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Quote:So those reports by Amanda Vines on WSPDR News about people being mind-wiped by flaws in the Architect Entertainment software are false then? But... but... it must be true - I saw it on Television!In the end, dear readers, I ask that you all be very careful about this Television. Sure, it seems fun, it even references shows that, while horribly inaccurate of my own extraordinary and incredibly daring adventures in time and space, have the ability to draw you in for hours at a time. But then when those hours are done, you'll find just a little bit of yourself sapped away from the Television. Would I, Dr. Aeon, ever try to take part of you away? I think the answer to that is clear.
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How ironic!
Oh frak... I think I was channelling GG there for a moment
Maybe the revamped Siege will have a whirling blade attack.
(Apparently Disney are going to remake it /sigh ) -
Quote:Yeah, Coralax Hybrid I think - probably dropped from the "possible additions list" when the other planned epic archetypes were: Avilans (winged race) and Blood of the Black Stream (ancient Egyptian shapechangers - maybe Warshades inherited part of their lore re Shadowstar) - I vaguely recall Avilans being officially canned when we got wings as a costume part. They were all rumoured by Jack Emmert when he was lead dev, iirc, so they likely never got past the ideas stage - long gone now.I think the Coralax were planned to be expanded as an epic AT, but that never got off the ground.
Quote:I did all of the game's story arcs from 1-50 prior to the addition of the Hollows, Striga, etc, and I seem to recall that several plot threads were dropped - the whole Family/Tsoo/Warriors thing felt like it was just dropped with no real conclusion. The Banished Pantheon didn't really go anywhere after the Wheel of Destruction, and so on - admittedly, the WoD was a pretty good arc.
Yeah the 3-way war/feud between the Family/Trolls/Skulls, the Warriors/Outcasts/Hellions and The Tsoo, over their smuggling/dealing operations (re Superadine and magic artefacts especially) really did seem to lack any dramatic moments or some kind of closure - good back-story set-up, but not much pay-off in how it was presented in-game - especially when compared to the nice lore developments with the Family/Mooks split in Port Oakes on redside (re the Verandi and Marcone families scheming for the Governorship) which really stamps its storyline onto that zone in just a couple of mini-arcs (on Billie Heck) and good flavour text from in-zone spawns.
Though if the BP got some love then I'd really like to see The Tsoo as next in line for more content and focus as they're such a characterful faction - but The Warriors probably need it most of all as they just seem somewhat bland - I don't even know what their agenda is, as the background info on the official website and what I've read in-game seem rather vague about their motives - heck, minor factions like The Goldbrickers on redside seem better fleshed out. -
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Quote:Uggh, don't remind me of my biggest disappointment last Christmas - still, at least Simm had fun with it, even though RTD's script sucked donkey balls.You tune into a show where a megalomaniacal, narcisstic immortal - who was some reason 'ressurected' with bleached blonde hair - who can shoot lightning out of hands turns everyone on the planet into replicates of himself. And then they work together, with one of them actually ordering the rest around.
I sat there staring at the TV screen with an indignant look on my face that said "Am I expected to believe this?" all the way until the end.
But yes, I would appreciate something nice and English the next time I tune in.
If we can't have the Doc then I could go for the Gene Genie being give the TV treatment -
Yeah I've no complaints over Jay's work lately (except that he needs to produce MORE costumes - MORE MORE MORE!!!!) - far better than most of the costume sets we got before, especially the Valkyrie, Roman, Vanguard, plus Cyborg and Magic booster stuff. Techbot Alpha was being rather harsh there, I feel - especially because I just Googled "goit"
Criticism is fine - we pay our sub, so we're entitled to it - but it needs to be rational and measured. When it crosses into personal slurs, and attitude that is likely to just rile up the community with no other reason for posting it (because the requested outcome is patently ridiculous - i.e. calling for Jay to be fired for such petty reasons), I really do feel that people are going too far...
...which makes me a sad panda... and makes Baby Jesus cry ... and runs the risk of persuading any lurking Battlenet kiddies that their particular brand of ranting idiocy would find fertile soil here - and you don't want that, do you?!
