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  1. Quote:
    Originally Posted by Nalrok_AthZim View Post
    This set does stupid damage without Fiery Embrace through the combo system. At level 10 I was 2-shotting bosses with full Fury, a 3-combo Sweeping Cross and Rib Cracker. If it was adjusted to do less damage with FE, then it's probably a good idea considering just how absurdly this hard this set hits with 3 combo points.
    Just so you hear it from someone who isn't Ultimus, a level 10 Brute with any powerset can achieve that, or do even better. Fury has a massive effect at low levels, where mob HPs are not balanced for a ~160% damage boost. I'm not really impressed by 2 shotting them after building up the combo points with full fury (by "full", I assume you mean about 80%). That's no big deal for a level 10 Brute. It's not Street Justice that is absurd in that situation, it's Fury at level 10. That being said, I have no experience with Street Justice at higher levels where one could really judge its capability in comparison to other sets, but on paper, it looks pretty middle of the road to me.

    But I agree that you can't call changes to an unreleased powerset "nerfs". And I don't think that there even were changes from what I have seen.
  2. Quote:
    Originally Posted by Dark_Respite View Post
    As far as anti-griefing measures:

    a) you must complete an arc before you can rate it.
    b) you cannot PLAY more than 5 (or maybe 10) arcs in a 24-hour period.
    c) you cannot RATE more than 5 (or 10) arcs in a 24-hour period.
    d) put a cooldown time between arc ratings to minimize the likelihood of griefing.
    Youtube would be better than what we have now, but I'd still like it to work more like Pandora (I know I said this before, but I'm going into more detail). There should not be a public front page. There should only be your front page. When you use it for the first time, it should ask some seed questions (and "do you just want XP, and don't care about story" should be one of them) and build a list from there. On the ratings page (which would just be like/dislike), it should ask if you want to add the author to your list. It should also allow you to add players to lists (something Pandora doesn't do, to my knowledge), so that it can recommend arcs they liked.

    You should also be able to create multiple lists, because some people want story arcs some of the time and farms other times. Sometimes people are in the mood for drama, and sometimes people are in the mood for comedy. Sometimes people are in the mood for classic superhero stories, and sometimes people are in the mood for the unusual.

    Anyway, the reason I'm responding to you and quoting that portion of your post is this: if it was designed this way, there would be no need for anti-griefing measures, and people could dislike arcs they immediately know they don't like without having to complete it to get it off their list. It wouldn't be griefing at all-- it would be setting a preference list, and it wouldn't affect the author in any way (unless they want people that hate their arcs to be forced to play them for some bizarre reason).

    I also think they should abolish ticket rewards for authors, by the way. That just encourages people who would otherwise not care for writing arcs to flood the system with junk.
  3. These all look like reasonable changes. Thanks for listening about the AT forums.
  4. Quote:
    Originally Posted by Twoflower View Post
    It's a valid point, and a perspective I hadn't considered. The core problem is a glut of stories to play, combined with an inability to find the ones you want. Skewing the ratings up or down doesn't change that.

    That's why I'm thinking an overhaul based on recommendations and users with similar tastes is key. That way, you're led to the arcs you're most likely to enjoy -- not just "The top X arcs visible in the window sorted by rating."

    The fact that people CAN knock an arc down several pegs into the land of obscurity is a flaw with a straight rating system and rating sorted display in general. No amount of bias will change that. We need a new approach entirely.

    Gonna take time to get that, time to do it right. As long as this is on the devs radar, and they are willing to accept that what we have right now is not working, I'd be satisfied for now.
    Absolutely. In the ideal system, a farmer downvoting a story arc and a story arc player downvoting a farm should either have no effect on the ability to find the arc for players that want to play it, or it should actually benefit those players by learning the arcs that people like or don't like, and recommending ones that similar people liked while not recommending ones that similar people didn't like.

    Instead of having my front page loaded with arcs ranked a certain way, my front page should load with arcs aimed at my tastes based on my past ratings. I should be able to add authors and players to lists (kind of like how Pandora works), and it should be able to take that extra information into account when recommending arcs to me. The rating system should change to "like" and "dislike", and try to show me arcs it thinks I would like.

