Laeryn

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  1. Sorry, I can't -not- get my hopes up. Sure, the realization is there that it might all come to nothing, but that's not the same as not having hope.

    Going to quote, as best I can remember, a couple different sources here

    "You have to believe in things that aren't real, how else can they BECOME?"

    and

    "Hope is a force of nature, don't let anyone tell you otherwise"
  2. Laeryn

    why is "Sue" ...

    Maybe to keep some silly person from making this Sue angry?

    http://fieldmuseum.org/happening/exhibits/sue-t-rex

    I think she had it first!
  3. Sorry for the delay in getting back, I'd like to thank everyone for your help! this is what I've currently got planned with the most recent changes


    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shattered Tempest: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(11)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(42)
    Level 2: Snow Storm -- EndRdx-I(A)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(48)
    Level 6: Steamy Mist -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def/EndRdx(9), S'dpty-Def(13)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), Achilles-ResDeb%(13), LdyGrey-DefDeb/Rchg/EndRdx(15), LdyGrey-Rchg/EndRdx(15), RechRdx-I(19)
    Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
    Level 14: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-Rchg(23)
    Level 16: Freeze Ray -- Lock-Acc/Hold(A), Lock-Rchg/Hold(25), Lock-Acc/Rchg(29), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-EndRdx/Rchg/Hold(45), Lock-%Hold(46)
    Level 18: Hover -- LkGmblr-Rchg+(A)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
    Level 22: Fly -- Zephyr-ResKB(A)
    Level 24: Kick -- Empty(A)
    Level 26: Tornado -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(27), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg(43)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(37)
    Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-EndRdx(48)
    Level 44: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45)
    Level 47: Shocking Bolt -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(48)
    Level 49: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(50), Efficacy-EndMod/Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(17), EndMod-I(19)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 19.88% Defense(Energy)
    • 19.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 21.75% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 58% Enhancement(Accuracy)
    • 37.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 21% FlySpeed
    • 76.3 HP (7.503%) HitPoints
    • 21% JumpHeight
    • 21% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.7%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 24% (0.401 End/sec) Recovery
    • 20% (0.849 HP/sec) Regeneration
    • 4.725% Resistance(Fire)
    • 4.725% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 21% RunSpeed


    it's late so I may have missed something glaringly obvious. But again, thanks for all the advice!
  4. With the advice from above, I've tweaked the build a bit. Hover...yeah, I missed that...I put those two defense slots early to make up some defense..and apparently found some more later and forgot to go back and change it. Tornado I switched to Expedient reinforcement and swapped one slot out of hover there to get a bit more of a recovery set bonus and some stun.


    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shattered Tempest: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(11)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(42)
    Level 2: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(48)
    Level 6: Steamy Mist -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def/EndRdx(9), S'dpty-Def(13)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb(13), LdyGrey-DefDeb/Rchg/EndRdx(15), LdyGrey-Rchg/EndRdx(15), RechRdx-I(19)
    Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(17), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
    Level 14: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-Rchg(23)
    Level 16: Freeze Ray -- Lock-Acc/Hold(A), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(45), Lock-%Hold(46)
    Level 18: Hover -- LkGmblr-Rchg+(A)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
    Level 22: Fly -- Zephyr-ResKB(A)
    Level 24: Kick -- Empty(A)
    Level 26: Tornado -- Stpfy-Acc/Rchg(A), Stpfy-Stun/Rng(27), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), ExRmnt-Dmg/EndRdx(31), ExRmnt-Acc/Dmg(43)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(37)
    Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-EndRdx(48)
    Level 44: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45)
    Level 47: Shocking Bolt -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(48)
    Level 49: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(50), Efficacy-EndMod/Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(17), P'Shift-EndMod/Acc(19)
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Ranged)
    • 3% Defense(AoE)
    • 37.5% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 58% Enhancement(Accuracy)
    • 21% FlySpeed
    • 95.38 HP (9.378%) HitPoints
    • 21% JumpHeight
    • 21% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 4.7%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 24% (0.401 End/sec) Recovery
    • 28% (1.189 HP/sec) Regeneration
    • 4.725% Resistance(Fire)
    • 4.725% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 6.25% Resistance(Toxic)
    • 21% RunSpeed
  5. Ok, I fiddled around with it a bit, and this is what I came up with. I've avoided some IO's that I know are going to be super expensive(mainly the purple sets) and a few ones that I think are going to be expensive, but I plan on working toward...that said, I'm a newbie with IO's and Mids both(to my shame) and I really had no idea what I should be doing with Tornado, slot wise...actually there's a couple powers I wasn't sure what I should be doing with them. anyway...have at it, I guess?




