-
Posts
1485 -
Joined
-
It would be awesome to be able to design our own temp powers and allow the player to choose which power they get and use in the Arc's mission... Choice is good!
-
Quote:I've never played any AT's that have shields, so leveling Ascendantia without them as a TriFormPB, wasn't a big problem for me. Since my background the AT I initially took to Lv50 was a Controller, I looked for ways to actively neutralize a hard enemy or a small group of easier enemies and the only Power Pool that had something to offer was the Presence Pool.I did come across an interesting build that LordXenite ... ... ... but I was curious about some of the choices in that build, especially choosing to use the taunt pool powers. does using those mitigate more damage than the shields that were skipped to make room for them?
Quote:or maybe the idea is to fear most, hopefully all, of a group and then switch to squid form and blast away with much less return fire?
Quote:either way, I find it an interesting concept and would appreciate hearing more about how it works in practice.
Quote:Well, to each their own, but Ascendantia's build is quite form-heavy and Photon Seekers are very good on it as well. Naturally I gave up on some Human-form abilities.
Quote:I don't care to switch in and out of forms just to activate hasten for the little time it's still up by the time you get back into Nova or Dwarf.
Indeed that is one of the issues with Kheldians, PB's especially. It's easier to see an emergent direction for a Warshade since it's much more focused on DPS where-as the PB lacks that focus and is more centralized around surviving while antagonizing the enemy. -
Quote:As far as I remember, there may be some missions that have Elite Bosses and such that may require some backup (bring-a-friend type missions) but they're few and far between as far as I can remember. Sorry I don't have more details for you, but all in all, soloing a Kheldian, Warshades especially, was quite a positive experience for me the 2nd time around, i.e. once I figured out how to play my TriFormShade.Can a lv 50 tri-form or human form solo at all...not talking about farm soloing...just basic soloing 0/0 or maybe turned to 2 mans, without putting alot of money into them?
-
Quote:Gratz on getting to Lv50.So, I was on this push to get my Troller to 50; in a mad dash effort to unlock HEATs and get my hands on a shiny, new Warshade.
Quote:However, as I was Midding through the Psi/Men Blaster powers; it seems as if rolling a Warshade becomes nothing more than an exercise in doing it because I can?
Quote:Any opinions, comparisons, rebuttals... pros/cons are appreciated -
I can definitely be on Mondays 8pm EST, but that's all I can promise at this time.
-
I was very happy to see the SG roster light up with logged-in players. Kinda sad about that ITF... for some reason, it was the laggiest I've ever experience in recent memory
Can't wait till next Monday though! -
Quote:Well, players have to play the game the way the game has to played. In other words, as long as there's no Human Game Master behind the game, modifying it to include every scenario players wish to introduce, computer-based RPG's can only allow a very limited set of interactions. That I believe is the obstacle standing in the way of MMORPG's. If a game included code that would allow players to actually come up with gameplay options that were not originally included in the game's script (such as P&P gaming allowed), then we'd be looking at a whole different animal.It's the entire industry that has moved away from the RPG part, not just players.
-
Uhh... why should there be more when most people seem satisfied with just the bare necessities required to blow stuff up and beat it down alongside your friends?!
If you're looking for more, you'd first have to convince publishers that it's going to be worthwhile investing in making something more, and so far, the two companies that I see making headway in that direction are BioWare (SW:TOR) and Cryptic (STO). Hopefully those companies and the newer MMO's they will come out with, will return some long awaited (at least by me) RPG into the whole MMORPG formula.
If you want to know what I miss in current MMO's, I miss the whole story-telling we have when playing P&P RPG games. Sitting together, rolling a die and together, spinning a tale we can still laugh at years from now. Current MMO's are all too focused on simply killing stuff, and not many people even care why. -
It's Monday and in about 5 hours, I'm going to log in and see what adventures we can get ourselves into...
-
OK, I'm sold then, but the first one to tell me I need to take shields to buff my team, gets booted.
You're quite convincing Joe, you know that? Are you sure you're not a silvertongue? (Lawyer) -
Quote:There are several differences between what I suggested be done with adding an AoE heal effect, and adding a +Recovery AoE buff to the shields. Let me count the differences, and see where they lead:And after all that grief you got for suggesting they add an aura component to restore essence, you're saying this?
LX, I'm with you on a lot of things, but adding a recovery aura to the shields would no more make teams demand that you stay in human form than your suggestion make them demand that you stay in the back and become a heal-bot.
- I suggested a change one power, not three.
