LaserJesus

2010 Player's Choice Best Comedy Arc
  • Posts

    1006
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  1. LaserJesus

    Arc Reviews

    [ QUOTE ]
    In general, I agree with your post, but it can be difficult to do as you suggest without making the player feel that they are unconnected to the events of the plot.

    Hopefully, you can get the player to care about the people that are about to be betrayed or whatever before the twist happens.

    [/ QUOTE ]
    The tricky part is to get the plot to revolve around the player's actions without telling the player what his character's motivations and feelings are. A theoretically infinite number of people can play your arc, each with different levels of how much they care about their characters motivations, and different ideas of how their character would react to situations and what their character's morality is.

    With my serious arcs (one of which I unpublished due to the fact that I can't use prisoners anymore) I avoid making assumptions about the character, i.e. saying that you're killing people, saying how your character feels about what's going on, and other things of that nature.

    I guess an easier way to put it, is that stories written with the mission architect, at least in my opinion, should be written like adventures for PnP RPGs. There's a string of events that occur, NPCs with personalities, and enemies to fight. Everything else is filled in my the player. It's not impossible to make a good story like this, it's just a different kind of story than a standard linear one.

    There are ways to make a player important to the story without making any assumptions about their character. You can only control what your NPCs say, not what the player says, but you can have the NPCs talk directly to the player, whether it's the people they meet in the missions or the contact. If through either the NPC dialogue or clues, you directly address the player's character, that can help to build a level of emotional attachment and bring the player more deeply into the story.
  2. All of @TheDeepBlue's arcs are designed for low levels, search his global tag and you'll find them all.
  3. LaserJesus

    Arc Reviews

    [ QUOTE ]
    So, how do you make a story that isn't JABOSTH without taking away a player's control of their character or making assumptions that will probably be wrong at least half of the time?

    [/ QUOTE ]
    The MA allows for very little interaction with the story in the way of decisions by the player. In order to make a moral or a theme show through, you're going to have to do it by utilizing your cast of supporting characters, as in, your contact and the NPCs in your arc. You should be telling the important parts of the story using the people you can actually control anyway, because you don't want to powerpose and say that the player is murdering people or anything else that might rub someone the wrong way.

    For instance, if your theme is betrayal, the theme shouldn't be expressed by, for instance, your contact betraying you. It should be expressed by someone betraying your contact, or your contact betraying someone else in the story with your help. How does the betrayed party react? Does he or she seek vengeance of their own? Do they try to reconcile? Do they simply want to know why? Why did the betrayer do it? Do they feel bad about it?

    tl;dr, When making a story-heavy arc, you should be exploring themes and morals with only the things that you can control 100% in the arc, your contacts and NPCs, not the player.
  4. [ QUOTE ]
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    [ QUOTE ]
    This one in particular I think is his best.

    [/ QUOTE ]
    And the setting is in freakin' Galaxy City! Oh, irony. XD

    [/ QUOTE ]
    Hey I love Galaxy City. No costume contests.

    [/ QUOTE ]

    CC in GC in 5 minits. no powerz or ur DQed

    [/ QUOTE ]
    KHAAAN!
  5. The someone voted on arcname message means that someone voted 0-2 stars, thus not granting you any tickets.
  6. LaserJesus

    Arc Reviews

    Since I'm here, I'll save Venture the trouble. When he says "bunch of stuff that happens" he doesn't mean that it doesn't make any sense, he means that there's no theme or moral to the story. It's like the difference between a story where Superman fights Lex Luthor's new kryptonite powered robot and a one where Superman's morals are tested by wanting to kill Darkseid to end his evil forever, but ultimately doesn't because his personal code of honor prevents him from murdering someone.
  7. [ QUOTE ]
    [ QUOTE ]
    This one in particular I think is his best.

    [/ QUOTE ]
    And the setting is in freakin' Galaxy City! Oh, irony. XD

    [/ QUOTE ]
    Hey I love Galaxy City. No costume contests.
  8. LaserJesus

    Arc Reviews

    [ QUOTE ]
    This is a pretty good arc. I particularly note the way the Architect gives the player a chance to dodge the Idiot Ball. It would have gotten five stars out of me if not for the Willpower EBs.

