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Quote:To be fair, it's easy to get caught up in the "big failure" of the arc, and not consider that in three missions you've also managed to stop a nuclear war and bring in a dangerous villain who's deftly evaded any form of capture for more than 15 issues now. That's not bad. No, it doesn't change the fact that the big accomplishments are secondary to the main goal, which is indeed a failure, but heroes still have some major accomplishments.It really makes me feel like "What's the point of even attempting these arcs? I don't feel Heroic at all? I'm not actually DOING anything that seems either helpful or useful, I'm just dancing to the tune of the invisible enemy orchestrating this whole thing." It's one thing to make this a struggle the Heroes will lose, it's another thing entirely to make the heroes feel utterly and completely pointless.
I think part of the problem is simply the way these arcs are being released, for what it's worth. Even with the assured death of a major character in the end, I'm pretty confident we're going to see justice done, and the badguys thoroughly thwarted. It's just that (warning: TVTropes link approaching!) You Can't Thwart Stage One. This happens in other arcs as well, but we're able to immediately go on to the next part of the story. Here, we won't be getting the payoff until March. -
Quote:Given that with his background, Malaise's identity should be well-known to pretty much everyone, it's fairly cheap, to my mind. If they used someone whose name and face weren't public knowledge (which, admittedly is...pretty much no one major that I can recall), that would be one thing, but this is entirely another.If I was reading a novel, I would not call foul on being surprised by a reveal because it's a literary medium that took advantage of the fact that for instance I could not actually hear a scene. When Lovecraft falls back on saying something is indescribable or whatever, I roll with it.
Mysteries are far more entertaining when they "play fair", as it were. When things are set up so that every character knows a fact, but the reader/viewer/player doesn't, that's not especially fun, because the writer is essentially "cheating" to conceal information. It's like playing football, only you just think you're playing football, but you're actually playing a variant where there are two balls in each play, but only the opposing team knows that. -
Quote:To be fair, the Freedom Phalanx characters, as a group, are so utterly flat that it's really not possible to dehumanize them any further than they have been since day one.The moment Jean said "You are next." is the moment I knew I wouldn't be playing any of the other SSAs, because what you describe is probably what's going to happen. I simply have no interest in seeing that. I've had enough of characters being tortured and dehumanised to pander to the public's bloodlust.
Quote:Except that Longbow is only "extremist" in 2 morality missions blueside. Ms. Liberty/The Vindicators/Longbow are supposed to be the result of a desire to be more "proactive" against Villains, rather than just waiting for a plot to go down and THEN react to it.
I'd say at least a couple of these are justifiable. However, that doesn't stop Longbow from being the very incarnation of self-righteous vigilantism. -
Quote:Resilient's going to give a bigger buff to Resistance, and Interface powers on the whole are getting nice things. See here.May I ask what changes were made to Alpha and interface? Havent checked the new patch notes since they removed the emp merit requirements
Given that that fix has been addressed in the 21.5 beta... -
Quote:Well, if nothing got published until we tested every change to it, nothing would ever get published.Meanwhile, I'm gonna go ahead and say no, because of the changes coming to the new Alpha & Interface Powers. We need to test them, to make sure they're not broken.
But you're probably right, and I'm setting myself up for disappointment. -
Given the length of the downtime and the fact that everything in Beta is basically ready (minus a few buffs to some of the new Alpha and Interface powers that are apparently in the tube), I'd say...yes, there is a pretty decent chance.
At the very least, I'm realllllllly hoping so. Been waiting for a coupla weeks now to be able to slot my Agility boost, and it'd be especially nice while Tin Mage is in the WST rotation. -
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Quote:I haven't checked to see, but is it possible Resilient will boost pet default resistances? IIRC, that was possible very early, but deemed too powerful in general practice. Maybe the idea here would be to allow it under specific circumstances?How exactly would Resilient Boost help a mastermind when taunting? Bots/Traps doesn't have any +res to self. Any resistance the bots have is irrelevant when taunting, since the MM takes damage directly and pet resistance doesn't apply to bodyguard mode damage distribution.
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An interesting little writeup. Nice especially to know what the thought process was behind some of the new Alphas. One thing though sorta made me scratch my head:
So first, you create an artificial limitation, then you create a new power so that people aren't limited by that artificial limitation? My own opinions on the power level of the ability aside...why not just, y'know, not disable Assemble the Team, if that was the goal? -
Legally and politically speaking, Warburg hasn't seceded.
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Given the shady practices of her own private army, I've always sort of seen Lib as kind of a loose cannon. She just comes off as having this facade of heroism, but kind of dirty and arrogant at heart. In that regard, not all that different, actually, from her Praetorian mirror. Of course, a lot of this is based less on her direct action and more on the actions of, like, 90% of the Longbow agents out there. I'm sure Megan doesn't approve at all of their actions. It's just how like Countess Crey has nothing to do with all those rogue mad scientists running loose in her corporate structure.