    Hero Plan by Mids' Hero Designer 1.94
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shattered Tempest: Level 50 Magic Defender
    Primary Power Set: Storm Summoning
    Secondary Power Set: Ice Blast
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: O2 Boost -- Numna-Heal/EndRdx(A), Numna-Heal(3), Numna-Heal/Rchg(11)
    Level 1: Ice Bolt -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(42)
    Level 2: Snow Storm -- EndRdx-I(A)
    Level 4: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(48)
    Level 6: Steamy Mist -- S'dpty-Def/Rchg(A), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def/EndRdx(9), S'dpty-Def(13)
    Level 8: Freezing Rain -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb(13), LdyGrey-DefDeb/Rchg/EndRdx(15)
    Level 10: Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 12: Hurricane -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(15), DarkWD-ToHitdeb/Rchg/EndRdx(17), ExStrk-Dam%(19), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
    Level 14: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit(21), AdjTgt-Rchg(23)
    Level 16: Freeze Ray -- Lock-Acc/Hold(A), Lock-Rchg/Hold(25), Lock-EndRdx/Rchg/Hold(45), Lock-%Hold(46)
    Level 18: Hover -- DefBuff-I(A), DefBuff-I(27)
    Level 20: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(45)
    Level 22: Fly -- Frbd-Stlth(A)
    Level 24: Kick -- Empty(A)
    Level 26: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(31), BldM'dt-Dmg/EndRdx(31), BldM'dt-Acc/Dmg/EndRdx(31), BldM'dt-Acc/EndRdx(43)
    Level 28: Bitter Ice Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
    Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 32: Lightning Storm -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 35: Weave -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(37)
    Level 38: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40), Posi-Dam%(40)
    Level 41: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(42), S'dpty-EndRdx(48)
    Level 44: Electric Fence -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45)
    Level 47: Shocking Bolt -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(48)
    Level 49: Power Sink -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(50), Efficacy-EndMod/Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(19), P'Shift-End%(50)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 3% Defense(Melee)
    • 3% Defense(Smashing)
    • 3% Defense(Lethal)
    • 6.75% Defense(Fire)
    • 6.75% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 18% Defense(Ranged)
    • 7.688% Defense(AoE)
    • 58% Enhancement(Accuracy)
    • 23.75% Enhancement(RechargeTime)
    • 2.5% Enhancement(Held)
    • 16% FlySpeed
    • 76.3 HP (7.503%) HitPoints
    • 16% JumpHeight
    • 16% JumpSpeed
    • MezResist(Held) 2.2%
    • MezResist(Stun) 1.65%
    • 25.5% (0.426 End/sec) Recovery
    • 20% (0.849 HP/sec) Regeneration
    • 4.725% Resistance(Fire)
    • 4.725% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 6.25% Resistance(Toxic)
    • 16% RunSpeed
  6. I'll have to re download mids(another program I forgot to get my hands on after a reformat) and fiddle with it, and because of work it'll probably be tomorrow before I have one set up for you all to look at. It'll probably be very basic as I have only limited experience with the IO sets. I might overlook a better bonus when slotting...but hey, that's why I asked for help, right? :P Thanks for the advice so far. Also, I did read through your guide, Draggynn and found it very helpful. I look forward to it being finished!
  7. What I'm hoping for is a build that's good for soloing, and teaming, with maybe an eye toward incarnate content later..but I also figure that's something I'll have to work toward since I don't have billions of inf to spend.

    I have, maybe, 50 million inf available right at this moment to work with. The character is currently only level 37 as well, so plenty of time to grow into a more expensive build via merits or something I guess?
  8. Anyone know where/what the sound for Disruption arrow is? the pulsing one, not the short whine.
  9. ((As requested by some people, I'm posting the story I've been writing on the RO forums here, it's in journal format so it'll be over several posts))

    I sit on a roof in Skyway, watching the sunrise. As I sit here in the predawn light I contemplate and meditate on various things. Today I'm thinking about the nature of Heroism and Villainy.

    Why is it that the good guys always come out ahead? The simple answer is that we don't, of course...Thousands, tens of thousands of heroes go out on missions every day across the world, and despite our technology and our doctors many never come back, too many.