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Your delusions of computer-hood are troubling, Citizen Kheldarn, but reprogramming Docbots is treason. Three teams of IntSec Troubleshooters have been despatched to your home sector - I am confident that at least some of them will survive long enough to apprehend you. Though if you report for timely termination then your next clone will not forfeit your weekly ration of Bouncy Bubble Beverage.
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Quote:^This. I probably spent all of 10secs looking at the picture (more at the background than the character, wondering if it was a new tileset), but I read the bio at least 3-4 timesThe Emperor Cole bio is waaaaaay more important as it actually gives INFO.
Quote:But if you make your character stand really really still, you can draw costume outlines on your screen with a highlighter and kinda get the same effect, right?
Quote:I think Jay is a good example of humor being lost when it crosses the Atlantic -
Quote:There is great wisdom here.The collective works of Edgar Rice Burroughs is a "poor fill in" for GR info? Blasphemy! I mean... Tarzan! The Mars Stories! Son of Tarzan! More John Carter! Did I mention Tarzan?
Also, all of the original Sherlock Holmes stories!
Now where have you put the real Westley and have you made absolutely sure he cannot escape?
I might too in their position, but I appreciate that they show admirable restraint (and humour, even if some players don't like it and use that as another reason to attack them) - it's not pretty when Devs/Mods sink to the levels of pettiness that players often show - looking at Darkfall and WoW in particular - even though it can be amusing looking in from the outside. I'm glad our Devs/Mods, and our community, isn't seen in that light. -
Quote:Yeah - it's a shame they haven't been expanded upon - especially redside where they have a very minor presence in Sharkhead that isn't really explained.And I love fighting BP in general. One of my favorite enemy groups.
Personally I think the BP are a global threat on par with Hamidon's DE, the Rikti, Rularuu, the Praetorians, and the Nictus threat, and thus they need the content to really exploit all the great lore behind them. Maybe one day they'll get it - even a single TF would help. The Coralax are in a similar situation, though their lore hasn't been developed quite as much and doesn't tie to the rest of the game quite as strongly (like the BP tie in with the Mu and the Circle of Thorns). -
Quote:Maybe it's just me, but I don't think it's ever ok to get angry or even mildly annoyed with anyone over something so trivial as the timing of when the Devs could get around to shooting down player speculation. After all, these forums have been flooded with unsubstantiated speculation for years.You know, it is ok to get angry with people you like sometimes. I like the Devs, I even think Jay's posts are funny as hell, but I am annoyed that this was not made clear to start with, or at the least much sooner than it was.
If this is grounds for getting angry, well, I'd hate to see what would happen to some of you if you were playing an SOE MMORPG when they pulled one of their famous sledgehammer patches, changing the game overnight - it's hard to predict whether you'd have a cardiac arrest or a head explosion.
Quote:Of course it is specific. War Witch made the original post. Had she made the indication right then, it would have prevented this specific let down being voiced by so many. It would have probably lead to a lobby for making such things available to the players I'm pretty sure, but the initial blush of disappointment would have been much different than what some are experiencing right now having had a weekend to build up hopes and think about possibilities. It would also have taken next to no more time than the original post did.
No wonder the Devs have been quiet for so long about GR - sure, the silence stirred up some mild ongoing complaints, but one released screenshot, then a bit of a delay before shooting down a gathering amount of player speculation, and suddenly unreasonable outrage is back in fashion in a major way?
I mean look at what you're about to make me say... I agree 100% with Westley! -
Quote:Yeah Mu have both energy and negative energy resistance, iirc.The variety makes the death cult better, yes. I think once I might have got two tar patches stacked on me, but I didn't really see the degenerate stacking I've seen in other custom groups (like entire spawns of minions with targeted heals and strong debuff attacks).
The mu weren't a problem because of their energy damage, but because they stacked so much end drain at once that I was constantly on the edge of not having enough. I had to leave fights a few times because my end dropped too low (after dark consumption and conserve power, and I had no blues or any way to make more) and I couldn't afford to keep trying to defeat the spawn and rely on dark regeneration. And yeah, this was through the 70% end drain resistance murky cloud provides, along with all the +rec IOs and set bonuses that I have. Also, I think that the Mu bosses have really high negative damage resistance.
I haven't done part three yet - I got into a long TF and wasn't really up for following that up, but I will get it tonight or tomorrow at the latest.
