Rate my WP/Stone build


Coldmed

 

Posted

I'm currently trying to build this Tank for AV soloing, currently riding along at lvl 44. Anyone think it possible with this build?

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Melania Destalla: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Resist Damage IO[*] (3) Resist Damage IO[*] (3) Steadfast Protection - Resistance/+Def 3%[*] (5) Healing IO[*] (5) Healing IO[*] (7) Healing IO[/list]Level 1: Stone Fist <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (11) Mako's Bite - Damage/Recharge[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (17) Crushing Impact - Damage/Endurance/Recharge[*] (17) Perfect Zinger - Chance for Psi Damage[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (34) Mako's Bite - Damage/Endurance[*] (37) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Crushing Impact - Damage/Endurance/Recharge[*] (45) Perfect Zinger - Chance for Psi Damage[/list]Level 4: Heavy Mallet <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (45) Mako's Bite - Damage/Endurance[*] (45) Mako's Bite - Damage/Recharge[*] (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (46) Crushing Impact - Damage/Endurance/Recharge[*] (46) Perfect Zinger - Chance for Psi Damage[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Harmonized Healing - Heal[*] (9) Harmonized Healing - Heal/Endurance[*] (9) Harmonized Healing - Heal/Recharge[*] (11) Harmonized Healing - Heal/Endurance/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Accuracy[*] (13) Performance Shifter - EndMod/Recharge[*] (15) Performance Shifter - Chance for +End[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (19) Miracle - +Recovery[*] (19) Miracle - Heal[/list]Level 20: Fault <ul type="square">[*] (A) Absolute Amazement - Stun[*] (21) Absolute Amazement - Stun/Recharge[*] (21) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (34) Absolute Amazement - Endurance/Stun[*] (34) Force Feedback - Recharge/Endurance[/list]Level 22: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - EndMod/Accuracy[*] (23) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - Chance for +End[/list]Level 24: Mind Over Body <ul type="square">[*] (A) Impervium Armor - Resistance[*] (25) Impervium Armor - Resistance/Endurance[*] (25) Titanium Coating - Resistance[*] (29) Titanium Coating - Resistance/Endurance[/list]Level 26: Heightened Senses <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (27) Gift of the Ancients - Defense/Endurance[*] (27) Gift of the Ancients - Defense/Recharge[*] (29) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 28: Build Up <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 30: Fast Healing <ul type="square">[*] (A) Healing IO[*] (31) Healing IO[*] (31) Healing IO[/list]Level 32: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (33) Resist Damage IO[*] (33) Resist Damage IO[/list]Level 35: Tremor <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (36) Multi Strike - Damage/Endurance[*] (36) Multi Strike - Damage/Recharge[*] (36) Multi Strike - Accuracy/Endurance[*] (37) Multi Strike - Accuracy/Damage/Endurance[*] (37) Multi Strike - Damage/Endurance/Recharge[/list]Level 38: Seismic Smash <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (40) Crushing Impact - Damage/Endurance/Recharge[*] (40) Perfect Zinger - Chance for Psi Damage[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (43) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 44: Boxing <ul type="square">[*] (A) Empty[/list]Level 47: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Recharge[*] (48) Titanium Coating - Resistance/Endurance/Recharge[*] (48) Titanium Coating - Resistance[*] (48) Titanium Coating - Resistance/Endurance[/list]Level 49: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (50) Gift of the Ancients - Defense/Endurance[*] (50) Gift of the Ancients - Defense/Recharge[*] (50) Gift of the Ancients - Defense/Endurance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14.5% DamageBuff(Smashing)[*]14.5% DamageBuff(Lethal)[*]14.5% DamageBuff(Fire)[*]14.5% DamageBuff(Cold)[*]14.5% DamageBuff(Energy)[*]14.5% DamageBuff(Negative)[*]14.5% DamageBuff(Toxic)[*]14.5% DamageBuff(Psionic)[*]3.94% Defense(Smashing)[*]3.94% Defense(Lethal)[*]3.94% Defense(Fire)[*]3.94% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]4.88% Defense(Melee)[*]3% Defense(Ranged)[*]4.88% Defense(AoE)[*]3.6% Max End[*]3% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]15% Enhancement(Accuracy)[*]15% FlySpeed[*]246 HP (13.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 6.05%[*]MezResist(Stun) 3.85%[*]22% (0.37 End/sec) Recovery[*]8.47% Resistance(Fire)[*]3.47% Resistance(Cold)[*]15% RunSpeed[/list]


 

Posted

Looking at the build I find it a little difficult to determine what goals you are trying to accomplish. It seems you are going for a lot of endurance and recovery bonuses with damage where convenient, but then I don't understand choices like multistrike when you aren't really developing the defenses. It also seems that you are trying to work with a budget, taking some of the more inexpensive sets at times, but then you have a purple set included.

Stone melee has some really nice ST damage potential, but it would benefit a lot from having some more recharge. Have you planned out your attack chain? That is typically one of the most important steps in developing an AV solo build. From there you can determine how much recharge you will need in each attack, and how much global recharge will be necessary. Endurance consumption is also likely to be an issue, so you'll need to look at your complete chain and the cost of the toggles to see whether it is maintainable, and whether or not you will need extra help such as conserve power. If you're not familiar with it, you may want to investigate Arcanatime to see its effect on the actual length of an attack chain. (I can find a link if you need it.)

How focused do you want the build to be? As great a power as fault is, it won't help you very much with AV soloing. What do you intend to be your primary means of survival? Are you developing your defense, health and regen, some mixture of the two? You might be ok as is; I really couldn't say. But I'm quite certain there are opportunities in the build to develop these more.

My suggestion at this point is to nail down some of these general goals to help direct your objectives for the build.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

i found picknig tough in the 30's rea;;y helps...you can get weave..i did but leave it till later is fine.

waiting till 47 and 49?...alittle TOO late imo


 

Posted

The build is not bad (but not very good either). I don't think that you will be able to solo AVs with it. The DPS is too low. SD/SM may be a much better choice, although I can't prove that with numbers yet.


 

Posted

Focused Accuracy ... meh.