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And the next crash report:
<CrashLog><ExceptionRecord ModuleName="C:\Program Files\City of Heroes\CityOfHeroes.exe" ExceptionCode="0xc0000005" ExceptionDescription="EXCEPTION_ACCESS_VIOLATION" ExceptionAddress="0x6962ba2a"/><ProgramData PatchVersion="1600.20091102.9T4" CrashMessage="Exception caught: EXCEPTION_ACCESS_VIOLATION\nProgram: C:\\Program Files\\City of Heroes\\CityOfHeroes.exe\nVersion: 1600.20091102.9T4\nSVN Revision: 55479\nTime: Thu Dec 17 09:03:15 PM\nProcess ID: 832\n\n\n 0 atiPPHSN (5ddf578,5ddf59c,13b4cc,c)\n 1 atiPPHSN (5ddf578,5dda8b8,5dd52b8,5dda8d4)\n 2 atiPPHSN (5d540c8,5dda8b8,5de2690,5dd7a88)\n 3 atiPPHSN (5d540c8,5dd6058,13e0fc,0)\n 4 atiPPHSN (6907326a,5d540c8,5dd6058,5dd5650)\n 5 atiPS (2b80178,33,69071064,20)\n 6 WindowFromDC (20,1,5d537e0,1)\n 7 atiPPHSN (20,5dd6058,0,69070b63)\n 8 atiPPHSN (5d537e0,33,6907ad50,5d54380)\n 9 atiPPHSN (0,0,0,0)\n\nExtra Info:\nCPU: 1734 Mhz / Memory: 1023 MBs / Video Card: ATI Radeon HD 3600 Series / Video Driver DLL: ati2dvag.dll / Driver Version: 6.14.10.7028 / Available Memory: 660 MBs / OS Version: 5.1.2600 / Video Memory: 512 MBs\nRender settings: VBOS 0\nRender path: \nRender features: \nAcceptable video card driver\n\nHeap is NOT corrupted\nNo windows SYSTEM error code found.\n"/><Processor Architecture="PROCESSOR_ARCHITECTURE_INTEL" Level="Intel Pentium Pro or Pentium II" NumberOfProcessors="1"/><OperatingSystem MajorVersion="5" MinorVersion="1" BuildNumber="2600" CSDVersion="Service Pack 3"/><Modules><Module FullPath="C:\Program Files\City of Heroes\CityOfHeroes.exe" BaseAddress="0x00400000" Size="0x01383000" TimeStamp="12/08/2009 13:56:04" FileVersion="1.0.0.1" ProductVersion="1.0.0.1"/><Module FullPath="C:\WINDOWS\system32\ntdll.dll" BaseAddress="0x7c900000" Size="0x000b2000" TimeStamp="02/09/2009 06:10:48" FileVersion="5.1.2600.5755" ProductVersion="5.1.2600.5755"/><Module FullPath="C:\WINDOWS\system32\kernel32.dll" BaseAddress="0x7c800000" Size="0x000f6000" TimeStamp="03/21/2009 08:06:58" FileVersion="5.1.2600.5781" ProductVersion="5.1.2600.5781"/><Module FullPath="C:\WINDOWS\system32\opengl32.dll" BaseAddress="0x5ed00000" Size="0x000cc000" TimeStamp="04/13/2008 18:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msvcrt.dll" BaseAddress="0x77c10000" Size="0x00058000" TimeStamp="04/13/2008 18:12:01" FileVersion="7.0.2600.5512" ProductVersion="6.1.8638.5512"/><Module FullPath="C:\WINDOWS\system32\advapi32.dll" BaseAddress="0x77dd0000" Size="0x0009b000" TimeStamp="02/09/2009 06:10:48" FileVersion="5.1.2600.5755" ProductVersion="5.1.2600.5755"/><Module FullPath="C:\WINDOWS\system32\rpcrt4.dll" BaseAddress="0x77e70000" Size="0x00092000" TimeStamp="04/15/2009 08:51:25" FileVersion="5.1.2600.5795" ProductVersion="5.1.2600.5795"/><Module FullPath="C:\WINDOWS\system32\secur32.dll" BaseAddress="0x77fe0000" Size="0x00011000" TimeStamp="06/25/2009 02:25:26" FileVersion="5.1.2600.5834" ProductVersion="5.1.2600.5834"/><Module FullPath="C:\WINDOWS\system32\gdi32.dll" BaseAddress="0x77f10000" Size="0x00049000" TimeStamp="10/23/2008 06:36:14" FileVersion="5.1.2600.5698" ProductVersion="5.1.2600.5698"/><Module FullPath="C:\WINDOWS\system32\user32.dll" BaseAddress="0x7e410000" Size="0x00091000" TimeStamp="04/13/2008 18:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\glu32.dll" BaseAddress="0x68b20000" Size="0x00020000" TimeStamp="04/13/2008 18:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ddraw.dll" BaseAddress="0x73760000" Size="0x0004b000" TimeStamp="04/13/2008 18:11:51" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dciman32.dll" BaseAddress="0x73bc0000" Size="0x00006000" TimeStamp="04/13/2008 18:11:51" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\winmm.dll" BaseAddress="0x76b40000" Size="0x0002d000" TimeStamp="04/13/2008 18:12:09" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dsound.dll" BaseAddress="0x73f10000" Size="0x0005c000" TimeStamp="04/13/2008 18:11:52" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ole32.dll" BaseAddress="0x774e0000" Size="0x0013d000" TimeStamp="04/13/2008 18:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\version.dll" BaseAddress="0x77c00000" Size="0x00008000" TimeStamp="04/13/2008 18:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\dinput8.dll" BaseAddress="0x6ce10000" Size="0x00038000" TimeStamp="04/13/2008 18:11:52" FileVersion="5.3.2600.5512" ProductVersion="5.3.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ws2_32.dll" BaseAddress="0x71ab0000" Size="0x00017000" TimeStamp="04/13/2008 18:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\ws2help.dll" BaseAddress="0x71aa0000" Size="0x00008000" TimeStamp="04/13/2008 18:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\imm32.dll" BaseAddress="0x76390000" Size="0x0001d000" TimeStamp="04/13/2008 18:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\DFEngine.dll" BaseAddress="0x10000000" Size="0x000a6000" TimeStamp="12/17/2007 18:36:32" FileVersion="3.5.218.6" ProductVersion="3.5.218.6"/><Module FullPath="C:\WINDOWS\system32\oleaut32.dll" BaseAddress="0x77120000" Size="0x0008b000" TimeStamp="04/13/2008 18:12:02" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\iphlpapi.dll" BaseAddress="0x76d60000" Size="0x00019000" TimeStamp="04/13/2008 18:11:55" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\comdlg32.dll" BaseAddress="0x763b0000" Size="0x00049000" TimeStamp="04/13/2008 18:11:51" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\comctl32.dll" BaseAddress="0x5d090000" Size="0x0009a000" TimeStamp="04/13/2008 18:11:51" FileVersion="5.82.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\shell32.dll" BaseAddress="0x7c9c0000" Size="0x00817000" TimeStamp="06/17/2008 13:02:19" FileVersion="6.0.2900.5622" ProductVersion="6.0.2900.5622"/><Module FullPath="C:\WINDOWS\system32\shlwapi.dll" BaseAddress="0x77f60000" Size="0x00076000" TimeStamp="04/13/2008 18:12:05" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\Program Files\City of Heroes\NxCooking.dll" BaseAddress="0x00350000" Size="0x00053000" TimeStamp="06/01/2006 12:11:24" FileVersion="0.0.0.0" ProductVersion="0.0.0.0"/><Module FullPath="C:\WINDOWS\system32\wsock32.dll" BaseAddress="0x71ad0000" Size="0x00009000" TimeStamp="04/13/2008 18:12:10" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\PhysXLoader.dll" BaseAddress="0x003b0000" Size="0x0000e000" TimeStamp="06/01/2006 12:11:50" FileVersion="0.0.0.0" ProductVersion="0.0.0.0"/><Module FullPath="C:\WINDOWS\system32\shimeng.dll" BaseAddress="0x5cb70000" Size="0x00026000" TimeStamp="04/13/2008 18:12:05" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\AppPatch\acgenral.dll" BaseAddress="0x6f880000" Size="0x001ca000" TimeStamp="04/13/2008 18:11:48" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msacm32.dll" BaseAddress="0x77be0000" Size="0x00015000" TimeStamp="04/13/2008 18:11:58" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\userenv.dll" BaseAddress="0x769c0000" Size="0x000b4000" TimeStamp="04/13/2008 18:12:08" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\uxtheme.dll" BaseAddress="0x5ad70000" Size="0x00038000" TimeStamp="04/13/2008 18:12:08" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\WinSxS\x86_Microsoft.Windows. Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll" BaseAddress="0x773d0000" Size="0x00103000" TimeStamp="04/13/2008 18:12:51" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/><Module FullPath="C:\WINDOWS\system32\msctf.dll" BaseAddress="0x74720000" Size="0x0004c000" TimeStamp="04/13/2008 18:11:58" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msctfime.ime" BaseAddress="0x755c0000" Size="0x0002e000" TimeStamp="04/13/2008 18:10:06" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\psapi.dll" BaseAddress="0x76bf0000" Size="0x0000b000" TimeStamp="04/13/2008 18:12:03" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\mslbui.dll" BaseAddress="0x605d0000" Size="0x00009000" TimeStamp="04/13/2008 18:12:00" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\system32\atioglxx.dll" BaseAddress="0x69030000" Size="0x00d18000" TimeStamp="11/24/2009 20:44:28" FileVersion="6.14.10.9232" ProductVersion="6.14.10.9232"/><Module FullPath="C:\WINDOWS\system32\atiadlxx.dll" BaseAddress="0x058f0000" Size="0x0002b000" TimeStamp="11/24/2009 20:19:26" FileVersion="6.14.10.1053" ProductVersion="6.14.10.1053"/><Module FullPath="C:\WINDOWS\system32\setupapi.dll" BaseAddress="0x77920000" Size="0x000f3000" TimeStamp="04/14/2008 05:42:06" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT _1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll" BaseAddress="0x78130000" Size="0x0009b000" TimeStamp="07/25/2008 10:17:20" FileVersion="8.0.50727.3053" ProductVersion="8.0.50727.3053"/><Module FullPath="C:\WINDOWS\system32\wintrust.dll" BaseAddress="0x76c30000" Size="0x0002e000" TimeStamp="04/13/2008 18:12:09" FileVersion="5.131.2600.5512" ProductVersion="5.131.2600.5512"/><Module FullPath="C:\WINDOWS\system32\crypt32.dll" BaseAddress="0x77a80000" Size="0x00095000" TimeStamp="04/13/2008 18:11:51" FileVersion="5.131.2600.5512" ProductVersion="5.131.2600.5512"/><Module FullPath="C:\WINDOWS\system32\msasn1.dll" BaseAddress="0x77b20000" Size="0x00012000" TimeStamp="09/04/2009 15:03:36" FileVersion="5.1.2600.5875" ProductVersion="5.1.2600.5875"/><Module FullPath="C:\WINDOWS\system32\imagehlp.dll" BaseAddress="0x76c90000" Size="0x00028000" TimeStamp="04/13/2008 18:11:54" FileVersion="5.1.2600.5512" ProductVersion="5.1.2600.5512"/><Module FullPath="C:\Program Files\City of Heroes\CrashRpt.dll" BaseAddress="0x06210000" Size="0x00176000" TimeStamp="02/13/2006 13:59:08" FileVersion="3.0.2.2" ProductVersion="3.0.2.2"/><Module FullPath="C:\Program Files\City of Heroes\dbghelp.dll" BaseAddress="0x06390000" Size="0x00115000" TimeStamp="07/08/2006 15:12:34" FileVersion="6.6.7.5" ProductVersion="6.6.7.5"/><Module FullPath="C:\WINDOWS\system32\riched32.dll" BaseAddress="0x732e0000" Size="0x00005000" TimeStamp="03/31/2003 06:00:00" FileVersion="5.1.2600.0" ProductVersion="5.1.2600.0"/><Module FullPath="C:\WINDOWS\system32\riched20.dll" BaseAddress="0x74e30000" Size="0x0006d000" TimeStamp="04/13/2008 18:12:04" FileVersion="5.30.23.1230" ProductVersion="5.0.0.0"/><Module FullPath="C:\WINDOWS\system32\powrprof.dll" BaseAddress="0x74ad0000" Size="0x00008000" TimeStamp="04/13/2008 18:12:03" FileVersion="6.0.2900.5512" ProductVersion="6.0.2900.5512"/></Modules></CrashLog> -