- The power I suggested be changed are heal powers that almost no PB would refuse to take, where-as some PB builds don't even have Human shields, naturally, mine's like that.
- The power I suggested be changed is a click power that a PB can click and forget, and therefore does not force the PB to stick with the Human form so the prolonged power-effect will help the team, not so with the +Recovery AoE component were it added to the shields.
- According to my suggestion, the most complaints a PB will have may be: "HEAL ME n00b", according to the +Recovery AoE suggestion, it may as well be: "Don't you dare use Nova, you gotta buff us NAO!".
Quote:The recovery aura isn't the only component of the suggestion. By giving the forms the -res component to their attacks, the forms will help with a team's blue-bar too - by helping them kill faster.
Quote:If it takes less effort to down a spawn when the nova's spamming aoe's than it does when the human form is "rockin' the shields" then the net effect on the team's collective blue bar is the same.
Quote:When attacking hard targets like AV's or Giant Monsters, I've got to think any team in their right mind would be crazy not to want you in one form or the other to bring those massive resists down.
It's not a bad suggestion.
About fighting AV/GM enemies, that's why I suggested adding a -Res component to each and every PB attack, across all forms... you know? -
Quote:Lovely, so now Peacebringers will be chastised if they're not spending "enough" time in Human-form, so much so that TriForm Peacebringers would become obsolete, and you call that a change to better the AT?3) Human form now has a unique specialty... giving +Recovery to the team (and self)
Quote:Should all those player personality options be bound together in a Single HEAT, or should there be a second HEAT, One designed to be equally effective soloing or teaming, as a leader or a leiutentant? I think that the one HEAT we have should be the latter, and if not modified in that direction, a second HEAT should be introduced that is.
The whole idea of character-classes relies on each class having strengths and weaknesses so that the class has its own unique collection of playstyles. If you ignore this and create a class with no weaknesses you'd end up with City of <insert ubber class here>, instead of City of Heroes or Villains, especially once Going Rogue allows us to switch sides.
No longer will we have regular AT's because in a game where specific roles are not required for 95% of the content, any AT will do to level up to Lv50 and unlock the UbberAT and from then on, that's the only thing players will create, especially if there are no restrictions/weaknesses put in place for that AT.
In other words, it's Human nature to give in to the chocolate and avoid the bread and butter...
-
Quote:I think it could work as long as the PB actually had to continually do something more than passively spend endurance points to keep the buff/debuff effect going......In order to truly be a generalist AT I'd like to see some sort of force multiplication powers added, but in practical terms I'm not sure what I'd be willing to give up to get it or where it'd fit into the current setup for Khelds.
In short, it'd be nice to have, but I'm uncertain how/if it would work with the AT as it stands now. -
Quote:I never said it was a good design strategy, just that I sense that was the design-concept when Kheldians were first envisioned, and also, that I personally happen to like it.You bring this up numerous times, LX, and you may be right. Nevertheless, if its true - its about as borked a reason behind AT design as I've come across.
Quote:To use HEATs properly, we all have to be mini-Napoleans or Pattons - Leaders.
Quote:I know that some ATs & Builds cater to certain personalities (support, stealthy, thoughtless smashing...) but there's so many choices that you can find what fits your style. But when you get to 50 and get your 'reward' AT, it's only good if your a 'Leader' personality? Bad design... Bad...
Quote:I enjoy being on teams, but I don't like forming teams, nor leading teams. Should I have stuck with Scrappers then?
I also enjoy playing my Kheldians in All Kheldian teams, and I enjoy playing my Kheldians while pugging with others after being invited to a pug. -
Quote:And here's the real problem: I think the Devs meant for Kheldians to be the ones starting teams and leading their teams to victory. Everything in Kheldian design leads me to this conclusion and while Warshades lead the charge by blowing stuff up, leaving scraps for the team to clean up, Peacebringers are more focused on protecting their charges while the team works together to kick butt.I'm not saying Peace Bringers get booted from task forces, just that they are not particularly sought after, strange for a supposedly team based archetype.
The thing is, a lazy Kheldian is a dead or lonely Kheldian, and a lot of people simply don't like to have to invest that kind of commitment in a class they already spent 50 previous levels of gameplay on another class to unlock! -
Uhh... guys, I kinda hate to say this, but Thursdays have become a problem for me since my schedule has changed. May I suggest we move our SG night to another day? Monday through Wednesday would be much better for me.
-
-
I have to say... HEH! You want to stress-test, play against your worst nightmare, not against the easy groups.
