mutant pack gives you the abilty to make new heroes or villains to fit a fairly wide range of aestheic types: alien-corrupted, hell-spawn, genetic freak--all of that's doable with this set. And with 2 tails, wings, and sword, there's a cherry on top.
    Okay, I can see this point, and say this is a mutant pack. They just decided to go with a non-iconic mutant look. I can see the glow in the dark look being an aspect of a mutant, as some life forms have done this, adapting to a dark environment. However you could clearly lable this a demon pack and it would work as well, that is my only problem with it.
  8. Quote:
    Originally Posted by Weatherby Goode View Post
    I find it amusing that the Mutant pack is more versatile for magical or mythological creatures than for actual mutants.
    You are not the only one... But they do look very good.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    What we haven't seen is the tails and the sword. Doesn't seem like there are any new monster heads, monster feet or monster arms. That alone is disappointing, but I guess they had an entirely different kind of mutation in mind.
    There might be some new option like the science pack had the option to change gender. Don't know what that might be, but it is just a thought.
  10. Quote:
    Originally Posted by poptart_fairy View Post
    The iconic nature is ridiculously subjective though, so no, there isn't a more definitive example. Personally whenever someone says mutant I end up thinking of any X-Men member, not just the really freaky looking ones.
    We can do all the X-men reasonably well except for the freaky looking ones. Hell the claw power was originally nothing but wolverine claws! So that just leaves the monsterous part.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    My hopes usually tend to fluctuate between "Yeah, right!" and "This is awesome!" a lot. I try to keep a realistic view on things, like when David agreed to consider a more muscular texture for women. I was psyched! Despite telling myself I wasn't likely to see anything come out of it in probably a year, I was still psyched because I had something to look forward to.

    But then I made the mistake of being excited about the possibilities with the new Mutant pack, instead of being realistic and going off precedent. David's participation in community discussions had me convinced that they were finally homing in on the pulse of the community, and the various hints of cool stuff in the Monster pack convinced me that it HAD to be parts like we haven't gotten in a while.

    Yeah, I should have seen that coming. My hope now is that they didn't include those in the pack because they're coming for free, either with Going Rogue or later down the line. But I don't know at this point. This pack was what could have told us "Hey! We're doing something different here. THIS is what Going Rogue will be like!" And while I have high hopes for the glowy parts, the art style leaves me cold. It's good, definitely. VERY good. But we have pieces like these all over the place. We don't need more of what we have a lot of. We need new stuff that opens up concepts that weren't available before.

    Well, at least Booster Packs give us costumes at character creation that I don't have to do TFs or Merits grinds to unlock, so that's always nice. I much prefer to buy a bonus pack than have to do a TF twice ON EVERY CHARACTER.
    You know, we actually haven't seen the entire booster pack yet. There maybe some other feature in it like the science pack. Hell maybe they haven't even given us all the costume parts ether.
  12. Quote:
    Originally Posted by rian_frostdrake View Post
    becausereally mutants arent much of a concept, it is a slight variation in appearance, be i subtle or drastic. magic benefits from cultural cues attached to magical beings, science and tech benefit from existing technology and science informing the looks, natural is pretty much just natural, but the word mutant means nothing. most of the x-men mutants look like normal humans, hell, most of them look like really attractive normal humans. morlocks generally look like lumpy humans, the concept is kind of dull when taken within any degree of what the word actually means, so people tend to go for the radical interpretations of it, which in turn can tread on the toes of "science"origin characters. it really is mostly an origin cluster-duck. and the origin system has pretty much vestigial since they introduced the archetype system back in beta.
    I can see your point, as mutants as I have seen them, are ether born with their powers/physiology, or are made that way through science, ala mutagen chemical. The later could technically be both mutant and science, but by the listed definition of the origins in the game mutagen characters are actually science, as they have been mutated, not mutants.
  13. Quote:
    Originally Posted by Samuel_Tow View Post
    You know what? At this point, I would be surprised. David has shown a LOT of foresight and creativity, so I had really high hopes. But seeing the complete lack of imagination that went into the Mutant pack just leaves me... I don't know. Cold? They had the opportunity and the excuse to do something really interesting, and instead they went with more of the same.

    I want to hope that sooner or later the developers will remember there are costume categories that haven't been updated in FIVE YEARS and maybe throw in a costume piece or two, but at this point? I'm down from great expectations to "I'll believe it when I see it" mode. In fact, you know what? I'll go repeat that in the All Things Art thread just for good measure.

    As far as the topic at hand, once again - any Monster Booster Pack has to have new items in ALL the monster categories. If it covers those bases, I honestly don't care what's actually in it.
    I will try and keep my hopes up, but I get what you are saying.

    I am just glad they didn't do that deformed disease ridden body parts, which is the only other mutant in comic books and superhero media.
  14. Quote:
    Originally Posted by poptart_fairy View Post
    That you can only come up with two examples is more damning to your argument than it is theirs.
    I know of others, these are just the two most iconic I can think of. So please don't twist my words... I honestly wanted to know if there were a more a iconic mutant portrayed in super heroes.
  15. Quote:
    Originally Posted by Lillika View Post
    Why can't the game we all love flex some originality and forge its own image of mutants? Ever since day 1 in CoX "copycat" characters have been looked down upon.
    Because the game is basically a Super Hero Emulator. People want to make characters at least similar to comic book ones and by their rules.

