Lothic

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  1. Quote:
    Originally Posted by joebartender View Post
    From a Ustream chat they have new items weekly laid out and ready to roll until May.
    The trick is that they don't have to give us much to still qualify for "a new thing every week". Case in point we got the new Fire Fighter helmets last week. They probably have several dozen "single costume item" like things they can string us along with for a very long time.
  2. Quote:
    Originally Posted by SilverAgeFan View Post
    [wolf pet]

    just my guess. and really only because the cat--erm--wolf is already out of the bag.
    Quote:
    Originally Posted by bpphantom View Post
    Unlikely until the trial is over on Live. I'd have to check again, but it might've been listed as a trial reward like the Murder of Crows costume change emote was.
    The Wolf Pet might be a "Halloween trial only" reward but I'll bet a lot of people will be upset with that if that's the case. The Bat aura and Murder of Crows CCE are both arguably Halloween oriented but I can see where the Wolf Pet might be considered far more generic and non-holiday oriented than that. If the Wolf Pet is locked behind the Halloween Event there's going to be a lot of grumbling about that.
  3. Lothic

    Nerf Rock

    I used to always think it'd be funny if the Rock power had some kind of hidden Easter Egg effect that no one had yet figured out. Like maybe it can do 100,000 HP damage to Hamidon - it would just take someone bothering to throw a Rock at Hamidon to find out.
  4. Quote:
    Originally Posted by Psyguard View Post
    Red Box -> 1st -> 2nd-> Options -> 3rd -> 3.5

    My group had stuck with D&D since high school and we still play every friday.

    Then 4th came along. We tried it and just kind of said. "No...this isn't for us."


    Ultimately my group went to Pathfinder and never looked back.

    Don't know what they have up their sleeve for 5th but I doubt very much if my group will even take a look at it
    On one hand I'm glad D&D didn't come to an end when TSR died. On the other hand I haven't played a newer version of the game since TSR died. We gave up at 3rd Edition the way you stopped at 4th Edition. *shrugs*

    That being said it's interesting they're actually pumping out new versions (and sub-versions) every few years. That's pretty much what we expected them to do with it to maximize profits. I figure the lines between PnP and MMO will keep blurring until D&D basically becomes like a specialized version of Second Life. Not sure if that's completely good or bad, but it does seem to be its destiny.
  5. Lothic

    The Walking Dead

    Quote:
    Originally Posted by BlueBattler View Post
    Are there any white guys who speak with a Southern accent who AREN'T racists, wife beaters, or wife beating racists?
    Sure it might be a bit cliche for there to be a couple of wife-beater/racists in a random group from Georgia like this but it's hardly "every white guy on the show" and it's hardly a major part of the show regardless. If that's all you got from the first season of the show then I think you focused on something that wasn't really there.

    Besides as a spoiler alert.....




    The main "racist" and "wife beater" are both gone before the end of the first season finishes anyway. *shrugs*

    Quote:
    Originally Posted by BlueBattler View Post
    They made a big deal about not making too much noise because that could attract the Walkers ... which apparently an automated ringing church bell did not.

    And then Shane was about ready to shoot a deer ...?
    Quote:
    Originally Posted by Dark One View Post
    How far could that herd have gotten? Shamblers aren't exactly known for speed. Though granted, they do have redonkulous stamina, so they could keep going for a while. But that also begs the question of if that church bell was on a timer, why there t'weren't more deaders there.
    Yeah Shane getting ready to make a bunch of noise shooting the deer was a bit dumb, but maybe there's a reason why the zombies weren't being attracted by the church bell. I think this episode was starting to show us that the zombies aren't 100% mindless. The whole thing with the "herd" of zombies makes me think they may have at least a tiny bit of animal-like instinct, kind of like a horde of locusts. Even though the bell was loud maybe they know enough to realize that wasn't a sound worth paying attention to. Basically they might be able to tell the difference between "food noise" and "non-food noise".

    Quote:
    Originally Posted by Dark One View Post
    And swallowing a woodchuck's head whole? Come on man, that's beyond the pale right there.

    They've got plenty of food for the moment. As evidence by that stack of purloined goods by the RV. Lori's bit about the graveyard was pure idiocy. Those dead folks don't need that stuff any more. You'd think she'd be a bit more pragmatic about it.
    I figure most people watching this show wouldn't know they were gutting the zombie wrong.

