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Posts
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If you're the sort of person that likes to plan a build to 24-30 then use a respec etc. I'd recommend taking GC just as a back up attack chain filler then respec it out as soon as Lotus Drops/Soaring Dragon becomes available.
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That's my plan at least, yup. -
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Gauntlet is nonexistent in PvP. Yep, our inherent is absolutely useless in PvP... as the only AT.
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Having simply stumbled into this thread, I find another reason why our Tanker inherent power is a load of [censored].
Grrr ... -
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You'll want cloak of fear if you plan on PvPing in siren's at all.
I respecced out of Death Shroud and can't say I miss it all that much. It is very endurance efficient though (compared to most damage auras).
Oppresive Gloom beats both for PvE, hands down.
(I have the same slotting in CoF btw)
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Aha. You stumbled into secret hidden option number 3: Oppressive Gloom.
The best of the three for PvE? Since PvE is 95% of what I'm interested in, please elaborate. Do the enemies not bobble around out of range etc.? -
Yup, Kinetics ftw, basically. The only problem is that Kinetics is fairly hard to use.
Well, for simple-brained Brutes like myself anyway. -
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Basically what I was thinking, but Bonsmasher is equivelent to Havoc Punch. The new power will be very quick low damager in the Single 1 slot.
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Aye, thought that myself actually. I think we're talking Energy Melee's Barrage but with elec hands.
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I would bet that 1 or 2 of the electric aura powers give significant resistance to energy drain, ea
ither the mez shield, the passive or the F/C/N/E shield.
Had a thought maybe for mez they have a power like this:
Grounded: +Res mez, NRG, NRG drain -Fly(self)
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Good point. End drain resistance to the max most likely, and a very plausible idea for that power. -
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The debuff of Cloak of Fear is 9%, so in total you will get a 15% to hit debuff on the enemies ( == 15% defence ).
Minions will still be afraid a great deal, more than 75% of the time depending on what you are fighting, so your fury generation when CoF is up will go down.
IIRC slotting to hit debuff in CoF is The Question's preferred slotting on his DD scrapper.
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Thanks for the numbers, good to know.
As I say, in an ideal world, I'd have both CoF and Death Shroud, and again, an End Rec power from the Patron powers may allow this. Time will tell.
/em is hoping Black Scorpion's Brute set has a Power Sink-like power. -
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Well, the new electric aura/melle powers for brutes are coming out soon.. and i was wondering if someone has any information on them and if its worth abondaning a character for one..
Thanks,Shiver.
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I put the following together after having thought about the prospect of Electrical Tankers. Most powers are nicked from Blaster Electricity Manipulation and Electric Mastery, but some come from other sets too. The *'ed powers come mainly from Energy Aura and are to give only an idea of what I think may be implemented.
ELECTRICAL AURA
S/L/E Shield : Charged Armour
Damage Aura : Lightning Field
End Drain : Short Circuit
Dull Pain : Dull Pain, but with a fancy name, like Prevailing Static or something
E/N/F/C Shield : *Power Shield, but for Res
Mez Protection : *Entropy Shield
E/N Passive : *Energies Protection
End Rec : Power Sink
Panic Button : *Overload or EM Pulse
ELECTRICAL MELEE
Single 1 : *Barrage
Single 2 : Charged Brawl
Single 3 : Havoc Punch
Taunt : Taunt
Cone : Static Discharge
Build Up : Build Up
AoE Disorient : Lightning Clap
Hold : Shocking Grasp
Single 4 : Thunder Strike
Big red warning:
THIS IS NOT A LISTING OF THE ACTUAL FORTHCOMING POWERSETS, ITS MY OPINION OF WHAT MIGHT BE IMPLEMENTED.
Its fairly safe to assume I'll be rolling an Electrical Brute when they're available. -
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Without a damage aura, you're going to have to manually attack foes cowering in fear to get them to attack you (once), if using Cloak of Fear only.
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So, it doesn't generate any sort of taunting effect, even though it debuffs them?
And anyway, I thought kind of as much, thats where Taunt, my AoE and the normal attacks come in. And being the first into each spawn as well. -
I don't like Damage Auras. They have high End cost, require a bunch of slots and don't seem to do a whole lot. This is, of course, from my own viewpoint.
