Lady_McDeath

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  1. Just chipping in with a question if I may?
    Most of my toons are currently on Defiant, I have a couple on Union. I've joined all relevant channels etc and can honestly say that Defiant does seem to be the more 'alive' server. Most of my toons are, however, villains. I don't want to move my villains as they are all in my sg. Is it worth me moving my Union toons over to Defiant? Which is more active for TF's and SF's?

    (I did log on to defiant last night and it was not good)
  2. Hello

    Thanks for the responses. Tinkered with my build a little and could possibly shift a few things round. Just looking over the numbers I think I can get 30% smash/lethal as well as 30% (or near as dammit) for melee as well.

    Good advice and thanks to you both
  3. Hi folks

    This is my first build post, so please be gentle

    Currently lvl 38, almost time to pick my patron.
    I've going for smash/lethal and recharge.
    Is this a viable build? I'm ruling out Kinteic combats - availability is non-existent and it would take far to long to accumulate the merits.

    Thoughts and criticism welcome

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/


    Stacy: Level 50 Magic Brute
    Primary Power Set: Electrical Melee
    Secondary Power Set: Electric Armor
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), KntkC'bat-Acc/Dmg(5)
    Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9)
    Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13)
    Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
    Level 6: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(19), KntkC'bat-Acc/Dmg(19)
    Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
    Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23)
    Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
    Level 14: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
    Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
    Level 18: Grounded -- S'fstPrt-ResDam/Def+(A), ResDam-I(33)
    Level 20: Chain Induction -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(34), S'ngH'mkr-Dmg/EndRdx/Rchg(34), KntkC'bat-Acc/Dmg(34)
    Level 22: Lightning Reflexes -- Run-I(A)
    Level 24: Weave -- LkGmblr-Rchg+(A), EndRdx-I(36)
    Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(36), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(46), Zinger-Dam%(46)
    Level 28: Lightning Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37)
    Level 30: Energize -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndRdx-I(39), Heal-I(40)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
    Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(42), RechRdx-I(45)
    Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 41: Super Speed -- Run-I(A)
    Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(50)
    Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 27.4% Defense(Smashing)
    • 27.4% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.2% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 3% Enhancement(Immobilize)
    • 36% Enhancement(Accuracy)
    • 38.8% Enhancement(RechargeTime)
    • 4% FlySpeed
    • 50.6 HP (3.38%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 11%
    • MezResist(Stun) 6.6%
    • MezResist(Terrorized) 2.75%
    • 10% (0.63 HP/sec) Regeneration
    • 1.88% Resistance(Negative)
    • 4% RunSpeed
    • 2% XPDebtProtection



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  4. Just adding my thanks
    Haven't done them in a long time, but they were fun.
  5. Thanks for the advice folks. Time to spend some cash on recharge. Anyone selling cheap crushing impacts?
  6. Hi Folks

    Had my stalker at 50 for a while now (claws/regen) and earned quite a bit of infamy. Got her all tooled out with basic IO's, but now want to start looking at set bonuses. So, the question is, for a /regen is it best to go for defence or recharge bonuses? Having heals and MoG up as much as possible would be the goal for recharge, but obviously if I had defence I wouldn't need it as much.
    Is it even possible to reach the defence softcap on a regen? (I mean without paying ten billion infamy).
    Thoughts appreciated
  7. Maybe they could bring in the safeguard/mayhem missions and limit them to 'one run only' in the flashback system? This could then avoid countless runs to obtain unlimited raptor packs etc.
    It would then allow the players interested in completing all the content to do all the side missions as well, rather than having to rely on a lower level team staying in the mission etc?
  8. Thanks for the fast response. I was afraid that would be the answer
    Oh well. Hopefully there's still some people out there doing old school mayhem instead of pure AE.
  9. Hi folks.
    First time post, so please be gentle
    I'm a long time player, but have never gained any (bar 1) accolades. I want to obtain the 'Invader' accolade for my villains. My question is:
    Can I use the flashback system to gain the mayhem missions? If so, how?
    Or, do I have to find some lowbies for each mayhem range and plead with them to exemp me down?

    Thanks