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Posts
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Joined
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Changes made to "Breaking the Barrier (And Putting it Back Together)":
* Major revamp of mission 5. Should be more exciting and flow better now.
* Created some Minion and LT versions of the Dr. Aeon Clones.
* Set arc status to "Final". -
No thanks.
Someone has to say it, but many of us in the AE community have gotten pretty sick of existing arcs that are highly-regarded and refined over many months getting ignored over a handful of arcs that were slapped together in a couple weeks. Many of us long ago used up all our arc slots as well and are not much willing to play "which of my children do I drown?" to make room for a new arc that MAY have a slightly higher chance at getting a DC than existing arcs that they have been maintaining and improving for months now.
We even had a Dev Choice nomination thread that was thrown out during the merging of the two MA forums, that had a lot of good suggestions in it with several arcs being nominated over and over. Dev Choice is all they can possibly hope for since Hall of Fame is statistically infeasible (it's been over a year and PoliceWoman's arc still has not gotten to 1000 plays.)
Also what about the finalists from the official Architect Awards last year? We were told back then that there was a good chance that the finalists could still win Dev Choice so far only one finalist arc has had that happen in the year since then.
Start paying some attention to the older arcs again, the active ones that still get regularly advertised and whose authors actually maintain them every time a patch does something to break them. How 'bout rewarding those faithful authors? -
Quote:Why must you keep reminding me of the cruel reality we live in?Because it's all about the XP. Duh. Must get to 50 as fast as possible and all that.
No, seriously. If you tell your average player that a critter only awards half inf, most of them won't care (many of them will then complain that stuff costs too much, but anyway...). Tell them it awards half tickets....what are these tickets for? (By the way, stuff costs too much and they never get anything good to sell.) But half XP? Oh noez! Must crank up difficulty! -
Quote:Have you ever actually played Willpower?Suppose I give a baddie willpower and give it every single power.
That guy has good resists to everything, a ton of healing, a ton of mez resist, and auto-rezzes with a HUGE buff to-hit.
It only has good resistance to Smashing, Lethal, and Psionic. All other types only get about 5% resistance.
The Defense against other damage types is moderate at best and it wouldn't take much accuracy on the part of the player to overcome them.
The passive regen from Fast Healing is nothing special really and the regen bonus from Rise to the Challenge is dependent on the number of enemies in melee range. There is no Dull Pain power in the Willpower that critters use.
Resurgence is rather crap. It doesn't return you to full health and doesn't stun the enemies like Rise of the Phoenix. A player never gets to see that damage and tohit buff because they'll die before they get a single toggle back up. A critter doesn't have to turn it's toggles back on but you can still just run away since you won't be stunned when it revives.
The Mezz protection is the only thing you are right about, but aside from the Confusion and Fear it doesn't provide any extra protection that most other Mezz toggles don't give. So unless you're a Mind Controller or Dark Miasma it's rather irrelevant.
I have several custom enemies who use Willpower and they are not showstoppers by any measure. -
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I really hate that one Arachnoid cave that has the web traps in it. Little areas that don't look different from any other Arachnoid cave except going near it casts a web grenade on your, your pets, and any escorts as well. Grrrr....
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Quote:I haven't died once fighting him. The animation is so long and the hit-check is not at the beginning so unless you're Stone Armor (or a Mastermind with poor pet control) you should have no trouble getting away from him. The "oh noes he's powering up!" warning is almost insulting as you can plainly see that you should be backing off, and if you don't realize that the first time then seeing his health refill should teach you to avoid it from then onwards.Once you figure him out, he's extremely easy. Ranged classes walk over him. And if you're melee, simply hit and run. I'd imagine a hover blaster/corruptor would just laugh at him. I've faced him with a blaster with combat jumping, a tank and a couple of scrappers. I only had difficulty the first time. After that, the fight is trivial.
The End Drain resistance in Electric Armor mostly comes from Grounded and it scales as you level up. You don't get to 90% resistance until about level 45 on a Brute. -
Unless something has happened in the week since my Stalker ran that arc I don't know what the OP is going on about. I never saw spawns or ambushes that big on +0/x1.
Nor was I stealthing, I cleared every map. Gotta get my tips somehow. -
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I do wonder why it says "X% XP" rather than "X% Rewards".
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Quote:Anyone who thinks that they have "beaten" an MMO is a fool anyway.If a person thinks the game is "lame" because they already "beat it," they probably aren't looking at it from a standpoint of "beauty" anyway. It's just another conquest, like their console games. Neither beauty, nor a broad understanding of good game play factor into it.
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Quote:Agreed, I like moves that say "this is gonna HURT!"I like big, solid, visceral feeling moves, which is why I'm such a fan of Broadsword.
I don't like big dumb flashy gimmick attacks, which is one of many reasons why I don't watch japanese children's cartoons.