With the following crash reports:
<html>
<head>
<title>City of Heroes Crash Report Diagnostics</title>
</head>
<body>
<a name=CityofHeroesCrashReport><table width=100% bgcolor=#0000b0><tr><td><br><font size=7 color=white><code><b>C i t y o f H e r o e s C r a s h R e p o r t</b></code></font><p></td></tr></table></a>
<a name=diagnostics><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i a g n o s t i c s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#e0e0ff><tr><td><font color=black>
<dl><code>g e n e r a t e d 2 0 0 9 / 1 2 / 1 7 2 1 : 0 3 : 1 6</code>
</dl></font></td></tr></table><p>
<a name=tableofcontents><table width=100% bgcolor=#d0d0d0><tr><td><br><font size=5 color=white><code><b>t a b l e o f c o n t e n t s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=white><tr><td><font color=black>
<dl><dd><a href=#hardware><code><b>hardware</b></code></a>
<dd><a href=#operatingsystem><code><b>operating system</b></code></a>
<dd><a href=#displayadapter0><code><b>display adapter 0</b></code></a><code><b>:</b></code> <b>ATI Radeon HD 3600 Series </b>
<dd><a href=#soundadapter0><code><b>sound adapter 0</b></code></a><code><b>:</b></code> <b>Primary Sound Driver</b>
<dd><a href=#soundadapter1><code><b>sound adapter 1</b></code></a><code><b>:</b></code> <b>SB Live! Audio [D000]</b>
<dd><a href=#inputdevice0><code><b>input device 0</b></code></a><code><b>:</b></code> <b>Mouse</b>
<dd><a href=#inputdevice1><code><b>input device 1</b></code></a><code><b>:</b></code> <b>Keyboard</b>
<dd><a href=#inputdevice2><code><b>input device 2</b></code></a><code><b>:</b></code> <b>American Power Conversion USB UPS</b>
<dd><a href=#dlls><code><b>dlls</b></code></a>
</dl></font></td></tr></table><p>
<a name=hardware><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>h a r d w a r e</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl><dt><b>dwNumberOfProcessors</b>
<dd>1, <code>0x1</code>
<dt><b>dwProcessorType</b>
<dd>586, <code>0x24a</code>
<dt><b>wProcessorLevel</b>
<dd>6, <code>0x6</code>
<dt><b>Model</b>
<dd>8, <code>0x8</code>
<dt><b>Stepping</b>
<dd>1, <code>0x1</code>
<dt><b>Physical Memory Installed (MB)</b>
<dd>1023, <code>0x3ff</code>
</dl></font></td></tr></table><p>
<a name=operatingsystem><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>o p e r a t i n g s y s t e m</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Windows XP or .NET Server</b><p></font>
<dl><dt><b>Computer Name</b>
<dd><code>WORLD</code>
<dt><b>User Name</b>
<dd><code>Outworld</code>
<dt><b>OS Version</b>
<dd><code>5.1.2600</code>
<dt><b>szCSDVersion</b>
<dd><code>Service Pack 3</code>
<dt><b>Service Pack Version</b>
<dd><code>3.0</code>
</dl></font></td></tr></table><p>
<a name=displayadapter0><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i s p l a y a d a p t e r 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>ATI Radeon HD 3600 Series </b><p></font>
<dl><dt><b>VendorId</b>
<dd>4098, <code>0x1002</code>
<dt><b>DeviceId</b>
<dd>38294, <code>0x9596</code>
<dt><b>SubSysId</b>
<dd>2627463, <code>0x281787</code>
<dt><b>Revision</b>
<dd>0, <code>0x0</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d r i v e r</b></code></font></td></tr></table></a><dl>
<dt><b>Driver</b>
<dd><code>ati2dvag.dll</code>
<dt><b>DriverVersion</b>
<dd>6.14.10.7028
<dt><b>DeviceIdentifier</b>
<dd><code>{d7b71ee2-d6d6-11cf-436f-2220a1c2cb35}</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>9 0 s u p p o r t e d m o d e s</b></code></font></td></tr></table></a><dl>
<font size=+1><code>D3DFMT_X8R8G8B8</code></font><blockquote>
<code><b> 640 x 480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 720 x 480</b></code>: 60Hz<br>
<code><b> 800 x 600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 848 x 480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x 768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x 864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x 720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x 768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x 900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz
</blockquote>
<font size=+1><code>D3DFMT_R5G6B5</code></font><blockquote>
<code><b> 640 x 480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 720 x 480</b></code>: 60Hz<br>
<code><b> 800 x 600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 848 x 480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x 768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x 864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x 720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x 768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x 900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz</blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c o m p r e s s e d t e x t u r e s u p p o r t</b></code></font></td></tr></table></a><dl>
<dt><b>Supported compressed texture formats:</b><dd><blockquote>
<code><b>D3DFMT_UYVY</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_R8G8_B8G8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_YUY2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_G8R8_G8B8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT1</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT3</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT4</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT5</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code></blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c a p a b i l i t i e s</b></code></font></td></tr></table></a><dl>
<dt><b>DeviceType</b>
<dd><code>D3DDEVTYPE_HAL</code> (1, <code>0x1</code>)
<dt><b>AdapterOrdinal</b>
<dd>0, <code>0x0</code>
<dt><b>Caps</b>
<dd><code>0x20000</code> (131072)
<blockquote><code>D3DCAPS_READ_SCANLINE</code> (<code>0x20000</code>, 131072)
</blockquote>
<dt><b>Caps2</b>
<dd><code>0x200a0000</code> (537526272)
<blockquote><code>D3DCAPS2_FULLSCREENGAMMA</code> (<code>0x20000</code>, 131072)
<br><code>D3DCAPS2_CANRENDERWINDOWED</code> (<code>0x80000</code>, 524288)
<br><code>D3DCAPS2_DYNAMICTEXTURES</code> (<code>0x20000000</code>, 536870912)
</blockquote>
<dt><b>Caps3</b>
<dd><code>0xa0</code> (160)
<blockquote><code>D3DCAPS3_ALPHA_FULLSCREEN_FLIP_O R_DISCARD</code> (<code>0x20</code>, 32)
<br><code>D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION <b><i>(DX9)</i></b></code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>PresentationIntervals</b>
<dd><code>0x80000001</code> (2147483649)
<blockquote><code>D3DPRESENT_INTERVAL_ONE</code> (<code>0x1</code>, 1)
<br><code>D3DPRESENT_INTERVAL_IMMEDIATE</code> (<code>0x80000000</code>, 2147483648)
</blockquote>
<dt><b>CursorCaps</b>
<dd><code>0x1</code> (1)
<blockquote><code>D3DCURSORCAPS_COLOR</code> (<code>0x1</code>, 1)
</blockquote>
<dt><b>DevCaps</b>
<dd><code>0x19aef0</code> (1683184)
<blockquote><code>D3DDEVCAPS_EXECUTESYSTEMMEMORY </code> (<code>0x10</code>, 16)
<br><code>D3DDEVCAPS_EXECUTEVIDEOMEMORY</code> (<code>0x20</code>, 32)
<br><code>D3DDEVCAPS_TLVERTEXSYSTEMMEMORY</code> (<code>0x40</code>, 64)
<br><code>D3DDEVCAPS_TLVERTEXVIDEOMEMORY</code> (<code>0x80</code>, 128)
<br><code>D3DDEVCAPS_TEXTUREVIDEOMEMORY</code> (<code>0x200</code>, 512)
<br><code>D3DDEVCAPS_DRAWPRIMTLVERTEX</code> (<code>0x400</code>, 1024)
<br><code>D3DDEVCAPS_CANRENDERAFTERFLIP</code> (<code>0x800</code>, 2048)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2</code> (<code>0x2000</code>, 8192)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2EX</code> (<code>0x8000</code>, 32768)
<br><code>D3DDEVCAPS_HWTRANSFORMANDLIGHT</code> (<code>0x10000</code>, 65536)
<br><code>D3DDEVCAPS_HWRASTERIZATION</code> (<code>0x80000</code>, 524288)
<br><code>D3DDEVCAPS_PUREDEVICE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>PrimitiveMiscCaps</b>
<dd><code>0x1f8cf2</code> (2067698)
<blockquote><code>D3DPMISCCAPS_MASKZ</code> (<code>0x2</code>, 2)
<br><code>D3DPMISCCAPS_CULLNONE</code> (<code>0x10</code>, 16)
<br><code>D3DPMISCCAPS_CULLCW</code> (<code>0x20</code>, 32)
<br><code>D3DPMISCCAPS_CULLCCW</code> (<code>0x40</code>, 64)
<br><code>D3DPMISCCAPS_COLORWRITEENABLE</code> (<code>0x80</code>, 128)
<br><code>D3DPMISCCAPS_TSSARGTEMP</code> (<code>0x400</code>, 1024)
<br><code>D3DPMISCCAPS_BLENDOP</code> (<code>0x800</code>, 2048)
<br><code>D3DPMISCCAPS_PERSTAGECONSTANT <b><i>(DX9)</i></b></code> (<code>0x8000</code>, 32768)
<br><code>D3DPMISCCAPS_FOGANDSPECULARALPHA <b><i>(DX9)</i></b></code> (<code>0x10000</code>, 65536)
<br><code>D3DPMISCCAPS_SEPARATEALPHABLEND <b><i>(DX9)</i></b></code> (<code>0x20000</code>, 131072)
<br><code>D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS <b><i>(DX9)</i></b></code> (<code>0x40000</code>, 262144)