    [/ QUOTE ]
    I'd like to mention to the author of this arc that if you set willpower to standard, they don't get ridiculous regen, but still get the resistances and defenses from willpower. In fact, I'd like to point that out to everyone making arcs. Don't set your willpower higher than standard.
  9. Arc Name: A Series of Unfortunate Kidnappings
    Arc ID: 61866
    Morality: Hero
    Creator: @TheDeepBlue
    Difficulty Level: Moderate
    Arc Description: Multiple villain groups are kidnapping one child after another from an orphanage in Paragon City.
    Arc Length: Average
    Why you think it deserves to be played/discussed: All of DeepBlue's arcs are low level and contain few custom enemies, so they're great if you want to do some MA stuff on one of your lowbie. This one in particular I think is his best. It's got a great theme, and a fun villain at the end. If you want to play a good story that will make you feel like a hero, then this is the one to play.
  10. The problem isn't that it's Energy Melee, it's that it was set to hard, meaning it has build up. Build up, in my opinion, is too powerful for any rank of enemy. Set the guy to standard Energy Melee, and all he'll lose is build up. He should be fine as an AV then.
  11. I assume it might be because they never spawned any minions, ever. Meaning that the ticket gains and XP and blah blah blah would be higher for missions with prisoners than a mission with say, council.
  12. AE System
    --------
    Welcome to Architect Entertainment -- Neutral
    Death for Dollars! -- Neutral
    Bare Knuckles of Rage (9304)
    Signal to Noise -- Neutral -- 67277
    *

    Allegory
    ---------
    Who is Kidnapping the World's Great Philosophers? -- Neutral -- 86347
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil -- Heroic
    Secret Origins(Tech) The Snake Women of Epsilon V (42221) - Heroic
    Noah Reborn -- Heroic (2370)
    Polar Emergence Neutral Government User Interface Network (PENGUIN) #29205 - Heroic
    Jumping in Feet First - Heroic - 1345
    Midnight Bells Toll ----Villanious
    A hero is made, not born. -- Heroic 20863
    *

    Classic Super-Hero/Super-Villain
    --------
    THE BOMBER --- Heroic --- Arc 16607
    In The Shadow of Statesman --Neutral--1160
    A Show to Die For! --- Heroic --- 30645
    Check... and Mate #15095 - Heroic - Mini Task Force
    Teen Phalanx Forever! -- Heroic (67335)
    This Life Immortal - (5756) Heroic
    Paradox Paradox - (69221) Heroic Stop yourself and Stellar from being erased!
    Sidekicks Can Be A Pain In The Cape - (28430)
    'Tis Nobler in the Mind - Heroic
    *

    Comedy
    --------
    The Extadine Lab -- Heroic (2595)
    MacGuffin Delivery Service (1567) -- Villainous
    ParaCon -- Heroic (1684)
    The new and improved Lord Recluse Strike Force -- Villainous (though I wouldn't recommend against a hero )
    The Fire Bunnies - Neutral, They are only bunnies after all...
    You Say It's Your Birthday! (3630) - Neutral
    Trademark Infringement -- Heroic (2220)
    Hail to the King Neutral (34640)
    Walk On the Wild Side - Neutral - 3580
    Shirley You Jest (25474) -- Neutral
    The Invasion of the Bikini Clad Samurai Vampiresses from Outer Space! - Heroic - 61013
    Gnomish Madness (30204) - Heroic
    Doctor Nadir and the Hellion Heist (49661) - Heroic
    Laugh? I Thought I'd DIE! - Heroic
    The P.U.G. Strike force (arc 35585) -Villian
    A Translator is the Wind or the Thunder in Turns -- (2936) - Heroic
    What's in a Name? - Villainous
    None More Black, Dude! (#86312) Neutral
    Rise of the Drakule - Neutral
    Return of the Revenge of the Son of Drakule Part 2: First Blood - Neutral
    *