Quote:No, i didn't. Especially not the fire hose. A firehose is a continuous stream, but if you are directing it at an open window or a solid wall, barring being right up against it, the same amount of pressure still pushes back. Try it with a garden hose if you don't have a higher pressure hose handy. The stream from a hose pushes back with the same force regardless of whether you aim it at a wall, an open window, or a curtain. To get additional force from a stream hitting a surface you need to be close enough that the stream material itself is bouncing back to hit you.
You picked some really bad thinking to justify your assumptions.
Cyclops' blasts also ricochet, so you're saying they're some kind of rigid, yet also bouncing, energy rod that acts like a solid object except when it doesn't.
1) That water hitting the wall is not being sent right back to the firehose, it is being redirected to the sides of the point of impact and taking a good amount of the kinetic energy with it. The force you feel when you turn on a hose is from recoil like that of a gun and as specified by Newton's third law. You feel that recoil whether or not the stream of water is actually hitting anything. By your logic you'd feel extra recoil when you use the hose to wash your car rather than water your lawn.
2) You're also assuming that Cyclops eye beam has appreciable kinetic energy. This would make sense if it was a particle beam rather than a laser, but even then your firehose analogy falls flat as those particles are obeying the same physical laws as molecules of water coming out of that firehose. -
Quote:One thing I hate about the old cave maps, being someone who has spent quite a bit of time in natural caves and a few mines, is that the layout makes no logical sense whatsoever. Caves are formed by underground streams wearing down veins of softer rock (or somewhat soluble limestone) and miners dig out tunnels follow the veins of the coal or mineral they are seeking.I hate any map that's pointlessly labyrinthine, including certain cave maps - the mineshaft cave maps, as you call them.
The caves in the game though just follow plain random directions and sometimes even give the impression that the stream that carved them suddenly went uphill. While there are mine carts and some tracks to be seen, miners like to make tunnels as straight as possible so that you can get those carts in and out.
Of course realism would make the maps a even more boring and predictable though. -
Hello OP, please learn how to use the edit button. Multiple one-sentence posts that are only a minute or two apart just makes you look like an obnoxious idiot.
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Ummm, do we even want to think about the bathroom issues?
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Quote:Exactly. I could very easily make a whole group of fire critters who cannot resist negative energy damage, theoretically have them give 130% XP, then just farm them with my DM/FA Brute (who has 90% fire resistance) and get much more XP/minute than a behemoth farm would give.Too easy to game the system and make an incredibly deadly bad guy who just so happen to be incredibly weak against certain things, then use those things to farm that bad guy and get inordinate amounts of rewards for something that isn't really worth that much.
This can be done with the system we have today, too, but since the rewards are capped at 100% it isn't more profitable than regular content, so it's usually not worth the trouble.
It's much safer for the Devs to just set the cap at 100% instead.
However they do need to rescale some things. Bosses need to have some more lenience so that you can get them to 100% without giving them insane damage or making them nearly immune to mezz powers. Also there are some sets like Poison that have incredibly powerful debuffs (one has something like -40% Def, -30% Res, -30% Dam, -60% Rech, etc...) that add only 3% to the critter XP total. -
That's the old trick. The new trick is setting the mission's default Enemy Group to Empty, which also gives you more flexibility in annoyingly overpopulated maps like the Tech Lab sets.
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Look under Unique -> Caves and there is a Banished Pantheon map. Sadly it has been missing the fog effect for many issues now.
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And the reason the sellers are setting their prices so damn high is because previous buyers were willing to bid crazy high amounts. Other people see the previous bid history and assume that is the price that the item should sell for and so it continues.
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Quote:This could very well be it. They not only want testers they can trust but want to be able to really punish them if they leak critical info.Why would I want the added security of a for-print SIGNED NDA?
While, besides what's mentioned:
1) They're experimenting with new ideas that MIGHT be drastic and MIGHT NOT be used at all. It's chock full of these experiments, and many will likely not see the light of day. There were a few of these in GR's CB, but I could see Incarnates making more extreme measures. Normally, they'd try to do this entirely within the staff and friends & family, but incarnates has things that are group-based and you need to see how these scale with multiple mixes, so they want to add a few more players.
2) They're worried about how far out it is and what can be done in that timeframe. You have a new mechanic that can be as MMO-changing as sidekicking/mentoring was. You need to test it often and early, but you're also concerned... if I19 releases this fall, then I20 will fall after the winter-break lull, likely closer to spring. An aggressive competitor COULD see it, copy it, and beat you to market... or to the patent office... if they get in CB. Print NDA's mean real names & addresses, so competing devs can't hide behind aliases or family members.
3) Their legal team had a change of comfort levels. Terms in NCSoft's EULA were largely discarded by the judge handling the latest lawsuit (hawaii guy suing NCSoft for making a too-addictive game) so they may have decided that an NDA using same effective mechanic is too weak legally to rely on.
Anyhow, my guess is that issue 20 will bring some sort of major User Interface revamp. Something like that would need a lot of time for testing and could cause a lot of panic with veteran players if not handled well. -
I'm not touching this pack with a 10-foot pole.