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Posts
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Joined
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Hey Puppet Pal Cutemaid, do you know where to go to withdraw money?
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I'm of the firm belief that anyone with this build needs to have a costume with a trenchcoat and be pasty white with random black makeup.
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Nah. You actually use grammar, thus, you can't be.
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Yes. The level ranges are the same, like so:
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Atlas Park (5-9) - 2 side missions - Raptor Pack reward
Kings Row (10-14) - 2 side mission - Jump Pack reward
Skyway (15-19) - 2 side missions - Self-rez power
Steel Canyon (20-24) - 3 side missions - Summon Team
Indy Port (25-29) - 3 side missions - Speed increase
Talos (30-34) - 4 side missions - Endurance increase
Brickstown (35-39) - 4 side missions - Health increase
Founders (40-44) - 5 side missions - Debt reduction
Peregrine (45-50) - 5 side missions - Regen increase
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It's really helpful. -
<QR>
PA might have built in resists too such that typed damage doesn nothing, while untyped damage pierces (i.e. Hami, Yellows, Blues) So the PA might nto be affected by tox damage, even though they get zapped by greens. -
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There's a few things about the whole Hami overview that are, from what I've seen, incorrect. Here's the observations that I've made during Hami testing:
<ul type="square">[*] Neither the mitos NOR Hami can overcome a tanker's standard mez shield on their own, it takes a minimum of THREE yellows to break unbuffed Unyielding. The Blues do not appear to stack mez with the yellows, I've had 2 yellows + 2 blues on me without breaking Unyielding.
[*] Hami can be tanked reliably in the same method we use now on Live provided the Greens are distracted. Hami's mez mag is NOT able to break standard mez shields.
[*] The yellows can be tanked reliably as well, one taunter/one empath can handle one yellow AND one blue indeffinately. Also, a /Regen scrapper with taunt can do the job quite nicely. Once again, Mez and KB are NOT a factor to melee mez shields unless stacked by 3 of the same type of mito.
[*] The greens CANNOT harm Phantom Army, so once the yellows & Hami are under control PA are still highly effective in tanking the greens. A Granite Armor tanker with the +Toxic RES FF bubble could also easily tank greens for a reasonable amount of time, enough for a clearing team to hold & kill off the greens.
[*] A Hami Taunt tanker hovering above Hami works well for holding his attention while PA holds the greens and the Mito team (Holders, Melee and Range damage) clears the greens. I see no reason for separate mito teams, sure some are more effective on some mitos than others but all can contribute on all of them.[/list]
That's the basics of what I've observed so far.
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Thanks for the input.
Blue don't break toggles, actually. The fear effect is a non-detoggling effect.
Green/Blue phase isn't a problem, actually. There's no real need for a separate green team, becuase in msot cases, the buff teams go in for bles anyway. Blue and green clearing often end up as a sort of unified phase since it's so easy.
Green and blue clearing are very simple, and while some of the information is incorrect (I WILL update at some point, promise.) A lot of the info you're adding is more strategic than synoptic. It's good, but the reason why it wasn't included was because it was outside the scope of the guide.
I should have been more particular in describing which parts of hami break phase shift. I know that the nucleus can obliterate phase shift and PA (often drawing aggro to the controller once they die). We haven't really been able to test the yellows, but reports include them as well.
I purposely didn't mention that the nucleus+greens could be tanked easily with a high tox resist tanker for the reasons in the preface.
I'm glad to hear that the mez mag might not be as high as originally thought.
Thanks for the input. I'll add it tot he update. -
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I suppose technically, you don't. But a little logic would help you along the way. Do you really think one person would sit there and build up so many posts on so many accounts, with so many different typing and personality traits on so many accounts? Or do you think one person would create all their accounts at once, and give them all the same personality and typing traits? Which one seems most likely?
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Yeah. I agree with Jeebses. You're seriously not fooling anyone. -
Wow. This seems like it needs its own thread. Comprehensive and well written.
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Oh. I was wondering why it seemed like you forgot. Apologies for failure, I guess.
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And the thermals and poisons.
Thaw and Antidote protect v fear and confuse now too. -
Don't bother replying bio; just let this thing die out.
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!) This is not a guide. take it somewhere else please. Mods, please move tis thread if you see this.
2)I have a good cheese to go with your whine, Beamer. SGs are not democratic. What you're asking for is micromanagement of an SG by mods, which, is not only really inefficient, but draws GM action and attention from other, more important things. It's bad enough that 50-70% of the time you ahve to wait more than 20 minutes for a GM response, can you imagine it would be substantially worse if we had to divert them to matters like this? You're asking for the inefficient, and if you cna't deal with th fact that sometimes, player-based hierarchies are unfair, go home.
Also, stop posting here. This isn't useful in any way to anyone. Go to player questions or the general forum. -
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Really? I couldn't tell. It's not like the reg date and singleton post is a dead giveaway. :3
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Adding these. I was hesitant when you PMed me Laserman, 'cause they didn't really look up to snuff. These look much better.
Edit: NUOOO!! EDIT RIGHT EXPIRE, DESU! DOOOOOM! -
No and No. Full HP, full damage.
As an aside, villains' lives are easier now, as Antidote and Thaw now provide Confuse and Fear protects. -
We work well together, ne, Tech? I was Screaming Meme.
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Yes. In fact, prior to Yellow dives, I requested oil slick on my kin to provide a +100% base damage boost (FS ranged buff+FS PBAOE buff+Siph power) to yellow team.
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Well, since crude oil is made of dead dinosaurs and other assorted animals, can we keep it?
We're drawing upon the power of THE SOULS OF ANCIENT BEASTS to restore our allies. -
FF grants some additional mez protection teams going in for blue and green clearing. Disp bubble adds mez protects at about the same mag as Clarity and CM. Unlimited target aoe mez protects help against the massive mag that the mitos can put out, and help in terms of time-efficiency.
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Updated guide as to spawning hami. Pls rd kthxbye.