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That depends on the "correction tool" you are considering.
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Like this...
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I know, I know, it doesn't take Damage Resist enhancers since no one has invented them yet.I meant recharge. Really. Sigh.
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Disruption only accepts Range, Endurance Reduction and Recharge Reduction enhancements, not Damage Resistance. Damage Resistance enhancements do exist, as evidenced by the multitude of powers which grant resistance to various types of damage and can be slotted with enhancements labeled as "Damage Resistance". There are, however, no Resistance Reduction enhancements, nor will there ever be because, as I recall, -Res is one of the powers which reacts differently than expected when enhancements affect that specific attribute. All -Res is flagged as "cannot be enhanced/buffed/boosted", and it's unlikely that -Res will ever be changed to allow it to be enhanced/buffed/boosted, due to the amount of work required overhauling the buff/debuff system to make it possible without side effects.
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There, how's that? I blame lack of caffeine.
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DIRNK MOAR COFFY NAO!!111!1eleven1 -
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5. Disruption is a "nice to have" but its not worth enhancing beyond 2-3 slots worth of Damage Resist in my opinion.
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*cough* Would you like to correct this, or shall I? -
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Help lower population server. Make it where lower your population the higher the xp and money. So maybe servers will balance out.
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Not realistically possible. There are only two ways to determine server population, by total characters existing on that server or by total players logged in.
Using the first method wouldn't work because of the thousands and thousands of characters created and not played (whatever the reason) on every server. There would be no way, at all, to get an accurate count and determine the real population using that kind of statistic.
The second method wouldn't work because different servers experience different population plateaus at different times and different days, so the only way to create a fair "bonus reward" structure would be to make it dynamic. However, in the process of making a dynamic reward system, it easily becomes exploitable. One could, for example, simply wait until late at night or early in the morning on some servers, when there are fewer players, and gain the bonus despite the server not being "low population".
Additionally, this would result in the entire reward structure fluctuating constantly, which would be likely to annoy many players. And it could also be viewed as much a penalty to players on higher population servers, or for playing during "peak" times on servers, as it could a benefit for playing on lower population servers. And that would really tick off a lot of players.
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We pay money and we are punished
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Bull [censored]. I'm not even going to start listing reasons why this is wrong in every conceivable way, it's just plain bull [censored]. -
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This is my newest concept and character, the idea and name came to me while at work. SunGryphon gave me the idea for her costume and here she is.
Infinette
Her bio is on the page as well.
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Wow.
A couple of months ago, I created a character with a similar costume, bio and name. Infinity Effect, got sucked into an artificially created quantum singularity and momentarily existed at every point in the universe simultaneously, then (somehow) reintegrated the infinite consciousnesses into a single body again. She even uses the Perplex patterns, just like yours does.
That's spooky. O_O -
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And DPS is key, so sometimes, (and in most cases) Multiples procs arent as efficient as a IO set in that power.
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The best rule of thumb is low damage single-target and low to mid damage cones/AoEs will give the best return for slotting multiple procs. A high damage power is always going to lose average DPS when slotted with multiple procs, even though it gains the potential for higher burst damage, because the average damage from those procs will always be less than what you'd get from slotting damage enhancements.
The standard damage proc deals 71.75 damage at level 50, for all ATs, and those same standard procs all have a 20% chance to trigger. 71.75 * 0.2 = 14.35. That's the average damage increase you'll see over time from a single proc. Knowing that, it's easy to determine which powers benefit from procs and which don't. If slotting a single damage enhancement would result in a damage increase equal to or lower than 14.35, then a proc can replace that damage enhancement without DPS loss. If the base damage of the power is high enough that slotting damage enhancements yield an increase in damage greater than 14.35, then slotting procs isn't warranted unless you simply have the extra slot(s).
As Wuigly noted, most powers aren't going to give a reasonable return, in terms of DPS, from slotting multiple procs, for two reasons. First, many powers have their base damage set high enough to outstrip that 14.35 average per slot, and second, because powers have limits on how many procs they can use (specifically, they can only use procs from their allowed IO sets, and only one from each set).
The simplest way to think about it is this: Multiple 14.35 times the number of procs the power accepts. If the base damage is equal to or less than that sum, then it's viable for multi-proc slotting. If the base damage is higher than that sum, then you should slot it for damage and only slot procs if you have the extra slots and are not sacrificing accuracy or recharge for those procs. -
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9PM PST Sunday is no go for me; I didn't realize you were east coast. Any other night or a couple hours later would be fine.
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Then we'll pick a different night or time.
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No-one with any special requirements for when to do this?
No? Really?
