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Posts
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Joined
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Well.....if it's coded anything like the brute SS primary's Rage, you can stack it only as long as they overlap. I stack Rage on my brute all the time...for about 5-10 seconds, sometimes a little longer (I'm guessing at the time here, haven't done any actual timing), but I still get the End drop and the Cannot Attack for 10 seconds when the first one drops. My guess is that when the first Domination wears off, it'll drag the Dom Bar with it and kill the second domination...but I don't know for sure, and haven't had a chance to test it yet. I know a few Kins and I'll gladly test this during tonight's Freak beating session.
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Ok Jay, here's one for ya.
The Jackets->Military Jacket Open over the Chest->Flak Jacket->Flak Jacket (Color Mask).....the chest almost completely disappears. The little grey buttons are still mostly there, but the rest is gone. It's actually kind of awesome, and would LOVE for that to be a feature, but this one is a bug I'm betting
Invisible Chest
Its not the greatest screenhot, but I think it shows what I'm talking about. -
*pouts* I wanna see the pile up....but the linky is brokeded!
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Roll up, or if you have one, try out a fire tank/brute, or a dark armor brute/scrapper WITHOUT using your heal. Not even once. And let me know how long you last. That will be about like electric armor, except with a small difference in resistances
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Haha.....I've played a Fire/Fire Tank to 50...and before ED I wouldn't need the Self heal...now, I've got both Healing Flames AND Aid SelfDepending on what I go up against I need it. Against the CoT Behemoths and Infernal(?) as well as any flamethrower tpyes, I'm golden...anything else and I use my heal when at ~45% total....and it's up by the time I need it again.
Started an Enrg/Fire Brute.....and my End usage is abominal at level 7 (or whatever it is atm) so I have no idea whether he'll stack up to my Tank. -
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I think that's because, even seven months into the life of CoV, many people still think of Stalkers as "Evil Scrappers" or "Evil Blappers." BillZBubba made a good observation on the Dominator boards earlier today:
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Got my grav/ene dom to 8 last night. 3rd time I've built him. When I tried to play him like a scrapper or a blaster, he sucked.
Then I decided to play him like a dominator. Everything changed.
That's more true than anything I've seen on the boards in a long time. When people forget about trying to play the CoV AT's like they played CoH AT's, their gameplay improves dramatically.
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That thinking is the reason I haven't really played a Brute...people want to think of them as tanks...and after playing a Fire/Fire Tank to 50, then trying out a Fire/Fire Brute...it's definitely not the same. So, instead, I rolled a toon unlike ANY I've played...a Grav/Nrg Dom.
I Lock em down and blow em up...Our damage is set the way it is specifically BECAUSE we can lock them down. It takes a little strategy to KEEP the worst Mobs locked down while beating the others into pulp, but not that much. I've found the only thing I have issues with are the occasional Bosses...and Rikti lieutenants...blasted things have mez resistance so it takes 2 holds to lock them down (or an active Domination Hold)...
PvP..that's a whole other issue. Alone....I suck more than a hungry infant...but in a group, where I let THEM jump in to take the "aggro" then quietly slip in and do my magic, whoosh, down they go -
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I use some judicious Poison. Thugs and drugs, y'know? Just skip the spitting poisons.
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Skip....the....spitting.....poisons.....umm....Tha t'd be, I dunno, crazy LoL. Envenom and Neurotoxic Breath are awesome. Maybe a little harder to fit with the drugs concept...but doable with a little thought. -
Ummm....aren't there supposed to be 3-4 side missions??
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Ok....this is just a quick test I did...but Mercs vs Thugs...
No enhancements, straight to Mercy, no Training
Against a Level 2 Mamba Blade (Lt.)
Level 1 Soldier:
Brawl=8 damage
Burst=9 Damage (3 tics of 3 damage)
Level 1 Punk:
Brawl=8 Damage
Shot=10 Damage
Not exactly conclusive, but there's a quick run down for you. I had to go by the numbers popping over the Mamba's head...for some reason the damage does not show up in the combat log, so it may actually be the SAME damage. I.E 3.3 damage shows as 3 over the mobs head, so three tics of 3.3=9.9 etc....(I don't think they round up for the damage numbers that show over the mobs head.) -
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Just noticed it happening today, but when my thugs fire, their guns vanish so that it looks liek they just squeeze their fists to fire. It then goes through with the redraw animation after every shot. MINE aren't going away, just the thugs' guns
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Just call them all Chuck and see the laughs roll in
[i]edit: I haven't played a Merc yet, but you don't get little 1's running up from your thugs...you get nice round numbers LoL. They don't get submachine guns (enforcers do, but that's at 12)..but Revolvers. So it's a single shot (or two with their Dual wield) for Instant damage, not DoT. With the third upgrade they get the Empty Clip attack, which is a Cone, 4-6 shot I think, but the damage is pretty good (from my MMs point of view, only made it to 18 so far)
The Enforcers Start with one Uzi, upgrade to 2, both of their attacks seem to be cones though (I'm not positive about that though)
Maybe I'll try a Merc later tonight...Start a Merc while my Wife starts a thugs and see how they stack up side by side -
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Also, I *STILL* am only getting "Rosethorn" for my hero, I have changed difficulty, changed maps, levelled up, but all the way from my second mayhem mission up until now (lvl 22) I have been getting Rosethorn... I hear everyone complaining about getting so and so as an EB, but honestly I'd be HAPPY for that, since all I've gotten for the last 15 levels is a +1 boss Rosethorn...
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QFT.....Same here...only I quit at 18 LoL. -
That wasn't Cuppa...couldn't be....where's her Trademarked COFFEE?!?!
and the Tattoos.....definitely NOT what I thought she'd haveGotta say, those would make it easier to talk to her
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Ummm....this is kind of annoying. I thought the Hero was supposed to be random (as per Positron I think). Well, I've done close to 10 Mayhem missions so far (possibly more, I lost count) and have had only 2 differrent heroes...the first 2 I did in Atlas gave me Flambeaux....then, ever since, and it didn't matter which setting I've been on, or WHO'S Mission it was I've only gotten Rosethorn as the Hero. I even upped my difficulty just to see what would happen...still Rosethorn. Solo, 8-man teams, 4-man teams, clearing side missions, straight to the bank, (I know it's been said that it's totally random and they're attempting to fix that) nothing we could do spawned ANY other hero.
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Well, There is ANOTHER glitch with the Posse...(if it has been stated...Oops)
You Can target the Posse for upgrades...the clip even flies into their hand....they glow....aaaand.....nothing. They are the same old useless pile of scuzz LoL -
Just a heads up...when you get a key, read your clues...they're rather helpful
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So....any idea when a time limit will be implemented on the Heavies...as well as a limit on how many any one person can control at a time? I was just in RV, and all 3 Hero heavies were controlled by ONE person.
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yeah its a bug
most powers like hasten and inertial reduction got bugged, while dom is the only power that benefits from the bug
they're working on fixing it though
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Pleaaase tell me that's not in response to my reply...PleasePleasePleasePleeeeeease!! -
If this has been said already, Sorry... especially since I'm hesitant on revealing it if it IS a bug. If it's a BUG...PLEASE don't fix it LoL....
Ok....On test I've been running Newspaper missions (either the Steal X from...; or the Defeat Mr. X) and stealthing to the end so I can get to test Mayhem missions and "break" them LoL. Well, doing the missions that way doesn't make for a fast Domination build up of course. So, I get to the Mayhem mission with maybe a quarter to half Dom bar. Go in, and because just about EVERYTHING is a target, it's pretty simple to build it up. I had it up so often you'd think I used a "pick me up" for Doms LoL... anyway, I got to the "Hero" (only had a Lieutenant named Sky Dragon for BOTH Mayhems I ran on my Dom) hit Domination and, well, he went down HARD. Since I'd already done all the sidequests, I exited.
Now, my Dom Bar had not reset before I exited. So I exit, and you know how it is usually STILL running down? Not this time. The bar was at about 85% and Domination had stopped. I thought that was a bit odd, so, I hit my next Newspaper mission, built my Dom to usable (it still needed to recharge though) got to the glowie room, hit Dom, beat everybody up in the room, clicked glowie and exited. Dom hadn't reset before exiting the mission....and had the same result as before, about 85%-90% Dom bar, and Domination inactive and recharging. Had the same result EVERY time I exited a mission with Domination still running. If I exited the mission AFTER Domination wore off, I had whatever I'd managed to build back up. -
Umm....the only programming I've done so far was a little 1v1 duel of numbers LoL. Still have my training wheels on too!
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Ok...everybody that has posted here HAS to go post in my Patron Power Pics thread!!
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Enough...
I'd ask Cuppa to lock this, but people don't listen to me anyhow. -
Whew....8 seconds will be PLENTY of time to get away LoL
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Ugh...this blew faster than I thought LoL. Quick question...would I get ganked if I took my prior mentioned Grav/Nrg Dom and Intangibled (I can't remember the name of the AoE Power off hand) half the FC roof? (Only about half, cause I couldn't hit the villains with it LOL) I mean, there's no debt, it wears off, and nobody dies LoL.
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Well...there's always the Grav Doms version of Phase...hehe. I've been working him up to see how he'll do. Since it's an AoE, I can take out a nice little chunk of folks...or once in Warburg, a MMs pets Mwuahahaa. Gotta see if I can get Command prompt into Warburg for a little revenge.
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One question....is the code that makes Sprinting down a hill too quickly causing dmg going to be taken out then? Or the SJ/CJ that ends =>1 ft below your start point doing dmg? Because those will basically make the One-shotting code useless.
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Heh. As a stalker Attempting to PvP (Nin/Nin) I hate watching those PvP minded running around like headless chickens. I took TP Foe for the PvE usage of Culling the Herd solo. It's fairly useless in PvP unless you TP an idjit, have Caltrops, or a friend who can toss out something sticky. Otherwise they just keep going. If you try BU, TP foe, then try to AS, you don't get the Extra dmg because TP Foe unhides you...so you have to throw Placate in there which, well, lets em get too far away to AS.