    P.S. Just if you didn't notice, I do really like this booster pack items, they just don't seem to run with the iconic nature of the game for comic heroes in my opinion. They do look beutiful, and I plan I buying it ASAP, and integrating it into a number of my current heroes.
  16. Quote:
    Originally Posted by Electric-Knight View Post
    For whatever it is worth... I don't read Street Wolf's comment as basking in other people's unhappiness...
    Rather, he is just saying that he is happy with what the pack is.
    Not that he is happy that others are unhappy.I have seen people make that sort of comment recently, but I don't think this is an example of that.

    By all means, feel free to not like what he said or whatever and I could be wrong and he did mean that he's happy you are unhappy. Looking at the quote though, "I, for one, am incredibly happy the devs didn't turn the Mutant booster into an Animal booster, and instead chose to go with the sort of weird, well, mutated look that I love."
    The "instead" is what Street Wolf is proclaiming happiness about.

    Anyway, I don't know Street Wolf and I have no connections to any of this other than being a fellow forumite who doesn't want to see other fellow forumites taking what another forumite said a bit out of context.

    If you need to vent some of that angst... aim it at someone else... like Tokyo or something... (hehe, j/k)
    I did my best to restrain from flaming, as I always try to give people the benefit of the doubt. I just don't see how this pack is all that mutant like really. So I really was interested where he got the idea that this was anything like a mutant super hero.

    Streat Wolf, sorry if I didn't restrain my self enough. Please inform me with your source.
  17. Quote:
    Originally Posted by Mental_Giant View Post
    Let me be the first to complain that the Mutant Booster Pack doesn't have a wide array of animal-like heads like some other game.

    The two new sets are nice (thanks, Sexy J!), the emotes are cool, but I was hoping for Fish Heads, Frog Heads, Shark Heads, Alligator Heads, Jackal Heads, etc.

    Are they in there and I'm just not seeing them?
    I agree. Yes the sets are very cool and nice, but it was by no means what I was expecting.

    I have already stated a Spliced Booster Pack Idea thread here.

    Feel free to join in.
  18. Quote:
    Originally Posted by Street_Wolf View Post
    I, for one, am incredibly happy the devs didn't turn the Mutant booster into an Animal booster, and instead chose to go with the sort of weird, well, mutated look that I love.
    Umm... restraining flames

    Okay, we have two major mutants in comic books and media, X-men and Teenage Mutant Ninja Turtles. In the first we have mostly normal looking super heroes, except for ones who are slightly off with weird claws or skin like Wolverine and Colossus. Then you have monstrous humanoids like Beast.

    Beast shares in common with Teenage Mutant Ninja Turtles with the animal-like hybrid humanoids.

    Do you know of a more iconic Mutant look that can not already be created with the current system? If yes, please share, if not then well...
  19. Quote:
    Originally Posted by tyrantmikey View Post
    • the ability to completely remove human ears.
    THIS IDEA IS GOLDEN!

    They should have done this a LONG time ago
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    *Monster arms (usable as upper arms in Robotic Arms 1-3)
    I wouldn't be surprised if they grant us different glove/arm options across the board in GR, no longer restricted to robotic parts.
  21. Quote:
    Originally Posted by Leo_G View Post
    It was brought up in other threads about making hybrid origin boosters. A Splicing booster sounds like a mutant/science combo and having a specific rather than neutral theme helps with the booster pack power and emotes that comes with it.
    1. Yeah I was the one to bring it up :-P
    2. Yeah if done like that I can agree with a splicer pack.
    3. That magic/tech booster thread could use some more support... too. I think this hybrid origin is a very good idea.
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    Oh good grief. He's evolving!

    ... or rather, should I say mutating?
    I was SOOO thinking Witch Blade really.
  23. Quote:
    Originally Posted by Dealtimus View Post
    I wasn't expecting that the mutant pack was going to look like witchblade/Symbiote type stuff either although it does look really good from what I can tell.

    Since the mutant pack name is already taken I think if and when they make a new pack they should make it a "Splicing" Pack.

    "Splicing was the act of mixing and crossing DNA from two or more different species, to produce a hybrid organism. Commonly, it was done by mixing human DNA with animal genes, so as to enhance the recipient's genetic material. However, there were other forms of splicing, which depended on the specific intended goal." Taken from DCAU wiki.

    I think that would cover everyone needs for the monsterous/animal hybrids and give new options for new animated tails,monsterous feet, and heads.



    Well the idea of just leaving it Monstrous keeps it origin neutral. I wouldn't be apposed to a Splicer but it would be like a science pack 2.
  24. Quote:
    Originally Posted by Forbin_Project View Post
    Kudos on the way you presented this suggestion. You presented your disappointment without sounding like a complaint.

    I support this suggestion and would like to add that we may get lucky and the devs might include some of the things being requested as part of a regular free issue.
    In the end, I am not disappointed, just looking for something else. The new pieces in the mutant pack look GREAT! and I plan in using them in many of my current toons.

    However I would like something like I noted above.

    P.S. Thanks for the kudos.
  25. Quote:
    Originally Posted by Eric Nelson View Post
    Since it's out on Test now, it shouldn't be too long.
    About how long did it take last time between test to release?