Hm... I've got a team set to spawn and destroy the Kronos Titan at 11:30 p.m. EST on Thursday, so that might keep me tied up until midnight (depends on whether i solo the mission before the team logs on and how prepared we all are when it spawns). And I probably won't get home until midnight EST at the earliest on Friday and Saturday, so... Thursday, Friday or Saturday around midnight EST? Or would next week be better? -
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Hey, I upgraded from XP to Vista and I've noticed that I cannot alt-tab ouf of CoH. WHat happens is that I alt-tab and the sound fades but CoH continues to stay up front and I cannot see my desktop objects or the application I switched to. I have to literally Ctrl-Alt-Del and spam alt-tab while clicking "Start task Manager" to switch tasks and see my browser and other apps.
Is this a known vista problem, or am I all alone?
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I'm not having any problems with Alt + Tab. 64 bit Vista. I almost always have Firefox 3, Mids' and Notepad up while I'm playing, and I frequently tab out to those programs without a hitch. -
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Heya folks, i was wondering if it's still viable to slot a power with multiple Procs.
Can they fire simultaneously? Or has this been nerfed (like they used to IIRC)?
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Works fine for damage procs in cones/AoEs. -
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9PM PST Sunday is no go for me; I didn't realize you were east coast. Any other night or a couple hours later would be fine.
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Then we'll pick a different night or time. I selected Sunday because that was the only day anyone (Strato) specified, but if there's a better day and time, I'm certainly not going to say no.
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heck, you could probably just recruit people on the spot for quick tests.
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No... I really can't. That's why I'm using the forums for this. It took me two weeks to muster the courage to ask here. I can't do it in the game. The last time I tried asking for help doing something in-game was when Babbage spawned in Boomtown a month ago, and it took over two hours for my hands to stop shaking after the few /tells I sent. -
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standard - hostages being held, dark altar for sacrificing them.
You have to destroy the altar to stop the ritual. But the next mission requires that the ritual succeeded.
So how do I set up this mission so that you can get a mission complete but explain that the ritual succeeded?
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Success pop-up dialog and contact return dialog saying that the ritual was successful, despite the best efforts of the hero(es). Could be that there was more than one ritual, and even though they may have stopped that one, another one somewhere else succeeded. Could be that the ritual was "done" by the time the player(s) got there and they just witnessed the aftermath. Could be that the ritual the player(s) stopped was just a diversion. Could be explained in any number of ways. -
Okay, it looks like sometime late Sunday night on Virtue is the consensus. Plenty of 50s should be available, so level shouldn't be an issue (i do have a 50 on that server, happily).
RWZ at midnight EST? Is that reasonable for everyone? -
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A plot "twist" of someone turning out to be good/bad is just as likely to be a typo as intentional - and we don't really care that much.
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"We" meaning you, because you don't actually speak for everyone, correct?
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Tell a good story - but just tell it straight. Don't try to surprise the player - you are likely just going to annoy or confuse them.
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You might as well just point out that every conceivable story has already been told thousands of times over throughout the course of human history and attempting to tell any one story again is meaningless. That would make about as much sense as trying to impose limits on what we write in order to satisfy a tiny group of individuals with narrow minds. -
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But organizing the rewards into "year" pools
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Does nothing but shift the focus of complaints.
We have people whining because they can't have what they want "RITE NAO!1!!11!one1ELEVENTYMILLION1".
Change the reward structure and people will whine because they got what they wanted early and have nothing left but the stuff they didn't want, at which point they start kvetching about how much the vet reward system sucks and needs to be changed and "DEV'S NED 2 MAEK NEW RWRDS RITE NAO!1!!11!one1ELEVENTYMILLION1".
Give it up. The vet reward entitlement horse is dead. The system in place was made to work the way it does for reasons, it's not going to be changed and you're only going to make yourself upset if you pursue it. -
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And I suppose the server doesn't really matter, I can make a level 1 character and get it to any location in the game to meet up with the team. The MA should auto-SK me and I'm not looking for any hard gain from this, just information.
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Right! I forgot that all we're testing for here is multiboss spawning, not overall playability. Although ... wait ... I thought the whole multiboss thing was ironed out in the other thread.
EDIT: Oh wait, no it wasn't
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It's taken care of for solo/duo play, but I still need to check it for larger teams. It should be fine on larger teams, because we don't see duplicates of named bosses in regular missions, but I still want to test it because we also don't see lone named bosses with nothing but underlings in regular missions, they always have minions and potentially lieutenants with them. So until I'm certain that custom bosses can be spawned exactly like named bosses in regular missions, I'm not publishing the arc.
And I need to get some opinions on the last "hard" fight, so I can tone it down or change it if necessary. I have a feeling it might be too much for some players, or even some teams, but at the same time, I can't make it too easy or it loses impact. It has to be tough enough to move the action climax to the final mission and because the story requires it to be difficult, but not so tough that it causes the player(s) to abandon it at that point. -
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What do you think about the general idea?
