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Quote:It's a matter of visibility really. The more visible the proc, the more it will be notice by the player or their teammates. If you've got a proc like Chance to Hold that stacks with another hold that's landing on a Boss, and suddenly there's a Tesla Cage around the Boss, that's noticeable and leaves a very vivid impression on both player and teammates. If you're slotting 33% Chance for Damage procs (or even the more modest ones) and constantly seeing extra damage numbers, you're more exposed to the procs triggering, therefore the effect the procs have is clearer and evident to you as a player.Could it be that over very short periods of play the straight enhancer comes out ahead of the proc? And if so, why?
In other words, just like in the real world, when people are exposed to positive reinforcement, the more they'd gravitate into liking that which grants them the experience of positive reinforcement. Obviously, the less you play, the less you're exposed, the less you're exposed the less chance you have to value the procs. You don't need to be a mathematician to understand the principles of exposure to positive reinforcement. -
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Another Monday... what's on the menu tonight, I wonder?
By the way, just wanted to say that I started a social group for our SG, and you all UI members are welcome to join in. -
I basically have three things to say:
- Congratulations on yet another well-written post.
- The [Chance for *] procs wouldn't have been added by the Devs if they were completely worthless.
- Knowing however how computer random generation works, there are still some procs I'd generally avoid slotting in some powers.
- Congratulations on yet another well-written post.
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Quote:Naturally, that was the case when I was using SO enhancements. Using IO's to frankenslot my White Dwarf helps it stay more effective, allowing me to heal and AoE as often as I require. I haven't run the math on this, so I don't know exactly how much +Chance for Endurance can help, but essentially since I use White Dwarf for tanking, the damage output I have out of it is less important to me than the ability to heal and AoE fast and often without losing endurance.The End Reductions will only lower the cost of the Dwarf toggle itself and my understanding of the End Mod was that it provided a very poor return ( I have forgotten the exact amount) for the slots invested.
The best thing to do, is check for yourself which slotting fits your usage of Dwarf. -
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Quote:I'd agree although I've never ran a Human-only PB. It just sounds like something you'd need to do because Hasten alone speeds up your endurance consumption simply by allowing you to use your powers more often. There comes a point where even slotting for +EndRdx doesn't help much if you're always using your powers, so Stamina becomes required.1. All-Human build appears to need Hasten and Stamina as many of the powers are on long timers. Do you find this to be the case?
Quote:2. My human PB is running single target attack chain with much success, I haven't dipped into the AOE's as I'm concerned the damage would be a bit low.
Quote:3. My Tri-form has Grant Invis and Invisibility and I usually hits Hasten, Essensce Boost, Build-up and then shift to Nova for AOE and then to Dwarf to taunt in the survivors for the Stomp. It has been working well. But when I'm not TFing I can't cast Photon Seekers while Invis, is this true or a bug?
Quote:4. Regarding set IO bonus', if I slot a Nova power will the set bonus' apply to both the Human and Dwarf form?
Quote:5. I've saved up 400 merits while running Sunstorm and Posi and I was wondering what pieces you consider must have for Peacebringers.I mostly went with Healing sets for my 3 heal powers and the general direction of my build was to supply +Recharge, but on a very cheap budget.
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Quote:I'm not sure but I think you'd still need to slot Lightform with more than the 1st free slot to gain better resist values than a fully slotted White Dwarf allows. Add the nasty crash at the end of Lightform and you can see why I don't take it. I consider it a mandatory power for a Human-only PB, but as a TriFormPB, I've learned to live without it.Yes, but you've already mentioned that you don't take Light Form either, which offers (sometimes) superior resistance to Dwarf Form.
Quote:If one had Light Form in a situation like that, you could easily go on a *kill rampage* when the tank dies without much worry of dying, and therefore still survive.
Quote:With a human-form Warshade, I've built a team to do a TF specifically WITHOUT a tank to see if I could take all alpha strikes and most of the aggro (including the AVs), and done so successfully.
Quote:However, I think that may depend on the AV. There are situations where having a taunt of some kind from your Dwarf form (either WS or PB) will benefit a team in a situation like that.