But, Death Shroud and the like are excellent for grabbing aggro, hence building the Fury, and therefore funding the SMASH addiction.
Now, I can't afford to run Death Shroud and Cloak of Fear (not unless a really rather good End recovery power comes in with the Patron powers), so here's the options:
- take Death Shroud and rely on its aggro grabbing for Fury, but be squishy due to having no secondary effects on foes
- take Cloak of Fear and Taunt, thereby having the ability to grab aggro and having some sort of control over the badguys (or ... goodguys ... whatever ...)
I'm leaning towards the CoF option. The kerazy plan also includes slotting CoF for 2 end cost, 2 acc, 2 acc debuff. I guess what I'm trying to achieve is a PBAoE Acc Debuff toggle, because Fury is generated whether the mook hits you or not, as long as he takes a swing at you it counts.
Good plan, or is my outside-the-box thinking too downright mental to even consider? -
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Why take Gambler's Cut when you can take Flashing Steel?
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Why not take all three of the starting attacks at low levels?
I did.
I will respec GC out evetually when I have access to the higher level attacks, but until then I think it's a must. -
If you're going to take Choking Cloud, taking Tactics is a must for me. CC is just not accurate enough without it.
For Darkshift, having to take two powers and about 10 slots and sacrificing so much endurance just to make one PBAoE power effective was too much. I've skipped Choking Cloud and never regretted it. -
This is not MBar's current build, but its the one I'd respec into, if I had one. Well, very nearly, I've got a couple of Hami-O's to whack in there yet.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: MBar
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
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01) --> Temp Invulnerability==> EndRdx(1) EndRdx(40) DmgRes(46) DmgRes(46) DmgRes(46)
01) --> Barrage==> Acc(1) Acc(34) Dmg(37) Dmg(40) Dmg(43)
02) --> Energy Punch==> Acc(2) Acc(3) Dmg(3) Dmg(9) Dmg(11)
04) --> Resist Physical Damage==> DmgRes(4) DmgRes(5) DmgRes(5)
06) --> Dull Pain==> Heal(6) Heal(7) Heal(7) Rechg(11) Rechg(15) Rechg(15)
08) --> Unyielding==> EndRdx(8) EndRdx(9) DmgRes(17) DmgRes(17) DmgRes(37)
10) --> Swift==> Run(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(13) DefBuf(13)
14) --> Super Jump==> Jump(14)
16) --> Whirling Hands==> Acc(16) Acc(21) Dmg(21) Dmg(23) Dmg(23)
18) --> Invincibility==> EndRdx(18) EndRdx(19) DefBuf(19) DefBuf(33) DefBuf(34) Taunt(34)
20) --> Health==> Heal(20) Heal(43) Heal(43)
22) --> Stamina==> EndMod(22) EndMod(45) EndMod(45)
24) --> Taunt==> Taunt(24) Taunt(25) Taunt(25) Rechg(31) Rechg(33) Rechg(33)
26) --> Resist Energies==> DmgRes(26) DmgRes(27) DmgRes(27)
28) --> Resist Elements==> DmgRes(28) DmgRes(29) DmgRes(29)
30) --> Tough Hide==> DefBuf(30) DefBuf(31) DefBuf(31)
32) --> Unstoppable==> Rechg(32) Rechg(42) Rechg(45)
35) --> Energy Transfer==> Acc(35) Acc(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Total Focus==> Acc(38) Acc(39) Dmg(39) Dmg(39) Dmg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Boxing==> Acc(44)
47) --> Tough==> EndRdx(47) EndRdx(48) DmgRes(48) DmgRes(48) DmgRes(50)
49) --> Build Up==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Power Slide==> Run(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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The SS attacks probably use nearly the same slotting, and you'll probably need to screw with the order of powers, but at least it'll show the kind of slotting needed these days.
Stealth could be swapped in for the relatively dedundant Fighting pool. With Tough, S/L Res comes to about 90%, 67% without it.
Final Res levels (taken from Hero Planner):
90.2% Smashing / Lethal
27.5% Fire / Cold / Energy / Negative / Toxic -
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Sorry for being really lazy but having been away for six months, Prize is still in Issue 4 build.
