LiquidX

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  1. Of course, the amusing thing is there are also people who spent time on the forums complaining about the fact that Controllers and Defenders share powersets.
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    I call BS on anyone that says AT exclusive powersets is a good idea simply because it makes the ATs "different". It doesn't. It just makes them frustrating to play as you try to force them into the playstyle you wanted IN THE FIRST PLACE.


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    Been saying that since I started. SS Scrappers. EM Scrappers. Nerf the set if you must, but share 'em.

    The dev's do NOT feel the same way. Statesman certainly does not. And that's really all there is to say.

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    Well, if Statesman still feels the same way then he can go shove it up his [censored].

    If Statesman is reading this and has disregarded this misguided notion.. then I apologize for everything I just said.

    If not.. seriously.. go [censored] yourself.

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    If anything, I'd say it's more along the lines of the dreaded "Balance" issues. Remember, the whole reason AT's and Powersets were created was to help avoid creating "Tank-Mages". And Brutes had Ice powers removed from them in Beta simply because it didn't *work* with them.
  3. As soon as I can get my hands on some cards, I shall comment.

    How much are the Battlepacks retailing for, anyways?
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    is this true? If so, it's something that I'd never heard of. How "soon after the game was released" was it. That contact has always been coyote AFAIK. I started week 3, so was it before that, or was I just that unobservant back then?

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    It's true, and you were unobservant.
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    How many good posts did you hear on ED? I'm dissapointed that above all you choose to take away a nerf so small that only effects a portion of the players yet you didn't take out the nerf that damaged so many. I don't want to bring up the ED posts again, but this is just my opinion.

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    And if ED was proving to be detremental to the game, they would remove it. Just like they did to the boss changes. Just like the toned down the "Purple Patch" when they realized that it was too harsh.
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    I noticed the martial artist, Foreshadow, seemed to not only use kicks, but chi-enhanced hand strikes as well. Does this mean MA will be getting some energy melee animated attacks to choose from, or are we getting a different,more "street fighting" MA set to choose from? Also seriously looking forward to a gunkata scrapper, if thats one of the archtypes that's coming

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    I think Street Fighting is actually planned. (I *THINK*. Thats not to say I am right)
  7. I swear, if we got that Sword/Gun combo as a powerset, I'd be the happiest man *ever*
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    Puffy was a king among trolls. No one has yet to come close to his level.

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    Was?

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    o.O


    Is...


    *throws memory dust at thread and runs away*

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    ...That's Talcum powder.
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    go read the "marked glowes thread" wthat stated the steath outcry

    one of the most common respodendes was "Watch the devs post how their going to lesten it to suppression and give us the old bait and switch 'see we do listen toyou its just going to be suppression now"

    and what has happened now

    "we heard your crises and are making it suppression instead'

    predicted to the letter

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    That's like claiming a stone is enchanted to ward against tigers, then standing in the middle of Kentucky and insisting its worked since there are no tigers.

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    OMG! Where can I get one of these amazing stones? Do you have one? How much for it?

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    ...

    >.>

    <.<

    Fifty bucks.
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    This means no suppression either, right? That would incur most of the same problems the original nerf brought, so I hope we're sticking with stealth as-is.

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    If you read Statesman's comment on it, yes supression of stealth will be coming in a future patch. They will be pulling the current method so they can code supression in.

    Its only being pulled because otherwise idiots would use group and castable invisibility abilities to grief and harass players.

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    Hate to spoil the fun but you do realise those who predicted abait and switch were...right

    The devs AI is as predictable as a vazalok cadaver without a mortie

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    So...

    Your not happy with the Dev's because they never listen to the playerbase, however, anything thats done that appears to be listening to the playerbase is all really part of some bait and switch?

    Way to go, you've got it set up so that no matter what the Dev's do, its the wrong decision.

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    go read the "marked glowes thread" wthat stated the steath outcry

    one of the most common respodendes was "Watch the devs post how their going to lesten it to suppression and give us the old bait and switch 'see we do listen toyou its just going to be suppression now"

    and what has happened now

    "we heard your crises and are making it suppression instead'

    predicted to the letter

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    That's like claiming a stone is enchanted to ward against tigers, then standing in the middle of Kentucky and insisting its worked since there are no tigers.
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    This means no suppression either, right? That would incur most of the same problems the original nerf brought, so I hope we're sticking with stealth as-is.