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I think the developers aren't going to add more powers with alternate effects dependent on different powers until they figure out why OSA is buggy. -
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Although about 4 years too late,
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Correct. Suggestion and thread over. -
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I think the switching servers at will is a good idea, and would make for some interesting situations.
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I think it would be a net zero equation. On average, for every player who transferred to a higher population server, another player would transfer to a lower population server. In the end, nothing changes except the higher bill NCSoft pays for the bandwidth wasted by this. -
I'm not setting a specific time for this, I'm asking anyone who's interested or willing to help to cooperatively determine an optimal time for everyone to assemble. I have some hard limitations on when I can be online, the times when I'm at work, but beyond that, I'm prepared to adapt my schedule to whatever meets the needs of the people involved.
And I suppose the server doesn't really matter, I can make a level 1 character and get it to any location in the game to meet up with the team. The MA should auto-SK me and I'm not looking for any hard gain from this, just information. -
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there really is a desolation prob.
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I don't log in until after midnight most of the time. Between midnight and 6 a.m., I get at least two invitations to join a team, every night, some nights as many as one every 30-60 minutes. Not farm/fill/PL requests, I don't even reply to those, I'm talking about legitimate "Hey, team of X doing X, want to join?" invitations.
And I play on low population servers, not flagged as looking for anything (but not flagged red, i don't use that unless i get a lot of blind invites in a short period of time (which does happen, occasionally)). I'm also not a member of any badge, server or SG channels, nor are those invitations coming from Repeat Offenders or similar coalitions of forumites who might be familiar with me from the forums, the teams I get invites from are 100% pick-up.
When I stop seeing requests to join a team in the dead of the night on low population servers, then I'll buy the "desolation" theory. -
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The idea has some merit,
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No, it doesn't.
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and I wouldnt be surprised theres always a long whine fest whenever someone suggests something out of the norm.
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Unusual ideas are interesting and worthy of discussion. Big Red Ball. Fully destructible maps. Cross-server PvP zones.
"Cut the number of servers in half" isn't interesting, or new, or unusual, or worthy of debate. It's a suggestion made by people who give absolutely no thought to the ramifications of the process, and in fact, no thought or concern for anyone other than themselves.
No. No-one here is willing to risk losing character names and identities, or super groups they spent millions of prestige and long, hard months of work perfecting, to satisfy the ridiculous demands of a handful of losers who can't or won't make their own teams, or can't or won't play on a server because the population doesn't satisfy their need to feel like a lone sheep in a vast flock.
Suck it up, buttercup. -
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We have too many servers for COH/V. Drop em to 5 so theres a real population in each one rather than 2 or 3.
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Which of your favorite characters would you like to be changed to Generic ### ### ### ### first, and which of your SGs would you like to start rebuilding from scratch first?
Heck, I'm sure someone could arrange to have your characters genericed and SGs deleted without punishing tens of thousands of other players in the process. You'd get what you wanted, the real results of a server merger, so you'd be satisfied, right? -
Liberty, Pinnacle or Virtue.
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Volunteers...or victims?
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The only part that might be a problem should be the final mission. I did make that one a little harder than the previous four, maybe a little too hard... but that's why we test. That last one has to be tough, though, for a variety of reasons, so I can't tone it down too much.
Really not making a player killer with this arc, I just want to tell a story and hope people enjoy it.
If I can find a way to make my plan for my next arc work, though... >.> -
I just want to test a couple of missions, make sure that I'm not getting duplicates in my boss spawns, and if anyone feels like it, go through to the end and let me know if anything is too difficult, too easy (i want this to be both solo and team friendly, please keep that in mind), the story is cohesive or needs to be tightened up, etc.
I can't log in between 3 p.m. EST and 12 a.m. EST on weekdays or Saturday, due to work, so it'd be best done on a Sunday or after midnight any other day. -
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since when does what other people do affect on how you play the game?
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Yeah, it's not like timers were added to some missions in response to the abuse and exploitation that some players engaged in.
And it's not like XP was removed from summoned critters in response to the abuse and exploitation that some players engaged in.
And it's not like powers and powersets have been reduced in effectiveness in response to the abuse and exploitation that some players engaged in.
And it's not like the SK system and team level spread was changed in response to the abuse and exploitation that some players engaged in.
And it's not like there are dozens, if not hundreds, of other little changes throughout the entire game that were made in response to the abuse and exploitation that some players, a very, very small minority of players, were engaging in, resulting in the entire rest of the player base being hit with the same changes.
Clearly, what someone else does in this game just doesn't affect other players.