<br><code>D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDIN G <b><i>(DX9)</i></b></code> (<code>0x80000</code>, 524288)
<br><code>D3DPMISCCAPS_FOGVERTEXCLAMPED <b><i>(DX9)</i></b></code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>RasterCaps</b>
<dd><code>0xc737193</code> (208892307)
<blockquote><code>D3DPRASTERCAPS_DITHER</code> (<code>0x1</code>, 1)
<br><code>D3DPRASTERCAPS_ROP2 <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPRASTERCAPS_ZTEST</code> (<code>0x10</code>, 16)
<br><code>D3DPRASTERCAPS_FOGVERTEX</code> (<code>0x80</code>, 128)
<br><code>D3DPRASTERCAPS_FOGTABLE</code> (<code>0x100</code>, 256)
<br><code>D3DPRASTERCAPS_ANTIALIASEDGES</code> (<code>0x1000</code>, 4096)
<br><code>D3DPRASTERCAPS_MIPMAPLODBIAS</code> (<code>0x2000</code>, 8192)
<br><code>D3DPRASTERCAPS_ZBIAS</code> (<code>0x4000</code>, 16384)
<br><code>D3DPRASTERCAPS_FOGRANGE</code> (<code>0x10000</code>, 65536)
<br><code>D3DPRASTERCAPS_ANISOTROPY</code> (<code>0x20000</code>, 131072)
<br><code>D3DPRASTERCAPS_WFOG</code> (<code>0x100000</code>, 1048576)
<br><code>D3DPRASTERCAPS_ZFOG</code> (<code>0x200000</code>, 2097152)
<br><code>D3DPRASTERCAPS_COLORPERSPECTIVE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DPRASTERCAPS_DEPTHBIAS <b><i>(DX9)</i></b></code> (<code>0x4000000</code>, 67108864)
<br><code>D3DPRASTERCAPS_MULTISAMPLE_TOGGLE <b><i>(DX9)</i></b></code> (<code>0x8000000</code>, 134217728)
</blockquote>
<dt><b>ZCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>SrcBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>DestBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>AlphaCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>ShadeCaps</b>
<dd><code>0x84208</code> (541192)
<blockquote><code>D3DPSHADECAPS_COLORGOURAUDRGB</code> (<code>0x8</code>, 8)
<br><code>D3DPSHADECAPS_SPECULARGOURAUDRGB</code> (<code>0x200</code>, 512)
<br><code>D3DPSHADECAPS_ALPHAGOURAUDBLEND</code> (<code>0x4000</code>, 16384)
<br><code>D3DPSHADECAPS_FOGGOURAUD</code> (<code>0x80000</code>, 524288)
</blockquote>
<dt><b>TextureCaps</b>
<dd><code>0x1ec45</code> (126021)
<blockquote><code>D3DPTEXTURECAPS_PERSPECTIVE</code> (<code>0x1</code>, 1)
<br><code>D3DPTEXTURECAPS_ALPHA</code> (<code>0x4</code>, 4)
<br><code>D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE </code> (<code>0x40</code>, 64)
<br><code>D3DPTEXTURECAPS_PROJECTED</code> (<code>0x400</code>, 1024)
<br><code>D3DPTEXTURECAPS_CUBEMAP</code> (<code>0x800</code>, 2048)
<br><code>D3DPTEXTURECAPS_VOLUMEMAP</code> (<code>0x2000</code>, 8192)
<br><code>D3DPTEXTURECAPS_MIPMAP</code> (<code>0x4000</code>, 16384)
<br><code>D3DPTEXTURECAPS_MIPVOLUMEMAP</code> (<code>0x8000</code>, 32768)
<br><code>D3DPTEXTURECAPS_MIPCUBEMAP</code> (<code>0x10000</code>, 65536)
</blockquote>
<dt><b>TextureFilterCaps</b>
<dd><code>0x703073f</code> (117638975)
<blockquote><code>D3DPTFILTERCAPS_NEAREST <b><i>(deprecated)</i></b></code> (<code>0x1</code>, 1)
<br><code>D3DPTFILTERCAPS_LINEAR <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPTFILTERCAPS_MIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x4</code>, 4)
<br><code>D3DPTFILTERCAPS_MIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x8</code>, 8)
<br><code>D3DPTFILTERCAPS_LINEARMIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x10</code>, 16)
<br><code>D3DPTFILTERCAPS_LINEARMIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x20</code>, 32)
<br><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>CubeTextureFilterCaps</b>
<dd><code>0x3030300</code> (50529024)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>VolumeTextureFilterCaps</b>
<dd><code>0x7030700</code> (117638912)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>TextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>VolumeTextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>LineCaps</b>
<dd><code>0x1f</code> (31)
<blockquote><code>D3DLINECAPS_TEXTURE</code> (<code>0x1</code>, 1)
<br><code>D3DLINECAPS_ZTEST</code> (<code>0x2</code>, 2)
<br><code>D3DLINECAPS_BLEND</code> (<code>0x4</code>, 4)
<br><code>D3DLINECAPS_ALPHACMP</code> (<code>0x8</code>, 8)
<br><code>D3DLINECAPS_FOG</code> (<code>0x10</code>, 16)
</blockquote>
<dt><b>MaxTextureWidth</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureHeight</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxVolumeExtent</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureRepeat</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureAspectRatio</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxAnisotropy</b>
<dd>16, <code>0x10</code>
<dt><b>MaxVertexW</b>
<dd>10000000000.000000
<dt><b>GuardBandLeft</b>
<dd>-8192.000000
<dt><b>GuardBandTop</b>
<dd>-8192.000000
<dt><b>GuardBandRight</b>
<dd>8192.000000
<dt><b>GuardBandBottom</b>
<dd>8192.000000
<dt><b>ExtentsAdjust</b>
<dd>0.000000
<dt><b>StencilCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DSTENCILCAPS_KEEP</code> (<code>0x1</code>, 1)
<br><code>D3DSTENCILCAPS_ZERO</code> (<code>0x2</code>, 2)
<br><code>D3DSTENCILCAPS_REPLACE</code> (<code>0x4</code>, 4)
<br><code>D3DSTENCILCAPS_INCRSAT</code> (<code>0x8</code>, 8)
<br><code>D3DSTENCILCAPS_DECRSAT</code> (<code>0x10</code>, 16)
<br><code>D3DSTENCILCAPS_INVERT</code> (<code>0x20</code>, 32)
<br><code>D3DSTENCILCAPS_INCR</code> (<code>0x40</code>, 64)
<br><code>D3DSTENCILCAPS_DECR</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>FVF Maximum Texture Coordinate Sets</b>
<dd>8, <code>0x8</code>
<dt><b>FVFCaps</b>
<dd><code>0x100000</code> (1048576)
<blockquote><code>D3DFVFCAPS_PSIZE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>TextureOpCaps</b>
<dd><code>0x3ffffff</code> (67108863)
<blockquote><code>D3DTEXOPCAPS_DISABLE</code> (<code>0x1</code>, 1)
<br><code>D3DTEXOPCAPS_SELECTARG1</code> (<code>0x2</code>, 2)
<br><code>D3DTEXOPCAPS_SELECTARG2</code> (<code>0x4</code>, 4)
<br><code>D3DTEXOPCAPS_MODULATE</code> (<code>0x8</code>, 8)
<br><code>D3DTEXOPCAPS_MODULATE2X</code> (<code>0x10</code>, 16)
<br><code>D3DTEXOPCAPS_MODULATE4X</code> (<code>0x20</code>, 32)
<br><code>D3DTEXOPCAPS_ADD</code> (<code>0x40</code>, 64)
<br><code>D3DTEXOPCAPS_ADDSIGNED</code> (<code>0x80</code>, 128)
<br><code>D3DTEXOPCAPS_ADDSIGNED2X</code> (<code>0x100</code>, 256)
<br><code>D3DTEXOPCAPS_SUBTRACT</code> (<code>0x200</code>, 512)
<br><code>D3DTEXOPCAPS_ADDSMOOTH</code> (<code>0x400</code>, 1024)
<br><code>D3DTEXOPCAPS_BLENDDIFFUSEALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHA</code> (<code>0x1000</code>, 4096)
<br><code>D3DTEXOPCAPS_BLENDFACTORALPHA</code> (<code>0x2000</code>, 8192)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHAPM</code> (<code>0x4000</code>, 16384)
<br><code>D3DTEXOPCAPS_BLENDCURRENTALPHA</code> (<code>0x8000</code>, 32768)
<br><code>D3DTEXOPCAPS_PREMODULATE</code> (<code>0x10000</code>, 65536)
<br><code>D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR</code> (<code>0x20000</code>, 131072)
<br><code>D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA</code> (<code>0x40000</code>, 262144)
<br><code>D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR </code> (<code>0x80000</code>, 524288)
<br><code>D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA </code> (<code>0x100000</code>, 1048576)
<br><code>D3DTEXOPCAPS_BUMPENVMAP</code> (<code>0x200000</code>, 2097152)
<br><code>D3DTEXOPCAPS_BUMPENVMAPLUMINANCE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DTEXOPCAPS_DOTPRODUCT3</code> (<code>0x800000</code>, 8388608)
<br><code>D3DTEXOPCAPS_MULTIPLYADD</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DTEXOPCAPS_LERP</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>MaxTextureBlendStages</b>
<dd>8, <code>0x8</code>
<dt><b>MaxSimultaneousTextures</b>
<dd>8, <code>0x8</code>
<dt><b>VertexProcessingCaps</b>
<dd><code>0x7b</code> (123)
<blockquote><code>D3DVTXPCAPS_TEXGEN</code> (<code>0x1</code>, 1)
<br><code>D3DVTXPCAPS_MATERIALSOURCE7</code> (<code>0x2</code>, 2)
<br><code>D3DVTXPCAPS_DIRECTIONALLIGHTS</code> (<code>0x8</code>, 8)
<br><code>D3DVTXPCAPS_POSITIONALLIGHTS</code> (<code>0x10</code>, 16)
<br><code>D3DVTXPCAPS_LOCALVIEWER</code> (<code>0x20</code>, 32)
<br><code>D3DVTXPCAPS_TWEENING</code> (<code>0x40</code>, 64)
</blockquote>
<dt><b>MaxActiveLights</b>
<dd>8, <code>0x8</code>
<dt><b>MaxUserClipPlanes</b>
<dd>6, <code>0x6</code>
<dt><b>MaxVertexBlendMatrices</b>
<dd>4, <code>0x4</code>
<dt><b>MaxVertexBlendMatrixIndex</b>
<dd>0, <code>0x0</code>
<dt><b>MaxPointSize</b>
<dd>256.000000
<dt><b>MaxPrimitiveCount</b>
<dd>5592405, <code>0x555555</code>
<dt><b>MaxVertexIndex</b>
<dd>16777215, <code>0xffffff</code>
<dt><b>MaxStreams</b>
<dd>16, <code>0x10</code>
<dt><b>MaxStreamStride</b>
<dd>508, <code>0x1fc</code>
<dt><b>VertexShaderVersion</b>
<dd>4294836481, <code>0xfffe0101</code>
<dt><b>MaxVertexShaderConst</b>
<dd>256, <code>0x100</code>
<dt><b>PixelShaderVersion</b>
<dd>4294902020, <code>0xffff0104</code>
<dt><b>MaxPixelShaderValue</b>
<dd>340282346638528860000000000000000000000.0000 00
</dl></font></td></tr></table><p>