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This is a little bit hard to follow in the hero arc (though it is explained), but the villain arc makes it much more clear: the ritual you see in the final mission is an illusion created by Malaise for the primary purpose of just ticking Manticore off even more. Alexis was dead before the confrontation even began.
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You know, that was the one thing I hadn't considered, it would explain why messing with the keyboard and mouse do nothing, and I see no indication in Microsoft Word when I try to troubleshoot there, and the problem did reappear right around the time a reconnected my gamepad!
So I checked it, and sure enough, one of the buttons was at an inconvenient angle! It's a bit of a "d'oh!" moment that I didn't put two and two together on that one, but I appreciate the help! -
Okay, this is the strangest bug ever, and happens to me on a fairly regular basis. I'm pretty sure it's on my end, but not sure how to deal with it, so I'm wondering if anyone else has experience with this:
Sometimes, I can't keep menus open. It's as if an invalid key is being pressed rapid-fire, causing them to disappear as quickly as they appear. This happens with the options window that pops up from the health bar, as well as pretty much every right-click menu in the game. What's more, because of whatever causes this...I can't quit the game when it happens! The window-interrupting also interrupts the quit countdown, meaning unless I'm really lucky and can Quit to Desktop -> Exit Now really fast in rapid succession (without my own clicking shutting off the countdown), I have to use the Task Manager to basically "crash-out" the game.
Like I said, I think this is probably something unique to me, but at the same time, it had stopped for several months and has now happened fairly frequently in the last week or so, so I sorta wonder if this is a problem anyone else is familiar with.
Oh yeah, and when this happens, it stays "happened", with no way to fix it without restarting my computer. If I launch the game again, I get the same bug. -
Neat stuff. The dog is cool, but I doubt I'll put the money down for him. That hat...prolly, if it's cheap enough. And the aura? Definitely. But why does it make stuff grow? I'd sort of expect, like, falling leaves or something. That's more of a spring aura, no?
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I'd consider the enhancement prices pretty awful, if not for the fact that they're apparently going to be taken out of the store by the time the sale expires anyway. As it is, they're still too much, but not "LOL" too much.
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Well, I just meant i21.5 in general. I'd really expected it this week, and really wanted it, so I could have my Alpha and run Tin Mage while it's the weekly. I guess this still gives me hope we might see it tomorrow or Thursday.
And Titan Weapons, then, can hit the market on Tuesday. We've had two weeks too many with nothing new worth buying on the market! Third time's got to be the charm! -
This is the same as the Patch Notes on Beta.
So does this mean... -
Quote:The level shift, in and of itself, is a really big deal that a lot of people underrate. If you're fighting 54s, there's actually a pretty big difference between an effective-level 50 and an effective-level 51.By and large, no Incarnate abilities make you debuff foes better. There's one branch of Clarion with +special, but it only strengthens buffs and not debuffs. So I'm not sure why you think you can't debuff as much as anyone else, since their Incarnate powers aren't boosting their debuffs.
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Quote:Indeed, the essential problem with the Incarnate system is that the Devs got the Content:Crunch ratio backwards. In some ways, that puzzles me. It seems to me like writing new arcs/TFs/trials/whatever should be simpler than creating, animating, and balancing new powers.The answer, it seems, is "a handful of new Trials over and over again" when the answer should have been "a new expansion's worth of non-repeating content." But, of course, Incarnates weren't designed as a new level range. They were designed to be raid grind, and as such their content is practically nil, but for the same repetitive handful of tasks. The spin was that they could just play old content, but that's just too easy at this point, and it's only going to get easier.
I seem to recall Posi or someone similar admitting that the way they released four slots at a time with only the two raids for content was a mistake. I'm just hoping that they learn for it with the remaining tiers. -
I was wondering where this topic was. We, as a community, are clearly slacking. The "Yargh, fix the hero respec!" topic usually comes a lot quicker on weeks where it's the WTF.
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Quote:It also massively bloats the size, resulting in exponentially less that can be written in the first place. Extra spaces and line breaks take up considerably more room than normal characters.Also, breaking up bios into multiple paragraphs helps avoid the Wall of Text Effect.
Honestly, if that one fact were fixed, I wouldn't have too many gripes with the current allotted amount.
And as for who reads bios? Me. Waiting for a TF or trial to form up? Let's see what the team/leaguemates have to say about themselves. Standing around at Wentworth's waiting for that last salvage build to fill? That's a cool costume over there, let's see if there's a cool background to go with it. Just happen to be traveling across the zone to my mission? Oh, there's another character. What's his story?