Mad Grim

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  1. I think I've found something I dislike almost as much as the Well: Talons of Vengeance. They were cool the first three times they showed up, but for supposed heralds of the end times they sure do show up an awful lot.
  2. Quote:
    Originally Posted by Rakeeb View Post
    It's Rakeeb versus bad design team, and I'm largely unconcerned with the rest of the playerbase.

    I don't expect the playerbase to support me because if the dev team follows through on my design ideals, the playerbase will initially react poorly. You guys like being ridiculously overpowered and making a mockery of the game's content. If all sets could do it, then I'd be in favor of it and just making content to that level to challenge the sets - but hey guess what, turns out Fire Melee is demonstrably superior in all ways to Radiation Blast. Mental Manipulation is clearly better than Ice Manipulation. Scrappers are demonstrably, quantifiably better than Blasters.

    Until they're balanced, I'm going to continue to argue for it and for nerfing things like IO sets that make things like Super Reflexes and the Cold Domination armor buffs useless. At least until my sub expires as it's not being renewed, so if you wait long enough, I'll probably go away.

    About the only thing that'll bring me back is an i24 that actually balances the game, or puts demonstrable effort into trying to reach that goal. You can bet that I'll come back with every analysis piece I can conjure up to underline effects of the changes and impact to the game, and which sets then need numerous small changes to get them in line.

    So you openly admit that you don't care about how much fun this game is for everyone else, so long as you get what you want?
  3. But pissing off your customers isn't a good idea. And currently it seems to be pissed off Rakeeb vs pissed off most of the game
  4. I have now decided to ignore the well as something sentient, I much prefer the unleashing potential thing.

    My question is this: How did Sister Psyche get killed with a single arrow? She's a ******* AV.
  5. I joined far too late for the wisp aura, and would very much like to buy it.

    Also, agree with all of the exclusive stuff going up for sell.

    Oh, and the Think Tank should go in the market permanently. Every time it shows up I miss it.
  6. Croatoa is a place I go through with every hero. The look of the place and the enemies themselves are great.

    DA looks great as well, and so does Night Ward.
  7. I gotta ask, what is the purpose of the War Walls?

    I know they're supposed to keep out the rikti, or keep them in, or something. But they obviously don't work. They don't go high enough to stop space ships, and the rikti appear to be able to turn them off at will. So they're just obtrusive.
  8. Quote:
    Originally Posted by Yogi_Bare View Post
    Not really required; at least not more than it would be for any other primary.
    I'd argue that it is more required for KM than any other, due to it getting so much more from striking from Hide.
  9. I think before Rad Melee would be Psychic Melee.
  10. Quote:
    Originally Posted by RaikenX View Post
    Uuummm....you do understand that wormhole doesn't just toss stuff around but also stuns them too, right. I'd call that a control.
    I recently made a Grav/Kin troller, currently up to 32. Wormhole is a great power and it is NOT hard to keep the enemies from flying around, even in an open space. With proper angling there is no knockback at all, they just crumple on the floor. not to mention any presence of corners makes it almost too easy.

    And yea, the stun is great. Its a short recharging power with a long stun if slotted right. I really fail to see a problem with it.

    Also Singularity is one of the best pets ever. The thing is brutal.
  11. Quote:
    Originally Posted by Rakeeb View Post
    Very late reply to this... Super Reflexes (along with other Defense focused sets like Force Field) lost their luster when Defense got passed around too cheaply in IO sets. My response to this issue would be to give those two sets a minor pass to give them more game, and to nerf the crap out of +Def in sets. Kinetic Combat giving 3.75% defense on 4 slots? NOPE. All IO defense would be cut by 50-75%.
    That would make approximately 30% of players pissed. Also, the game is balanced around SOs, not IOs.