Quote:So, yes... It will depend on the situation. Dwarf (on teams) I think can prove to be invaluable, but in my experience, a human-nova bi-form approach has proved to be the *most* effective damage-wise (imo) when soloing (referring to PB here--WSs are a different story, due to mires), although I will mention that it doesn't really matter which way you choose to play (human-only, bi, or tri-form), as long as you have a well-built Kheldian, you're going to be highly surviveable. -
Quote:There are enough threads around that have started with "What am I doing wrong here?" and have evolved to discussing build options. Not everyone comes here looking for a facemelting build, and if they are, you may be surprised but I can provide that too. It really doesn't take a genius to load Mids and slap together some bonus sets.I believe the ones who come here for build advice want to know how to build well for effect, to succeed in more than the lowest setting level, not to find out what funzies ideas you have come up with lately.
Quote:AlienOne as much as I hate to admit it has a niche here because building for human form requires a good bit of knowledge to build to great effect.
Quote:I simply do not know why you engage in topics of this nature as you don't care about performance beyond being able to do basic level content, which requires aboslutely no build advice at all.
Allow me to refresh your memory, because this derailment started when someone quoted an axiom which I then supported and PrincessDarkstar and you bashed. It is your objection to that axiom and my appreciation of it that ushered this derailment. I never said a thing about performance in this thread and never will. -
I'd say that outside tanking, the thing you'd miss the most about White Dwarf is its excellent self-heal. Be advised however, that I've been on teams with Tankers were the Tanker dies and tanking duties fell to me so where I without my Dwarf, I'd be toast and the rest of the team would wipe soon after.
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Against Voids and Quants I'd say you can do the following:
- Get some form of stealth and hit them first.
- Get Intimidate and Invoke Panic from the Presence Pool and fear the Q/V, hopefully before it stuns you.
- Pop a BreakFree + Purple + Orange inspirations before the fight.
- Slot your blasts with Chance to Hold IO's and use them in conjunction with Incandescent Strike.
- Preferably all of the above, especially if it's a Boss-level Q/V.
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Quote:Pre-gratz and hopefully Kheldians will be at least as fun as the AT you took to Lv50.Hi all, i am well on my way to get my first lvl 50 hero and preparing myself to play a kheldian...
Quote:1. Human-, Bi- and Triformers. While im clear on what is meant by these definitions, im unclear on how you play them. Lets say your a Triformer, do you choose a form based on teammarkup and your perceived role within it and then stick to it, or do you hop in and out of forms like a monkey(i have seen both)?
Quote:Particullary im wondering where the advantage of a Triformer lies compared to lets say a Human/Nova + Human/Dwarf dual build user(or really any other combination)
Quote:2. Setboni. Many good setboni are 5-6 slots deep, can you be a triformer and still do your thing while trying to softcap ranged defense or something similar?
Quote:This question kinda ties into the first cause im not really sure on what a triformer is actually trying to do. Do you aim for different setboni if you specialise your Kheldian? For example ranged defense/damage boni as a nova, recharge/status resistance as a dwarf.
Quote:3. Peacebringer vs. Warshade. Strong consensus seems to be for the WS to be the better Triformer or even Humanform Kheldian, however lots of the stuff i have read seems to totally disregard Cosmic Balance/Dark Sustenance(probably cause it predates the I13 changes).
Quote:Personally i vastly prefer the PB version of balancing the team, especially from the dwarf perspective. Seems not that unlikely to get 3-4 Scrappers/Blasters in a team which would cap your resistances permanently as a Dwarf(apart from psi), while eclipse not only needs you to go to human form regularly(which can get you mezzed), but also needs several foes to get the same effect.
Quote:Am i correct in assuming PB are generally better tanks in your average scrapper heavy team while WS will generally pull more damage in the same team?
Quote:4. How much of a problem is it for the WS to not have a Taunt effect in his AE? I'm not really clear on how you get more than 5 guys(or if several crucial targets are to far from each other to be affected by a single taunt) to stick to your WS. For example groups with several elite bosses like you get in the ITF or a drawn out ambush, something like that. Lacking both a taunting damage aura AND a taunt effect in your regular AE seems like at least an annoyance to me.
