LastLeprechaun

Apprentice
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  1. LastLeprechaun

    Claws Clause

    Um...

    Did they really put out an animal/beast pack and not include natural or "no visable" claws as an option?

    Seriously right now?
  2. Wait don't leave!

    I've been with CoH since beta, my forum user/pass is identical to "one" of my coh game accounts (the one that was invited to beta test).

    I downloaded the test game client (roughly 48 hours)... went to login with the user/pass I have used for 6 years, and.... error.

    I am 100% experiencing the exact same problem as you.

    when i switch over and login to the regular live non-test account, all is well.

    ---
    UPDATE

    restarted computer, attempted login repeatedly, somewhere around the 8th or 9th time it suddenly worked.

    meh.
  3. [ QUOTE ]
    Humor Arcs - We get it. Super powers versus fruit.

    [/ QUOTE ]

    Actually... if by "We" you mean me... I don't... at all.
  4. I find it entertaining that everyone here, huffiness or not, is discussing such "better story building" topics as plot devices, content, setting, character (overused or not), Aristotle and Shakespeare.

    While in reality, the only story type being asked for (or ran) in AE involves a completely unrelated element of great drama and play writing, known in most literary circles simply as… “Farm”.

    A point that is maybe not quite as funny as a good Christopher Reeve joke… but still pretty damn funny.
  5. Initially the coolest in-game support graphics I had ever seen, and then subsequently some of the coolest missions I ever took the time to actually *enjoy* (vs. mindlessly farming through).

    Maybe there is hope for the future of MA yet, thank you!

    P.S.

    Your Arc ID for this one should be 111367... your other arc ( Die Daddy Macula Die! ) is 10619.

  6. [ QUOTE ]
    I always thought Germans were sticklers for "letter of the law" and not "spirit of the law".

    [/ QUOTE ]

    Do what thou wilt shall be the whole of the Law.
  7. [ QUOTE ]
    That's a false analogy. In addition, even if it was a truer analogy, the amount of custom creatures to be placed into an arc was never exactly quantified in any of the press releases, only the ability to create custom creatures. Ergo, the budget in your analogy was never specified.

    [/ QUOTE ]

    Disagree. You're a little too anal about his analogy. (Yes I just used anal twice). Without calling out exact numbers it was clearly implied that the MA would allow players to create missions. We as the players can only define in our minds missions (before MA went beta) by the DEV missions we know and play each and every gaming session.

    If the file limitations are not allowing the immersive-ness or diversity of critters that make up DEV missions, then there was potentially some misleading, or at least miscommunication in the hype of the product. If this is the case, then perhaps it should have been billed as the Pseudo-Mission Architect, or the Mission Draftsman Apprentice, or Red Headed Step-child.

    Regardless, the question is does the current file limitation enable a player enough variety of actors/actions to create a reasonable facsimile of the more common/frequent DEV missions which is what the entire creation of the MA issue, and its multiple delays, clearly implied as its function.

    PLEASE NOTE that I personally have no opinion or answer to that question yet, the file cap might be fine, and I haven't put enough MA time in to offer my opinion… yet. But most of us clearly "got" what the previous poster meant by their “$100M analogy”. He’s right in the ballpark when considering how the MA has been marketed to us.
  8. [ QUOTE ]
    Uncertain if we'll get public comments in the future.


    [/ QUOTE ]

    Piling on just to bring up something...

    The above mentioned functionality gets very ugly and counterproductive in other show and tell communities. Try working your [censored] off making an independent film/movie/video for the world to enjoy, post it on YouTube, and then open the public comments floodgate for a snapshot of how quickly that path can spiral. It's a reality of life, but not sure we want to open that very public and visible "can" here if we don't really have to.

    In fact, I’ve lurked to see a few of the more creative user initiated forum topic posts on here end up in total flames once the crows got through pecking... and thats just a post, let alone a designed mission. Yikes.

