Lothic

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  1. I would have thought that using the term "headstart" at the beginning of what we got 10 days ago should have been enough "prior warning" that something like an official launch of CoH:Freedom was going to happen fairly soon now. YMMV of course but it's not like headstarts are designed to last forever.
  2. Lothic

    Remember when...

    Quote:
    Originally Posted by DLancer View Post
    I did the Nemesis thing in the competitor's game, your nemesis gets to be either a cackling mad scientist, hulk-speaker, or a freaking idiot. It was clumsy and poorly written.
    I like the generic idea of a "Nemesis System" for any game. But I think you pretty much summed up why it won't happen here anytime soon: Not only did they do this in that "other" game but it was done very poorly there. That's at least two strikes against it right there - why would our Devs want to be seen as ripping off a -bad- feature of another game?
  3. Quote:
    Originally Posted by Aura_Familia View Post
    Actually in the last UStream they specifically addressed that by saying, no, HEADSTART is NOT a beta test.

    Take that for what you will.

    So all those people saying the devs never hid the fact that HEADSTART was a beta test . . . errr, absolutely incorrect.

    Now if anyone wants to say it FEELS like one I won't argue.

    But to say that the devs claimed it was a beta test or pretended like a beta test was headstart is just FALSE.
    Sure I'll admit that trying to strictly equate the term "headstart" with "beta test" may be pushing the point a bit.

    But I'd have to argue that a full TWO WEEKS for a "headstart" (something that in software terms usually only amounts to a few days at most) is also pushing the notion that this particular headstart is not also doubling as a "final beta test" to the breaking point.
  4. Quote:
    Originally Posted by Dr_MechanoEU View Post
    They can't see that because of the new direction they're going in.

    They're can't charge for Power Pool customisation so they've not bothered with it.
    Why do people keep assuming that this is not a feature they could sell in the Paragon Market? They already have ways to sell things like aura and cape unlock tokens for characters - why couldn't (or wouldn't) they want to create new "customization unlock" tokens to sell?
  5. Quote:
    Originally Posted by Lazarillo View Post
    I think my definition of 'we know it's wanted but don't have any plans to do it' is probably a pretty good translation of Aware™, really.
    Perhaps, but I believe the definitions of Aware™ and Soon™ are actually on a vague spectrum of overall Dev activity. I think things that might start off as being in the Aware™ category slowly shift into a grey Aware™/Soon™ in-between area. That grey area is one that no player will ever see because like Raiders of the Lost Ark it would burn us to death.
  6. Quote:
    Originally Posted by Zwillinger View Post
    As Posi said yesterday...it's a feature that we're very aware™ is highly desired. Tunnel Rat is very aware™ of this request.
    You know I've always wanted to learn a foreign language. I just never thought it was going to be Devspeak™.
    I now know of at least three Devspeak™ words: Soon™, Stuff™ and now Aware™.
  7. Quote:
    Originally Posted by Lazarillo View Post
    I think it's more like the exact opposite of Soon™. Soon™ means "we're working on it, and we'll have it out when it's ready, but making it ready might take some time". Replies as far as further power customization seem to be more like "we know people want it, and we've made a lot of notes about it, but work on it hasn't even begun, nor is it actually even slated to begin".
    Actually the word Soon™ in Devspeak™ basically means "it'll happen anytime ranging from a millisecond from now until the heat-death of the Universe". The Devs usually use it because they know most people naively assume the Devs are speaking English, not Devspeak™ and will be temporarily pacified by that until a random amount of time passes and people realize that thing X, Y or Z still hasn't happened yet.
  8. Quote:
    Originally Posted by Infernus_Hades View Post
    You do realize I am paying real money not Beta money?

    You do realize this "head start" is not optional?

    You do realize there is no way to play the original game without the "head start"?

    You do realize it is LIVE. It is not a BETA TEST NOW. If it needs more testing put the damn game back to TEST and off LIVE. What a load of codswallop.
    Going by your forum reg date you've been playing this game for years now.
    The idea that you've been effectively paying all this time for relatively buggy/unfinished product is news to you?
    Why do you think you've been getting patches to this game every several weeks or so for the last 7+ years?
  9. Quote:
    Originally Posted by Obsidius View Post
    They'd rather use the dev cycles to make stuff to sell you on the Market, rather than making stuff they'd have to give out without charging you for it
    Ah but what if they somehow made new power customizations things that we could get by paying for them via the Market?
  10. I'm sure this is firmly in the Soon™ category as far as the Devs are concerned. As you point out it took years to get the degree of Power Customization we do have. Might be that long until we see more. *shrugs*
  11. Quote:
    Originally Posted by Zortel View Post
    Unless you are a Rogue.

    Then you have to go Rogue > Hero > Blueside Ouroboros > Echo Portal > Get Badges > Vigilante > Villain > Rogue in order to get the badges and return to your original alignment.

