-
Posts
2439 -
Joined
-
Quote:Emphasis mine. That's my opinion too, I coudn't have written it better.Arachnos are strong and versatile, something that means despite even the past level limitation to get them, they were well used. (At least on Champion, my server.)
Dominators used to be a true rarity, but their re-balancing has made them more common. Still, few people 'get' them. The attack/control balance leads to people disliking them as either not the villain controller they wanted, or not the blaster/scrapper they wanted. Still, they seem to be around.
Stalkers are indeed a rarity. The ability to strategically eliminate is not well valued in a game where most things die fast anywise, so the crazy single target damage is often passed for something less focused.
Kheldians are kind of hard to find, but warshades are far more common than peacebringers.
So, in my experience?
Really common: Blaster, Scrapper, Brute, Controller, Mastermind
Common: Defender, Tanker, Corruptor
Kind of common: Widow, Dominator
Less common: Soldier, Warshade, Stalker
Rare: Peacebringer
And hey Test_Rat if you find the Stalker forums a ghost town, try looking for Peacebringer topics on the Kheldian ones. -
I returned 3 weeks ago after 1.5 years and today was the first time I saw Virtue with 2 dots and freedom with one, considering I played for 24 months before. Maybe it's server stress as mentioned.
But weird. -
Thank you Vermain, I had completely forgotten about immob protection, essential on a melee/ranged build.
I'll keep L. Form because I wanna experience the godmode.
Provoke would be good when I'm playing with the specialized team, because they're mostly squishies who buff, last time I played melee with them I was on a 24 spines/dark on SOs (not even kb prot) and because of ID (kb prot) and SB I could use Spine Burst near perma and Dark regen liberally, I could easily tank if I had provoke, but not in the plans for that scrapper.
I'll think about Proton Scatter or L. Detonation (KB won't be an issue on this team). L. Det is kinda like the energy blaster AoE right? Power something?
I don't want Pulsar. Mag 2 only, 60% base acc. I hate powers like these with penalties and minion-only. If it were mag 3 i'd consider since the 60% acc can be gotten around.
But your build gave me some ideas, thanks a lotI'll skip dwarf because I"ll be buffed most of the time anyway.
For a toon that I see as kinda 'gimped' looking at numbers (human PB - that's why I made her primarily for a team that will have a lot of support) I'm not doing bad, duo'ed with an earth troller and killed stuff quite fast with bolt/blast/radiant strike. Not blaster fast but I'm happy with her so far.
Mids numbers are smaller than in game (and I mean solo, at the power selection thing), guess they didn't update that. -
Thanks for the responses. Well looking at the #s I kinda agree a bit with Bill, but she will be part of a R. Offenders themed team with defs, trollers... So I'll always be buffed or protected somehow. I'll skip Dwarf.
I just mentioned farming to say 'hey I know human WSs can do crazy stuff what about PBs?', won't be farming with this one.
But I can get good s/l/e/ne resists with Incandescence (basically Tough for e/ne), the shields and Tough. Just debating going either Provoke/other power or Assault/Tactics as the 4th pool.
Since Proton Scatter looks like garbage, I'm thinking about something like that so I can do both good melee and ranged damage (she's level 6 now and I really like that I can spam Gleaming Bolt and give-def, btw do these stack? Just saw that Bolt gives -9% while others like Blast and Eye, which I'm not taking because I hate the sfx, give --18%).
Well probably won't I Oher so much unless I get to really enjoy her and do a lot of TFs, but here's an attempt:
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
01 pb human provoke: Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fitness
Power Pool: Speed
Power Pool: Presence
Power Pool: Fighting
Hero Profile:
Level 1: Gleaming Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), Achilles-ResDeb%(7)
Level 1: Incandescence -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResKB(7), S'fstPrt-ResDam/Def+(9)
Level 2: Gleaming Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Shining Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(15), TtmC'tng-ResDam(15)
Level 6: Radiant Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 8: Swift -- Run-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 12: Luminous Detonation -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(23), Posi-Dmg/EndRdx(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25), Achilles-ResDeb%(27)
Level 14: Quantum Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(27), TtmC'tng-ResDam(29)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Incandescent Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), KinCrsh-Rechg/EndRdx(33)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Build Up -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 24: Reform Essence -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Rchg(37)
Level 26: Solar Flare -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39), FrcFbk-Rechg%(39)
Level 28: Essence Boost -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Glowing Touch -- Heal-I(A), Heal-I(42)
Level 32: Photon Seekers -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(43), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-EndRdx/Dmg/Rchg(45), ExRmnt-+Res(Pets)(46)
