-
Posts
8 -
Joined
-
Who cares about the Accuracy nerf. As long as we can KIL SKULS!
[ QUOTE ]
I'm guessing that Accuracy will be nerfed.
[/ QUOTE ] -
I'm have the same issue. I received my others retroactive. But not the Synapse.
-
I completed the Bastion TF last night for the first time and did not receive my badge. Also, the first mission was bugged. We had to restart the TF twice because of the problems entering the first mission.
[ QUOTE ]
I'm just doing retroactive TF badges, so if you did TFs before the launch of Issue 2 then they'll come from me over the next couple days. If you're having problems with receiving post-release TF badges (or the respec badge, or other badges in general), please make sure to /bug it and we'll try to figure out what the problem is.
[/ QUOTE ] -
Can you at least give us a hint as to the slider being available.... I mean are we talking weeks, months, or late next year?
[ QUOTE ]
We're going to be tweaking with 22+ mobs soon...they'll be tougher, and give more XP....
Plus, we'll put in a difficulty slider (can't promise a time yet or else my producer will kill me).
[/ QUOTE ] -
[ QUOTE ]
[ QUOTE ]
You can call them what you like, but they are no different then what we have agreed is a hazard zone. The spawn sizes are no different for a single person then for an 8 person team. I checked that today just to be sure I hadn't missed anything.
[/ QUOTE ]
Nope. Go to Atlas Park. Count the number of foes in a spawn. Go to Faultline. Count the number of spawns. Atlas Park - city zone. Faultline - Trial Zone.
[/ QUOTE ]
I think you missed the point. If you're in DA, faultline, Boomtown, or any hazard zone, etc... A mob of Sky Raiders is in a group of 9 - 10. generally it's 10 with varying formations. This doesn't increase if I'm solo or in a group of 8. In AP "city zones", I noticed that sometimes the mobs are larger based on team sizes. Generally smaller if I'm solo and the only hero in the area. Sometimes it's difficult to tell in city zones becuase you don't know he created the spwan first with all the heros running around. -
[ QUOTE ]
On the post about the purple patch - yes, if groups could street sweep higher level critters at a wider range, then sure, the issue would be resolved. Missions, however, would continue to be simple - and therefore worthless for XP.
On the "group penalty" myth - there is a NO penalty for groups. There is an XP bonus for every member you add to a group. BUT, the problem is that the more members you have in your group, the fewer areas there are that have a challenge big enough for you. So you can street sweep more effectively with 4 or less - because you can go into areas now that were designed for groups of 6 to 8, but aren't hard enough now. That larger group is left in limbo.
[/ QUOTE ]
At higher levels the street spawns need to exceed the level of the highest member of a team. This would help to increase the difficulty. Also, maybe larger spawns at the higher levels with less minions. -
[ QUOTE ]
[ QUOTE ]
They really ARE the very same minions. They are just dressed up in different clothing and have a few different powers. You might see them as very very different. But, many of us see them as just the same minion.
[/ QUOTE ]
True - you could put it that way (which of course, pretty much nullifies the diversity in every other MMP, but I digress), but then one could equally say, "they're the same - just more of them!"
Also - think of the technical ramifications. Let's say that 10 minions equal a hero at level 40. That means that we'd need to stock 80 minions in a single room on a mission when there's 8 heroes. 80 minions. Every room. The performance issues boggle the mind.
[/ QUOTE ]
Then you need to mix it up a little. Minions have little powers. Even at higher levels. Most or all to Smash and Lethal damage. That's easy for higher level heros to get resistance or defenses against. The real answer is to not spawn more minions. You should be spawning Lt's and Boss's instead of minions. I think somewhere around 30+ it becomes 1 hero = 3 Lt's. As opposed to your 1 hero = 3 minions logic. Lt's have more super powers to combat a hero. How is the performance effected by larger spawns? Look at the portal mission. The spawns are much much larger than 80 minions in a room. -
What zones provide spawns that large? Certainly none that I've scene.