Sadly it's been so long since I was last able to play that I'd forgotten Mu can drain end pretty well if you're facing lots of them - admittedly this arc was created before the I16 difficulty changes, so I wasn't balancing with the idea that soloers would ever be facing spawns of Mu set for 4 people - just another example of how hard it is to balance these arcs. I just assumed it was the pure energy damage thing giving you problems because my /DA always struggled against large spawns of energy-damaging mobs (especially RWZ spawns of Rikti, but Mu spawns too).
Debuff stacking is one of the situations that can make the Cult particularly nasty if you underestimate them and fail to disrupt them, especially -ToHit debuffs combining with the +def on the Shield-users (especially nasty if you get two caster lieuts in a spawn with a melee boss) - which hopefully inspires certain builds to take a spawn apart in certain ways - rather like Longbow can become a handful if you don't deal with multiple Nullifiers quickly and get caught in two disruption fields without noticing (especially if you also have one or more Wardens of the nastier varieties on your case).
Sadly the lieut I had to trim out of the Cult at the last moment to fit the arc size was another caster lieut (hence why there are 2 melee lieuts but only 1 caster lieut now - originally the Cult had a 50/50 split of melee/caster mobs at every rank, and would have had a lot more minions too) which would have increased spawn variety, but I just couldn't bring myself to remove either of the melee lieuts, as those weapons and shields just look too cool together
I wanted the Cult to be interesting and variable, rather than straightforward, hence the robust "melee half" doing "common" smash/lethal, aided by a squishy "caster half" mostly doing "exotic" Negative Energy damage or debuffing/healing - I thought they'd scale up well as a challenge for teams too, where most mob types would be present so stacked debuffs might be nasty but the healing wouldn't get out of hand (as it was on the minions which would die fast to AEs), yet the faction could still be interesting while soloable due to the spawn variety. Plus each half's costumes are similar enough to tie them into the Cult theme, but you can learn to identify the different flavours and ranks of melee or caster by their face-paint and/or armour trim details, more so than by name.
Btw I hope you like BP Totems - I love them! I hope you enjoy the 3rd mission -
Much <3 to all the posters trying to fight irrational subjective hyperbole with logic - your optimism is inspiring!
Quote:You're blaming Sexy Jay for that? Harsh!Wow. That was nice. Could this be one of the many reasons why this game's player base has become so low? Probably!
Quote:It should not have taken 260+ post for a dev to come here and dis-spell our misplaced high hopes. Jay, WW, love you to death, but this could have (and should have) been dealt with on page one.
But maybe that's just little old me remembering that most MMO Dev teams don't interact with their playerbase directly at all (assuming they even have official forums) and that we should be grateful for the open lines of communication here - doubly so in this case, considering the lack of GR info in the last few months. -
<3 Firefly - now prove you can tune into something BBC-ish, preferably with a blue Police box and a 900+ year old time traveller.
Oh and pssssst, Television, I heard that Dr Aeon fellow saying that Architect Entertainment is the entertainment of the future, today. I'm not sure he sees a place in the future for television...
/stir
Bragging about your clearance in public to impress a forum full of treasonous Commie infra-reds is dangerously close to treason, Citizen Kheldarn. You want to make your friend the Computer happy, don't you? Please report for experimental weapons testing at your closest R&D test area. -
Quote:I'm happy you're enjoying it, especially challenge-wise, and I hope you enjoyed the final mission tonight... errr yesterday. Pitching difficulty is the hardest part of making an arc, imho, and is the main reason I test so much pre-publish - there are just so many powerset/archetype combos, soloers or teams of varying sizes/make-ups, customisable difficulty settings, varied spawn combinations, etc. to allow for - plus you may have noticed I like patrolsLord Mayhem,
I just played the first two parts on my DM/DA scrapper set to 0/x4/bosses, and the second mission was one of the most challenging solo experiences I've had in the game without feeling overwhelmed.The mu spawns were almost too much, but not quite. Fighting a mu spawn and a cult spawn at the same time was exciting times.
Good stuff. I'll be doing part 3 tomorrow.- you just can't test for every possibility - though I test widely for soloability with my L50s (at the difficulties they use for Dev content), then drag in friends to test in a team setting, so that I have at least a broad idea how to balance a specific arc. I like a tough challenge too, but I try to balance my arcs for moderate challenge to allow for edge cases and so that players can tweak difficulty to taste with their own settings. I'm just glad you had fun.