    The Echo portal does not exist in Redside Ouroboros.
    This is now yet another reason why the original idea of having separate redside and blueside Ourobori (plural?) was probably not a very good idea in the long run. It might have initially been easier to code that way, but it leads to a lot of weird little problems like this.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm no sure that's the original original idea, as Base PvP wasn't even a concept before I6 and PvP itself didn't even exist prior to I4. Back at Launch, SGs existed both because MMOs were supposed to have guilds, and because heroes in comic books sometimes formed up in Super Groups, like the JLA or the Titans or... Does Marvel have one like that? The Avengers? Yeah, let's go with that.
    I would just point out that the launch of I6/CoV didn't just happen in a vacuum one day in October 2005. Because I6/CoV was in ongoing development and launched about 18 months after CoH went live it's very likely the Devs' overall "vision" of SGs as PVP raiding groups was there pretty much from the very beginning of the game.

    Now don't get me wrong when I say SGs' only purpose was for PVP. Obviously there was always an element of MMO social "guildiness" to them. All I'm saying is that for at least the first few years of this game (at least before the SG base raiding concept finally died) I think it's pretty clear the Devs concept of SGs were as PVP teams first, social construct second.

    For what it's worth I think the focus of SGs should have always been as social hubs first and that SG bases (and even personal hideouts) should have always been the priority before the PvP aspects, but of course as they say hindsight is always 20/20.
  13. Quote:
    Originally Posted by Aett_Thorn View Post
    The problem with making origin too-relevant is that you can't change it (and that's a topic for another discussion: in fact, they're going on now in several places), and characters have been created for 7+ years now that would miss out on stuff (bonuses, powers, etc.) that they might want because of a decision they made almost a decade ago. So there's a fine line that you need to walk.
    Just about the only way they can make origins be more relevant in this game and FAIR to everyone at the same time is to allow for origin respecs as well. I really don't think you could have one without the other.
  14. Quote:
    Originally Posted by Magus_Prime View Post
    The speed of light isn't just a good idea, it's the law.

    Joking aside, the one other thing I know of that moves faster than light is the universe itself as it expands. From my limited understanding the size of the universe would be considerably smaller if it only expanded at lightspeed.
    This. According to the latest Big Bang theories there was an "inflationary" period of the Universe where space expanded from around the size of an atom to about the size of a softball in a period of time that would have required it to be going many times the speed of light at that point. I have no idea if the guys at CERN screwed up their measurements or not in this case, but I suspect as time goes on we will eventually stumble across other "discrepancies" that will call into question what we know about the certainty of the speed of light.

    Heck we can't even figure out Quantum Gravity yet. This silly notion that we think we actually understand how everything in the Universe works at this point is pretty funny all things considered.
  15. Quote:
    Originally Posted by Infernus_Hades View Post
    Hello, McFly it IS LIVE - you are delivering the unstable, lag infested bugged game to PAYING customers. Yes, we ARE Beta testing the game for them and paying for the priviledge to do so.
    You do realize that we are technically playing with the HEADSTART of CoH:Freedom right? The Devs have never hid the fact that this is technically still a beta test period. How can you really be -that- mad at the Devs when they've basically openly admitted that CoH:Freedom has not officially "launched" yet?

    And just to let you know even when this game is technically "live" it's never 100% "finished". The idea that any game would ever be considered 100% bug free is a fancifully unrealistic notion to begin with.
  16. Quote:
    Originally Posted by Mad_Cow_Milk View Post
    One of the first few threads I made when I joined the forums was asking for some system to 1. Give CoH more money, 2. Give the new guys a chance of getting the 7 (6 then) years of rewards reducing the hopelessness they would feel with iconic costume parts seemingly totally out of reach.

    To say the least I got totally POUNCED and FLAMED, maybe even Nuked from orbit.

    So now that this has actually come to past, where is the outrage. So it is heresy for a guy to suggest something like this, but when it is actually implemented everyone is all alright with it? Where is the hate threads?

    -MCM
    It's funny but the thing that always bothered me the most about the old Vet award system wasn't the question of whether people could or couldn't "pre-buy" Vet award time but it was the fact that the system wasn't more fair like we have it now from the beginning. Having to "reform" the system or worry about whether it was right or wrong to allow people to buy Vet awards after years of -not- letting people buy them was actual irksome part the problem.

    Even though I always had the latest Vet awards I always thought the system was unintentionally geared to screw over newer players. I never liked the fact that no matter what a newer player did they were never going to be able to have as many badges as me, even if they were technically better at playing the game than I was. The Vet award system should have never been associated with badges at all.

    So no I'm not really "outraged" that people can now basically buy Vet awards. It's more like I'm kind of saddened by the fact that the system had to be given that capability just to try to make it a more level playing field for everyone. A better system would have been fair to everyone WITHOUT having to force some newer people to pay huge chunks of money just to "catch up".

    Being able to buy Vet awards isn't a bad thing in and of itself.
    It's just a sign that the original system was fundamentally broken to begin with.
  17. Even if it was something they could just "flip a flag" for and even if they could easily handle things like origin-specific enhancements and powers they'd still have to account for other problems like what to do with the Vet combat powers that have damage bonuses based on origin. Frankly it'd be a little crummy to be able to respec your origin without being able to respec which Vet combat powers you chose.

