hello, im a level 50 Fire Aura's / Super Strength Tanker. currently my problems with my char is that i go thru end pretty good, i wish consume came back quicker, and i have no clue how to slow Blazing Aura with what sets. and i would like to drop acrobatics but how many KB prot IO u need to get so u have like a auto acrobatics..? Here is my Current build :
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Smothered's Child: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield <ul type="square">[*] (A)
Resist Damage IO[*] (3)
Resist Damage IO[*] (3)
Resist Damage IO[*] (5)
Endurance Reduction IO[*] (5)
Endurance Reduction IO[/list]
Level 1: Jab <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (7)
Crushing Impact - Damage/Endurance[*] (7)
Crushing Impact - Damage/Recharge[*] (9)
Crushing Impact - Accuracy/Damage/Recharge[*] (9)
Crushing Impact - Accuracy/Damage/Endurance[*] (45)
Mako's Bite - Chance of Damage(Lethal)[/list]
Level 2: Healing Flames <ul type="square">[*] (A)
Doctored Wounds - Recharge[*] (11)
Doctored Wounds - Heal[*] (11)
Doctored Wounds - Heal/Endurance[*] (13)
Doctored Wounds - Heal/Recharge[*] (13)
Doctored Wounds - Heal/Endurance/Recharge[*] (15)
Recharge Reduction IO[/list]
Level 4: Haymaker <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (15)
Crushing Impact - Accuracy/Damage/Endurance[*] (36)
Crushing Impact - Damage/Endurance[*] (36)
Crushing Impact - Damage/Recharge[*] (37)
Crushing Impact - Damage/Endurance/Recharge[*] (46)
Endurance Reduction IO[/list]
Level 6: Combat Jumping <ul type="square">[*] (A)
Defense Buff IO[/list]
Level 8: Consume <ul type="square">[*] (A)
Accuracy IO[*] (37)
Recharge Reduction IO[*] (37)
Recharge Reduction IO[*] (40)
Recharge Reduction IO[/list]
Level 10: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 12: Plasma Shield <ul type="square">[*] (A)
Resist Damage IO[*] (43)
Resist Damage IO[*] (43)
Resist Damage IO[*] (43)
Endurance Reduction IO[*] (45)
Endurance Reduction IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Jumping IO[/list]
Level 16: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (17)
Numina's Convalescence - Heal[*] (17)
Healing IO[*] (46)
Healing IO[/list]
Level 18: Taunt <ul type="square">[*] (A)
Perfect Zinger - Chance for Psi Damage[*] (19)
Perfect Zinger - Taunt/Range[*] (19)
Perfect Zinger - Taunt[*] (21)
Perfect Zinger - Taunt/Recharge[/list]
Level 20: Stamina <ul type="square">[*] (A)
Endurance Modification IO[*] (21)
Endurance Modification IO[*] (23)
Endurance Modification IO[*] (23)
Endurance Modification IO[*] (46)
Endurance Modification IO[/list]
Level 22: Acrobatics <ul type="square">[*] (A)
Endurance Reduction IO[/list]
Level 24: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[*] (25)
Recharge Reduction IO[/list]
Level 26: Fiery Embrace <ul type="square">[*] (A)
Recharge Reduction IO[*] (27)
Recharge Reduction IO[*] (27)
Recharge Reduction IO[/list]
Level 28: Rage <ul type="square">[*] (A)
Adjusted Targeting - Recharge[*] (29)
Adjusted Targeting - To Hit Buff[*] (29)
Adjusted Targeting - To Hit Buff/Recharge[*] (31)
Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (31)
Adjusted Targeting - Endurance/Recharge[*] (31)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 30: Knockout Blow <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (34)
Crushing Impact - Damage/Endurance[*] (34)
Crushing Impact - Damage/Recharge[*] (34)
Hecatomb - Chance of Damage(Negative)[*] (36)
Hecatomb - Damage/Recharge[*] (45)
Damage Increase IO[/list]
Level 32: Blazing Aura <ul type="square">[*] (A)
Accuracy IO[*] (33)
Damage Increase IO[*] (33)
Damage Increase IO[*] (33)
Endurance Reduction IO[/list]
Level 35: Boxing <ul type="square">[*] (A)
Accuracy IO[/list]
Level 38: Foot Stomp <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (39)
Scirocco's Dervish - Damage/Endurance[*] (39)
Scirocco's Dervish - Damage/Recharge[*] (39)
Scirocco's Dervish - Accuracy/Recharge[*] (40)
Scirocco's Dervish - Accuracy/Damage/Endurance[*] (40)
Scirocco's Dervish - Chance of Damage(Lethal)[/list]
Level 41: Tough <ul type="square">[*] (A)
Resist Damage IO[*] (42)
Resist Damage IO[*] (42)
Resist Damage IO[*] (42)
Endurance Reduction IO[/list]
Level 44: Char <ul type="square">[*] (A)
Accuracy IO[/list]
Level 47: Fire Blast <ul type="square">[*] (A)
Thunderstrike - Accuracy/Damage[*] (48)
Thunderstrike - Damage/Endurance[*] (48)
Thunderstrike - Damage/Recharge[*] (48)
Thunderstrike - Accuracy/Damage/Recharge[/list]
Level 49: Fire Ball <ul type="square">[*] (A)
Positron's Blast - Chance of Damage(Energy)[*] (50)
Positron's Blast - Accuracy/Damage[*] (50)
Positron's Blast - Damage/Endurance[*] (50)
Positron's Blast - Damage/Recharge[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Accuracy IO[/list]
Level 1: Sprint <ul type="square">[*] (A)
Run Speed IO[/list]
Level 2: Rest <ul type="square">[*] (A)
Recharge Reduction IO[/list]
Level 1: Gauntlet
i need to take [censored] better and kill large grps fast as i can