Quote:5. Damage. People complain about PB low human only form damage, looking at it on mids i don't really see the problem. Comparing them to say a corruptor(a class i played and generally enjoyed) they actually seem to have superior base damage to most sets, and that's assuming no buffs due to team. So maybe i misunderstood, is it activation times, recharge or endurance that's limiting PB instead of the damage of the attacks themselves?
Quote:I am planning to make a PB first. Dual Build from early on, one build Human only for solo(i take it its hard in the beginning) the other Nova/Dwarf for teams. Reason basicly that i want to see all powers the PB has to offer, yet still want to bring the full utility of the class into teams.
Quote:I'm favoring the PB because I'm not all that comfortable with the many WS powers that require certain circumstances like dead bodies to heal or living bodies to get resistances. And strange as it sounds i think i prefer Lightform to eclipse?Oh, and on my TriFormPB, I still don't have Lightform nor shields and have never missed either really.
Quote:I would really like to get some views and thoughts of experienced kheldians on the subject, just want to stress that i am aware of the potential of mire/double mire for the WS yet I'm not that hot over just damage especially if it looks just a tad unhealthy to attain(in human form jumping right into the middle of a bunch of mezzing/endusapping/KB foes that can suppress your defense-toggles ... ehrm nope?).Seriously though, as a Warshade one of the most fun things to do is the BlackDwarfMire + Eclipse + SunlessMire maneuver, and if being mezzed worries you that much, take a break-free or stick to Dwarf or try to disorient your foes before they mezz you, that's what I usually do.
The shields completely detoggle when you shift forms and you have to re-toggle them once you're back to Human-form and wish to re-activate the shields, sorry... -
Quote:I definitely lack the OCD factor required to focus on any game in such manner, unless the game is a single-player RPG, or was made by BioWare.And maybe if were truely attempting insights into how another person thinks, perhaps people who are not interested in maximizing for maximum p0wnage simply deep down know they do not possess the mental or physical attributes to achieve it.
Quote:I don't believe this to be true but it's equally insulting, short sighted, and arrogant. -
Quote:Oy Vey. That's all I have to say.The fact nobody will ever be the best in all eternity is something anyone grounded in reality will know.
It's not words to live by it's don't be an idiot and live in your own little world were things like this do not exist.
It just came across to me as a don't try to become better because somebody will always be better than you statement, which is a stupid thing to say.
Quote:I'm simply frustrated by the mentality of "it's just a game, it's not really worth putting any work into so just do whatever", as it attempts to make the people who do want to do things the most efficient and or "best" way and put some work into the project seem dumb for doing so because it's just a fun little game..
Of course it's just a game! Of course different people will find different things in it that seem rewarding and important to them. For me, putting in the time to get purple IO's and have the tightest most bonus-packed build I can is something that's worth doing, perhaps, as a mental exercise in Mid's. Spending hours in the game to actually do it never is because I'm simply not motivated by pure damage/p0wnage alone. I never have been and never will be. Power selection and proc slotting are more interesting to me, and you've got nothing new to add in that regard over what has already been discussed in the many threads here, and neither do I. -
Quote:Look... if when you say "improving your build" you mean getting purples so that you can improve the performance-output of your build, you'd be right. If on the other hand, you're talking about finding weaknesses in your build and removing them in favor of strengthening your stronger points, this again is a change in playstyle!And yet improving your playstyle stops after a point in time and after that only improving your build becomes possible.
So, if you're talking about power-selection and slotting changes as build improvements, I submit to this Kheldian Circle of Knowledge that you are in fact talking about playstyle improvements. If on the other hand, you're talking of nothing more than numbers... then we've got nothing more to discuss. -
Quote:I think you misunderstand the philosophy behind the quote I responded to. It does not mean you must surrender to someone's mastery over you and have no aspirations, it simply means that even after you've accomplished what you set out to accomplish, there will still be someone out there that will do better than you. Given the infinity of the Universe, I cannot see how the quote can be proven wrong, or why accepting the fact that one cannot become the Best In All Eternity means having no aspirations.Sounds more like someone who has no aspirations to me. There is nothing wrong with looking up to someone better than you and striving to become that good (I like being the best at everything - I just know that it isn't possible all the time but I will still try and emulate those who I can learn from). I think anyone with enough of a personality flaw to get bitter from failing in this case would end up bitter from failing something else regardless.