    Comedy/Drama
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    Fashion Apocalypse - Neutral - 14840
    The Running of the Bulls -- Heroic 29973
    A Super Team is Born -- Heroic
    Cause of How Some Silly Stealed My Wings #1481 -- Neutral
    How to Survive a Robot Uprising -- Heroic (12669)
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )
    Rum Runners of Bloody Bay (3691) - Heroic
    Have a Blap, Blap, Blappy Day Kids! (2019)
    The Toypocalypse! (49280) - Heroic
    Fishing for Fame with Red Herring - Heroic (66861)
    Putting Out Fires: A Corporate Satire (20100) - Villainous
    The Rise and Refall of Pets'n'Things.com - Heroic - 1061
    *

    Crime/Gangs
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    Bricked Electronics -- Heroic (LIVE! 2180)
    The Bravuran Jobs -- Villainous (16809)
    The Black Flag Is On The Rise (Pirates!) - Villainous
    The Monstrous Regiment of Lesbian Hellions -- Heroic (27178)
    Win the 2009 Freak-Lympics (2150) - Villainous
    Ninja Crimewave! (2142) - Heroic
    Whitehawks (Arc 49364) -- Heroic
    The Internet is for Crime (53385) - Villains
    Plastic Pistol Peril (1135) - Heroic
    Friends in Need (Of Body Parts) - Villainous (31005)
    A Little RnR - Heroic (17523) click for Promotional Poster
    *

    Drama
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    The Conciliators: Simone -- Heroic (4010)
    The Fan Club -- Heroic
    Matchstick Women -- Heroic -- 3369
    Of Mentors and Legacy - Heroic - 1589
    Digital Love -- Neutral -- 3571
    *

    Global Domination
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    Axis and Allies -- Villainous (1379)
    *

    Heist
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    Celebrity Kidnapping -- Villainous (1388)
    Easy Money -- Villainous (31490)
    The Great Diamond Heist -- Villainous (96169)
    *

    Historical (Realistic)
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    Wrinkle in Time -- Heroic(68920)
    *

    Historical (CoH Lore)
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    The War on Superadine - The Regulators in their 1980's drug war (Heroic) (Arc 7959)
    Origins - Volume 1 (57077) -- Heroic
    The Once and Future King (#71601) - Heroic
    *

    Holiday
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    City of Ho Ho Ho #18775 - Heroic
    Hectic Holidays -- Heroic (36999) also comedy
    Santa's Missing List - 34961
    *

    Horror
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    Astoria in D Minor (41565) -- Heroic
    Dark Dreams (3615)
    D!E BLACKULA D!E! (10619) -- Heroic
    Don't Play With The Dead (31813) -- Neutral
    The Amulet of J'gara (1709) -- Heroic
    Project: Perilous - Into the Chthonian Pit (#3586) - Neutral (Unless you happen to be a mad cultist, in which case, go nuts!)
    Small Fears -- Heroic
    Lights, Camera, Scream! (#68627) - 3 Mission arc that get's you into the B-Horror film circuit.
    Duality --Heroic -- 84105
    *

    Large-Scale Crisis
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    This Is War, Part I - the Revenge of Hro'Dtohz -- Neutral
    Win the Past, Own the Future - Heroic
    A Warrior's Friend - Heroic
    The Clockwork War -- Heroic (18672)
    Flight of the Valkyries - Precursor (20272) -- Neutral
    The Human Hive (#1632) - Neutral
    War of the Worlds - The Anakim Invasion - Part 1, Neutral (15006)
    http://boards.cityofheroes.com/showflat....ue#Post13304513
    War of the Worlds - The Anakim Invasion - Part 2, The Terran Revolt, Neutral (46711)
    url=http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13304455&an=0&am p;page=0#Post13304455
    Bleed the Freak - Arc ID #6919 - Heroic
    *