<a name=soundadapter0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>s o u n d a d a p t e r 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Primary Sound Driver</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=soundadapter1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>s o u n d a d a p t e r 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>SB Live! Audio [D000]</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=inputdevice0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Mouse</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Mouse</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_MOUSE</code> (18, <code>0x12</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEMOUSE_UNKNOWN</code> (1, <code>0x1</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>Keyboard</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Keyboard</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_KEYBOARD</code> (19, <code>0x13</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEKEYBOARD_PCENH</code> (4, <code>0x4</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice2><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 2</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>American Power Conversion USB UPS</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>American Power Conversion USB UPS</code>
<dt><b>guidInstance</b>
<dd><code>{fffc15b0-c3f8-11de-8001-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{0002051d-0000-0000-0000-504944564944}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_DEVICE</code> (17, <code>0x11</code>)
<dt><b>dwDevSubType</b>
<dd><code>unknown?</code> (0, <code>0x0</code>)
</dl></font></td></tr></table><p>
<a name=dlls><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d l l s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl></dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d i r e c t x</b></code></font></td></tr></table></a><dl>
<dt><b>d3d8.dll</b>
<dd><code>version 5.3.2600.5512, size 1179648 bytes</code>
<dt><b>d3d8d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3d8thk.dll</b>
<dd><code>version 5.3.2600.5512, size 8192 bytes</code>
<dt><b>d3d9.dll</b>
<dd><code>version 5.3.2600.5512, size 1689088 bytes</code>
<dt><b>d3d9d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dim.dll</b>
<dd><code>version 5.1.2600.0, size 436224 bytes</code>
<dt><b>d3dim700.dll</b>
<dd><code>version 5.3.2600.5512, size 824320 bytes</code>
<dt><b>d3dpmesh.dll</b>
<dd><code>version 5.1.2600.0, size 34816 bytes</code>
<dt><b>d3dramp.dll</b>
<dd><code>version 5.1.2600.0, size 590336 bytes</code>
<dt><b>d3dref.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref8.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref9.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3drm.dll</b>
<dd><code>version 5.1.2600.0, size 350208 bytes</code>
<dt><b>d3dx8d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dx9d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dxof.dll</b>
<dd><code>version 5.1.2600.0, size 47616 bytes</code>
<dt><b>ddraw.dll</b>
<dd><code>version 5.3.2600.5512, size 279552 bytes</code>
<dt><b>ddrawex.dll</b>
<dd><code>version 5.3.2600.5512, size 27136 bytes</code>
<dt><b>diactfrm.dll</b>
<dd><code>version 5.1.2600.0, size 394240 bytes</code>
<dt><b>dimap.dll</b>
<dd><code>version 5.1.2600.0, size 44032 bytes</code>
<dt><b>dinput.dll</b>
<dd><code>version 5.3.2600.5512, size 158720 bytes</code>
<dt><b>dinput8.dll</b>
<dd><code>version 5.3.2600.5512, size</code> -
My HijackThis logfile:
Logfile of Trend Micro HijackThis v2.0.2
Scan saved at 8:51:12 PM, on 12/17/2009
Platform: Windows XP SP3 (WinNT 5.01.2600)
MSIE: Internet Explorer v8.00 (8.00.6001.18702)
Boot mode: Normal
Running processes:
C:\WINDOWS\System32\smss.exe
C:\WINDOWS\system32\winlogon.exe
C:\WINDOWS\system32\services.exe
C:\WINDOWS\system32\lsass.exe
C:\WINDOWS\system32\Ati2evxx.exe
C:\WINDOWS\system32\svchost.exe
C:\WINDOWS\System32\svchost.exe
C:\WINDOWS\system32\Ati2evxx.exe
C:\Program Files\Alwil Software\Avast4\aswUpdSv.exe
C:\Program Files\Alwil Software\Avast4\ashServ.exe
C:\WINDOWS\system32\spoolsv.exe
C:\WINDOWS\Explorer.EXE
C:\PROGRA~1\ALWILS~1\Avast4\ashDisp.exe
C:\Program Files\HP\hpcoretech\hpcmpmgr.exe
C:\WINDOWS\system32\ctfmon.exe
C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\MOM.exe
C:\WINDOWS\System32\CTsvcCDA.exe
C:\WINDOWS\System32\svchost.exe
C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\ccc.exe
C:\Program Files\HP\hpcoretech\comp\hptskmgr.exe
C:\WINDOWS\System32\MsPMSPSv.exe
C:\WINDOWS\system32\SearchIndexer.exe
C:\WINDOWS\system32\wscntfy.exe
C:\WINDOWS\system32\wuauclt.exe
C:\Program Files\Trend Micro\HijackThis\HijackThis.exe
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = http://www.yahoo.com/
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://go.microsoft.com/fwlink/?LinkId=69157
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://go.microsoft.com/fwlink/?LinkId=69157
O2 - BHO: Windows Live Sign-in Helper - {9030D464-4C02-4ABF-8ECC-5164760863C6} - C:\Program Files\Common Files\Microsoft Shared\Windows Live\WindowsLiveLogin.dll
O4 - HKLM\..\Run: [Jet Detection] "C:\Program Files\Creative\SBLive\PROGRAM\ADGJDet.exe"
O4 - HKLM\..\Run: [avast!] C:\PROGRA~1\ALWILS~1\Avast4\ashDisp.exe
O4 - HKLM\..\Run: [HP Component Manager] "C:\Program Files\HP\hpcoretech\hpcmpmgr.exe"
O4 - HKLM\..\Run: [ATICustomerCare] "C:\Program Files\ATI\ATICustomerCare\ATICustomerCare.exe"
O4 - HKLM\..\Run: [StartCCC] "C:\Program Files\ATI Technologies\ATI.ACE\Core-Static\CLIStart.exe" MSRun
O4 - HKCU\..\Run: [ctfmon.exe] C:\WINDOWS\system32\ctfmon.exe
O4 - Global Startup: Microsoft Office.lnk = C:\Program Files\Microsoft Office\Office10\OSA.EXE
O8 - Extra context menu item: E&xport to Microsoft Excel - res://C:\PROGRA~1\MI1933~1\Office10\EXCEL.EXE/3000
O9 - Extra button: Blog This - {219C3416-8CB2-491a-A3C7-D9FCDDC9D600} - C:\Program Files\Windows Live\Writer\WriterBrowserExtension.dll
O9 - Extra 'Tools' menuitem: &Blog This in Windows Live Writer - {219C3416-8CB2-491a-A3C7-D9FCDDC9D600} - C:\Program Files\Windows Live\Writer\WriterBrowserExtension.dll
O9 - Extra button: (no name) - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra 'Tools' menuitem: @xpsp3res.dll,-20001 - {e2e2dd38-d088-4134-82b7-f2ba38496583} - C:\WINDOWS\Network Diagnostic\xpnetdiag.exe
O9 - Extra button: Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O9 - Extra 'Tools' menuitem: Windows Messenger - {FB5F1910-F110-11d2-BB9E-00C04F795683} - C:\Program Files\Messenger\msmsgs.exe
O16 - DPF: {6414512B-B978-451D-A0D8-FCFDF33E833C} (WUWebControl Class) - http://update.microsoft.com/windowsu...?1256686905453
O16 - DPF: {6E32070A-766D-4EE6-879C-DC1FA91D2FC3} (MUWebControl Class) - http://update.microsoft.com/microsof...?1256732841484
O16 - DPF: {8100D56A-5661-482C-BEE8-AFECE305D968} (Facebook Photo Uploader 5 Control) - http://upload.facebook.com/controls/...Uploader55.cab
O23 - Service: avast! iAVS4 Control Service (aswUpdSv) - ALWIL Software - C:\Program Files\Alwil Software\Avast4\aswUpdSv.exe
O23 - Service: Ati HotKey Poller - ATI Technologies Inc. - C:\WINDOWS\system32\Ati2evxx.exe
O23 - Service: avast! Antivirus - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashServ.exe
O23 - Service: avast! Mail Scanner - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashMaiSv.exe
O23 - Service: avast! Web Scanner - ALWIL Software - C:\Program Files\Alwil Software\Avast4\ashWebSv.exe
O23 - Service: Creative Service for CDROM Access - Creative Technology Ltd - C:\WINDOWS\System32\CTsvcCDA.exe
O23 - Service: Pml Driver HPZ12 - HP - C:\WINDOWS\system32\HPZipm12.exe
--
End of file - 4703 bytes
My COH Helper logfile:
---System information gathered by CoH Helper version 0.1.1.8---
DxDiag gathered at December 17, 2009 20:54 (-06:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090804-1435)
System Manufacturer: VIA Technologies, Inc.
System Model: KT400-8235
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: AMD Athlon(tm) XP 2100+, MMX, 3DNow, ~1.7GHz
Memory: 1024MB
.Net Memory Report: 691MB out of 1023MB available
Page File: 3578MB (420MB currently in use)
C Drive: (Maxtor 6Y160P0) 126359MB out of 156319MB (80%) free
D Drive: (GENERIC DVD RW 8XMax) zero-size drive
E Drive: (LITE-ON LTR-52246S) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.5512 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.
Monitor: Plug and Play Monitor
Monitor's Max Resolution: 1600,1200
Video Device Name: ATI Radeon HD 3600 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI Radeon Graphics Processor AGP (0x9596)
Video Memory: 512.0 MB
Driver Version: 6.14.0010.7028
Driver Date: 11/24/2009 9:26:52 PM
Driver Language: English
Sound Device Description: SB Live! Audio [D000]
Driver File: ctaud2k.sys
Driver Version: 5.12.0001.0252
Driver Date: 7/18/2002 8:47:52 PM
WMI Information
Motherboard Manufacturer: http://www.abit.com.tw/
Motherboard Model: (empty)
Motherboard Product: KD7(VIA KT400-8235)
Motherboard Version: 1.x
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: KT400 - 42302e31
BIOS Release: 20030828000000.000000+000
Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No
Physics Quality: None
Maximum Particles: 100
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: None
Anisotropic Filtering: None
Texture LOD Bias: Crisp
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Lowest
World Texture Level: Low
Character Texture Level: Medium
World Detail Level (Vis_Scale): 0.500
Entity Detail Level: 0.500
Shadows Enabled: No
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of Extra Player FX Enabled: No
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.058
Music Sound Volume: 0.105
Show Advanced Graphics Options: No
Overall Graphics Quality: 0.000
Reverse Mouse Buttons: No
Save Login Username: No
Transfer Rate: 120042 bytes/second
Current Game Version: 1600.20091102.9T4
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 32 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files -
Quote:CoH Helper / HJT reports coming soon to a new thread near you....Well, if you are using a Sapphire Radeon HD 3650 AGP card, why does the DXDiag report that you are using a VisionTek Radeon HD 2600 XT AGP card?