I just want to get back into playing the game, and can't be dealing with number crunching at the moment, so is there anyone out there who can help me with slotting Inv/SS with Speed, Fitness, Stealth, Energy Mastery pools?
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Stealth? STEALTH!?!? What kind of Tank are you anyway!?!?!
Oh, yes, the non-squishy kind ...
Hang on, I'll get a build posted for Invuln at least. -
Take it. Take it now!
Slotting: 2 End Cost, 3 Defence, possibly a Taunt as well -
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We're still around, Vetis.
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I never leave.
Good to see you back / about to make a return, the usual TeamSpeak crowd await. Gimme a shout @MBar when you're back properly. -
Agreed. Have made the same choice with my EM/Ivulnl, and I'd take the passives before the Fighting pool. I think I'll take Boxing + Tough sometime after 40, but right now I'll be getting every powers in Invuln first.
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No worries, props for putting work before gamingGood luck
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Yeah, certainly a skill I've never developed ... -
IMHO, you need Resist Elements and Energies. Invuln has little enough defenses to anything other than Smashing / Lethal, ignoring the passives doesn't make sense to me.
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For a tanker 1.5 per mob up to 10, but the first gives an extra 6%. Unlike the ACC this is actually useful as you need more defence when surrounded.
For a brute 3 slotted this should be 4.68 + 1.17 per mob or about 10.5% for 5 enemies. 16.5% for 10 enemies.
If you have other defence powers such as Tough Hide or Combat Jumping , or are under the influence of defence buffs like Force Fields this becomes much more significant.
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Didn't think it was that high. Are those the base values? -
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Cheers, seems kinda useless as a +acc toggle then :<
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Exactly. Think of the tohit buff it provides simply as an added bonus. Its not going to be able to substitute Acc SO's in your attacks, for example. -
What everyone else said. You need End Reducers is those toggles. Even one in each will make a big difference.
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Fast approaching Lvl 38 with Miss Wrathful Earth/Inv Brute.
Now ive always being weary of the 38 powers as most tend to be a bit naff. From the description it seems to be like MoG which I have with my scarpper was wondering if:-
1 Is it worth taking
2 If so what best way to slot it
3 Is is best used as much as posible or as a panic button or even situation ie av elite boss fight.
Your thought and opions appreciated,
Thanks in advance
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Unstoppable is one of the big advantages the Invuln set has over something like Fire or Dark. It is a panic button and a situational power, but basically you'll find Unstoppable massive help whenever you're going up against a large amount of non-S/L ordinance. This could be an AV or simply a rather tough group of minions.
Tanks don't really need a lot of slots in it, however Brutes probably want at least 2 Recharge and 2 Resistance SO's in it, to push those Resistances to near the cap. -
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Not having done this trial before, I've looked for a guide on the web and here is a link :
http://www.cityofheroesonline.com/fu...onedsewers.php
I'm guessing that we need to kill the Rikti porting in to avoid a team wipe?
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Depends as before. If things go pear shaped, we can just unexemp the 50's, grab some 49 SK's and ignore them. Worked well enough before, other factors screwed us up.
Might mean less XP but this trial is hard. ED's only made it more so. -
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1. Ilservian - lvl 42 DM/Regen Scrapper
2. Lord Phil - lvl 41 Peacebringer
3. Tufty - lvl 40 Dark/Dark Defender
4. Stryker - lvl 50 Kin/* Defender
5. Battery Hen - lvl 38 Emp/Elec Defender
6. Mongoose - lvl 38 Claws/Regen Scrapper
7. 19 - lvl 50 kin/psi Defender
8.
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Need a Tank, you say? Throw my name is there again, sure.
Was talking to SG people and the probable reason we failed last time was that apparently the tentacles have a habit of wandering off onto the walkways. We probably missed one or two of them, therefore failed when the time expired. -
Indeed. After 40 lvls of DA Bruting, I'm in love with DA
But, IMHO, its wasted on Scrappers. As you say, its a much more controlling set, and has obvious massive potential as a Tanker Primary. Hopefully, we'll see it as such soon(tm).
Nice thoughts regarding Fire Aura as a Scrapper Secondary too, though. Certainly interesting ...