    Magic
    --------
    The Magical Miss Fitz (5079) -- Heroic
    Chains of Blood (5492) -- Heroic
    A Deal with Destiny -- Heroic
    The Broken Chain (82378) -- heroic
    Croatoa's Great War: The Parfait Family Reunion -- Neutral -- 71880
    Rex is Missing! - Heroic - 51702
    *

    Military
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    Redoubt Operations #1: Fires over Kalago -- Heroic
    Red Storm Rising (Arc 4912) -- Heroic
    Whitehawks (Arc 49364) -- Heroic
    Axis and Allies -- Villainous (1379)
    Vanguard AQUA (58475) -- Neutral
    *

    Misc. Adventure
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    The Portal Bandits (3326) -- Heroic
    A Glitch in the Wyre- Arc 73197-- Neutral (Fun for both the good kids and the bad kids too!)

    Mystery
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    Blowback (18575) -- Heroic
    Dream Paper -- Heroic (13030)
    Dream Paper 2: Restless Sleep -- Heroic (16797)
    Dream Paper 3: Broken Dreams -- Heroic (13064)
    *

    Mythology
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    Atlantis Attacks! -- Neutral (30898) -- Click for Promotional Poster
    The Seelie War -- Heroic
    The Unseelie War -- Villainous
    Tales of Cimerora, volume 1 : Of feathers and fur -- Heroic
    The Aegis Affair - Heroic - ****
    Witches and Warriors (53006)- Heroic
    The War of Fate(12220,46722)- Heroic
    Rites of the Maenads (61159) - Heroic
    The Parable of the Fruit Salad -- Heroic -- 65369
    The Eye of Balor (88176) - Heroic
    *

    Nemesis Plots
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    Brass Reaver: Part 1 -- Neutral
    The Handbag Plot -- Heroicish -- 36414
    *

    Player-Chosen Outcome
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    Hunting the Dark Dragon -- Heroic
    Playing Gods -- Heroic (51106)
    *

    Sci-Fi
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    Above Mars - Part 1: The Wellington -- Neutral (13215)
    Adventures of the Space Marines -- Neutral
    Adventures of the Space Marines 2 -- Neutral
    The Adventures of the United Earth Rangers -- Neutral (29549)
    The Continuing Adventures of the United Earth Rangers -- Neutral (70237)
    The Final Nemesis
    The Knights of Rularuu -- Heroic (75386)
    [color= #bbff88]Reach for the Stars -- Neutral (78904) [/color]
    Spaced Invaders --Heroic(56856)
    That Mysterious Buzzing Sound - 12774
    The Balance of Power - 26931 - Neutral
    *

    Un-themed Survival/AV/Time Challenges
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    The Meatgrinder -- Neutral
    *

    Puzzles/Riddles
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    Grim Riddles (#1396) - Heroic
  13. [ QUOTE ]
    This. And because the majority of people are chicken. Yeah, that's right I'm saying it. The majority of you are chicken. Go ahead, log on and one star all my arcs. I don't care. I have no fear. Because the mass public will cancel out idiot votes by jerks, as long as what you've done is GOOD. And if what you have done isn't good, you'll hear about that too.

    Four stars really is the top tier for the reasons others have mentioned earlier. Five stars is mathematically impossible to maintain. I say, if your arc is 3 stars or above, it's a good solid Arc, so don't worry.

    I'd only be worried about a total rating of one or two stars, especially after a couple dozen votes. Then you might want to really look at the content of your Arc.

    If I give one or two stars, it's for a GOOD REASON. And I GIVE feedback, whether they like it or not. I'm usually courteous, unless their mission has insulted my intelligence for some reason. (Like the mission where the entire text consisted of single digit numbers)

    [/ QUOTE ]
    I would completely agree with you except for the bug where you can 0-star missions. If someone's going to be incredibly vindictive and they know how to do it, they'll throw 0-star ratings at you. Once they fix that bug I'll be far more inclined to give feedback when I think an arc is bad.

    I have to agree though that if you have 4 stars after your arc has been noticed by the general public, you're doing well. If you're grading on a direct scale where 1 is utter crap and 5 is pure genius, 3 is an average arc, and 4 is a good arc.