    And Lori's "this is a graveyard" statement was a bit melodramatic. But I saw it as a vague attempt to remind everyone to try to hang onto a bit of respect for the dead like "civilized" people would. She didn't really object once they did start scavenging the cars - she just wanted to make sure the people didn't get carried away with it.
  6. Quote:
    Originally Posted by Goblin_Queen View Post
    Indeed. I suppose a company could certainly not want to make easy money...
    Yes I agree it does sound counterintuitive for a company in the business of making a profit. But sometimes the people who run games like this have certain policies or paradigms that they'd rather maintain regardless of the financial ramifications. For example could you imagine how much money they'd make if they sold Influence or permanent level boosts...
  7. Quote:
    Originally Posted by Goblin_Queen View Post
    What's changed is the Paragon Market. Now that there is extra money on the table, I would hope that they could give us an option to buy those as account wide unlocks. We've had the discussion already about having to do the content once to qualify to buy it from the Market and if that's something that CAN be done then I'm all for it. I'll love doing the content but I also want to have access to those auras throughout the year for new and rerolled characters and I will give Paragon money for that option. Gladly.

    Suggestion thread for any interested:
    http://boards.cityofheroes.com/showthread.php?t=275169
    I agree the Paragon Market has changed things. But one could argue that they are now making so much extra money from other offerings that they may have LESS motivation to sell character-based event items as account-wide unlocks. My point is if they don't want to sell X, Y or Z for whatever reason (good or bad) they can now choose to not to sell it because they don't need the money from it. *shrugs*
  8. Quote:
    Originally Posted by Benchpresser View Post
    He's smart and figuring out what targetted audiences want so I would definitely give him a shot.

    Referring to your link Lothic- not sure how much I would believe that report since it's suppossed to be 5-7 years after Voyager yet mentions that the Klingons are restless after the Praxis incident?? Praxis occurred about 100 years before. If anything, the later seasons of DS9 showed the Klingons, even with their losses in the Dominion war were level with the Federation...

    Now if the empire split that would be interesting, or possibly some cleaning up of the god-awful explination that Enterprise gave.....

    I also wouldn't mind another "bad guy" race stepping up, like the Breen.
    Eh, well things posted like this on the Intertubes are always suspect to me.

    I figure about the only solid data point we have to go on is the relative box office success of the last Star Trek movie. I'm not suggesting that Abrams will (or should) have anything to do with the next Star Trek TV series but I'm just making the point that the Network Suits might see that success as an indicator that it's time to bring Star Trek back to TV.

    Basically as always I'll believe it when I see it...
  9. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Or they want to spread things out so that they have enough stuff to meet the schedule of something new available in the store every week.
    I simply suspect that if the locked costume items like the Roman armor are on the "scheduled list of things to put on the Market for sale" that they would be pretty much at the bottom of that list. *shrugs*
  10. Quote:
    Originally Posted by Dr_Darkspeed View Post
    I don't think the Devs have this problem, since they are selling access to cape and aura unlocks already. And the Vanguard stuff.
    Then one could easily ask if they allowed for those things to be purchasable then why did they not also include things like the Roman Armor? Apparently to them there IS a difference in some cases.
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    ...I fail to see how 'Not being able to create a character because of level gating' is in any way similar to 'Not able to create because the pieces don't exist at all.'
    They are similar in that they are both reasons why people can't make ANY costume they want at level 1. If you have to come up with a workable costume idea that the game supports because the game won't let you have an astronaut helmet how is that any different than having to come up with a workable costume idea that the game supports because your character doesn't have access to the Roman armor? The fact that the Roman armor IS in the game but just happens to be unlockable is not a good enough reason to justify making it available without having to be unlocked.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Also, WHY is this such a problem? So what if some people get bits earlier? How, in any way, does that effect anyone elses game? The only reason so far I can see is 'Because I say it should be so!' which is a pretty pants reason as far as logic is concerned. The world/gameworld as we know it didn't implode when the Vanguard stuff went in store as well as staying as an in-game unlock, did it?
    Actually the question of "Why is this such a problem?" is the question I think I should be asking you in this case. Even though our characters do not have infinite costume choices they do already have many, many to choose from - billions of choices in fact if you accounted for all the combos. The fact that a few of those choices out of all the available items are locked by default does not prevent you from making a costume with a huge array of choices to choose from regardless.