While I agree that using inspirations cheapens the idea of soloing AV's, soloing spawns meant for teams already seems nightmarish enough, especially if you're fighting a difficult group to begin with, which the spidies already are. So in this case, sporadic use of inspiration is quite acceptable and even popping several insps pre-battle seems acceptable to me since essentially: a) everybody can do it; b) you're already fighting spawns meant for a team, not to mention 4 levels above you!
You want to stress-test, go fight Carnies, Malta, CoT Possessed Scientists, Aracnos and other groups that are set up against your specific weaknesses. -
Quote:Hmm... in my 50 levels of Peacebringing, I've had only one person tell he wasn't happy with my PB on his team. He was a tank, Stone tank, I think. He basically complained about my KB and how since my DPS was low compared to Blaster/Scrapper, I didn't really contribute to the team anyway.The is nothing the make Peacebringers desible to a big team - the are the TF leaders girl friend of Archtypes.
The facts however told a different story, because you see... my playstyle essentially contradicted his as I was stealing aggro and had the audacity to endure alpha-strikes on my own and eliminate the minions in a spawn before the team got there.
I'm sure it was very annoying to see my PB teleport into a spawn in White Dwarf, taunting everything around her, then using Solar Flare, Photon Seekers, Invoke Panic and Pulsar nearly at the same time, leaving most minions and Lieutentants dead/disoriented/feared and then shifting to Nova to blast stuff from above while the team makes its way to the spawn. -
I don't want to push Peacebringers into being a team-based AT, they're already there, considering their Inherent power. As far as bringing Peacebringers into the solo performance people are used to getting from Scrappers, that I'm not too keen about. I would not object to it, but it is not one of my goals as far as Peacebringers are concerned, and even if it were, I'd rather enhance other aspects of Peacebringers before looking at adding more damage.
-
Quote:Well, the way I see things, you'd be absolutely right to assume PB's are nothing more than damage dealers, if their attacks didn't cause the obscene amounts of KB that they do. Since KB is a part of the equation that makes Peacebringers and so is the constant defense debuff that is applied with every repeating attack, we're left with a character class that is designed to mitigate and survive damage more reliably than terminating a foe with speed and efficiency — with the exception of minions, naturally. Hence my conclusion that PB's are not purely, damage dealers. I tend to judge a class by what it does most reliably, and damage has not been the most reliable aspect of Peacebringers in my experience.I guess I need some more info, because I'm still failing to see how a PB is anything but a damage dealer with a situational tank form.
My suggestion to add a -Res self-stacking debuff to each PB attack, as well as your suggestion to increase the damage in Human-form attacks would, no doubt, nudge Peacebringers even more to the damage dealing arena, but I'm biased towards my idea simply because it enhances my teams' DPS as well as mine. -
-
As much as I dislike the whole notion that PB's are damage dealers only, I'd like to see this thread stay on topic and the perception of PB's as gimp stay in other threads. This thread is quite an interesting discussion, revealing more about the different players who play PB's rather than PB's themselves.
Like Joe, I'll never say no to an increase in PB's overall damage, but it seems to me that when the Devs designed Kheldians, WS's were designed as a excellent soloist Control/Damage AT and PB's were designed as a wonderfully adept team-player Mitigation/Aggro-Magent/Damage AT. I therefore think that while increasing the damage output of PB Human-form attacks is definitely a step in the right direction, it is just the first step, and the overall direction is not and should not be focused on pure damage alone, survivability both in solo and team situation is quite important. -
Quote:Yes, that ship has sailed long ago, however, the good news is that no one's making us take Glowing Touch anyway, so there's no problem with simply leaving GT alone.I'm just saying I don't think PBs should be 'Healers' as all, but I guess that ship has sailed already when they got glowing touch.
Quote:How about adding the following to glowing touch, When used on a foe it reduces the targets damage resistance by 25% for 10 sec, does not stack from the same caster.
The idea of allowing a PB to have an AoE heal was, as mentioned, only so that Glowing Touch will not feel such a terrible waste that requires the PB to target an ally, ensure the ally and PB are within GT's range, switch to Human-form and activate Glowing Touch, only to heal the ally with a modest heal that will be countered the next time the ally gets hit.
-
Quote:Turning any character into an auto-follow healbot is the sole responsibility of the player who sets their character on auto-follow and control-clicks an AoE heal power then sits back and watches or simply walks away.I don't think turning PBs into auto follow healbots is the right way to go...
Don't pin this on individual powers, or on specific classes, because, if even an Emp/DarkBlast Defender can be played aggressively, PB's have nothing to worry about!