    If it worked this way, then I'd be all for the ability to rate an arc without finishing it. I do that all the time with songs in Pandora, and it only affects my song listings.

    The problem with the current 5 star system is that it only works for finding arcs you want to run if you're in a massive majority of people that like the same kinds of arcs, and 5 stars arcs that they like.

    Of course, Wonderslug brings up good reasons why changing it to this kind of system is unlikely to happen.
  5. Quote:
    Originally Posted by Necrotron_RO View Post
    Null the Gull - Toggle on plain robes classic look for the Circle of Thorns :P
    That would be nice.

    (Yes, I know it won't happen, and is kind of ridiculous, but I far prefer the old CoT design.)
  6. Quote:
    Originally Posted by Venture View Post
    When the Council was brought in the initial pass did edit all the 5th Column missions in ways that made it seem the 5th had never existed. That got rolled back due to the outcry here when the issue hit Test.
    Yeah, but it was even worse than that-- it retconned anything that had to do with World War II to involve something else (aliens, kidnappings, a different war). Post that image you have of the clues from the Ubelmann the Unknown arc when it was changed to use the American Civil War!
  7. Quote:
    Originally Posted by Zwillinger View Post
    All active accounts have already been migrated (no quotation marks needed). We're currently in the process of migrating inactive (non-subscribed) accounts.
    Hey, sometimes I like to put "quotes" around things.

    Awesome! Thanks!
  8. Okay, so, I have two active accounts right now. One is currently a VIP account, but the sub expires in mid-October. If I let it lapse, will it become Premium, or will I need to wait until it gets "migrated"?
  9. Quote:
    Originally Posted by CaptainMoodswing View Post
    Did anyone here go to herocon in 2009 and buy any of the convention exclusive costume powers for $20 American? Just wondering. I believe they did sell out.
    Yep. See my post from earlier in the thread for my comments on why this is different:

    Quote:
    Originally Posted by Liquid View Post
    Quote:
    Originally Posted by Carnifax_NA View Post
    In fairness Marketing have probably seen some of the ridiculous eBay auctions of these things in the past and thought "Hot damn, we gotta get ourselves some of that action".
    Probably, but the differences are that those were for the convention exclusive ones, not the ones we get every Halloween, that people were willing to pay that much because of their rarity (these in the store have an infinite supply), and that going to those cons was more expensive for some people than the price being paid for the costume in the auctions. I actually paid them $20 for one that I missed when they were selling them at HeroCon.

    I will never buy one of these at the current prices (including the sale prices). I'd buy several at a lower price.
    There are more differences, too. Back then, they didn't sell much else, and I was happy to give them extra money for just about anything purely because I knew our subscriber numbers were down and I wanted to help in any way I can. But now, Freedom is changing all of that. They're going to have a ton more people playing, much more income, and they're selling a lot of things--things with a lot more value for the same or lower prices.

    It was nice seeing you again at the SDCC Meet and Greet, by the way.

    Quote:
    Originally Posted by rsclark View Post
    I went to dragoncon this month and paid $50 for a leatherbound comic book. I also paid (several times) $10 for a mai tai in a plastic cup. The stupid prices you will pay on vacation at a special event don't translate well to what you will do while at home and mostly sober.
    Ditto that (not that I went to dragoncon, but that I will pay stupid prices for things while on vacation). I bought archetype pins and other stuff that I wouldn't have bought otherwise, also, not that those were expensive.
  10. Quote:
    Originally Posted by Carnifax_NA View Post
    In fairness Marketing have probably seen some of the ridiculous eBay auctions of these things in the past and thought "Hot damn, we gotta get ourselves some of that action".
    Probably, but the differences are that those were for the convention exclusive ones, not the ones we get every Halloween, that people were willing to pay that much because of their rarity (these in the store have an infinite supply), and that going to those cons was more expensive for some people than the price being paid for the costume in the auctions. I actually paid them $20 for one that I missed when they were selling them at HeroCon.