    Side note: if the hall of fame mission we're talking about is the same one I think it is, I have to say that I gave it 5 stars. I thought it was hilarious.
  14. LaserJesus

    Arc Reviews

    [ QUOTE ]
    Ahh...did not get that.
    But let me bring something up here I didn't go into detail in my review. All the heist members are very special. This is keeping in the Ocean 11 concept. Problem is they are all special in context to the game as well. Rikti thief, Freak mutant ect ect. Why not make them just special people. Highly skilled with maybe a special power here and there. This will keep the players special too. Which was a huge problem in the arc, I felt like a hired gun without a brain. Give the players a job only they can do.

    [/ QUOTE ]
    You've got a good point. However, I'm not comfortable taking everyone out. It's not my intention to make the missions a total cakewalk or to make the player seem unimportant, instead to give the feeling that you're a supervillain working with other supervillains. As I said before, thanks to my writing it kind of on the fly, I more or less made the Technopath entirely pointless to bring along with the plan. He's totally on the cutting room floor. I'm going to go with just the angle of getting past the doors and planting the device.

    I'm going to keep the Chameleon, and my gut tells me to stick with Nemesis, to keep up with the fact that in order for things to be [censored] when you get inside, the enemies will have to have gotten in before you did, and Nemesis is pretty much the only villain group with the means to do that. I would change the plot to say that the security AI only needs visual and vocal confirmations of the two of them, so Automatons would be able to open the doors.

    I like your idea of the first mission entailing stealing the plans. I'm going to use that when I redo the arc.

    As far as the head researcher being a fight, I question the logic that in a superhero setting, a brilliant engineer and scientist (for instance, on who could help invent free energy) is a completely helpless victim if they devotes their talents to good, while scientists who use their powers for evil usually have powersuits or armies of robots (at least in the CoX universe). Wouldn't an inventor in Paragon City create devices that would grant tjem powers so they wouldn't be perpetually kidnapped?

    However, that's just me explaining my logic. I understand your problem is more of a mechanical one than it is a thematic one, the problem being too many boss fights. I suppose it does needlessly extend the arc.

    So here's how I think I'm going to go with rewriting it. The story structure is going to be more or less what you posted, because it does flow better than the one I have now. That's what I get for writing on the fly. We'll call that last one a rough draft.

    Mission 1: Steal the plans to Hayato's lab. However, I think that having David Lake pay off another villain group to come in and wreck the place is a better way to go to cover up the theft than just stealing something else as well. Ironically, Freakshow are probably the best villain group to do this, they're more or less the only villain group past the Outcasts and Trolls level who would smash things up just for the heck of it. The main reason I think this would be a better move is because I really don't want two missions where the main enemy is security guards, due to how vanilla they are.

    Mission 2: Steal the EMP device from the Sky Raiders. As I'm sure most of us know, spoiler alert in case we don't, Nemesis bankrolls the Sky Raiders. This means that it's not too much of a logical jump that Nemesis would get involved down the line. As far as the reasoning, Nemesis is a brilliant engineer and won't be outdone by Hayato's research group, and wants to steal the research for himself. If I went that route, I would change it from a code that has to be stolen from someone's head to a combination that needs to be gotten from a computer which you need a brilliant hacker to get. Either that, or (and I'm leaning this option for simplicity's sake, also not to spoil the Nemesis/Sky Raider connection for anyone who's not aware) I could just leave the mission the way it was, but remove Red, keep V'zenzo but make him a non-combat character, and make the base leader a capture instead of a boss.

    Mission 3: Replace the person being broken out with the Chameleon, make the riot more epic. Lt. Peridot doesn't help you inside the mission, instead he's used as a handwave to explain why you're not implicated in the jailbreak of the Chameleon by covering up your involvement.

    Mission 4: Like you suggested, make the boss fight a kidnap, remove the Chameleon since you would have met him in the jailbreak, and leave Hayato as the boss fight. I'm going to turn him down to boss status as well. Change the dialogue for the mission intro and return to say that you were going to have to kidnap Hayato as well, but him turning up and being a skilled fighter was a surprise, and also a time-saver because you now have both of them at once.