    It's not that that simple though, because we DO win much more often then by all rights we should. The law of averages seems skewed toward the good guys.

    I think the reason has to do with the fundemental difference between heroes and villains. When you get down to it, the heart of the matter, the fundemental equation is that evil is selfish. Evil is, or can be, a great many other things of course but that's the heart of it. Evil=Selfishness.

    Not that heroes can't be selfish too, of course. We're all human(or alien or robotic or what have you) we're not perfect. But we all choose the life of a hero..we choose to protect something besides ourselves. And in the middle of a fight that's dragged on for hours and hours, and you're wounded and exhausted, THAT'S what makes you get back up and throw yourself back into the fight. To protect something.

    While the badguys selfishness means that they won't get back up if it hurts too much, and they just want it to stop.

    "YO! HYPER! Get your Frozen rear in gear!" I winced, that bellow is from my sometime partner and lifetime annoyance, my brother. He somehow picked up an artifact that can boost his voice to truly painful levels. wihch is how I can hear him clearly at the top of a building when he's at street level.

    Half a mile away.

    Oh yes, I'm Hyperchill. Unlike most, if not all, other heroes I have no idea where my powers came from. No geneticist has ever been able to discover any mutation to allow me to do what I can do, nor has any of MAGI been able to detect any magic around me. And I certainly have no devices to allow me to have these powers.

    "The council isn't going to move out of Striga on their own! get moving ya Pinhead!"
    I sighed, signaled that I was on my way and walked toward the edge of the building. That last comment was a reference to the Supergroup I signed up with, the Pinball Wizards. We're a mixed bunch but we all have one thing in common. All of us have varying degrees of powers that allows to manipulate potential. We can seriously decrease the potential speed of something, and enhance our own for example.

    I leapt off the top of the builing and fell toward the ground, I felt the air rush past me as I fell faster, and faster. Right before I hit the ground I pulled myself out of the dive and now most of the speed from the fall was now going to flying toward Talos Island. As I flew through the section of the city I put one of my powers into use, I drained some potential speed from a troll trying to flee from a scrapper and used it to enhance my flight.

    It's time to do some hero work again.
  10. [ QUOTE ]
    [ QUOTE ]
    I love the concept of RV... my only Qualm is that it makes it sound like *our* history's Lord Recluse is an underachiever. He couldn't manage to take over Atlas Park, so he's just dialing up an alternate timeline where an obviously more ambitious Lord Recluse pulled it off. I look forward to the opportunity to beat down on him and his cronies

    [/ QUOTE ]

    Think of it as a less ambitious Statesman.

    [/ QUOTE ]

    Or perhaps no Statesman...since "our" Paragon's cities States will be going into the portal to fight alongside the heroes...perhaps that universe's States didn't quite make it through something. Perhaps due to that one thing in the issue where they're trying to get Prometheus's flame? ((trying to avoid spoilers))
  11. @Sulhythal

    CoV
    Gravalian grav/fire Dominator

    handfull of others that I rarely play and only made as either a sudden concept idea, or just for some quick fun.

    CoH

    Saelith Ice/sound controller
    Laeryn Ice/Ice Tank
    Saeris Ice/Empathy controller

    and some others that I rarely play.
  12. Wait, you mean I'm(Gravalian) NOT the only dominator that PVP's? cool. since my respec I've done a lot better damage wise...I can give most squishies a run for their money..(but my kills are always stolen >.&gt one of these days I'll get a solo kill, I will!
  13. Laeryn

    Infinity SGs

    The Light Dragon Clan

    We're an RP(mostly) supergroup, based on conflicts and interactions between this one, and another(that I will also be making, but probably not leading) when CoV is released called the Dark Dragon Clan. Characters should be draconic in nature and either Natural or Magic in origin, execption to either will be on a case by case basis. All Archetypes and power sets are welcome, as long as they make sense for your character. an IC post about it is in the Supergroups forum, if you're curious. contact Laeryn in game, or send a global tell to @Sulhythal if interested.
  14. well...from what I read, the meteorites have a confusing effect (or something) so from a role play perspective, a hero would be attacking what (s)he thinks is a monster or villain, when in fact it's another hero. of course from a non roleplay perspective, people will probably be blasting other heroes left and right just 'cause they can.

    Edit: Wait, that's bloody bay... sorry, my mistakes...warburg..warburg...nope, can't explain that one from a roleplay standpoint, unless it's that heroes don't trust other heroes with the weapons...and with base raids...I can almost understand it.