Also: Exactly, my question exactly. Everytime I DL and install these "updated drivers" from ATI's site, the damn drivers detect my card as a frickin VisionTek card. Does the same damn thing if I goto sapphiretech.com and DL their drivers. Every. Single. Time. It MUST be one of two things: A) Faulty Drivers B) Faulty Card. Possible 3rd scenario: C) End-user driver install error. With nVidia drivers, it's quite simple: New card, uninstall old drivers, install new card, install new drivers, update. Why can't it be the same with ATI? It's frustrating.
Help me here:
http://boards.cityofheroes.com/showthread.php?t=202866 -
Thank you, Father X, for going the quick and easy route by telling me what I already know.
Next question: Why in the world do I keep getting these crash errors while trying to start up City of Heroes using a Sapphire Radeon HD 3650 AGP card? I'm damn tired of downloading, uninstalling, cleaning and installing drivers.
Damn this card anyway. Think I'll just send the stupid thing back for a frickin Nvidia card. -
Someone translate this for me:
<html>
<head>
<title>City of Heroes Crash Report Diagnostics</title>
</head>
<body>
<a name=CityofHeroesCrashReport><table width=100% bgcolor=#0000b0><tr><td><br><font size=7 color=white><code><b>C i t y o f H e r o e s C r a s h R e p o r t</b></code></font><p></td></tr></table></a>
<a name=diagnostics><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i a g n o s t i c s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#e0e0ff><tr><td><font color=black>
<dl><code>g e n e r a t e d 2 0 0 9 / 1 2 / 1 5 2 2 : 4 3 : 1 1</code>
</dl></font></td></tr></table><p>
<a name=tableofcontents><table width=100% bgcolor=#d0d0d0><tr><td><br><font size=5 color=white><code><b>t a b l e o f c o n t e n t s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=white><tr><td><font color=black>
<dl><dd><a href=#hardware><code><b>hardware</b></code></a>
<dd><a href=#operatingsystem><code><b>operating system</b></code></a>
<dd><a href=#displayadapter0><code><b>display adapter 0</b></code></a><code><b>:</b></code> <b>VisionTek Radeon HD 2600 XT AGP</b>
<dd><a href=#soundadapter0><code><b>sound adapter 0</b></code></a><code><b>:</b></code> <b>Primary Sound Driver</b>
<dd><a href=#soundadapter1><code><b>sound adapter 1</b></code></a><code><b>:</b></code> <b>SB Live! Audio [D000]</b>
<dd><a href=#inputdevice0><code><b>input device 0</b></code></a><code><b>:</b></code> <b>Mouse</b>
<dd><a href=#inputdevice1><code><b>input device 1</b></code></a><code><b>:</b></code> <b>Keyboard</b>
<dd><a href=#inputdevice2><code><b>input device 2</b></code></a><code><b>:</b></code> <b>American Power Conversion USB UPS</b>
<dd><a href=#dlls><code><b>dlls</b></code></a>
</dl></font></td></tr></table><p>
<a name=hardware><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>h a r d w a r e</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl><dt><b>dwNumberOfProcessors</b>
<dd>1, <code>0x1</code>
<dt><b>dwProcessorType</b>
<dd>586, <code>0x24a</code>
<dt><b>wProcessorLevel</b>
<dd>6, <code>0x6</code>
<dt><b>Model</b>
<dd>8, <code>0x8</code>
<dt><b>Stepping</b>
<dd>1, <code>0x1</code>
<dt><b>Physical Memory Installed (MB)</b>
<dd>1023, <code>0x3ff</code>
</dl></font></td></tr></table><p>
<a name=operatingsystem><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>o p e r a t i n g s y s t e m</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Windows XP or .NET Server</b><p></font>
<dl><dt><b>Computer Name</b>
<dd><code>WORLD</code>
<dt><b>User Name</b>
<dd><code>Outworld</code>
<dt><b>OS Version</b>
<dd><code>5.1.2600</code>
<dt><b>szCSDVersion</b>
<dd><code>Service Pack 3</code>
<dt><b>Service Pack Version</b>
<dd><code>3.0</code>
</dl></font></td></tr></table><p>
<a name=displayadapter0><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d i s p l a y a d a p t e r 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>VisionTek Radeon HD 2600 XT AGP</b><p></font>
<dl><dt><b>VendorId</b>
<dd>4098, <code>0x1002</code>
<dt><b>DeviceId</b>
<dd>38294, <code>0x9596</code>
<dt><b>SubSysId</b>
<dd>2627463, <code>0x281787</code>
<dt><b>Revision</b>
<dd>0, <code>0x0</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d r i v e r</b></code></font></td></tr></table></a><dl>
<dt><b>Driver</b>
<dd><code>ati2dvag.dll</code>
<dt><b>DriverVersion</b>
<dd>6.14.10.7018
<dt><b>DeviceIdentifier</b>
<dd><code>{d7b71ee2-d6d6-11cf-5d6f-2220a1c2cb35}</code>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>1 1 0 s u p p o r t e d m o d e s</b></code></font></td></tr></table></a><dl>
<font size=+1><code>D3DFMT_X8R8G8B8</code></font><blockquote>
<code><b> 320 x 200</b></code>: 60Hz, 75Hz<br>
<code><b> 320 x 240</b></code>: 60Hz, 75Hz<br>
<code><b> 400 x 300</b></code>: 60Hz, 75Hz<br>
<code><b> 512 x 384</b></code>: 60Hz, 75Hz<br>
<code><b> 640 x 400</b></code>: 60Hz, 75Hz<br>
<code><b> 640 x 480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 720 x 480</b></code>: 60Hz<br>
<code><b> 800 x 600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 848 x 480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x 768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x 864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x 720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x 768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x 900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz
</blockquote>
<font size=+1><code>D3DFMT_R5G6B5</code></font><blockquote>
<code><b> 320 x 200</b></code>: 60Hz, 75Hz<br>
<code><b> 320 x 240</b></code>: 60Hz, 75Hz<br>
<code><b> 400 x 300</b></code>: 60Hz, 75Hz<br>
<code><b> 512 x 384</b></code>: 60Hz, 75Hz<br>
<code><b> 640 x 400</b></code>: 60Hz, 75Hz<br>
<code><b> 640 x 480</b></code>: 60Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 720 x 480</b></code>: 60Hz<br>
<code><b> 800 x 600</b></code>: 56Hz, 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b> 848 x 480</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1024 x 768</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1152 x 864</b></code>: 60Hz, 70Hz, 75Hz, 85Hz<br>
<code><b>1280 x 720</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 768</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 800</b></code>: 60Hz, 75Hz, 85Hz<br>
<code><b>1280 x 960</b></code>: 60Hz, 70Hz, 72Hz, 75Hz, 85Hz<br>
<code><b>1280 x 1024</b></code>: 60Hz, 70Hz, 75Hz<br>
<code><b>1360 x 768</b></code>: 60Hz, 75Hz<br>
<code><b>1440 x 900</b></code>: 60Hz, 75Hz<br>
<code><b>1600 x 1200</b></code>: 60Hz</blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c o m p r e s s e d t e x t u r e s u p p o r t</b></code></font></td></tr></table></a><dl>
<dt><b>Supported compressed texture formats:</b><dd><blockquote>
<code><b>D3DFMT_UYVY</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_R8G8_B8G8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_YUY2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_G8R8_G8B8 <b><i>(DX9)</i></b></b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT1</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT2</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT3</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT4</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code><br>
<code><b>D3DFMT_DXT5</b></code> <code>D3DFMT_X8R8G8B8</code> <code>D3DFMT_R5G6B5</code></blockquote>
</dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>c a p a b i l i t i e s</b></code></font></td></tr></table></a><dl>
<dt><b>DeviceType</b>
<dd><code>D3DDEVTYPE_HAL</code> (1, <code>0x1</code>)
<dt><b>AdapterOrdinal</b>
<dd>0, <code>0x0</code>
<dt><b>Caps</b>
<dd><code>0x20000</code> (131072)
<blockquote><code>D3DCAPS_READ_SCANLINE</code> (<code>0x20000</code>, 131072)
</blockquote>
<dt><b>Caps2</b>
<dd><code>0x200a0000</code> (537526272)
<blockquote><code>D3DCAPS2_FULLSCREENGAMMA</code> (<code>0x20000</code>, 131072)
<br><code>D3DCAPS2_CANRENDERWINDOWED</code> (<code>0x80000</code>, 524288)
<br><code>D3DCAPS2_DYNAMICTEXTURES</code> (<code>0x20000000</code>, 536870912)
</blockquote>
<dt><b>Caps3</b>
<dd><code>0xa0</code> (160)
<blockquote><code>D3DCAPS3_ALPHA_FULLSCREEN_FLIP_O R_DISCARD</code> (<code>0x20</code>, 32)
<br><code>D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION <b><i>(DX9)</i></b></code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>PresentationIntervals</b>
<dd><code>0x80000001</code> (2147483649)
<blockquote><code>D3DPRESENT_INTERVAL_ONE</code> (<code>0x1</code>, 1)
<br><code>D3DPRESENT_INTERVAL_IMMEDIATE</code> (<code>0x80000000</code>, 2147483648)
</blockquote>
<dt><b>CursorCaps</b>
<dd><code>0x1</code> (1)
<blockquote><code>D3DCURSORCAPS_COLOR</code> (<code>0x1</code>, 1)
</blockquote>
<dt><b>DevCaps</b>
<dd><code>0x19aef0</code> (1683184)
<blockquote><code>D3DDEVCAPS_EXECUTESYSTEMMEMORY </code> (<code>0x10</code>, 16)
<br><code>D3DDEVCAPS_EXECUTEVIDEOMEMORY</code> (<code>0x20</code>, 32)
<br><code>D3DDEVCAPS_TLVERTEXSYSTEMMEMORY</code> (<code>0x40</code>, 64)
<br><code>D3DDEVCAPS_TLVERTEXVIDEOMEMORY</code> (<code>0x80</code>, 128)
<br><code>D3DDEVCAPS_TEXTUREVIDEOMEMORY</code> (<code>0x200</code>, 512)