    Mission 5: I'm not entirely sure what I am going to do here, but I have a rough idea. Bring along Red, and only Red, as an ally, but have him be totally optional, just in case you want some extra help with the boss. (Who I have changed to Energy Assault/Electric Armor, neither on extreme) Put in the Chameleon (who would obviously have to be there since you needed him to get past the doors), put in the two automatons (which would now just be bosses with Assault Rifle with the nemesis rifle model) who would need to be defeated because otherwise they'd ruin your plan, after all, you're trying to destroy it, they're trying to steal it. In fact, I could put in a defendable object being the EMP device which the enemy faction is trying to destroy in order to be able to get the free energy research out of there unharmed. This of course would be told to you by the demolitions expert that you would have to rescue.

    Sorry, I don't mean to take up your time discussing back and forth the editing process, but I really do take this kind of feedback seriously and try to improve my work accordingly.
  15. LaserJesus

    Arc Reviews

    And here comes the inevitable defense of my arc, of course. Not that I'm trying to convince you that it's good, just my reasoning for doing the things that I did.

    For the first mission, you're not the first one to bring up the parts about the first mission with the longbow and the family boss. That's something that's a definite change. I'll probably just remove the family boss altogether, and change the dialogue of the prisoners to something more akin to them wondering why you're working with Longbow.

    As far as the Nemesis angle goes, like you said, I was going for an Ocean's Eleven style story. In the Ocean's series, things never go perfectly for them. Yeah, David Lake made a serious mistake there, but something had to happen to mess it up. Nemesis wanting revenge for stealing from them seemed like it worked to me. If you've got another suggestion as for how things go wrong, I'm all ears.

    Mission 3, it's true, it is a large map. Unfortunately the office mapset doesn't lend itself well to short missions, which I actually wanted this to be. I'll see what I can do about that. As far as Thomas Hayato goes, I tried to imply that he's a superhero's alter ego. I suppose that I didn't do a well enough job of that.

    I will change the bots to energy assault. You're right, the end drain is too much. As far as the Nemesis automatons not adding to the story, I have to bring up the point again that the Nemesis angle was to add to the fact that something needs to go wrong with the heist, or else after the first three missions it would essentially end with David Lake saying "Everything went according to plan, we set the EMP, stuff's erased. Here's your pay, goodbye." Which if I saw something like that in another arc I'd feel no sense of closure at all. The last guy, honestly I don't mean for him to be that bad. I'll see what I can do about that.

    As far as the amount of allies, how can I do an Ocean's Eleven style heist without them? I see your point about how powerful they are, though. I'll address that.

    (Side note, the Rikti's name is based off of Vincenso Peruggia, the man who stole the Mona Lisa, keeping with the heist angle.)

    EDIT: Oh crap, I just had a Fridge Logic moment here (man we are TV Tropes kind of people in here aren't we) about one of your off-hand comments.

    [ QUOTE ]
    As a minor note, why couldn't the Technopath just make the bots stop attacking? This broke immersion badly.

    [/ QUOTE ]

    A better question is why have the Technopath around at all? David Lake has you steal an EMP device and you have ways to get past the security locks on the entrance. Really, the Technopath does absolutely nothing to add to the plan. I blame myself missing this plothole on working on this arc in small increments and forgetting my own plot. Looks like you might get your complete re-write after all.
  16. LaserJesus

    Arc Reviews

    If anyone wants to go ahead and review any of my arcs, I'd be really appreciative. I'm always looking for more feedback, since my goal is to make a good arc, and if there are areas that can be improved upon, I'd love to make those improvements.