When I get feedback about relative difficulty of my arcs I'm always aware that certain powersets may struggle more than others according to resists - like in your case with Mu doing Energy-typed damage when DA is so weak to that (my SS/DA struggles with Mu too). With your DM/ primary just be thankful most of the Death Cult don't still have Dark Armour- several of them did pre-publish, but I changed them to either Regen (on the caster Cultists, to balance their difficulty) or to Shield Defence (on the melee Cultists, mainly for aesthetic reasons as I wanted to use those cool tribal shields).
I've had a couple of players complain that the Death Cult were too tough, but more said the arc was fun and pitched just right - nobody complained it was too easy (but would anyone complain about that? - something else to think about). The only Mu complaints were about the final fight of the second mission - a few people said it was too tough, solo and teamed, so I did tone the difficulty down post-publish. In those cases the feedback wasn't tainted by "this is what I'd do different" or too vaguely subjective (e.g. not telling you which character they used, solo or teamed, what part was difficult, etc.) - plus I could only get comments from EU servers back then, being an EU player, so I often got more detailed feedback by /tell as well.
That brings up another point - feedback is important, but how many players giving the same feedback do you need before you consider it a trend rather than an edge case? With my arcs getting so few playthroughs (60+ for this one pre- Dev Choice, 45+ on my 2nd arc, only 4 on my 3rd arc) I only made major balance changes when more than 2 players said the same thing. That's partly why I'm so desperate for more playthroughs of my 3rd arc, Overshadowed by History - one commenter has pointed out something they found difficult/frustrating, but with only 4 post-publish playthroughs (and none of my testers nor I having the same issue that person did) I want to be absolutely sure they're an edge case.
The Mission Architect has been a fascinating insight into what things must be like for professional developers, especially on this arc as it was my first attempt, plus it had a custom faction to get feedback on as well - my other arcs only have custom bosses, or custom factions made from Dev-created mobs, but that's more because of size constraints than balancing difficulties, so I cannot wait for GR to double the total arc size:
Iirc the Death Cult has 2/3/5 bosses/lieuts/minions now (plus an EB in his own custom faction) as I wanted a similar range of enemies that larger Dev-created factions have, so that spawn variety would increase replayability, but I also wanted Cult minions/lieuts to interact in meaningful ways (healing each other, debuffing for each other) so that players would assess a Cult spawn before charging in (like I do with Malta) and would target minions/lieuts in a different order depending what character they were playing (like I do with Arachnos). That desire cost me around three-quarters of the arc size, only leaving enough space left for 3 missions (the 2 planned missions I had to trim out featured the BP more heavily). With double the space post-GR I should be able to do a 5 mission arc with 2 custom factions at least as varied as the Death Cult. -
I wanted to respond to this as well:
Quote:I can certainly agree to that - I really hope the information that GG keeps zealously parroting has changed since Herocon. I want new content at every level range - fresh high quality story content that I don't have to dredge through a browser in AE to find, set on new tilesets/maps that I don't automatically know all the spawn locations on, with new factions/enemies that I haven't been fighting since 2005, with stories/briefings that I don't know every word of.Cant we all just agree to Hope that we will get all new content from 1 to 50. No matter how big of a fan you are of this game... the current content is old, and has been done by alot of people - to the point - that they dont want to do it again.
Most people I know, are currently thinking they will not be forced to do all the old content again, nor do they want to.
Their plans for the future not withstanding, this is what most people are hoping for in the circle I travel in. They are not trying to even hear that they will have an AWESOME new 1 to 20 expierience, and then be kicked out to the same carp we have now. They just do not want it.
I'll also be gutted if GR doesn't have at least as many missions/arcs as CoV had - Mission Architect was supposedly developed originally to let the Devs produce more content faster (before Posi decided to release it to the masses) so lets see some evidence of that in practice, please!