<br><code>D3DDEVCAPS_DRAWPRIMTLVERTEX</code> (<code>0x400</code>, 1024)
<br><code>D3DDEVCAPS_CANRENDERAFTERFLIP</code> (<code>0x800</code>, 2048)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2</code> (<code>0x2000</code>, 8192)
<br><code>D3DDEVCAPS_DRAWPRIMITIVES2EX</code> (<code>0x8000</code>, 32768)
<br><code>D3DDEVCAPS_HWTRANSFORMANDLIGHT</code> (<code>0x10000</code>, 65536)
<br><code>D3DDEVCAPS_HWRASTERIZATION</code> (<code>0x80000</code>, 524288)
<br><code>D3DDEVCAPS_PUREDEVICE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>PrimitiveMiscCaps</b>
<dd><code>0x1f8cf2</code> (2067698)
<blockquote><code>D3DPMISCCAPS_MASKZ</code> (<code>0x2</code>, 2)
<br><code>D3DPMISCCAPS_CULLNONE</code> (<code>0x10</code>, 16)
<br><code>D3DPMISCCAPS_CULLCW</code> (<code>0x20</code>, 32)
<br><code>D3DPMISCCAPS_CULLCCW</code> (<code>0x40</code>, 64)
<br><code>D3DPMISCCAPS_COLORWRITEENABLE</code> (<code>0x80</code>, 128)
<br><code>D3DPMISCCAPS_TSSARGTEMP</code> (<code>0x400</code>, 1024)
<br><code>D3DPMISCCAPS_BLENDOP</code> (<code>0x800</code>, 2048)
<br><code>D3DPMISCCAPS_PERSTAGECONSTANT <b><i>(DX9)</i></b></code> (<code>0x8000</code>, 32768)
<br><code>D3DPMISCCAPS_FOGANDSPECULARALPHA <b><i>(DX9)</i></b></code> (<code>0x10000</code>, 65536)
<br><code>D3DPMISCCAPS_SEPARATEALPHABLEND <b><i>(DX9)</i></b></code> (<code>0x20000</code>, 131072)
<br><code>D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS <b><i>(DX9)</i></b></code> (<code>0x40000</code>, 262144)
<br><code>D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDIN G <b><i>(DX9)</i></b></code> (<code>0x80000</code>, 524288)
<br><code>D3DPMISCCAPS_FOGVERTEXCLAMPED <b><i>(DX9)</i></b></code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>RasterCaps</b>
<dd><code>0xc737193</code> (208892307)
<blockquote><code>D3DPRASTERCAPS_DITHER</code> (<code>0x1</code>, 1)
<br><code>D3DPRASTERCAPS_ROP2 <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPRASTERCAPS_ZTEST</code> (<code>0x10</code>, 16)
<br><code>D3DPRASTERCAPS_FOGVERTEX</code> (<code>0x80</code>, 128)
<br><code>D3DPRASTERCAPS_FOGTABLE</code> (<code>0x100</code>, 256)
<br><code>D3DPRASTERCAPS_ANTIALIASEDGES</code> (<code>0x1000</code>, 4096)
<br><code>D3DPRASTERCAPS_MIPMAPLODBIAS</code> (<code>0x2000</code>, 8192)
<br><code>D3DPRASTERCAPS_ZBIAS</code> (<code>0x4000</code>, 16384)
<br><code>D3DPRASTERCAPS_FOGRANGE</code> (<code>0x10000</code>, 65536)
<br><code>D3DPRASTERCAPS_ANISOTROPY</code> (<code>0x20000</code>, 131072)
<br><code>D3DPRASTERCAPS_WFOG</code> (<code>0x100000</code>, 1048576)
<br><code>D3DPRASTERCAPS_ZFOG</code> (<code>0x200000</code>, 2097152)
<br><code>D3DPRASTERCAPS_COLORPERSPECTIVE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DPRASTERCAPS_DEPTHBIAS <b><i>(DX9)</i></b></code> (<code>0x4000000</code>, 67108864)
<br><code>D3DPRASTERCAPS_MULTISAMPLE_TOGGLE <b><i>(DX9)</i></b></code> (<code>0x8000000</code>, 134217728)
</blockquote>
<dt><b>ZCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>SrcBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>DestBlendCaps</b>
<dd><code>0x1fff</code> (8191)
<blockquote><code>D3DPBLENDCAPS_ZERO</code> (<code>0x1</code>, 1)
<br><code>D3DPBLENDCAPS_ONE</code> (<code>0x2</code>, 2)
<br><code>D3DPBLENDCAPS_SRCCOLOR</code> (<code>0x4</code>, 4)
<br><code>D3DPBLENDCAPS_INVSRCCOLOR</code> (<code>0x8</code>, 8)
<br><code>D3DPBLENDCAPS_SRCALPHA</code> (<code>0x10</code>, 16)
<br><code>D3DPBLENDCAPS_INVSRCALPHA</code> (<code>0x20</code>, 32)
<br><code>D3DPBLENDCAPS_DESTALPHA</code> (<code>0x40</code>, 64)
<br><code>D3DPBLENDCAPS_INVDESTALPHA</code> (<code>0x80</code>, 128)
<br><code>D3DPBLENDCAPS_DESTCOLOR</code> (<code>0x100</code>, 256)
<br><code>D3DPBLENDCAPS_INVDESTCOLOR</code> (<code>0x200</code>, 512)
<br><code>D3DPBLENDCAPS_SRCALPHASAT</code> (<code>0x400</code>, 1024)
<br><code>D3DPBLENDCAPS_BOTHSRCALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DPBLENDCAPS_BOTHINVSRCALPHA</code> (<code>0x1000</code>, 4096)
</blockquote>
<dt><b>AlphaCmpCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DPCMPCAPS_NEVER</code> (<code>0x1</code>, 1)
<br><code>D3DPCMPCAPS_LESS</code> (<code>0x2</code>, 2)
<br><code>D3DPCMPCAPS_EQUAL</code> (<code>0x4</code>, 4)
<br><code>D3DPCMPCAPS_LESSEQUAL</code> (<code>0x8</code>, 8)
<br><code>D3DPCMPCAPS_GREATER</code> (<code>0x10</code>, 16)
<br><code>D3DPCMPCAPS_NOTEQUAL</code> (<code>0x20</code>, 32)
<br><code>D3DPCMPCAPS_GREATEREQUAL</code> (<code>0x40</code>, 64)
<br><code>D3DPCMPCAPS_ALWAYS</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>ShadeCaps</b>
<dd><code>0x84208</code> (541192)
<blockquote><code>D3DPSHADECAPS_COLORGOURAUDRGB</code> (<code>0x8</code>, 8)
<br><code>D3DPSHADECAPS_SPECULARGOURAUDRGB</code> (<code>0x200</code>, 512)
<br><code>D3DPSHADECAPS_ALPHAGOURAUDBLEND</code> (<code>0x4000</code>, 16384)
<br><code>D3DPSHADECAPS_FOGGOURAUD</code> (<code>0x80000</code>, 524288)
</blockquote>
<dt><b>TextureCaps</b>
<dd><code>0x1ec45</code> (126021)
<blockquote><code>D3DPTEXTURECAPS_PERSPECTIVE</code> (<code>0x1</code>, 1)
<br><code>D3DPTEXTURECAPS_ALPHA</code> (<code>0x4</code>, 4)
<br><code>D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE </code> (<code>0x40</code>, 64)
<br><code>D3DPTEXTURECAPS_PROJECTED</code> (<code>0x400</code>, 1024)
<br><code>D3DPTEXTURECAPS_CUBEMAP</code> (<code>0x800</code>, 2048)
<br><code>D3DPTEXTURECAPS_VOLUMEMAP</code> (<code>0x2000</code>, 8192)
<br><code>D3DPTEXTURECAPS_MIPMAP</code> (<code>0x4000</code>, 16384)
<br><code>D3DPTEXTURECAPS_MIPVOLUMEMAP</code> (<code>0x8000</code>, 32768)
<br><code>D3DPTEXTURECAPS_MIPCUBEMAP</code> (<code>0x10000</code>, 65536)
</blockquote>
<dt><b>TextureFilterCaps</b>
<dd><code>0x703073f</code> (117638975)
<blockquote><code>D3DPTFILTERCAPS_NEAREST <b><i>(deprecated)</i></b></code> (<code>0x1</code>, 1)
<br><code>D3DPTFILTERCAPS_LINEAR <b><i>(deprecated)</i></b></code> (<code>0x2</code>, 2)
<br><code>D3DPTFILTERCAPS_MIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x4</code>, 4)
<br><code>D3DPTFILTERCAPS_MIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x8</code>, 8)
<br><code>D3DPTFILTERCAPS_LINEARMIPNEAREST <b><i>(deprecated)</i></b></code> (<code>0x10</code>, 16)
<br><code>D3DPTFILTERCAPS_LINEARMIPLINEAR <b><i>(deprecated)</i></b></code> (<code>0x20</code>, 32)
<br><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>CubeTextureFilterCaps</b>
<dd><code>0x3030300</code> (50529024)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>VolumeTextureFilterCaps</b>
<dd><code>0x7030700</code> (117638912)
<blockquote><code>D3DPTFILTERCAPS_MINFPOINT</code> (<code>0x100</code>, 256)
<br><code>D3DPTFILTERCAPS_MINFLINEAR</code> (<code>0x200</code>, 512)
<br><code>D3DPTFILTERCAPS_MINFANISOTROPIC</code> (<code>0x400</code>, 1024)
<br><code>D3DPTFILTERCAPS_MIPFPOINT</code> (<code>0x10000</code>, 65536)
<br><code>D3DPTFILTERCAPS_MIPFLINEAR</code> (<code>0x20000</code>, 131072)
<br><code>D3DPTFILTERCAPS_MAGFPOINT</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DPTFILTERCAPS_MAGFLINEAR</code> (<code>0x2000000</code>, 33554432)
<br><code>D3DPTFILTERCAPS_MAGFANISOTROPIC</code> (<code>0x4000000</code>, 67108864)
</blockquote>
<dt><b>TextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>VolumeTextureAddressCaps</b>
<dd><code>0x3f</code> (63)
<blockquote><code>D3DPTADDRESSCAPS_WRAP</code> (<code>0x1</code>, 1)
<br><code>D3DPTADDRESSCAPS_MIRROR</code> (<code>0x2</code>, 2)
<br><code>D3DPTADDRESSCAPS_CLAMP</code> (<code>0x4</code>, 4)
<br><code>D3DPTADDRESSCAPS_BORDER</code> (<code>0x8</code>, 8)
<br><code>D3DPTADDRESSCAPS_INDEPENDENTUV</code> (<code>0x10</code>, 16)
<br><code>D3DPTADDRESSCAPS_MIRRORONCE</code> (<code>0x20</code>, 32)
</blockquote>
<dt><b>LineCaps</b>
<dd><code>0x1f</code> (31)
<blockquote><code>D3DLINECAPS_TEXTURE</code> (<code>0x1</code>, 1)
<br><code>D3DLINECAPS_ZTEST</code> (<code>0x2</code>, 2)
<br><code>D3DLINECAPS_BLEND</code> (<code>0x4</code>, 4)
<br><code>D3DLINECAPS_ALPHACMP</code> (<code>0x8</code>, 8)
<br><code>D3DLINECAPS_FOG</code> (<code>0x10</code>, 16)
</blockquote>
<dt><b>MaxTextureWidth</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureHeight</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxVolumeExtent</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureRepeat</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxTextureAspectRatio</b>
<dd>8192, <code>0x2000</code>
<dt><b>MaxAnisotropy</b>
<dd>16, <code>0x10</code>
<dt><b>MaxVertexW</b>
<dd>10000000000.000000
<dt><b>GuardBandLeft</b>
<dd>-8192.000000
<dt><b>GuardBandTop</b>
<dd>-8192.000000
<dt><b>GuardBandRight</b>
<dd>8192.000000
<dt><b>GuardBandBottom</b>
<dd>8192.000000
<dt><b>ExtentsAdjust</b>
<dd>0.000000
<dt><b>StencilCaps</b>
<dd><code>0xff</code> (255)
<blockquote><code>D3DSTENCILCAPS_KEEP</code> (<code>0x1</code>, 1)
<br><code>D3DSTENCILCAPS_ZERO</code> (<code>0x2</code>, 2)
<br><code>D3DSTENCILCAPS_REPLACE</code> (<code>0x4</code>, 4)
<br><code>D3DSTENCILCAPS_INCRSAT</code> (<code>0x8</code>, 8)
<br><code>D3DSTENCILCAPS_DECRSAT</code> (<code>0x10</code>, 16)
<br><code>D3DSTENCILCAPS_INVERT</code> (<code>0x20</code>, 32)