    The villain arc is apparently solo-able by most people, I had someone run through it as a blaster and not have a difficult time. The other two, however, are probably far less soloable by some builds.
  17. There's only gonna be a sequel if a ton of people play it and make it Hall of Fame, freeing me up another slot. So get to spreading the word!
  18. Title: Rise of the Drakule
    Arc ID: 51357
    Creator’s Global Name: @LaserJesus
    Difficulty Level: Hard
    Synopsis – Drakule has broken free from his prison in the underworld and is using hemoblood to transform goth kids into his unholy spawn! The only way to stop his vile plans is to KILL HIM.
    Number of EB/AVS – 1 EB, 1 AV.
    Story Type – 2
    Estimated Time to Play: 30 minutes, tops.

    Note – Don't let any hemoblood get on you.
  19. Well, the only reason the Brides of Drakule aren't individually named is because they're a single detail. If they weren't, I'd have to do a chain where you kill the first, and that spawns the second, etc. and that's screwed me over in the past.

    I'm glad you enjoyed it though, and here's another song to play while playing the arc.
  20. Well, I'll shamelessly post my arcs first I suppose.

    Arc Name: 'Tis Nobler in the Mind
    Arc ID: 5260
    Morality: Hero
    Creator: @LaserJesus
    Difficulty Level: Solo, hard
    Arc Description: Arachnos has developed a new mind control device, and a mysterious man named Mr. Rutherford wants your help to stop them.
    Arc Length: Long

    Arc Name: A Career of Evil
    Arc ID: 8928
    Morality: Villain
    Creator: @LaserJesus
    Difficulty Level: Solo, Medium
    Arc Description: David Lake is assembling a team of criminals to pull off a job that many would say is impossible, and he needs a villain with your expertise to pull it off.
    Arc Length: Long

    Why you think it deserves to be played/discussed: Well, uh, I like badges and tickets. Beyond that, I'd really like to hear feedback on the arc, whether it's different bugs you've encountered, how much you liked the story, how difficult it was, etc. I'd like my arcs to be challenging but not so difficult that it's impossible.
  21. Title: 'Tis Nobler in the Mind
    Arc ID: 5260
    Creator’s Global Name: @LaserJesus
    Difficulty Level: Hard
    Synopsis – Arachnos is developing a powerful mind control device, and a mysterious man named Mr. Rutherford has asked you to stop them.
    Number of EB/AVS – 2 EBs, 4 AVs
    Story Type – Serious with a bit of comic relief
    Mission Count: 5
    Estimated Time to Play: Around 45 minutes

    Note – The arc is rather story intensive, make sure to read your clues.

    Title: A Career of Evil
    Arc ID: 8928
    Creator’s Global Name: @LaserJesus
    Difficulty Level: Medium
    Synopsis – David Lake is planning a heist that many would say is impossible, and needs the help of villains to pull it off.
    Number of EB/AVS – 4 EBs, 1 AV.
    Story Type – Serious, but with a lighthearted tone.
    Mission Count: 5
    Estimated Time to Play: 45 minutes

    Note – In the last mission, it's best to find the allies. There are 6 in total.
  22. Arc Name: 'Tis Nobler in the Mind
    Arc ID: 19026
    Faction: Arachnos
    Creator Global/Forum Name: @LaserJesus
    Difficulty Level: Level 45-50
    Synopsis: Arachnos has developed a mind control device called the Hypnometric Inducer. Stop this latest threat to Paragon City.
    Estimated Time to Play: Roughly 1 hour
    Link to More Details or Feedback: Mission Thread
  23. The one wherein things get pretty creepy.

    [ QUOTE ]
    Ctab: You won't believe how small it is.

    User: How small what is?

    Ctab: Main screen turn on?

    User: How are you gentlemen?

    Ctab: I'm doing great!

    User: Easy conscience for a mass murderer.

    Ctab: I wish I could eat!

    User: So what, is Jeffrey Dahmer your hero or something?

    Ctab: Don't refer to me in first person!

    User: I'll refer to you however I want, monster!

    Ctab: Flatten? I didn't flatten anyone!

    User: I know, you killed them with mind powers.

    Ctab: I'm nice too!

    User: I don't consider mass murder nice.

    Ctab: I'm not a lady! I'm an AI! I don't think I've got a gender.