    Sadly I think there are just too many "ramifications" to ever make origin respecs something that would be easy to do.
  18. Quote:
    Originally Posted by Aggelakis View Post
    I just want to point out that it is pretty darn likely that the folks over in Korea keep a VERY close eye on any expenditures by the US wing of their company (and not just because it's the law). And rest assured, Paragon Studios does not decide whether we get compensated or not, that is the money-holders in the US NCsoft, who are overseen and overruled by the money-holders in the Korean NCsoft.
    And I'll just point out that you're making the case for why it'll be even LESS likely that we'll get compensated for this downtime.

    If we could say for certainty that the only people who were in charge of deciding if we get compensated for this were the US NCsoft / Paragon Studios offices then that'd be one thing. But what you're suggesting is that not only do the US folks have to be willing to authorize it but also that the Korean management has to sign off on it too. That's TWO layers of management not just one, and as we all know the more "management" gets involved with things like this the more likely they DON'T happen.

    I accept the fact that other NCsoft run MMOs have provided compensation in the past. All I'm suggesting is that there's no real point in getting your hopes up over this situation especially considering the EXTRA layer of bureaucracy it'd have to go through to get approved.

    If it happens, great. But I'm certainly not going to assume anything until it does.
  19. Quote:
    Originally Posted by CactusBrawler View Post
    Actually it's run by NCSoft, why do you think it takes so long for the Dev's to reveal anything? Everything has to be double checked with NCSoft.
    Quote:
    Originally Posted by USA America View Post
    Don't think you understand what owned means. Paragon will have no say in compensation, NCSoft has the money. Paragon can only suggest to their bosses.
    Just because the marketing of this game is tied at the hip between Paragon Studios and NCSoft doesn't mean the folks over in South Korea are going to care if we get compensated for a few hours of downtime here or there.

    Besides this latest downtime is just now happening as we speak - who's to say you won't get your precious dollar or extra day of game play after all. Take a breath and relax...

    Entitlement whining lol.
  20. Quote:
    Originally Posted by Gemini_2099 View Post
    Hint: Other NCSOFT MMO's have done it.
    Quote:
    Originally Posted by CactusBrawler View Post
    I'll have to check but I belive NCSoft has done so in the past too.
    Hint: This game is run by Paragon Studios. Sure they are owned by NCSoft, but they WON'T be making the decision as to whether we get compensation for such a "trivial" problem such as this or not. *shrugs*
  21. Quote:
    Originally Posted by Gemini_2099 View Post
    Other MMOs do it too.
    Good for them. As soon as those other MMO companies start running -this- game then maybe your point will have some actual validity here.
  22. Quote:
    Originally Posted by CactusBrawler View Post
    If you want a more extreme example FF14 launched, and was dire, what did S-E do? They made the game free to play, until people were satisified with the state of the game.

    And why would adding the 1 day extra to my account be any different than giving us PP? Both 'cost' them real money.
    Earlier you asked me whether I could tell if people having down time was a "problem" or not. If you can't tell the difference (from a money point of view to the company) between granting people "freebie points" that some people might not even use versus granting people outright game time associated with "paid" accounts then maybe we really don't have anything further to discuss.
  23. Quote:
    Originally Posted by CactusBrawler View Post
    Why would it be punishment, I'm just asking that they acknowledge that the EU lost over a day and credit us that amount. WoW has done it several times, usually when funny enouigh an expansion or hardware upgrade balls up a server or two, or all of them.
    Quote:
    Originally Posted by Gemini_2099 View Post
    It is the norm in the MMO industry to credit for very long down time.
    Why do you keep clinging to WoW as an example of what this game should do? It's almost like asking your local mom and pop hardware store to live up to the same policies a huge store like Home Depot can afford.

    I've already said I could easily see them giving us some PP as a means to apologize. I just think this idea that the company could or should cough up real money for this is overreaching on your part by leaps and bounds.
  24. Quote:
    Originally Posted by CactusBrawler View Post
    We lost 30+hours in a week and half, pretty much all of it slap bang in the middle of prime time. If you can't see a problem with over a full days time lost, then we are done discussing this.
    Oh I see that it is a "problem". Any downtime for anyone is bad. I simply don't see your "solution" to it as reasonable in any context given the otherwise wonderful uptime record this company has demonstrated in the last 7.5 years.

    You don't hang someone for a parking violation. Your "punishment" you would impose on the company doesn't really fit the crime.
  25. Quote:
    Originally Posted by Gemini_2099 View Post
    Why would anyone be against 100 PP as compensation for the downtime? Our friends EU/Atlantic would appreciate this simple gesture no?
    I actually have nothing against the company granting us a "we're sorry" 100 PP. I just happen to think the idea of the company refunding us actual money or giving us more playtime is grossly mismatched to the amount of time we're talking about.