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    If you read Statesman's comment on it, yes supression of stealth will be coming in a future patch. They will be pulling the current method so they can code supression in.

    Its only being pulled because otherwise idiots would use group and castable invisibility abilities to grief and harass players.

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    Hate to spoil the fun but you do realise those who predicted abait and switch were...right

    The devs AI is as predictable as a vazalok cadaver without a mortie

    [/ QUOTE ]

    So...

    Your not happy with the Dev's because they never listen to the playerbase, however, anything thats done that appears to be listening to the playerbase is all really part of some bait and switch?

    Way to go, you've got it set up so that no matter what the Dev's do, its the wrong decision.
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    Why else would a boss' pistol do so much more damage than a minion's?

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    The boss has better aim, more skill with handling a pistol, and/or more modifications to his firearm (Both legal and illegal)
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    You mean AV's will actually be worth something now?

    I think I love you.

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    Hell, Simian would have your babies too.

    ...If he wasn't afraid you'd eat them, or use them as a muffler, or throw them at passing cars or something.
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    Nice change. Since I've been [censored] about use of development time with regards to the stealth change, this AV change is what I call a great use of development time.

    And a question for Positron. Whats a World Spawn?

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    I'm thinking its stuff spawned out in the "World" or Zones. Like Babbage in Steel Canyon and the like. (They may be planning on adding AV's into some areas)
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    Now how about some content?

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    Lets ask the Magic St8sball!

    *Shakes it*

    "All signs point to "Soon"."
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    Just to calrify: The Archvillain thing is ONLY for Mission AV's, Archvillains in Task Forces/Strike Forces and World Spawns will not be changed.

    In City of Villains, Archvillain-class enemies are called "Heroes" and this change applies to them as well. (With the exception of Strike Forces and World Spawns of course).

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    Fully understandable. Especially since its not like your going to be soloing SF/TF's nowadays anyways.
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    AND now...we're changing the way Archvillains spawn. A ton of forum goers disliked adding so many AV's into missions a while back...so we've come up with a solution. If the team size and mission difficulty are ABOVE a certain level, an Archvillain spawns. Below that, players will face only an Elite Boss. If the mission is set on the first two levels of difficulty, it takes 4 heroes or more to spawn an Arch Villain. On the third level, 3 heroes or more. On the fourth level, 2 heroes. On the highest (Invincible), a solo hero will spawn an AV. Note this works in BOTH City of Heroes and Villains.

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    *THANK YOU*
  18. LiquidX

    Forum Card Game

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    They are a power unto themselves.

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    Which reminds me...

    May she never be forgotten...

    Hmph! They don't let you make sidekicks!

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    ...Best card EVAR.
  19. LiquidX

    Forum Card Game

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    Ya just use the card builder Cuppa linked to. You can tell it to send you the picture as a JPG. Save that away and upload to ImageShack (or wherever). Is the web page giving an error message?

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    No, when it creates the card it either shifts the image to the left or simply comes up black
  20. LiquidX

    Forum Card Game

    Okay... I can't seem to get the card builder to work right. Does anyone have any suggestions for how I should be converting images via Irfanview to use in the card builder?
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    CoT. Succubi are female, but some of the mages ought to be too.

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    ... when you're using magic for a long time, you grow a beard and lose your bust. Arctic Sun is going to include that tidbit when he redoes the CoT background.

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    Now, now ... be nice.

    I don't yet have a theory on why the Circle is male-only, unless it's a fraternity type of thing. And really, when plumbing the depths of orders like the Templars, Golden Dawn, Lovecraftian cultists, and whatnot, my recollections are that they are pretty male-dominated.

    Not that we shouldn't have female mages ... but with the fiction I try to support the game, which in turn supports the CoH universe, which in turn leads to the fiction...
    Something like that.

    cheers,
    Arctic Sun

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    Well, the Circle of Thorns *DO* originate from a time when women were considered less capable then men. So it does make sense that the CoT would simply prefer male oriented hosts for their own souls, while using females for... Other uses.

    Plus, the "elder" CoT probably still have that inherint sexism from the old days, and so only induct men into their society.
  22. LiquidX

    Twas...

    A fricken holiday classic, it is.
  23. Dont feel too bad, as your not the first person to think accuracy (Or a powers accuracy) is screwy (Especially after any kind of patch).
  24. Best mission title:

    "Defeat Typhoid Willy"