    Super Reflexes has something IO sets can't give anyhow, defense debuff resistance.
  12. As many as you can handle without dying horribly.
  13. Basically the stalker ATO is required for KM, as it makes an absurd difference.
  14. When I said make it look like fire, I was talking about coloring it yellow and orange and it then looking like fire. Because it would. Especially Mire.
  15. Quote:
    Originally Posted by Agent White View Post
    A lot of -normal- Mastermind blasts do that too.
    Yea, but those are supposed to only be useful early on, whereas you can only get the epic blasts at 35, at which point they're useless.
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post

    Wow, you guys. I'll take this from the super secret guide I've been working on. The phrase "Blasters shoot things" has 19 letters in it. Now, if you add in "they" as from the original quote, we have 23 letters. The next logical step is to factor in a 22% tohit bonus. 22% is a lot like the number 22, so lets add that to 23 for a total of 45. Now, I see that you guys only subtracted 3 numbers for "THB" which resulted in your getting 42. That's a pretty common mistake in this type of equation. You should have actually subtracted 12 for "TwoHeadedBoy" to arrive at 33. So wait, how did I get 36, you ask? Well, I clicked Aim before I did the calcs, which means I added 3 (Aim has three letters, try to keep up) to arrive at the undisputed correct answer of 36.
    I see your reasoning, but then you add in Life, The Universe, and Everything (standard in all such calculations). 28 letters. That brings us up to 64. Then you subtract Mad Grim (7) and Kirsten (7). This brings us down to 50. Then you multiply it by 84% (the percentage of relevant posts in this topic) and you arrive at the correct answer of 42.
  17. Rad is unqeustionably the best debuff set, and it also has a heal, buffs, a rez, a duplicate of EMP Arrow, and a corpse nuke. All of it's fantastic debuffing is done by three powers. Three powers from Rad are better than the first seven of TA. And then TA's last power is copied in Rad. Oil Slick Arrow then being left the only thing TA has left is completely out done by all the utility Rad has over TA. Which is a lot.

    TA also has weaker debuffs than Traps, Dark, and Cold. All of which have more utility than debuffs. Time has absurd amount of recharge and speed debuffs, a great res/def debuff, a much better hold that can be mag 4, and some of the best buffs in any set in the game. And don't forget the tohit and damage debuff.

    So all of those sets which have more than debuffing in them are better at debuffing than a set that does only debuffing.

    Yes, that is a problem, and it needs looking at.

    Poison however, I've no idea as I've never tried it. Also, the tiny radius of the splash debuffs seems too small to make a real difference.
  18. Try having a higher difficulty than x1. Currently with the low number of enemies you're facing, its a statistically insignificant sample.
  19. The reason you can't is because they are what they are. You can't make up what the powers represent because they have a set origin and storyline. So making a WS's attacks look like fire would make no sense, because that isn't what a WS's attacked are. They are dark soul stuff. PB's attacks are light. Nothing else. This is why they're called Epic ATs. Same reason you can't customize VEATs.

    Whereas you can make Dark attacks look like blood, sand, or water. You can make Time look like smog, or Water like poison. Those are variable, but PB and WS powers are not.
  20. Well those are the ones above average. Due to the way average works, they can't all be above average. Some have to be average or below average. Four is a pretty reasonable number of above average sets.
  21. But WS and PB are color coded for convenience :O
  22. I'm not saying that a well slotted petless mastermind is bad, or can't do anything. I'm saying that an equally well slotted anything else is better.

    I'm also saying that its silly.
  23. A petless mastermind can be done. But for it to be in any way effective, it needs vast expenses. And those expenses could be used on literally anything else. So, like plainguy said, you'd only do it for concept or challenge reasons. Because, like I said, MMs have the damage modifier of a gnat. Alone, they are the single weakest AT in the game. The entire point is that they aren't alone. Playing a petless MM is like playing a Blaster with no attacks, or a tank with no armor.

    It can be done, but its silly.
  24. You know what would be awesome? If the rikti actually had strategies. They should observe that players tend to gather to the highest concentration of enemies and concentrate all of the troops in one spot. When all the heroes have gathered to that spot, they teleport out their troops and send in a wave of drop ships which carpet bomb the heroes.

    They'll also observe that the villains are too intelligent to be fooled like that and just leave them alone. Only for the villains to make portals of their own and attack the home world directly just for the evulz.

    Then the villains turn on each other, I come out on top. Everybody wins! Except for those unfortunate enough to not be me.

    Villains: Destroyed. Heroes: Eliminated. Rikti: Dead.

    Grim: Victorious.