<br><code>D3DSTENCILCAPS_INCR</code> (<code>0x40</code>, 64)
<br><code>D3DSTENCILCAPS_DECR</code> (<code>0x80</code>, 128)
</blockquote>
<dt><b>FVF Maximum Texture Coordinate Sets</b>
<dd>8, <code>0x8</code>
<dt><b>FVFCaps</b>
<dd><code>0x100000</code> (1048576)
<blockquote><code>D3DFVFCAPS_PSIZE</code> (<code>0x100000</code>, 1048576)
</blockquote>
<dt><b>TextureOpCaps</b>
<dd><code>0x3ffffff</code> (67108863)
<blockquote><code>D3DTEXOPCAPS_DISABLE</code> (<code>0x1</code>, 1)
<br><code>D3DTEXOPCAPS_SELECTARG1</code> (<code>0x2</code>, 2)
<br><code>D3DTEXOPCAPS_SELECTARG2</code> (<code>0x4</code>, 4)
<br><code>D3DTEXOPCAPS_MODULATE</code> (<code>0x8</code>, 8)
<br><code>D3DTEXOPCAPS_MODULATE2X</code> (<code>0x10</code>, 16)
<br><code>D3DTEXOPCAPS_MODULATE4X</code> (<code>0x20</code>, 32)
<br><code>D3DTEXOPCAPS_ADD</code> (<code>0x40</code>, 64)
<br><code>D3DTEXOPCAPS_ADDSIGNED</code> (<code>0x80</code>, 128)
<br><code>D3DTEXOPCAPS_ADDSIGNED2X</code> (<code>0x100</code>, 256)
<br><code>D3DTEXOPCAPS_SUBTRACT</code> (<code>0x200</code>, 512)
<br><code>D3DTEXOPCAPS_ADDSMOOTH</code> (<code>0x400</code>, 1024)
<br><code>D3DTEXOPCAPS_BLENDDIFFUSEALPHA</code> (<code>0x800</code>, 2048)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHA</code> (<code>0x1000</code>, 4096)
<br><code>D3DTEXOPCAPS_BLENDFACTORALPHA</code> (<code>0x2000</code>, 8192)
<br><code>D3DTEXOPCAPS_BLENDTEXTUREALPHAPM</code> (<code>0x4000</code>, 16384)
<br><code>D3DTEXOPCAPS_BLENDCURRENTALPHA</code> (<code>0x8000</code>, 32768)
<br><code>D3DTEXOPCAPS_PREMODULATE</code> (<code>0x10000</code>, 65536)
<br><code>D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR</code> (<code>0x20000</code>, 131072)
<br><code>D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA</code> (<code>0x40000</code>, 262144)
<br><code>D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR </code> (<code>0x80000</code>, 524288)
<br><code>D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA </code> (<code>0x100000</code>, 1048576)
<br><code>D3DTEXOPCAPS_BUMPENVMAP</code> (<code>0x200000</code>, 2097152)
<br><code>D3DTEXOPCAPS_BUMPENVMAPLUMINANCE</code> (<code>0x400000</code>, 4194304)
<br><code>D3DTEXOPCAPS_DOTPRODUCT3</code> (<code>0x800000</code>, 8388608)
<br><code>D3DTEXOPCAPS_MULTIPLYADD</code> (<code>0x1000000</code>, 16777216)
<br><code>D3DTEXOPCAPS_LERP</code> (<code>0x2000000</code>, 33554432)
</blockquote>
<dt><b>MaxTextureBlendStages</b>
<dd>8, <code>0x8</code>
<dt><b>MaxSimultaneousTextures</b>
<dd>8, <code>0x8</code>
<dt><b>VertexProcessingCaps</b>
<dd><code>0x7b</code> (123)
<blockquote><code>D3DVTXPCAPS_TEXGEN</code> (<code>0x1</code>, 1)
<br><code>D3DVTXPCAPS_MATERIALSOURCE7</code> (<code>0x2</code>, 2)
<br><code>D3DVTXPCAPS_DIRECTIONALLIGHTS</code> (<code>0x8</code>, 8)
<br><code>D3DVTXPCAPS_POSITIONALLIGHTS</code> (<code>0x10</code>, 16)
<br><code>D3DVTXPCAPS_LOCALVIEWER</code> (<code>0x20</code>, 32)
<br><code>D3DVTXPCAPS_TWEENING</code> (<code>0x40</code>, 64)
</blockquote>
<dt><b>MaxActiveLights</b>
<dd>8, <code>0x8</code>
<dt><b>MaxUserClipPlanes</b>
<dd>6, <code>0x6</code>
<dt><b>MaxVertexBlendMatrices</b>
<dd>4, <code>0x4</code>
<dt><b>MaxVertexBlendMatrixIndex</b>
<dd>0, <code>0x0</code>
<dt><b>MaxPointSize</b>
<dd>256.000000
<dt><b>MaxPrimitiveCount</b>
<dd>5592405, <code>0x555555</code>
<dt><b>MaxVertexIndex</b>
<dd>16777215, <code>0xffffff</code>
<dt><b>MaxStreams</b>
<dd>16, <code>0x10</code>
<dt><b>MaxStreamStride</b>
<dd>508, <code>0x1fc</code>
<dt><b>VertexShaderVersion</b>
<dd>4294836481, <code>0xfffe0101</code>
<dt><b>MaxVertexShaderConst</b>
<dd>256, <code>0x100</code>
<dt><b>PixelShaderVersion</b>
<dd>4294902020, <code>0xffff0104</code>
<dt><b>MaxPixelShaderValue</b>
<dd>340282346638528860000000000000000000000.0000 00
</dl></font></td></tr></table><p>
<a name=soundadapter0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>s o u n d a d a p t e r 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Primary Sound Driver</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=soundadapter1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>s o u n d a d a p t e r 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>SB Live! Audio [D000]</b><p></font>
<dl><dt><b>dwFlags</b>
<dd><code>0xf5f</code> (3935)
<blockquote><code>DSCAPS_PRIMARYMONO</code> (<code>0x1</code>, 1)
<br><code>DSCAPS_PRIMARYSTEREO</code> (<code>0x2</code>, 2)
<br><code>DSCAPS_PRIMARY8BIT</code> (<code>0x4</code>, 4)
<br><code>DSCAPS_PRIMARY16BIT</code> (<code>0x8</code>, 8)
<br><code>DSCAPS_CONTINUOUSRATE</code> (<code>0x10</code>, 16)
<br><code>DSCAPS_CERTIFIED</code> (<code>0x40</code>, 64)
<br><code>DSCAPS_SECONDARYMONO</code> (<code>0x100</code>, 256)
<br><code>DSCAPS_SECONDARYSTEREO</code> (<code>0x200</code>, 512)
<br><code>DSCAPS_SECONDARY8BIT</code> (<code>0x400</code>, 1024)
<br><code>DSCAPS_SECONDARY16BIT</code> (<code>0x800</code>, 2048)
</blockquote>
<dt><b>dwMinSecondarySampleRate</b>
<dd>4000, <code>0xfa0</code>
<dt><b>dwMaxSecondarySampleRate</b>
<dd>191999, <code>0x2edff</code>
<dt><b>dwPrimaryBuffers</b>
<dd>1, <code>0x1</code>
<dt><b>dwMaxHwMixingAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHwMixingStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHwMixingAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHwMixingStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwMaxHw3DAllBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStaticBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwMaxHw3DStreamingBuffers</b>
<dd>32, <code>0x20</code>
<dt><b>dwFreeHw3DAllBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStaticBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwFreeHw3DStreamingBuffers</b>
<dd>30, <code>0x1e</code>
<dt><b>dwTotalHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwMaxContigFreeHwMemBytes</b>
<dd>0, <code>0x0</code>
<dt><b>dwUnlockTransferRateHwBuffers</b>
<dd>0, <code>0x0</code>
<dt><b>dwPlayCpuOverheadSwBuffers</b>
<dd>0, <code>0x0</code>
</dl></font></td></tr></table><p>
<a name=inputdevice0><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 0</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>Mouse</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Mouse</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b60-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_MOUSE</code> (18, <code>0x12</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEMOUSE_UNKNOWN</code> (1, <code>0x1</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice1><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 1</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<font size=5><b>Keyboard</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>Keyboard</code>
<dt><b>guidInstance</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{6f1d2b61-d5a0-11cf-bfc7-444553540000}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_KEYBOARD</code> (19, <code>0x13</code>)
<dt><b>dwDevSubType</b>
<dd><code>DI8DEVTYPEKEYBOARD_PCENH</code> (4, <code>0x4</code>)
</dl></font></td></tr></table><p>
<a name=inputdevice2><table width=100% bgcolor=#606060><tr><td><br><font size=5 color=white><code><b>i n p u t d e v i c e 2</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#f0f0f0><tr><td><font color=black>
<font size=5><b>American Power Conversion USB UPS</b><p></font>
<dl><dt><b>tszProductName</b>
<dd><code>American Power Conversion USB UPS</code>
<dt><b>guidInstance</b>
<dd><code>{fffc15b0-c3f8-11de-8001-444553540000}</code>
<dt><b>guidProduct</b>
<dd><code>{0002051d-0000-0000-0000-504944564944}</code>
<dt><b>dwDevType</b>
<dd><code>DI8DEVTYPE_DEVICE</code> (17, <code>0x11</code>)
<dt><b>dwDevSubType</b>
<dd><code>unknown?</code> (0, <code>0x0</code>)
</dl></font></td></tr></table><p>
<a name=dlls><table width=100% bgcolor=#0000b0><tr><td><br><font size=5 color=white><code><b>d l l s</b></code></font><p></td></tr></table></a>
<table width=100% bgcolor=#ececff><tr><td><font color=black>
<dl></dl><p><table width=100% bgcolor=#a0a0e0><tr><td><font size=4 color=white><code><b>d i r e c t x</b></code></font></td></tr></table></a><dl>
<dt><b>d3d8.dll</b>
<dd><code>version 5.3.2600.5512, size 1179648 bytes</code>
<dt><b>d3d8d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3d8thk.dll</b>
<dd><code>version 5.3.2600.5512, size 8192 bytes</code>
<dt><b>d3d9.dll</b>
<dd><code>version 5.3.2600.5512, size 1689088 bytes</code>
<dt><b>d3d9d.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dim.dll</b>
<dd><code>version 5.1.2600.0, size 436224 bytes</code>
<dt><b>d3dim700.dll</b>
<dd><code>version 5.3.2600.5512, size 824320 bytes</code>
<dt><b>d3dpmesh.dll</b>
<dd><code>version 5.1.2600.0, size 34816 bytes</code>
<dt><b>d3dramp.dll</b>
<dd><code>version 5.1.2600.0, size 590336 bytes</code>
<dt><b>d3dref.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref8.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3dref9.dll</b>
<dd><code><i>not found!</i></code>
<dt><b>d3drm.dll</b>
<dd><code>version 5.1.2600.0, size 350208 bytes</code>
<dt><b>d3dx8d.dll</b>
<dd><code><i>not found!</i></code> -
I think Ghost Widow was actually tougher than Lord Recluse...well, LR AFTER the towers were down...
