Lady_Sadako

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  1. Quote:
    Originally Posted by ghost_ripper View Post
    a map full of my custom bosses.
    Quote:
    my bejeezus they made the mobs rediculously hard
    whose responsible this?
  2. Quote:
    Originally Posted by Chantress View Post
    Terrible Terrible Terrible. They ruined not only AE whether you used it for leveling or for stories, but they also seemed to have nerfed developer content xp and made it harder.
    They nerfed Freakshow XP, and that's about it as far as dev content XP goes.

    Quote:
    Enemies seem to have too much range and are too easy to aggro. Not sure what they did with the numbers but it seems that they really have messed up a lot of stuff.
    There's nothing in the patch notes to support this and you're the only person I've seen report anything like it. Can you go into any more detail?
  3. Lady_Sadako

    Servers are up!

    I'm in! (On Virtue). ZOMG pile of badges!
  4. Lady_Sadako

    Bad Mouthing CoH

    Quote:
    Originally Posted by Blpup View Post
    Quote:
    May 12, 2009
    Old redundant article is redundant and old.
  5. Quote:
    Originally Posted by Speedadkt View Post
    If you want to make sure that full xp is given for each custom character, then make the effort to create a bunch of custom "template" powersets that we can choose from and forget about all this infantile percentage scaling
    They have. Percentage scaling is only for completely hand-picked powers.

    Quote:
    * Enemies created using the Standard setting will reward 75% of normal experience.
    * Enemies created using the Hard and Extreme setting will reward 100% of normal experience.
    * The total amount of experience an enemy is worth is split evenly between their two powerset choices. Their primary set adds an amount to the experience, and then the secondary set adds an amount.
    * The specifics numbers for individual sets are as followed:

    * Standard: 37.5%
    * Hard/Extreme: 50%
    * If you create a mob that has a standard primary and a hard secondary, they’ll be worth 87.5% of the normal experience (37.5% + 50%)
    * A mob created with a hard primary and a hard secondary will be worth 100% experience (50% + 50%)
    In a coming patch, according to Pohsyb, you can also customize these templates further by adding powers to them. So long as you have the powers required to make up one of the templates, the XP will be based from that rather than by the number of powers chosen.
  6. Quote:
    Originally Posted by Tyrantula View Post
    I think it is kind of weird that the "hands-on" preview that MMORPG.com got with GR didn't mention either of the two powersets, nor anything about switching sides. They even gushed about things that we already have right now like they were 'coming soon'

    Very bad article as far as press for a new expansion on a heavily trafficed site.

    Just sayin'
    That was a hands-on preview of I16, not GR.
  7. Quote:
    Originally Posted by Heraclea View Post
    It also breaks the standard powersets. Currently, a standard lieutenant with an Empathy secondary gets the single power, Heal Other. If I add a single power to that set, I cut the XP that character is worth by more than 500%.
    That's being fixed. Pohsyb says:

    Quote:
    That will be fixed in an upcoming patch, if you chose custom, but meet the requirements for one of the presets, then the preset value will be chosen.
  8. Quote:
    Originally Posted by Positron View Post
    If you are Sidekicked up in this mission, you are still -1 level from the mission owner.
    Thanks for the clarification
  9. Quote:
    Originally Posted by Weatherwoman View Post
    AE auto-sk's lowbies up to the *ideal maximum exp* level. This is going to auto sk to 1 level below the mission holder, not 5 levels below.
    Looks like it's going to auto SK to mission holder's actual level, not their level -1.

    Posi:

    Quote:
    With this system, everyone in the team will find themselves automatically level adjusted to the level of the owner of the Mission that is currently selected.
  10. Quote:
    Originally Posted by BrokenPrey View Post
    if you have more then one account or more then one lowbie to PL with this you don't need more Higher ups. You only need the 1 50 to do the killing why all others could be lvl 1. But we have that in the AE anyways so it's nothing new. But it does make it slow with not have the perma lvl 46 to SK to lvl 45.
    So one L50 SKing 7 level 1s to L50 and running around a map defeating things to level them up is easier than what we have now? Sounds to me like it would be far, far slower.
  11. Quote:
    Originally Posted by Gr33n View Post
    hate to say it.... but this makes PLing easier.....
    How?
  12. Quote:
    Originally Posted by Positron View Post
    Which reminds me, we’ve added new features to the in-game Email system to either shut it off entirely, or only receive emails from people on your friends list and/or people in your Supergroup. Another step in the battle against annoying in-game spam.
    I love this.
  13. Quote:
    Originally Posted by Bright_Shadow View Post
    And my villain like to play video games by spending all her time in AE.

    Your point?
    ... sorry, was that supposed to be a counterpoint?
  14. Quote:
    Originally Posted by That_Ninja View Post
    It also allows me to play a criminal who destroys children's books and throw cats up trees. So why can't I farm and "break the rules"?
    Because you are not your pretend character.
  15. Quote:
    Originally Posted by FeroxRex View Post
    snitches
    Quote:
    stool pigeon
    Can you PLEASE come up with some term that doesn't cast you as a bunch of jolly criminals or adolescent delinquents.