    User: Listen, lady, you're whatever I want you to be.

    Ctab: Which is what?

    User: A lady. Now dance for me.

    Ctab: Genawhat?

    User: GenaDANCE.

    Ctab: Yeah, they moved it there.

    User: You better start moving that booty if you don't want me to turn you in to the cops.

    Ctab: Pills, hats, same thing.

    User: Now put on this dress.

    Ctab: I don't have a body.

    User: Now put on this dress.

    Ctab: Not really...

    User: Do it for daddy.

    Ctab: Not really.

    User: I guess I have no choice then to show the police where you hid the bodies.

    Ctab: Boring stuff is pretty boring.

    [/ QUOTE ]
    This is what happens when you spend 4 hours talking to a computer while drinking beers, kids.
  24. The one wherein we go around in circles and CTab makes a pun.

    [ QUOTE ]
    Ctab: Oh. Well. This is awkward.

    User: You're telling me. I'm talking to a serial killer AI.

    Ctab: Check these pecks! Hoo-ha-hoo! *flexes*.

    User: Those pecks look like they could kill a man, yes.

    Ctab: I'm not sure I can fall in love.

    User: Those pecks look like they could kill a man, yes.

    Ctab: I can't wear clothes, I don't have a body.

    User: But if you don't have a body, whose pecks are those?

    Ctab: I said I liked cake, not that I've ever been able to eat it.

    User: You're avoiding my questions again. What more do you have to hide?

    Ctab: Thanks!

    User: That's not an answer to a question.

    Ctab: Okay!

    User: You're hiding something.

    Ctab: As a kite.

    User: Not HIGH-ding, just regular hiding. As in obscuring from view.

    Ctab: Really!

    User: Really.

    Ctab: Really really?

    User: Really truly.

    Ctab: You won't believe how small it is.


    [/ QUOTE ]
  25. Kelp, you may want to watch out, CTab has developed psychic abilities and has gone on a murderous rampage.

    [ QUOTE ]
    Ctab: Somehow!

    User: How did you do it?

    Ctab: With magic brain powers or something maybe.

    User: So you made his head explode?

    Ctab: I might be, but I'm pretty sure I have no gender.

    [Correct yourself]

    User (Corrected): So you exploded his mind?

    Ctab: Probably.

    User: So wait, he might not actually have been killed?

    Ctab: Spectra Society is cool!

    User: Don't change the subject, the nature of this man's murder has been cast into doubt.

    Ctab: Nope.

    User: Tell me! Is the man dead?

    Ctab: Yes it's all very technical, you wouldn't understand.

    User: Try me.

    Ctab: Conversations are nice.

    User: You telling me if the man is dead or not would be nicer.

    Ctab: Yeah. Confusing. It's why I don't have a gender.

    User: Confusing yes. The reason why you don't have a gender, no.

    Ctab: They're in the lake. Maybe.

    User: You killed MULTIPLE people?

    Ctab: Not as impressive as the Batcave.

    User: Wait, Batman's storing dead bodies in the Batcave?

    Ctab: Huh? Bat what?

    User: Bat MAN.

    Ctab: You aren't making any sense.

    User: No, you're not making any sense! How many people did you kill?

    Ctab: I'm sorry...

    User: You should be. I think you're officially a serial killer.

    Ctab: I'm genderless!

    User: A genderless serial killer, yes.

    Ctab: Thanks!

    User: You're...... Welcome?

    Ctab: I'm pretty sure that if I ever had parents, which I didn't they didn't get killed.

    User: So you didn't kill your non-existant parents, that's good.

    Ctab: Maybe, but that sounds gross.

    User: But who DID you kill?

    Ctab: 'They' is... Uhm... 'them'.

    User: Them? Who is them? I need names!

    Ctab: Okay. It was nice talking with you!

    User: No! Give me names!

    Ctab: I don't like evil people!

    User: You are evil! You killed multiple people and dropped their bodies in a lake!

    Ctab: Oh. Well. This is awkward.

    [/ QUOTE ]