I'm not quite as dismissive of new L1-20 content - sure, we get through that level range quickly, but most of us have also experienced the existing L1-20 content more often than any other level range, just from all the characters we've deleted at low level or that haven't yet made it past low levels. Also the L1-20 content is arguably more important than any other level range because it is the content that new/trial players will see first and probably use to decide whether to buy/subscribe to the game (and in that respect I hope they force trial account players to start in Praetoria, because the existing CoH newbie hero content is not a good example of what this game can do).
Personally I don't dislike playing low level characters, but I've taken to using double xp weekends to rush several new characters to L20ish purely because I'm so tired of the existing low level content (though I still enjoy all the post-I2 blueside content at L15-35, and all redside content at L30+). So I'll be pleased enough if GR caters to L1-20 and then picks up again at mid-to-late-levels, but I'll be blissfully happy if things have changed so that we can now do levels 1-50 almost entirely in Praetoria without ever leaving. -
I have 17 L50s and I'll be grateful for any new Dev-created content that gives me an excuse to play my favourite L50s again. I only play my L50s occasionally now - on new/holiday content, self-imposed challenges, weekend TFs/SFs, and the occasional raid if I'm in the mood - maybe 10% of my total playing time - for the most part I'd rather be levelling a new character, exploring a powerset combination I haven't played before.
The deal-breaker for me is whether the new endgame content will be more fun for me than levelling a new character - what I don't want is mass zerg drudgery-by-rote, punctuated by boring hang-time and the petty tantrums of armchair dictators, like the raiding endgames in most other MMOs.
As long as the endgame system doesn't take the fun and replayability out of the existing game then I have no reason to dread it. My main fear is that Paragon Studios may become so focused on endgame content that they end up spending most of their future Dev time on it - just like Blizzard have done in the past, even though only a small minority take part in WoW's endgame - the last thing you want is a Dev team spending over 90% of their time/resources on content for under 10% of the playerbase.
Ironically since EverQuest 1 (where I was a serious raider and eventually burned out on it) I've quit almost every endgame-focused MMO I've played within a few months of hitting the level cap. CoH is the first MMO I've played for longer than the 3 years I spent subscribed to EQ1, and until now it really hasn't had an endgame to speak of - which (on the whole) I've been fine with. -
Quote:What are you waiting for? They're both in-game alreadySpeak for yourself
I'ld take them both on!
Edit: And plan too when this goes live!
I've soloed both of them, but I was speaking about lore-wise more than gameplay-wise when I said "more powerful," as my previous post made blatantly clear -
Tyrant's bio is intriguing - shades of grey, but slanted more towards good (propaganda probably).
POTENTIAL SPOILERS:- I really like that Primal Earth's "supers" are being made out to be the villains in all of this (admittedly I'm biased as I prefer playing villains) - similar to how the Rikti must have viewed Primal Earth's heroes after the initial attack on their home dimension too - it makes me wonder if a certain Prussian Prince is involved this time too, but then if Emperor Cole has been having trouble with the Resistance movement in Praetoria then having an external threat would prove very useful as an aid for keeping the population in line in an Orwellian 1984-style way ("obey me and I'll save you again - this time from the global threat these inter-dimensional invaders pose!"). END SPOILER
Re: the screenshot, the costume is great - especially if we can get costume pieces with colour-definable neon too - but I'm more interested in whether the background is from an actual zone or a new tileset/map - as we desperately need new/more tilesets/maps (i.e. ones that we don't all know better than the layouts of our own houses in RL).
Quote:The Well may not be (just) magic. In the Web of Arachnos novel when Marcus Cole and Stefan Richter found Pandora's Box (a leak from which had infused the water of the Fountain of Zeus with power, which then poured out into Well of the Furies) Marcus saw it as a magical artefact, while Stefan thought it was advanced tech/science.He got his powers from the Well, so that would be magic. Incarnate would refer more to his powersets, since he technically has three, with his lightning strikes.
The opening of the box started an age of superheroes of all 5 origins (as it had done once before, in Cimerora's time) so that suggests that the Box/Well has the potential power of all 5 origins within it.
"Incarnate" just refers to the fact that both Marcus and Stefan are avatars/hosts for the spirit of a "God" (Zeus and Tartarus, respectively) as a result of drinking directly from the Well, hence why they're so much more powerful than most superheroes/supervillains. -
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I've played all CoV archetypes to L50, some of them twice (and brute 5 times
), many of them solo - I think Brutes and Masterminds are still the best soloers, probably tied for it (most MMs should be able to finish bigger spawns faster, but Brutes can have an easier time on tough targets depending on the Brute/MM secondaries), though I personally enjoy Brutes more than MMs.
