Stone/???


Call Me Awesome

 

Posted

I've been wanting to create a stone tank for quite awhile, and I'm finally ready to try it. I'm just not sure what I'm going play for a secondary. I'm considering /stone, /ice, and /fire at the moment. I'll consider other sets if you have a good reason for me to do so. The only set I don't want to play is superstrength, because I just did that on a brute.

So can anyone recommend a good combo, and explain a little about what makes it good?


 

Posted

Stone/SS is a common one, because of Rage at level 28. when u r in granite armor you have -dmg, i dont know the numbers sorry, but with rage, it ups ur tohit and dmg with it going and its eeasy for perma rage.

i have no clue about the others, i had a stone/fire, at lvl 33, i deleted it cuz i never had a kin to play with lol


@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold

 

Posted

I went stone/fire.

Your tough enough that using fire (no mezz secondaries) wont interfere with survival. Most secondaries have some form of mitigation to help you survive (knockdown, stun, etc).

/fire gives you some nice aoe's, and stone is tough enough to not need secondary mitigation.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

off the top of my head
granite : -30% damage, -70% recharge

rage (base) : 20% to hit, +80% damage


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

My opinion is the best pairing with Stone is /Fire... as was mentioned Fire gives you the best AOE, fast recharging single target attacks and light end useage coupled with great damage. The downside is, of course, the lack of damage mitigation in /Fire... but a Stone tank doesn't need any extra mitigation past level 32.

I currently have 3 tanks at 50, an Inv/Stone (my first 50 and still my favorite tanker overall), a Stone/EM (gack, stay FAR away from that combo now; it was bad when I leveled it in issue 7 and it's horrible now) and a Stone/Fire.

I can assure you that even on SO's the Stone/Fire is extremely effective... I tanked the STF with that character several times on a SO/HO build with no IO bonuses. Just the base durability of Granite armor slotted properly with SO's is plenty for nearly anything in the game so why worry about any mitigation in your secondary? Add Rooted for the really nasty AV's and you're pretty much unkillable. My Stone/Fire is my fastest group-killer tanker by a considerable margin, even in Granite. I've a full single target chain with Hasten down and a full AOE chain with Hasten up.

Beyond some basics I haven't even bothered to IO the character out; I think I've pushed about 20% recharge bonus and a small runspeed bonus... I use TP for combat movement anyway so the runspeed really doesn't matter.


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