    Frankly this is the classic "making a mountain out of a molehill" situation here.
  12. Quote:
    Originally Posted by Dark One View Post
    Side note:

    I have a bottle of the Tiberius Star Trek cologne. I bought it just for laffs. But it actually smells kinda good. A nice sandalwood base to it. Plus, it's a hit with the alien ladies.
    And I'll bet that 60% of the time it works every time too.
  13. I guess "scruffy Superman" is an attempt to make him look a bit more "human" than the previous movies.
    I doubt he'll be bearded the entire movie at any rate.
  14. Quote:
    Originally Posted by Tymers_Realm View Post
    I'll admit, I've never really been a fan of any of MacFarlane's animated projects. Could he do decent for Trek? Maybe. I've seen a couple of his interviews and he seems to be a serious person, when it comes to business. He might be able to pull it off.
    I've never actually been a regular watcher of Family Guy either. But I do know he's totally into Star Trek based at least on how much he geeked out to Shatner during the Comedy Central Roasts if nothing else.

    Like I said before I think the franchise could do worse than to put MacFarlane in charge.

    Quote:
    Originally Posted by Coyote_Seven View Post
    Better McFarlane than if they got that guy who did that godawful Caprica series. I mean sakes, what the frak was going on with that???

    The problem with Caprica was that they tried to stretch a show that would have been a perfect 8-10 part miniseries into an ongoing episodic series. With no concept of a specific closed story with a definite beginning, middle and end it finally spun off into the weeds and was rightly cancelled for it. Somehow I think MacFarlane would have better sense than that on a Star Trek show.
  15. The Incarnate Merit Vendors now allow you to transfer Incarnate salvage to other characters.
    The conversion rates are kind of crummy, but at least it's doable now. Enjoy.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    Then why are IOs, which have actual in game benefits in there? Costume pieces are not 'benefits', since they give no gameplay benefit. Why should players be limited in how they look by some arbitrary unlock that is level gated? I call, and always have called, shenanigans on that.

    I wouldn't mind if all unlocks were like the Council guns (No badge, jsut beat up 100 Council goosn, any type), rather than, ooh, beating up 100 Fake Nems. Or 200 Overseers. Or Redcaps when they never naturally spawn redside except for during Valentines event.
    Oh, and those frelling epaulets which are ONLY available to Blueside for doing all the FP TFs. I despise that unlock and whoever concieved it...
    The problem with arguing against costume items being legitimate unlockable rewards is the faulty assumption that you can currently (by default) create ANY kind of costume you want EXCEPT those that require the unlockable items. The reason it's a faulty premise is that we actually CAN'T create any type of costume we want in this game even WITH all the unlockables unlocked.

    Try creating an astronaut with a space helmet. Can't do it regardless of unlockables.
    Try creating a clown with big clown shoes. Can't do it regardless of unlockables.
    Try creating a ballerina with a tutu. Can't do it regardless of unlockables.
    And so on...

    So because we already do not have infinite choice when it comes to costume concepts the fact that a tiny handful of items are locked from use by a brand new character is not a legitimate reason to get rid of the entire unlockable rewards concept or find ways to undermine it via Paragon Market purchases.

    My brand new character already can't be an astronaut, clown or ballerina at level 1.
    What does it matter that it also can't be a Roman solider at level 1 either?

    You asked the question "Why should players be limited in how they look by some arbitrary unlock that is level gated?" The question I would ask is "Why should players -not- have to earn at least a couple special items that are only important for a couple of specific costume concepts?" If there were like hundreds of locked costume items I might have more sympathy for your position. But because there's only a small handful of them I have a hard time agreeing with you on this. *shrugs*
  17. Pretty sure the Devs themselves have said they were going to be periodically changing. The real question is how often will that be happening. I get the feeling the Devs themselves are not totally sure on that yet.
  18. Quote:
    Originally Posted by BrandX View Post
    I think it's nice to know he cares about the 300 employees who work on Family Guy.
    If he's smart about it he could probably not only get the lead job for the Star Trek show for himself but carry over many of those 300 people with him. I'm sure plenty of those people do generic enough jobs that would apply to both a live-action TV show and/or a cartoon.
  19. Quote:
    Originally Posted by Warkupo View Post
    There's some power I have that I"m not sure how I got that allows me to just remove the fog of war from a map. So, yeah, you could use that.
    Reveal is (was) the Vet power that let's you remove the Fog of War from the map.
  20. Some people actually use it to have a history of where they have and haven't gone on a map. I'm not usually one of those people, but I know some people like that.