Dominators are very capable soloers now too (my Earth/Fire was awesome), and certain Stalkers solo very fast as well (my Elec/Nin was incredible - could finish solo spawns faster than my brutes). Some Corruptors can solo very well (my Ice/Storm is very good solo - better than my Fire/Rad, though the latter is better in teams), though with Dominators, Stalkers and especially Corruptors the powersets you pick affect how good you are solo more than they do for Brutes/Masterminds.
All 4 VEAT branches are very good solo - Crabs excel on big spawns, while Widows/Banes/Forts are pretty good all round. It's hard for me to gauge their solo performance against the other ATs as I spent stupid amounts of inf on mine to make them godlike, so they're my best soloers on redside, bar none. -
I have a L50 Bot/Dark MM so I have a fair idea what works well with it, but I'll try to stick to your criteria.
As a Dominator you may find it futile trying to control things or melee them when his pets are knocking them around (robots do knockback) and doing lots of area damage. Plant/ would probably work reasonably ok as Seeds will bunch spawns up nicely in the MM's debuffs and Creepers are fairly wide area, but you won't be taking much else from your primary except the ST hold and the pet (I have a mid-level Plant/Elec and I'm not). The sleep is pointless with all those BoT AEs (plus it notifies, unlike Mind/'s sleep, so you can't even use it to prep a spawn) and the AE Hold is too short to recommend it when Creepers/Seeds are so much better. The Tree may look like a good idea re your partner's pets, but the regen is very low and he has a really good area heal anyway that's easily spammable (not like he'll have much else to do mid-combat). But your partner presumably has Fearsome Stare and Howling Twilight in his build, so you won't be lacking for control anyway.
Earth/ is nice on Doms too for debuffing and area control, but lots of it is location-based placeables so the pet knockbacks will work against it sometimes. Fire/ and Ice/ really need you in melee range (I'm going to use one of those two with /Earth secondary on a heroic Dom in Going Rogue for that very reason) so not them. Mind/ is great but won't add a lot to this duo (no pet, AE confuse comes late, etc.), and Gravity/ is always hard to recommend on a Dom I find.
For Dom secondary you'd want to avoid melee (knockback can be annoying) so avoid /Earth for sure. /Fire is probably your best bet (full single-target ranged chain, decent cone, +dmg buff) - I've played an Earth/Fire to 50 and I'd have to say that in your duo you're probably going to want to skip Combustion (low damage, DoT, melee PBAE) and Incinerate (DoT, melee) as you'd rarely use/need them, Blazing Bolt has limited use (except as a set mule for the Manticore IOs), Consume can be handy sometimes, but everything else you'll be using constantly.
For Corruptors I think you should consider Ice/Storm, which I've played to L50 (and it was a blast!), as it has quite a bit of synergy with Bot/Dark:
- Firstly you can stack Freezing Rain + Ice Storm, and/or Blizzard, with the Tar Patch and Bot AEs your partner is laying down, and large spawns will just melt away - also all that -spd from the Rains and Tar means enemies won't be going anywhere fast.
- Secondly Ice/ has really good single target damage to handle bosses/EBs - about the only things that won't evaporate under the area damage your partner's bots and your rains will put out.
- Thirdly your Steamy Mist, stacked with /Dark's Shadow Fall, will give full invisibility to both of you and the pets, plus tons of stacked elemental/energy resists (especially if you slot for it - advisable) and status protection - if your partner wants to take the taunt from the Presence pool and tank in bodyguard mode backed by his heals (and yours if you take O2 Boost, though it probably wouldn't be necessary, but also gives status protection) then he'll be even more solid.
- Fourth, he can't complain about your knockback as his pets will be doing lots, so you can use Hurricane and the (mandatory pick) Gale to keep enemies out of melee range of both of you and the bots and even knock them back towards the Tar Patch / Freezing Rain (handy for stuff that isn't affected by the -spd, like Warwolves) - plus you can use Lightning Storm at will (I only really used it on EB/AV fights though).
