Elec/Elec build help please
Hiya, I have a Elec/Elec brute but I am going for HP and Recharge. You were able to pack quite a bit of S/L defense into the build for a secondary that comes with zero to begin with.
I would suggest slotting Energize with doctored wounds (leave out the Heal/End) and you max out the recharge and get good heal to go with the +5% recharge.
Weave seems under-slotted. I would take one slot out of Power Surge and put three Luck of the Gambler (Proc, Def/End, Def/End/Rech) in there for the bonuses. Gives you another 1% of defense too. The third recharge in Power Surge only gave you an extra 15 seconds of recharge anyway.
You might try doing the same thing with Maneouvers but not sure where you would get the extra slot from.
Overall, pretty decent build. Good job getting all that defense in there.
Best regards,
Tommy Truestar
I find I rarely need powersurge, so you can get away with even single-slotting it. I run 30% total melee defense (with weave) on my elec/elec, and it works well with it.
If you aren't willing to go for kinetic combats, you'll have more luck stacking melee defense over S/L, since I'm guessing touch of death is still reasonable to get on the market. Some of Obliteration may be expensive, but it is available.
Jacob's ladder is a decent attack, animating in only .16 seconds more than havoc punch - and with that is a 'chance for AoE' if you don't want to spend timing lining up the attacks. Then if you are going for melee defense instead, you can 6 slot it with oblits for recharge and melee def.
Definitely put doctored 5 slotted in energize. If you go melee defense, you can probably take out the slots in taunt, powersurge, and even 4-slot lightning field with this: scirr acc/dam/end, dam/end, multistrike acc/dam/end, dam/end, and get some very efficient numbers. If you go with melee defense, you'll be using titanium 6 slotted in 2-3 of your armors.
All this is assuming you don't want to go for kinetics. If you can afford to go for them, I might consider S/L. If you stick with S/L, you should still consider jacob's and also still drop maneuvers. Even on an elec/elec/mu, you don't want to burn endurance too fast, as power sink eats into DPS.
Hello
Thanks for the responses. Tinkered with my build a little and could possibly shift a few things round. Just looking over the numbers I think I can get 30% smash/lethal as well as 30% (or near as dammit) for melee as well.
Good advice and thanks to you both
Hi!
This is how I would gimp my build... also, I think it's much cheaper ;D
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Schlu.
--
PPD: "Nothing to see here... move along... move along..."
Just a quick note, realizing I'm a wee bit late to the party but your endurance expenditure is very, very close to your rate of recovery in your posted build. If you plan on merely standing in the middle of a fight and taunting while relying on a healer or kin to keep you alive you may be fine, but my fear is that won't fare too well if there are one or two others on the team who need the same amount of attention and you are unable to defend yourself.
Lo, there do I see my father.
Lo, there do I see my mother, my sisters and my brothers.
Lo, there do I see the line of my people back to the beginning.
Lo, they do call to me.
They bid me to take my place among them,
In the halls of Valhalla
Where the brave can live... forever.
Hi folks
This is my first build post, so please be gentle
Currently lvl 38, almost time to pick my patron.
I've going for smash/lethal and recharge.
Is this a viable build? I'm ruling out Kinteic combats - availability is non-existent and it would take far to long to accumulate the merits.
Thoughts and criticism welcome
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Stacy: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), KntkC'bat-Acc/Dmg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam/Rchg(9)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 6: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(17), S'ngH'mkr-Dmg/Rchg(17), S'ngH'mkr-Dmg/EndRdx/Rchg(19), KntkC'bat-Acc/Dmg(19)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(23), RechRdx-I(23)
Level 12: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27)
Level 14: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 16: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 18: Grounded -- S'fstPrt-ResDam/Def+(A), ResDam-I(33)
Level 20: Chain Induction -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(33), S'ngH'mkr-Dmg/Rchg(34), S'ngH'mkr-Dmg/EndRdx/Rchg(34), KntkC'bat-Acc/Dmg(34)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Weave -- LkGmblr-Rchg+(A), EndRdx-I(36)
Level 26: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rng(36), Zinger-Taunt/Rchg(37), Zinger-Taunt/Rchg/Rng(43), Zinger-Acc/Rchg(46), Zinger-Dam%(46)
Level 28: Lightning Clap -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(37)
Level 30: Energize -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndRdx-I(39), Heal-I(40)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42)
Level 35: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(42), RechRdx-I(45)
Level 38: Power Surge -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
Level 41: Super Speed -- Run-I(A)
Level 44: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(45), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(50)
Level 47: Dark Obliteration -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(48), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
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Level 1: Brawl -- S'ngH'mkr-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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Set Bonus Totals: