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(Posted it over in AT and Power discussion, and thought I may as well post it over here.)
I took a little bit of time to see what all could be changed/buffed in this set, and I do believe I've come up with something that would be good. MAKE SURE TO READ EVERYTHING BEFORE POSTING Also worth noting that this is for Brutes, as I'm still thinking on some changes that could be made for Stalkers.
Kinetic Shield: 12.8% S/L Defense to 15%, E Defense to 7.5%, 17.3% Def Debuff Res to 20%. An overall buff to defenses so without Weave you're not below 30% S/L and
Dampening Field: 7.5% S/L Resist to 12.5%, res endurance drain. Gave it a passive that would fit the power and bumped the resists to something that could actually be useful.
Power Shield: 17.3% Def Debuff Res to 20%. I didn't really see much of a problem with this power, but bumped the def debuff res to match Kinetic Shield.
Entropy Shield: ADD 22.5% Psi resist. Psi gap filled with something. I debated between 20 and 25%, and compromised with 22.5%, as it is also the base for many resists in other sets.
Energy Protection: 9.38% E/T Resist to 15%, ADD F/C Resist to 15%, res recharge debuff. Again, a passive to make it useful, and added F/C resist because it made more sense to put it here.
Energy Cloak and Energy Drain will remain unchanged if so desired. I am aware that a LOT of people like having Energy Drain, but I tried to compromise and come up with a power that could both have the same overall use as it and still be worth taking. Be the judge if the payout for it would be worth it.
Energy Cloak: Threat Level -1, EXCLUSIVE to Conductive Aura, should it be changed.
Energy Drain: REDESIGN. Inertial Aura: Toggle Foe -End, Taunt; Self +End, +Def.
AoE threat building toggle that provides an unenhanceable 3.5% Defense and an enhanceable +1 End gain per mob, ticking every 2 seconds. Also drains 5 End to those affected per tic. EXCLUSIVE to Energy Cloak, should it be changed.
The reason for the exclusivity is simple: Cloaking yourself tries to draw attention AWAY from you, while having a taunt aura draws attention TO you.
Conserve Power: REDESIGN. Kinetic Conduit: Auto +Recharge, Heal, Movement Speed
Every hit against an enemy causes you to restore 3% HP (1-2 second ICD) and gives a stacking (5 max) 5% Recharge/7.5% Movement Speed bonus lasting (6 + Cast Time) seconds.
The power might sound a bit too overpowered (Healing) but I thought it would work out really well. In essence, you'd be "building up" your momentum (Kinetic energy) to attack faster and faster, while at the same time using the kinetic energies to close wounds, halt burns/poisons, etc. The movement speed bonus was thrown in there because of Kinetics.
Overload: Changed to Resistance equivalent to Power Surge. Bonus HP remains intact. Fairly simple.
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Rip and tear into this as much as you want, but I think these kind of buffs would put the set from possibly the most under performing defensive set (IMO) to a respective force for soloing and teaming, having bases covered and at the same time having the tools needed to recover from an event in which it fails. -
I'm currently trying to build this Tank for AV soloing, currently riding along at lvl 44. Anyone think it possible with this build?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Melania Destalla: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Resist Damage IO[*] (3) Resist Damage IO[*] (3) Steadfast Protection - Resistance/+Def 3%[*] (5) Healing IO[*] (5) Healing IO[*] (7) Healing IO[/list]Level 1: Stone Fist <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (11) Mako's Bite - Damage/Recharge[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (17) Crushing Impact - Damage/Endurance/Recharge[*] (17) Perfect Zinger - Chance for Psi Damage[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (34) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Crushing Impact - Damage/Endurance/Recharge[*] (45) Perfect Zinger - Chance for Psi Damage[/list]Level 4: Heavy Mallet <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (45) Mako's Bite - Damage/Endurance[*] (45) Mako's Bite - Damage/Recharge[*] (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46) Crushing Impact - Damage/Endurance/Recharge[*] (46) Perfect Zinger - Chance for Psi Damage[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Harmonized Healing - Heal[*] (9) Harmonized Healing - Heal/Endurance[*] (9) Harmonized Healing - Heal/Recharge[*] (11) Harmonized Healing - Heal/Endurance/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Accuracy[*] (13) Performance Shifter - EndMod/Recharge[*] (15) Performance Shifter - Chance for +End[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[*] (19) Miracle - Heal[/list]Level 20: Fault <ul type="square">[*] (A) Absolute Amazement - Stun[*] (21) Absolute Amazement - Stun/Recharge[*] (21) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (34) Absolute Amazement - Endurance/Stun[*] (34) Force Feedback - Recharge/Endurance[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - Chance for +End[/list]Level 24: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Resistance[*] (25) Impervium Armor - Resistance/Endurance[*] (25) Titanium Coating - Resistance[*] (29) Titanium Coating - Resistance/Endurance[/list]Level 26: Heightened Senses <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (27) Gift of the Ancients - Defense/Endurance[*] (27) Gift of the Ancients - Defense/Recharge[*] (29) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 28: Build Up <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Fast Healing <ul type="square">[*] (A) Healing IO[*] (31) Healing IO[*] (31) Healing IO[/list]Level 32: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (33) Resist Damage IO[*] (33) Resist Damage IO[/list]Level 35: Tremor <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (36) Multi Strike - Damage/Endurance[*] (36) Multi Strike - Damage/Recharge[*] (36) Multi Strike - Accuracy/Endurance[*] (37) Multi Strike - Accuracy/Damage/Endurance[*] (37) Multi Strike - Damage/Endurance/Recharge[/list]Level 38: Seismic Smash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (40) Crushing Impact - Damage/Endurance/Recharge[*] (40) Perfect Zinger - Chance for Psi Damage[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 44: Boxing <ul type="square">[*] (A) Empty[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Recharge[*] (48) Titanium Coating - Resistance/Endurance/Recharge[*] (48) Titanium Coating - Resistance[*] (48) Titanium Coating - Resistance/Endurance[/list]Level 49: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (50) Gift of the Ancients - Defense/Endurance[*] (50) Gift of the Ancients - Defense/Recharge[*] (50) Gift of the Ancients - Defense/Endurance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]3.94% Defense(Smashing)[*]3.94% Defense(Lethal)[*]3.94% Defense(Fire)[*]3.94% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]4.88% Defense(Melee)[*]3% Defense(Ranged)[*]4.88% Defense(AoE)[*]3.6% Max End[*]3% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]15% Enhancement(Accuracy)[*]15% FlySpeed[*]246 HP (13.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 6.05%[*]MezResist(Stun) 3.85%[*]22% (0.37 End/sec) Recovery[*]8.47% Resistance(Fire)[*]3.47% Resistance(Cold)[*]15% RunSpeed[/list] -
http://img35.imageshack.us/img35/743...0721121232.jpg
Relatively easy to get. Of course, I'm missing a few helpful IOs to make it to that soft cap for Melee (PvPOs and such), so in essence, it's incomplete. Though I doubt I'll get them anytime soon.
My build:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Kat Erine: Level 50 Natural Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Fire Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (50) Reactive Armor - Resistance[*] (50) Reactive Armor - Resistance/Recharge[*] (50) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 1: Barrage <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (43) Touch of Death - Damage/Endurance[*] (43) Touch of Death - Damage/Recharge[*] (46) Touch of Death - Accuracy/Damage/Endurance[*] (48) Touch of Death - Damage/Endurance/Recharge[*] (48) Touch of Death - Chance of Damage(Negative)[/list]Level 2: Healing Flames <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (3) Numina's Convalescence - Endurance/Recharge[*] (3) Numina's Convalescence - Heal/Recharge[*] (40) Numina's Convalescence - Heal/Endurance/Recharge[*] (42) Numina's Convalescence - Heal[*] (43) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (5) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Damage/Recharge[*] (7) Touch of Death - Accuracy/Damage/Endurance[*] (7) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Chance of Damage(Negative)[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Consume <ul type="square">[*] (A) Performance Shifter - EndMod[*] (9) Performance Shifter - EndMod/Recharge[*] (9) Performance Shifter - EndMod/Accuracy/Recharge[*] (17) Performance Shifter - Accuracy/Recharge[*] (29) Performance Shifter - EndMod/Accuracy[*] (34) Performance Shifter - Chance for +End[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (11) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 12: Plasma Shield <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (13) Reactive Armor - Resistance[*] (13) Reactive Armor - Resistance/Recharge[*] (17) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[/list]Level 18: Blazing Aura <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (19) Multi Strike - Damage/Endurance[*] (19) Multi Strike - Damage/Recharge[*] (23) Multi Strike - Accuracy/Endurance[*] (27) Multi Strike - Accuracy/Damage/Endurance[*] (29) Multi Strike - Damage/Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - EndMod/Recharge[*] (23) Performance Shifter - Chance for +End[/list]Level 22: Boxing <ul type="square">[*] (A) Empty[/list]Level 24: Tough <ul type="square">[*] (A) Reactive Armor - Resistance[*] (25) Reactive Armor - Resistance/Endurance[*] (25) Reactive Armor - Resistance/Recharge[*] (27) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 26: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 28: Build Up <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Energy Punch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (31) Touch of Death - Damage/Endurance[*] (31) Touch of Death - Damage/Recharge[*] (31) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[/list]Level 32: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Defense/Endurance[*] (33) Red Fortune - Defense[*] (33) Red Fortune - Defense/Endurance[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (36) Touch of Death - Damage/Endurance[*] (36) Touch of Death - Damage/Recharge[*] (36) Touch of Death - Accuracy/Damage/Endurance[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Chance of Damage(Negative)[/list]Level 38: Total Focus <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (39) Touch of Death - Damage/Endurance[*] (39) Touch of Death - Damage/Recharge[*] (39) Touch of Death - Accuracy/Damage/Endurance[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 41: Maneuvers <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Defense Buff IO[*] (42) Defense Buff IO[/list]Level 44: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Temperature Protection <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (48) Steadfast Protection - Knockback Protection[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet -
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All i'm asking for is a change to the power set name for heroes. Something that is more in line with the nature of heroes. Domination is not a heroic trait. The dev's clearly saw that Empathy was not a villainous trait and instead gave them Pain. They even worked out new powers of a similar function for it. I dont want any change to the powers of the set, they are perfectly fine as is. I just think that the term "Domination" does not belong and needs to be changed to reflect a more heroic trait or at the very least changed to something more nuetral. Cold Shapeing, is the most neutral term i could think of atm. I've spoken with every other CD/* def that i've encountered in the game, and they have all agreed with me on this. Now i bring it to the official Def forums for a much wider view on Def opinions. So, what do you think ?
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Assault Rifle is too violent, change it to Multi-Purpose Rifle
Dark Blast, Dark Miasma, Dark Melee, and Dark Armor is too racist. Change it to Shadow Blast, Shadow Miasma, Shadow Melee, and Shadow Armor.
Shield defense totally is too heroic for brutes, change it to Smashboard.
/sarcasm
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I'd roll a Shield Brute if it was really called Smashboard. -
That is really the only thing they're missing. Add in each debuff resist to the empowerment tables (20% for each empowerment).
Simple and straightforward. It'll also let the empowerment tables get more popular, as I have yet to see anyone use them, and if I have, then it was a LONG time ago. -
I still think Scrappers shoulda got Ice.
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1) Proliferate Ice. We got Fire, how about some Ice?
2) Ice Mastery to go along with Ice Proliferation. Scrappers are lacking in APPs, and Ice would make a good addition. And with that,
3) Fire Mastery. We got Fire proliferated, why not a Fire Mastery?
Simple and straightforward. Who agrees with me on these? -
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HMMM lol congratz maybe my maths off but 1 defender 2 storm toons a tank and a scrapper = 5 toons but hey cg
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Math's off. The Defender is one of the Storms. -
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Very nicely done. Love the track you used on the video. One of my favorite bands
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It was either that or... That...
It was all I had on me. And I thought it somewhat fit the epicness. -
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Niiiice.
But, you really want the 1337 Title?
Do a 4 Man MoSTF!
I'll personally send each of you a Celebratory Sombrero if you pull it off!
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I don't think it'll be possible with our current team makeup. LR is just a bit too much of a pain to deal with. -
I take it with my Nin/WP. It helps when soloing AVs.
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Arc Name: A Magician's Plight
Arc ID: 148951
Faction: Heroic
Creator Global/Forum Name: @Koolkat5
Difficulty Level: Moderate
Synopsis: A traveling circus of 4 people came to Paragon City to perform, and pissed off the Carnies. You gotta go rescue them.
Estimated Time to Play: 30 minutes tops
Link to More Details or Feedback:
That's all. Arc is in Version 1.1 as of this post, changes will be made to it when I feel like it or people demand it.
EDIT: Taken down for extensive work. Story poorly written (3 hours of sleep will do that to you) and other stuff on my TODO list. -
You made one mistake...
My tank is Stone/SS, not Stone/Stone.