    I will never buy one of these at the current prices (including the sale prices). I'd buy several at a lower price.
  11. Quote:
    Originally Posted by Mephistroth View Post
    Why would we want to pay 800 for stuff that's been in the game since, what 2007? Even at 600 it's just not worth it.
    This is really the problem I have with the prices on the things. Beam Rifle was created from scratch, with awesome effects. We know powersets take significant development time. With the costume temps we have something that was already in the game being sold for the same price as a brand new powerset. These things are less useful than costume pieces, and they required no new art assets. They should be 40 points.
  12. Quote:
    Originally Posted by rsclark View Post
    Because enhancements can already be stored in bases in blocks of 100. Recipes take up either recipe inventory, auction slots, or mail slots - all much more limited than the thousand enhancements I can currently store.
    ....but you can convert those recipes into enhancements and store them in the base, too.
  13. Quote:
    Originally Posted by rsclark View Post
    But 5 recipes is actually useful.
    How is it more useful than 5 enhancements? Recipes can be converted into enhancements. If anything, enhancements are more valuable, because they contain the value of the salvage and crafting cost as well, and often sell for even more than the sum of it all on the market.
  14. Quote:
    Originally Posted by rsclark View Post
    I think what people are missing is that the enhancement slots are being priced as a way to pull more enhancements out on a respec. They have said that they would never allow that and that 10 was already being generous.
    I don't believe that. Look at the prices on the recipe and salvage increases, it's similarly priced (10 enhancements = 1600, 5 recipes = 800), and has nothing to do with pulling more enhancements out with respecs. It's pure storage.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    I find their declarations that they won't pay those prices amusing since as VIP's it won't cost them a penny if they just use the free points they'll be getting with their subs.
    The free points aren't unlimited--there is an opportunity cost to spending them on anything. Spending 1600 points on 10 enhancement slots (yes, I know they are global) can mean not spending 1600 points on two powersets. We've got Street Justice, Titan Weapons, and That One Leaked Set We're Not Supposed To Know About coming out, and those are just the sets we know about. New costume sets are being worked on, new temp travel powers, and other things we don't know about.

    You can't act like the stipend means that prices are irrelevant; there is every sign that more content will be placed in the store than the monthly stipend can buy, and that means prices are relevant even to VIP subscribers.
  16. Quote:
    Originally Posted by TonyV View Post
    Guys, DON'T PANIC.
    Not panicking. Giving feedback.

    10 enhancement slots costs twice as much as a new powerset. Did it take twice the development time?
  17. The prices for Enhancement boosters are fantastic. 200 for 5, 900 for 30, 1800 for 90.
  18. Quote:
    Originally Posted by Doughboy View Post
    $20 for 10 slots. Did they raise the price on this? I thought it was $10 for 10 slots in beta. I was planning to buy this, but I won't pay that price.
    Yikes. I thought it was $10 each too. $40 to max out my enhancement inventory? I could almost buy a new game for that.

    This was going to be the first thing I bought when the store went live. I guess I don't need extra enhancement slots that badly.
  19. Quote:
    Originally Posted by Friggin_Taser View Post
    The world of professional wrestling must seem like Mars to you.

    And... it probably says something good about you that it does.
    Yes. Mars.

    Some awesome people/events have come from it, though (my favorites being "Macho Man" Randy Savage, the Andy Kaufman stunt, Rowdy Roddy Piper's movies, and The Rock/Dwayne Johnson who I really hope will indeed one day play Black Adam).
  20. Quote:
    Originally Posted by The_Foo View Post
    Wow. I'd always assumed that was a picture of adult Peter Brady from a reunion.

    Also, is it just me not being used to seeing real unibrows, or does that guy have a fake unibrow?
  21. Quote:
    Originally Posted by Zwillinger View Post
    And stepping in...