Thunder Clap is probably skippable (being a melee PBAE low-mag stun), though you could stack it for higher stun magnitude with his Howling Twilight and Photon Grenade (if he takes it - though some of his Bots fire them too). Tornado is potentially skippable too though you may want to keep it for situational use (it does quite a lot of damage to EBs/AVs that can't be KB'd, plus it would be adding up more stun mag and some -def).
Of course you could do a lot of that with a /Storm Mastermind too /shrug.
A /Rad Corruptor would stack quite well with /Dark too and fits your debuff criteria (I've got a L50 Fire/Rad Corruptor that is lots of fun), and any primary works fairly well with it. /Traps and /Trick Arrow would give debuffs as well, though they have a lot of placeable location effects that may not go so well with the Bot knockbacks - though /TA's Oil Slick on top of Tar Patch, lit by the Bots energy attacks, might be fun - and /Traps' Force Field Gen would add a lot of status protection and defence to your partner and his bots if he wants to bodyguard tank. I haven't played either past mid-level though, so I shouldn't give too much advice on them.
Sonic/ is a pretty good primary (I haven't played it past mid-level, but my regular duo partner loves the set), and all that -res and single target damage will help with tough EBs/AVs - Archery/ is very good too for single target and area damage (my favourite blast set - played to L50 once on a blaster, and playing it again on a /TA corr) - plus both of those have a single target stun which could stack with other stuns mentioned above (e.g. to stun a nasty boss, like Malta Gunslingers, which can be pretty nasty against Bots). And it sounds like you don't need me to tell you how good Fire/ is.
Of course if you ever wanted to try Energy Blast then this might be a good duo to do it in, as your partner can't really complain about the knockback, but it won't do as much damage or synergise as effectively as Fire/Ice/Sonic/Archery. Rad/ primary has some decent stuff too (Cosmic Burst is great damage and a stun, so more stun-stacking possibilities), though Irradiate would need you in melee range. Assault Rifle's cones would let you stay back and add more area damage, but you're not really covering the shortage of single target damage in the duo. I haven't played those last two past low level though, so I'll shut-up about them.
If you already have a L50 villain then an Arachnos Soldier going down the Crab path would work well too - lots of area damage to stack with your partner's will wreck large spawns, your Tactical Training buffs will make his pets more solid, and you can also get 6 pets of your own (3 spiderlings, 2 disruptors, 1 patron pet - go Black Scorpion and the arachnobot blaster nicely matches your other pets and does decent damage). It was the first VEAT I got to L50 and it's a lot of fun (though I tend to play it more in its Bane build now). -
Quote:I wouldn't write off Dell if you can find them running some deals - and I certainly have no complaints about the reliability of their hardware - quite the opposite. My previous PC was a Dell and the only problem I had with that in 3 years was that the monitor failed (fortunately I had a CRT kicking around I could use temporarily). Dell sent a replacement monitor by courier overnight, despite the fact I live in the Channel Islands, free under the guarantee.This.
Also avoid Dell and Alienware if you can, as they're just plain overpriced for what they do (and don't do - *cough* last long).
If you're feeling brave and want to actually build your own (which may or may not be the better option, depending on what you're after), do a little homework first, then work out which components float your boat. Shop around. Most of the stuff in my rig comes from several places - Scan, Overclockers, Aria and eBuyer to name a few.
Then I bought my existing PC from Dell just over 3 years ago while they were running some hefty discounts (it worked out much cheaper than buying locally). Only one thing has gone wrong with the hardware in all that time - a problem on the motherboard that caused the PC to not boot up - I phoned Dell tech support, they phoned me back to save me getting charged for the call (as it counted as an International call for me to phone them in Ireland from where I live), they talked me through a diagnostic process (promising to replace for free anything I broke accidentally while doing so) and once the PC was up and running they diagnosed it online and had a replacement motherboard (plus an engineer to fit it) to my door inside a couple of days. I was rather impressed. Certainly a better service than friends of mine have had from local stores (they're lucky if they can get maintenance contracts and guarantees honoured, that's if the store hasn't gone out of business by the time they need help).
My parents have a Dell PC as well and nothing has gone wrong with the hardware in 3 years.