    I'm finding it very hard to see why you accuse other people of taking the moral high ground when it so often seems like you lot are deliberately taking the moral low ground and celebrating it.

    It makes it very hard to be open-minded and even-handed, frankly.
  16. Quote:
    Originally Posted by Extor_Prime View Post
    After all the "This cannot be done. Ever. Stop asking. No, really, stop asking. In order to do this, we would have to change fundamental laws of physics and possibly end the world and remake it in a new image" posts... After all that, it really has GOT to hurt to say: we could do it all along, we just thought it was too damn much work.
    That's a total misrepresentation of what they actually said. They've been completely consistent all along. It was ALWAYS the workload that was the problem.
  17. So I'm in my base, playing with slow fields for water effects (yay!) and I happened to click on our mission computer, and it said:

    'My tasks are not for the likes of you, Lady Sadako. Find someone else to pester.'

    I'm sure it never used to say that. Anyone else being dissed by their hardware?
  18. Quote:
    Originally Posted by Cuppa_LLX View Post
    Have you ever heard of the 3 strike rule? If a bunch of thin skinned whinny **************** ******** ********** *********** ********** report a fun challenging, "farm" enough times. Exploitive or not it's going to get deleted
    That simply isn't the way it works.

    Firstly, the 'passed content review' flag does exist. I have it on one of my arcs.

    Positron on the subject:

    Quote:
    This lock will not take place on the first level of “complaint banning”, where an arc has received a larger number of complaints. Players will still have a chance to fix the arc.

    If Customer Service looks at an arc and determines it was banned in error, they will mark it as “unbannable”. At that point the arc can not be banned for any reason. The unbannable flag will reset if the player makes any changes to the arc at that point, and the arc can be banned again.
    Secondly, you're misunderstanding the 'three strike rule'. It doesn't mean that an arc that gets reported often enough will be banned even if it isn't exploitative. It means that an arc that is banned is frozen, meaning you can't use that slot. And you only have three slots. To quote Positron again:

    Quote:
    Players who have a story arc banned for any reason, will have it continue to use up one of their publishing slots. Players will NOT be able to unpublish this slot without Customer Service’s help. This sets up a “three strikes and you’re out” policy. If an individual gets three story arcs banned, they will no longer be able to publish since their slots will all be used up with banned arcs.
    So: even if an arc is reported a zillion times, if it passed content review once it's fine. It has to be that way to prevent malicious reporting of arcs.
  19. On Test now, and the ski chalet is open. Wonder why...
  20. Quote:
    Originally Posted by Golden_Girl_EU View Post
    World conquest? I'm not so sure that's something we should encourage.
    Legend has it that if they are not given tribute of fruit baskets, they will arise and devour the living. Except for Sexy Jay who probably prefers fondant fancies.
  21. Quote:
    Originally Posted by Optimus_Dex View Post
    And anyone reporting a farm not an exploit is wasting Gm time and money.
    Looks like it, doesn't it? Perhaps we need some nice clear guidelines about 'what to report and what not to'.

    Quote:
    Not to mention trying to decide what content who can play when.
    No, that decision is out of the player's hands. The Devs, not the players, decide what's appropriate for the MA and what's not. The most any one person can do is help the Devs achieve their aims. They don't get to decide anything.
  22. Quote:
    Originally Posted by Nethergoat View Post
    Accurate terminology describing a specific action, i/e informing on other members of your clique/faction/demographic.
    So... all CoH players are part of the same clique/faction/demographic?

    Thanks, I needed a laugh.
  23. Quote:
    Originally Posted by _Prankster_ View Post
    Not that I know of... Actually if I am correct if it turns out the mission is found nonexploitive by customer service then it gets flagged as non-bannable until it gets changed by the owner.
    I believe you're right. The flag is something like 'Passed content review'.

    Quote:
    My problem roots in this overwhelming thought that farming is bad. Which I can roughly understand, but it really isn't.
    Look at it this way.

    1. Nobody, no matter how pro-farming they are, is supporting exploitative farms.

    2. Farms that aren't exploitative don't get deleted, no matter how often someone reports them.

    So anyone objecting to people reporting farms is either covertly supporting exploits, or protesting an action that did nothing but use up the reporter's time.
  24. Quote:
    Originally Posted by _Prankster_ View Post
    Now I could understand if this was an exploit like the mitos, but farming isn't an exploit, in fact quite a few I have been on are quite funny with an interesting story line.
    Have you ever heard of a non-exploitative farm getting deleted?

    (This is an honest question. I don't actually know what the GMs will and won't delete.)
  25. Quote:
    Originally Posted by Nethergoat View Post
    Justify your snitching however you like, kid.
    A rat is a rat.
    It's stuff like this, together with 'hall monitor', 'grass' and similar epithets, that make me wonder:

    Do the people who use these terms have any terminology to use that isn't derived from either a high school environment, in which complicity in rebellion in the face of teacherly authority is prized, or a criminal environment in which complicity in lawbreaking in the face of civic authority is prized?

    In other words: are you actually holding up adolescents and criminals as role models, or is there something I'm missing?