    We have no plans to introduce malicious, harmful or intrusive software to your computers. While we do remain vigilant in our fight against exploits (we will be introducing a new anti exploit measure, server side, come Issue 21, but more about that later) we also respect your right to privacy and will not gather any information without your explicit permission (i.e.; you agreeing to send us crash/bug/whatever feedback via the launcher functionality).

    I understand your concerns, but please be assured, we are keeping our watchdog on a leash.

    I can also assure you that while we certainly do read third party websites , we do *not* directly action anyone based on comments made outside of our official forums or in game. While we certainly take things said everywhere seriously (all feedback is valid) and investigate concerns no matter the source, we do not action/ban/suspend or otherwise based on second or third hand information that we cannot verify by our own tools.
    Thanks for posting this response, Zwillinger. I still don't like the wording in the EULA, but I appreciate the detailed response to concerns about it.
  22. Quote:
    Originally Posted by EvilGeko View Post
    Praetoria was a good idea. Having it be a new player experience was not. There's a reason that most MMORPGs have their expansions content either increase or take place at the level cap.
    Agreed.

    If GR had been 40-50 content with our characters going undercover as Praetorians to learn about the world and the threat it poses, I'd run through it on every character. But I don't play the GR content anymore because I don't want any of my new characters to be Praetorians. I want them to be from the "real" world, not the mirror world that we end up fighting.

    It's great content, regardless of gripes that I may have about some of the writing. I love being able to make choices and have that affect the outcome and future missions. I just don't want my characters to be from that world originally, and we haven't had a new 40-50 zone with a meaningful amount of solo/small-team content since Issue 10.
  23. Quote:
    Originally Posted by Aggelakis View Post
    According to the costume panel, the clipping they're talking about is how a back-item jetpack would clip with a temporary-power jetpack (e.g. GvE Jump Pack, Raptor Pack, Steamjet, etc.) They have no way to make the temporary-power jetpack not show up and animate alongside/inside/overtop of the back-item. And thus it looks really bad.
    Thank you so much for sharing this, this is completely different from what "clipping issues" brought to my mind, and never occurred to me. I understand completely.

    I still want jetpack back pieces, but at least I understand the reasons.

    That being said, did they say anything about temp jetpacks clipping with plain backpacks? Are they accepting it because only one animates (I assume you mean the VFX by "animates") as you are suggesting?
  24. Quote:
    Originally Posted by Arcanaville View Post
    What makes you think the clipping problems with temp jetpacks aren't a problem?
    I didn't make that assumption, though my wording in my last post makes it look that way because I was trying for brevity. In the post I made before the one you first responded to, I said "assuming there is a problem with them, why is it okay to have temp powers that have this issue, but not costume parts?" Which leads to:

    Quote:
    Maybe the art and animation people *always* thought it was a problem, but in the case of temp jetpacks specifically that objection was overridden by the design need to have temporary jetpacks.
    That's the exact kind of thing (though I'd like to know what the clipping issues are) I'm asking to hear from them, if it's the truth. What's so wrong about asking to hear it from them? They sometimes give responses.

    Quote:
    That's what I mean by compromise.
    I know what you mean by compromise. I'm not stupid. I knew decisions about compromises were involved before posting my first post on the topic-- I just want to understand the reasons behind the decision.
  25. Quote:
    Originally Posted by Arcanaville View Post
    You're not really likely to get a satisfactory detailed explanation because there isn't likely to be one. The explanation is that life's a compromise: much of what we get is a compromise between the devs' professional desire to do it right or not at all, and the devs' practical motivation to give us something rather than nothing.
    I know it's a compromise. I don't expect the explanation to satisfy me in terms of "oh, now I'm happy that we're not getting jetpack costume pieces". I expect it to explain what the clipping issues are, and why they feel the issues are a problem when temp jetpacks aren't a problem. That's all. Then I could say if I agreed or disagreed, and move on, but right now, I just want to understand. I don't think that's an unreasonable request.

    That doesn't mean they have to respond, but there's nothing wrong with me asking, and then clarifying my point when it appeared to me that Lothic didn't understand what I was saying.