    In the end, for me, I honestly think MA is either your thang, or it’s not. I’m not sure how able or willing the community will be to constructively critique in detail a given MA they thought was under par, when they are a few clicks away from just backing out and trying the next of 1000 available MA’s and moving on with their lives (and invaluable, limited, game time).

    I’ll say this, if you’ve never won a costume contest, or don't constantly get random compliments on your costume OR your character name or your character bio (IF you even have a bio) with most of your alts pretty much every single time you log on.... then character creation... probably not your gig (but I bet you can power level like a champ). If you put your heart, blood, sweat and tears into designing an MA, and it gets little to no traffic or recognition via the leader board system in place… it's back to the other side of the screen for you.

    Harsh? I dunno… but based on some of the costumes I see running around, and the horrible user created content on YouTube and MySpace, I guess I'm a little bit frightened of what this could become. My cloven hooves are crossed that a somewhat dependable rating system combined with the MA participating majority's design sense (whether "creating" or "appreciating" good design) and how high the mission design bar has already been set by the current DEV created content will prevail, and prevent a nightmare scenario of aimlessly endlessly sifting through half-chewed plastic cups lined with stale beer and cigarette butts to get to the holy grails.

    Sure, I can run around next to a painfully clashing pastel hero with no cohesiveness (and no pants) with newly purchased tech wings and a shield (of course) whose name is spelled using numbers as backwards letters to get to the end of a long sought after mission… ugh… I might have to, not much choice. BUT to run around in a mission that this clown created, for even 30 seconds? Next!

    How’s that old saying go?: “You can’t selectively hand-pick your mission team (unless you want to boot and recruit to your personal liking for an hour), but you CAN (now) hand-pick your mission!"

    In closing, when your 5 year old little brother hands you that unrecognizable stick figure crayon drawing of your entire family, with everyone’s name spelled wrong, and the whole thing looks like it was made by someone with Parkinson disease who just got duped into getting an online artist degree from Sally Struthers… well okay then you HAVE to look at it, and read it, and say how incredibly awesome it is. Buuuut that’s only because (A) he’s family and your moms would smack you upside the head if you didn’t, and (B) there wasn’t a dozen new unpublished graphic novels by Frank Miller beckoning you, stacked right under it.

    I'd rather just let the systems reportedly in place that Nacho Libris mentioned either crucify or sanctify any given mission. Natural selection. Less dramatic, less personal, less messy, less tears and bruised egos. Proven effectiveness.
  9. [ QUOTE ]
    When other people play your MArcs, tickets will be added to a global pool, which any of your characters can pull from.

    [/ QUOTE ]

    Right. I got that. My question was… is there anything that currently works that way - a global pool that all of your toons (on all servers?) can pull from?

    And if not, I am specifically curious about how this will work from a UI point of view... I wonder if its simply when you go shopping with your tickets, your current balance just shows up in a little window, no matter which of your hero's you have.

    Or if it’s more involved.

    A bit off track, was just curious on how it will function and feel.
  10. [ QUOTE ]
    Your account will collect tickets when others play your arcs.

    [/ QUOTE ]

    Stoked, but curious. I cant think of anything off hand that works like this in the game. How/Where will a collective mass of tickets be accesible by any/all of my characters? (any server too?)
  11. Who hasn’t dreamed of making their own video game and sharing it with the world?

    Very cool on a grass roots level, I think this will flourish.

    I for one (“I for one” denotes the following as a personal opinion) would rather be doing something more productive/rewarding with my creativity and downtime than mindlessly crafting or grinding. Stoked.

    Couple things,

    #1) Can NPC’s within a mission have “names” even if they are “taken”?

    #2) Will Mission names have to be “unique”?

    #3) Will a “full and unlocked” costume generator with “all” costume pieces and weapon choices that we see in the game (PC and NPC, Hero and Villain) be available to create with?

    #4) Are the maps fully customizable from scratch, or are their “templates”?

    #5) Will there be the ability to design the interiors (and exteriors?) of the missions down to the granular level that the current Base designer allows?

    #6) Player created music a future MA enhancement consideration?