-
Thanks to this thread and that one's guys post. SRSLY.
I finally got to change my sig line 'cause of it! -
They were both funny as all hell.
Yes on the 2nd one, though - pure gold. Better one of the two. -
Well, if you really wanna know...
*********************Spoiler Alert********************
***Top Secret + Confidential + Eyes Only++Infinity^Infinite Power***
*DO NOT READ THIS IF YOU DON'T WANT TO KNOW!*
-----Make sure you have the proper security clearance before reading this post.-----
[Violators will be shot on sight.]
{The beatings shall continue until morale improves.}
(Punch & Pie available at the concession stand.)
\Yeah, that's for the public execution afterwards./
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The 5th Column are making a comeback to Paragon City. They're bringing in Reichsman, who is, IIRC, the Praetorian Nazi version of Statesman (do I have this right?)
Anyway, long story short, the devs made these two gloriously new arcs, a task force for heroes and a strike force for villains, in order to stop/aide the 5th Column. I haven't run the redside version yet, so I'm kinda guessing the villains are trying to help the 5th Column (or they might be stopping the 5th Column...depends on how much money is in it for them. Doesn't really matter though - the villains being "hired" by Barricuda are probably just smiling to the 5th Column's faces as they stab 'em in the back...)
Oh, blueside, there's something about Reichsman trying to subvert 4 AVs to his will (Nemesis, the Carnie chick, a Malta guy, and Countess Crey.) Also, you have to go through like 4 missions just to get a weapon that can drop Reichsman's [GODMODE] so you can hurt em good.
There? Are you happy now? Just ruined it for everyone else.
***NOTHING FOLLOWS*** -
Wait a minute...you mean it's NOT an EULA violation to delete your main character in the game? What in the hell...
I'm never deleting my first 3 level 50 characters...a claws/regen scrapper, a katana/regen scrapper and a sonic/nrg blaster. Couldn't do it. Not even if hell froze over, the devs nerfed em to kingdom come, AND the apocalypse was around the corner if I didn't delete those 3 characters.
That's why there's all those other servers in the game...you play on Pinnacle, you alt out on those others.
Anyway. I can't force you to keep your characters, nor can I tell you to delete em, either. There is, however - other options. Buy new slots, transfer if needed, or resort to deletion. If you absolutely have to have more alts, just make a bunch on other servers ... although you might wind up with over 100 alts like me... -
Not like I have a buncha extra money to be throwin' around here... (90 alts in this game! I just counted it up...what have I done?!?!?!)
Anyway, yes, I'll be there with BONUS prizes.
I haven't decided what, exactly, these bonuses are gonna be. More than likely, just to keep things simple this go round, it's going to be in the form of some influence for the finalists/overall winner. Depending on other factors, there could be extra bonuses for certain criteria! (To be announced sometime this week, once I've made a decision...)
See you this Sunday for DDH's next SNCC! -
-Ancient Obligo- Broadsword/Shield Scrapper. Pinnacle Server.
-
Name: Sin Sisters
Currently Recruiting: Toons of the female persuasion. Not really looking for more male toons, but will recruit male toons pretty much on a whim. (about 3-4 guy toons in the group right now, 1 is my alt and the other 2-3 are other people.)
RP Level: The closest thing to roleplaying being done might be a real life guy rolling up a female toon for this group. Other than that - if you wanna, go right ahead.
PvP: The group is fairly new, founded in 2007, and just recently picking up some activity. No dedicated PvP'ing in the group (yet). Personally, I'm not a hardcore PvP'er, but if I need to go into a PvP zone for badges or whatever, I will.
Theme/Concept: Bad girls doing bad things in very bad places at very bad times. The most ruthless, cutthroat, diabolical women in the Isles, out to paint the Rogue Isles red with the blood of their victims. Spreading anarachy and chaos wherever they go, their thirst for power is unquenchable.
Activity: Moderate to fairly active, so far several members online every night.
Requirements for Membership: Female toons. If you have a guy toon in game already and want to join, you WILL be invited if you ask. The rank structure has been modified for this, but can be changed back to the "girly" theme at anytime.
Leadership: Sinister Sister, PMS Revenger, Cold Dish, Jayle Baite, Atrium
In-Game Contact(s): Globals @Kyzock or @Kresnik 02
Out-of-Game Contact(s): PM me here on the boards, forum name Kyzock.
URL: None unless someone wants to make one for us.
Coalitions: We have one coalition at the moment.
Other Details: Have fun and enjoy! Kill cops and longbow whenever you get the opportunity to.
-Disclaimer: The previous post needs to be deleted, but I can't delete it now.- -
[ QUOTE ]
Name: Sin Sisters
Currently Recruiting: Toons of the female persuasion. Not really looking for more male toons, but will recruit male toons pretty much on a whim. (about 3-4 guy toons in the group right now, 1 is my alt and the other 2-3 are other people.)
RP Level: The closest thing to roleplaying being done might be a real life guy rolling up a female toon for this group. Other than that - if you wanna, go right ahead.
PvP: The group is fairly new, founded in 2007, and just recently picking up some activity. No dedicated PvP'ing in the group (yet). Personally, I'm not a hardcore PvP'er, but if I need to go into a PvP zone for badges or whatever, I will.
Theme/Concept: Bad girls doing bad things in very bad places at very bad times. The most ruthless, cutthroat, diabolical women in the Isles, out to paint the Rogue Isles red with the blood of their victims. Spreading anarachy and chaos wherever they go, their thirst for power is unquenchable.
Activity: Moderate to fairly active, so far several members online every night.
Requirements for Membership: Female toons. If you have a guy toon in game already and want to join, you WILL be invited if you ask. The rank structure has been modified for this, but can be changed back to the "girly" theme at anytime.
Leadership: Sinister Sister, PMS Revenger, Cold Dish, Jayle Baite, Atrium
In-Game Contact(s): Globals @Kyzock or @Kresnik 02
Out-of-Game Contact(s): PM me here on the boards, forum name Kyzock.
URL: None unless someone wants to make one for us.
Coalitions: We have one coalition at the moment.
Other Details: Have fun and enjoy! Kill cops and longbow whenever you get the opportunity to. -
Grats to Nu-Cleo and good luck to your villains, Cirkuit!
On a lighter note: Finally got my katana/regen scrapper, Obligo, up to level 50. This was about ... two weeks ago now? Somewhere around there. Thanks in large part to all those on PinnBadges constantly requesting members to form ITF teams. Many thanks also go out to Cirkuit and Serena Fire Flame for joining me on ITF #1 that night. Actually dinged 50 on a second ITF later that same night. -
SG Name: Paragon City Agency One
Public relations: Coalitions: The Externals, Insomnia, Celestials, Paragon City Champions, Myriad of Light, Night Walkers, or Evolution X. Global channels PinnBadges & Pinnacle Radio are utilized for certain events/task forces. Theres currently no website/myspace page/facebook entry for PCA1. Im just too busy in game or real life to get that stuff up.
Peak teaming hours: Weekday evenings after 6PM CST (until whenever), weekend hours are a bit more flexible.
Amount of PvP: Looking to expand into this a PvP division of the agency is also a consideration.
Amount of Powerleveling: Official Agency Policy: In order to provide the city with the best agents possible, accelerated training isnt available to just anyone. Should an agent be providing accelerated training to anyone at all such a privilege has been earned.
Amount of Drama: None that Ive seen. There could be some around, though.
Size of Base: Small. There are eight (8) teleport pads with 16 beacons in the base now, a medbay, inspiration bin and base salvage bin.
Requirements: First promotion is at 10,000 prestige. Promotions based on prestige gained, task forces completed in SG mode, gaining accomplishment/accolade badges. Theres plenty of opportunity for advancement in the SG.
Other: Laid back super group youll never be forced do to anything you dont want to. Running your own teams in SG mode is appreciated, though, as is playing in SG mode. Badge hunting is always encouraged. Also take note that the previous restriction of no influence while in SG mode has been lifted. If you wish to run in SG mode after level 35, you will gain both influence AND prestige, and those that do so will be duly recognized.
Guild Description: Paragon City Agency One is THE first response against super-powered & other-worldly criminal activity. The many duties of Agency One include, but arent limited to: defending the city against any and all threats, investigating unsolved/cold criminal cases, and the apprehension of super-powered/other-worldly criminal suspects to bring them to justice.
Leader or Recruiting Officers: Founder: Officer Reno (@Kyzock). Leaders: Lead recruiter: Anova (@Enerdrain), Daylight Dancer (@Kresnik 02), Ten Thousand Days (@Claws and Effect), Quake (@SHADOW SKULLS).
Voice chat: None whatsoever.
Preferred Method of contact: Anyone interested in contacting me, @Kyzock, will find me in the game almost all the time. So, drop me an offline message or in-game email if you dont see me online. If you happen to be on the forums, you can contact Kyzock, ClawsandEffect, or Kresnik02. -
Star Strider Forces Registry
Name: Officer Reno
Global Contact: @Kyzock
Level of Classification: Level 50 Son/Nrg Blaster
Origin: Science
Super Group Rank & Name: Director, Paragon City Agency One (First appointed director of the Agency, founded in 2007 for threats such as these.)
Star Strider Forces Registry
Name: Obligo
Global Contact: @Kyzock
Level of Classification: Level 50 Kat/Regen Scrapper
Origin: Natural (due to lack of Incarnate origin)
Super Group Rank & Name: Superintendent, Paragon City Agency One
Or:
Star Strider Forces Registry
Name: Kyzock
Global Contact: @Kyzock
Level of Classification: Level 40 Claws/Regen Scrapper
Origin: Mutant
Super Group Rank & Name: Field Leader, The Externals -
Think the editing window is somewhere around 24 hours or so...not really sure except for -
A)I can post this and come back tomorrow around the same time and edit it.
B)If I were to try editing this same post say...on Tuesday, I probably couldn't.
C)If you've past that editing window, simply make a whole new (edits post) or just add in some kind of ((OOC: dialogue)) in the next post of your story, to explain anything which you may or may not leave out.
Oh, and posting completed stories? NEVAR.
Hint: Use a word processor to write your story with, one chapter or whatever at a time, copying/pasting it to the boards after a once over for typos/whatnots. Save to file for future reference. -
Watch Life After Humans on History Channel. Shows some city over in Russia that was devastated from the Chernobyl incident, and how nature is reclaiming the buildings and everything. Deer are back in the area.
It's only been 20 years since that time. -
Cockroaches in hordes = yes.
Locusts can also be found in hordes. There's numerous amounts of tiny creatures we call insects that can be found in hordes/swarms.
Don't really see too many arachnids in hordes, but giant, alien spiders in hordes? That'd be pretty hellacious.
Yes, people can also be found in hordes too - for mammals it's more a pack mentality than a horde - but same difference, basically. -
CONGO-RATS!
No, really ... congo rats...they're coming right for us!