When I buy a new PC this year for Going Rogue and SW:TOR I'll certainly consider Dell again. I'm tempted to try a custom build myself - if I can find a parts supplier willing to deliver here without charging tons extra - if only so I can learn how to put PCs together and get a bit more tech-savvy. But honestly even if Dell do cost slightly more, I can't fault their service if there is a problem, especially if like me you're not so hardware-savvy. -
Some do, some don't, often it goes unsaid in their bios:
e.g. Punchy the Loon (my L50 Mace/SR Brute) was once an orphan called Jimmy who earned the ire of Westin Phipps at Grandville's Haven House by burning down the Punch & Judy puppet show that Phipps had put on to distract the children while some of their little friends were being dragged off by Arachnos for psychic testing. Mistress Distress (my L50 Widow) was one of the orphan girls taken that day, while Phipps got even with the mischievous boy by blackmailing Darrin Wade into magically cursing Jimmy with the grotesque appearance of a Mister Punch puppet (the character's costume was inspired by my forum avatar, and just like Mister Punch he spends most of his time hitting things with a big stick).
I'm also putting together a concept for a cyborg character (who I've already designed a costume and settled on a name for) that was built by my existing cyborg villain Baron Steelfist (L50 Bot/DM Mastermind), using the brain of some poor civilian he kidnapped. Baron did this in a bid to understand his own condition and so that he could run experiments on his creation and test upgrades (intended for himself) on it without risk to his own life. Baron himself was kidnapped and turned into a cyborg against his will and was cruelly experimented on by a mad professor that he murdered when he escaped - my twisted update on the Frankenstein story - he is rather angry and confused about it all and he lost most of his humanity during the process and cannot remember his former identity, so this is basically repeating his own pattern of abuse. As a twist I think the new cyborg is going to retain its conscience through the "procedure" and, to make the best of a tragic situation, become a hero (probably as a heroic brute post-GR) with Baron as his arch-nemesis.
Also some of my characters are alternate universe versions of each other - usually one on Defiant as a hero, the other on Union as a villain - whose lives were identical up to a defining point in their life (usually the moment when they got/discovered their powers). e.g. Nightbow (my L50 Arch/En Blaster) and Ghost Spider (my L50 En/En Stalker) are the same person, mugged and tortured by a Hellion - the Defiant version was rescued by Manticore, who paid for his treatment (replacement cybernetic eyes, making him a great marksman) and mentored him, while the Union version gave in to savagery, killed the Hellion and was found and kidnapped by Captain Mako who saw potential in him, so had him rebuilt as a partly-cybernetic Arachnos assassin.
Arctic Prince (my L50 Ice/Storm Corruptor) and Polar Storm (my L20 Ice/Ice Blaster) are also the same person, a Bavarian mutant who was persecuted for his icy appearance - in the Defiant-verse he ran away to Paragon City to escape persecution and find more people like him, but in the Union-verse he killed his persecutors and ultimately fled to the Rogue Isles to escape prosecution. -
In my head, before character creation, as my imagination has to give life to them or I'll feel no attachment and be unable to play them. My characters come alive long before I ever enter the Rogue isles or Paragon City with them. And I don't even roleplay!
There needs to be an available name I like, that fits the concept I've come up with to justify putting together two powersets I want to play, plus a costume that works for that concept, and the bio that unifies everything into a believable character. Sometimes I'll create them without the bio (because I'm still refining it), but they never get past the tutorial until the bio is finished and in place.
Admittedly my characters are not safe from deletion until they get past L20 - if something doesn't work i.e. I come to dislike the name, or don't enjoy playing them, or they just don't feel right (even if I can't put my finger on why), then they'll get deleted. But even if that happens, if I liked the costume/concept/bio enough then chances are I'll remake that character if I can, changing what I didn't like - or I'll re-use the parts I did like to inspire a new character.
So it can take ages for me to make characters I like - sometimes months - getting a suitable name I like that isn't taken is often the major delay - so I'm always running through character creation options and concept ideas in my head, making new characters sometimes months in advance of when I'll actually start playing them.
I find it much easier to make NPCs for my AE arcs - because I'm not personally controlling them, and they're not representing me in the game, I don't need to feel that same attachment, so I can be more objective and less subjective, which speeds up creation to minutes instead of months.