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Quote:It's not just comics, there's variety in power level in comics as well. The way I read Johnny's post, it seems like he's looking for the comic where Robin (I.E. the Natural MA/SR scrapper) knocks out Galactus with one punch.That's variety in the game design. Which I think is a bonus. The Devs don't want all the ATs to be capable of the same things. If you want a character that's powerful more often than not in the game mechanics, go play a Scrapper or Mastermind.
The disconnect seems to be where the power level of the AVs we face. In my opinion, just about the only AV we face that's over powered would be Sands, and only in the STF. Every other Villain can be justified as a serious threat. Yes, even Dr. Aeon in the same Task Force, given that he's packing the ability to manipulate time build in to his battle armor at that point. -
And from what I can tell from Facebook, it looks like the pack will be available on the 24th.
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Quote:Actually, that's a fairly safe assumption to make. Assault Rifle has many powers that target groups, while many of the melee sets are more single target focused. It's certainly the case with the Super Strength Tank I mentioned earlier, who only has the one AoE attack.So I am assuming that the advantage of Blasters, which they give up for survivability, are their AoE capabilities. And perhaps that "thrill of being on the edge" which is obviously a draw for some, just as "thrill of being in control" is a draw for me.
The thing is, the Tank wins out in the numbers game, too, at least while solo. The AoE doesn't really do a Blaster a lot of good with the return fire from three or more enemies can easily red line a Blaster. Meanwhile, the Tank has herded up (or bumped the difficulty) and is at the agro cap, and can tear through the minions, which form the bulk of the herd usually, with two or three Foot Stomps, saving the single target attacks for the Lieutenants. Granted, the mission isn't going any faster this way, but the numbers are rolling quicker. -
Quote:I rolled one to 50 as well. Set him up with a (in comparison to my other characters) pretty good background, and actually worked to set up a thematically appropriate way for him to hit 50. Since he was supposed to be an escaped Arachnos, he dinged off of defeating Lord Recluse in the STF. I even had to take a screen shot of the event as he managed to actually GET the kill shot, a feat I probably won't be able to repeat. And yet as soon as I found out that actual Arachnos Soldiers are supposed to be allowed to switch sides in GR I scrapped him and rerolled in a heart beat. Why?Both together ensure that I will never, EVER play an AR/Dev Blaster again until something happens to BOTH sets. And it's even worse because I played one to 50 already...
When I played him I felt like I was doing less damage than my comparatively slotted Tanker.
I'm not kidding, either. My Blaster felt weaker offensively than my Tanker. It was a really simple metric, too. I took the most powerful single target attack, Sniper Rifle for one, Knock Out Blow for the other, and slotted them up similarly, one Accuracy, three Damage. I then used all powers that boosted damage available to just the primary and secondary powers of each character, in other words Targeting Drone and Rage. I then turned the attack on an even level minion. In pretty much all cases, the Tank one shot the minion. The Blaster didn't.
Yes, I realize that Rage is a fairly hefty damage boost, while using Targeting Drone with Sniper Rifle at 50 adds like ten points of damage, but that's not the point. The entire point, at least what I was led to believe anyway, is that Tankers give up damage to be the most resilient characters in the game, while a Blaster has nothing BUT his damage. The fact that a Tank can outshine another AT at pretty much the Blaster's only reason for existence for any reason really says something to me.
That's not the only problem I have with the set, just the easiest to explain. So yeah, I'd have to say the power the killed AR for me was Knock Out Blow. Oh, and Foot Stomp. -
Quote:Kind of like Rotten Tomatoes for games, huh?For those who're interested but as yet undecided about APB...
Might be worth your while to keep tabs on what they have to say about it over at Metacritic. They have not, as yet, reviewed APB, but they are tracking it. As more reviews and info becomes available, they should update the linked page.
While I'm not a huge fan of following critics' reviews for games, Metacritic gives you a pretty good feel for the general attitude toward a game, movie, etc in the form of averages. -
It looks awesome, but my computer can barely handle Ultra Mode without dropping to single digit FPS. APB would leave it broken and bleeding in a back alley somewhere without it's wallet.
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Right, sorry forgot for a bit that you're not a native English speaker. It's a play on words, with dummy also being a slang for someone of low intelligence. And now that I think about it, it works on a couple of levels, since that comment would most likely come from someone who primarily plays Villains, and would indeed think of Heroes as target drones.
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Quote:Wow, they've really put some work into that site since I last looked at it. And it was pretty good before that.Superhero Name Generator is always a good place to start.
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Well, jarring may be too strong a word, but I don't know a better one. My reaction is closer to "Huh, she managed to explain THAT?"
Actually, going back I find I am mistaken. At first I though Trix took Spinedancer with her. We've got the three sisters, Ahren, Conall Cian, Trix coming to Conall's aid, and Ben. That's seven, and had Spinedancer come along that would be the full set. -
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That bit with Joe the Titan, would that count?
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Time for a confession, Sooner. It's always kind of unsettled me to read the rules of the game, rules I regularly ignore as meta-concepts, adhered to in your stories. Max team size is eight, the team the Sooner sisters want to bring into hell is eight, and eight people will fight the Beast, though it is not the eight that was planned.
It's always good writing, it's just that it always wrong-foot's me on what does and doesn't make sense in the City of Heroes. -
There are many who'd agree with you, but remember, Trix left that fight to go help Conall Cian, who's fighting at the Sooner sister's side (when they get there) Considering the powers Trix has displayed, I can see her very easily saving one of them. Something she couldn't do if the Heroes did indeed take that detour.
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Quote:Huh. skimmed right over that one.You forgot Six-Four's team (which, granted, hasn't formed completely yet).
1) Six-Four
2) Pipe Hitter
3) Rosemarie
4) Quinlan
Quote:...I did slip a little clue past you a few chapters back, though. I was a bit surprised. -
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So, let's see how the teams stack up:
1) Sooner Spirit
2) Sooner Magic
3) Sooner Red
4) Ahren
5) Glacius9
6) Rastafari Man
7) Zemuron
8) Witch-Frost
1) Vir
2) Neely
3) Celestial Nav
4) Lilac Pendragon
Huh. From the surface it looks like Sooner's team is going to have the tougher fight, but it's Vir's team that looks like it's bringing red shirts. -
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From what I can remember, the only 'official' Longbow presence in the Rogue Isles is in Nerva, which isn't actually under the same government as the rest of them. And there are no PPD in the Isles, only the RIP, which are local.
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From how Black Pebble phrased it, I don't think it will be even that high. Consider how low the percentage is on a normal proc, then remember that the implication is that the proc rate on these is lower that THAT. EDIT: And that's only until level 20 as well...