The way this axiom relates to playing a Warshade for example, is that even if there is an ultimate all-purple build, the actual gameplay results of two Warshades fighting the same spawn, using the same build will eventually depend on the player's individual performance which will succumb to the axiom itself. -
I think a Plant/Kin Ice/Rad Controller duo should do very nicely, especially once you IO your builds.
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Quote:You know... I never knew I was supposed to be stuck in any one form... I'm so glad that finally this point has become clear, no more senseless form-dancing... thank you Aline OneWhich proves my point that if you're a tri-former facing heavy mezz enemies, you're stuck in lolDwarf.
About all the HO discussions, I've always said a HO'Shade is quite feasible once several key-powers are taken. I'm also pretty certain that there's more than one way to build an effective HO'Shade, however, I personally dislike the style. I like the form-dancing better. What's even more fascinating, is watching (and this will happen quite a bit) two Kheldians work together to completely shut down a spawn. Sometimes it truly makes me wish people would team more and care less about solo performance. -
Quote:Currently, the game respec mechanics requires you to select your powers before actually adding slots to them. For a Kheldian, this presents an interesting situation where once you're past level 6, you can add slots gained prior to Lv6 in the Nova powers since they are automatically added to your build once you select Nova.Coming into this thread very late, but I have a question. I see a number of builds here that have lvl3 and lvl5 slots in Dark Nova. How did you manage that?
Mids simply emulates this "feature" as far as I know, since the game does not yet (if it ever will) prevent it. -
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Quote:I feel the same way about it, which is why I'd never contemplate asking for Hasten to be changed, but you said it yourself, "the masses who don't build for perma-Hasten"... thus being the majority of the playerbase.I think if Hasten went that way it would be reduced to about 20 or 30% +recharge and become much less use to those who like it the most. Though I admit it would probably be of more use to the masses who don't build for perma-Hasten.
For the OP, indeed Hasten can be a build-defining power, but again, only when Hasten is actually used. I say this because I know from personal experience there are plenty of times when Hasten does become overkill. When fighting harder targets +4 Bosses for example, Hasten is a life saver for sure, but not all of us fight like that... -
Quote:The easier the foes you're fighting, the more correct you are in this belief of yours.So just like there's a concept of "Over Healing" above and beyond what is "necessary" in a given situation, producing "wasted healing" ... I also believe that there's such a thing as "Over Recharging" above and beyond what is "necessary" as a matter of routine, producing "wasted recharge" which doesn't really benefit your character's throughput as well as the numbers on paper would lead you to believe.
Hasten is a great power to add to your build because it affects every rechargeable power you have, if I'm not mistaken, even those powers you cannot directly enhance for -Recharge. As such, it is a good addition because it allows the player to react to their enemies faster than the enemies can react to the player, and that's all it boils down to.
Do we need Hasten to "win" the game? No. Do we need Hasten to be more efficient "arresting" machines? Most likely as it's been proven beyond a shadow of a doubt that Hasten increases DPS in stable attack-chains. Do Kheldians need Hasten? I'd say Warshades need it more than Peacebringers, and there are times when Hasten would sit there, ready to activate, but I'd be in Nova or Dwarf forms, sitting on it, waiting for the right time to let it activate.
Bottom line, unless you have very specific goals, like getting the best DPS you can, or having more than 2/3 fluffies out, Hasten is a luxury and can be omitted.
EDIT :: I just had to add that if Hasten was a passive +Recharge like Mental Training for example, then it would become as useful and important as Health and Stamina are and therefore would be an improvement to almost any build in the game. Since that is not the case, Hasten is useful only if and when you can actually activate it.