    I admit as long as it keeps breaking every couple of Issues it's proving to be somewhat annoying in general. But if the Devs could ever get it working and keep it working then I see no reason to change it on purpose.
  21. Quote:
    Originally Posted by Phewmite View Post
    I would love to have the unlockable stuff in the store. I'm not big on badging so being able to get some of the costume stuff without having to go find 200 or so of such and such an enemy would be nice.
    Like I implied in my last post something like this might be nice if its like the fifth time you've wanted to unlock something. But being able to "buy your way" out of doing it at least once almost seems like cheating to me somehow.

    The game offers these things as goals to work towards. I see absolutely no problem with being "forced" to complete those tasks at least once in order to be rewarded for my effort.
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    Nope. The costumes are an aspect of the GAME, but they have nothing at all whatsoever to do with game PLAY. If they did then we would have Boots of +3 Stonking and Spandex of +5 Shibbleflop. Like a certain 800 lbs fantasty MMO.

    Honestly, why is it such a major gripe for those who like the in-game unlocks? No one is going to magically take away those unlocks; they will still be there. But for those of us who get utterly, utterly sick and tired of hunting 100 Fake Nems or 200 Chompy Eyeballs there is a viable niche in a store-bought option. It has no effect on gameplay, and no effect on those who are not interested.

    So, can someone please explain to me a genuine, objective downside to this, other than 'I don't like it!' or 'I earned it the hard way, so should everyone!' ?
    Ha loser! I have Spandex of +6 Shibbleflop on all my characters.

    But seriously as a compromise I'd be fine with the idea of being able to buy things for secondary characters as long as you've had at least one character on the account that unlocked the item via playing the game the intended way. I understand that having to unlock things MULTIPLE times can be annoying but I still think you as a player should have to unlock the items in question at least once by playing the game for it.
  23. The only problem I really have with with putting in-game unlockables up for sale on the Paragon Market is the idea of being able to buy these things -without- playing the game for them. I adhere to this radical idea that somewhere along the line I think you should actually have to play the game to get some of the benefits of playing it.

    As a compromise I'd be fine with the idea of being able to buy things for secondary characters as long as you've had at least one character on the account which unlocked the item via playing the game the intended way. I understand that having to unlock things MULTIPLE times can be annoying but I still think you as a player should have to unlock the items in question at least once by playing the game for it.
  24. Quote:
    Originally Posted by Buxley1 View Post
    Oh, that's seriously too bad. Any chance of getting these changed to account wide rather than character based? Badges per character makes sense but auras and costume change emotes should be account wide so we can use them on newly-created characters w/o having to wait until Halloween next year!

    Thanks,

    -Buxley
    People have been asking for this for many years now. The Devs have stuck by their guns as far as keeping these kinds of things character-based instead of account-based. Obviously it's irksome if you want to unlock all these things on dozens of characters and/or want things pre-unlocked on new characters after the event, but I'm not expecting this to change anytime soon. *shrugs*
  25. I don't normally cross-post from other threads but the following quoted post is fairly relevant to the question of whether or not the special costume codes I've been talking about here will make it to the Paragon Market:

    Quote:
    Originally Posted by Zwillinger View Post
    Quote:
    Originally Posted by Lothic View Post
    ...Now that you have the Paragon Market up and running I would suggest that you think about offering the special costume codes you pass out during these meet-n-greets for sale on the market. The people who actually can attend the events would still get these codes for free, but selling them in market would provide an opportunity for other people to enjoy them as well. Besides it's basically a new source of extra money for you that you would not have otherwise had. It'd be a win-win for everyone.
    Keep an eye on the Paragon Market .
    Obviously Zwillinger's reply is not a definite confirmation either way, but it seems they are at least considering the idea...