Level 35: Dawn Strike -- Erad-Dmg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 38: Light Form -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 41: Provoke -- Zinger-Taunt/Rchg(A), Zinger-Acc/Rchg(46), Zinger-Taunt/Rchg/Rng(46), Zinger-Taunt(50)
Level 44: Boxing -- KntkC'bat-Knock%(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-ResDam/Rchg(48)
Level 49: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Cosmic Balance
Level 1: Ninja Run -- Empty(A)
Level 10: Combat Flight -- Empty(A)
------------
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1450;720;1440;HEX;| |78DA95934B4F534114C7E7B6B72D2D2DA5D45228500A164A5B29EDCEC7C2A8C444C| |3A311E24AC55B18A0B1DC5BFB206E4CDCB873A589F808BEBE821A35AEFC38461151| |161A63AEE73125222B6FE0FF9B7B7AE69CFFCC9D99BE31E917E2D649A1759DA918F| |5FA42511A8BB2542B9B2BB2E699311ACD9A5109E70B896A29B1DA5C33CC44B566AD| |5BD7A4470831F277F2C2ECF2B234EBE575999B6AAE954DAB595F380D251BC97D599| |3F240D629E8113A67AECA9A341BB9D6C05FB4AC4AEE6CB961CA7ADD472F73552997| |42349C36CC72B559311A65CB0CA8CC95D506F4103DE02C0DFF3F5D423DB64B6C008| |685E301E321417FC4784C707F700811165B384BA3590ED10D8301E1EE21B44509BF| |5CEA7728AB6DD2D4B62704DF53C63382FF39E305E10BCC72AAB2CE8C86A18E2C234| |7F80D096CD8D65D57694E6789B148E85A6248820BF6DFC3F584679C42C310F27205| |87374BA143FB20DC42B42BE7ED2F29D4FD9AF18AD0F386F19610E30DD9015701E53| |CC0CE63ECBC9F9D7BA06F5059099EA790069D42AA538817D3CF8B89F362E2BC9838| |2F2671D341DB0885C25CC819BE4BA1C43DC67DC2D006013EA788A88546786943FBB| |00B0951B597D1297274789A31C39825248B041DDCF62AB7BD1F1DF891935B8C4F84| |D1CF0C9BDA8FDE266C43933ED5A48F9BA4B8498A9BA4B8499A9B38DD5882D2B5812| |4D94C33DCF0CBA06A3FB84DB5335F0947BE317618DF09E3BB04979B3E296DD6309B| |4EB3DB0C7BCFB0E91F6073446DD6086FCF04A3C088C1AE8FA9426316B7B8CEA8120| |A264183BC2CE789EC3C4D754228A78E468E8FC6049F89093E213A24E43941CB4728| |54F0F1D9D1F72E27FCC123A60E448AFADE4D131A45E2948331DBF676FE9B3FA7EF5| |D00E1A588FDDFCF3B7FEBFA7B2FF840E7518A20DA451C5D42B98CAF577064E0A884| |B288AFF67B7FCB53F0285A3D86721CE5044A042DDFC14C0FDEC376143F4A00A5032| |588D289124689A16CA2D87F00BB8808BA| |-------------------------------------------------------------------|
-
Another bug I found: When I make a PB or WS and select a powr at level 1, I get Energy Flight or the WS TP power, which is correct.
However, when I choose my level 4 power, the flight/tp power HEATs get at level one are replaced by Ninja Run. -
Since you don't know the basics on SOs (that's not a critic or a troll, it's a fact, you slotted 5 Health SOs in Integration), lemme give you a build with Common IOs (same as SOs basically) with much better values and ED compliant (enhancement diversification, look it up on paragonwiki.com)
Btw why do you have stealth? If you wanna pvp you'll want stealth and a stealth IO besides hide, plus super speed and super jump, probably tactics, no fitness...
Villain Plan by Mids' Villain Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Stalker
Primary Power Set: Ninja Blade
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Gambler's Cut -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), EndRdx-I(5)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(48)
Level 2: Flashing Steel -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9), EndRdx-I(11)
Level 4: Reconstruction -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(13), Heal-I(13), Heal-I(15), Heal-I(15)
Level 6: Assassin's Blade -- Acc-I(A), Dmg-I(17), Dmg-I(17), Dmg-I(19), RechRdx-I(19), RechRdx-I(42)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 10: Dull Pain -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(25)
Level 14: Hurdle -- Jump-I(A)
Level 16: Integration -- Heal-I(A), Heal-I(25), Heal-I(27), EndRdx-I(27)
Level 18: Divine Avalanche -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), DefBuff-I(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 22: Super Speed -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(42), Heal-I(43)
Level 26: Soaring Dragon -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), Dmg-I(34), RechRdx-I(36)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(37)
Level 32: Golden Dragonfly -- Acc-I(A), Dmg-I(37), Dmg-I(39), Dmg-I(39), RechRdx-I(39), EndRdx-I(40)
Level 35: Fast Healing -- Heal-I(A), Heal-I(42), Heal-I(43)
Level 38: Moment of Glory -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 41: Dark Blast -- Acc-I(A), Dmg-I(43), Dmg-I(46), Dmg-I(48), RechRdx-I(48)
Level 44: Shadow Meld -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A), EndRdx-I(50), EndRdx-I(50), ToHit-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
Level 6: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1417;617;1234;HEX;| |78DA9D93CB72124114869B0021100810C470090921C440904974E565E1C26855AA8| |2152531A998921A431B46A766A899F1C2CE07F015DC7AF705F4817C057778CE9C03| |A1CBAC9C82FF1B4E9F6BD3DD7ABB1D17E2DD1D1148DC3575D7EDB43DDD7C299DD8B| |E3CED59B6699F0D44440891677BA7254D29B50786F542EFB4DFD84E7771B4B22D9F| |4BCB95DA2379262DE9E89E615BE91DAB271D6979DAE825BE67DBA676DFF02CE9BA3| |1FF47BB2F6537E9BFEE4ABD2B1DB767F4D3FEEF1DEBB5E11ACF0CD3F006F97B7DE3| |541B556BDBAFCC4E4B773DE90C72D0601DBE1FA3829F61481400EB62AA34891063C| |5C7FEB97B402CF9A64DC2275809D04A384089A619946146418CF23D86A82047051B| |B4428833AA3EE6147C86A8304785A948AA34897906E5A813BE405484A2A62264BAA| |4E0101CA201728892E9B282AFE030CBD3CF9229479886C4090A15899A6F3A02E724| |998249EA3B472830680BBE815FDADFBA61384DC32C32688A2515B4DD152898E1613| |2D44359C12A3864C941649BBE2902A6059E6F817AA8133608DFA1953CEF6B9E7A28| |13564A1760952A1D4354915B29362657183350B7C4754B65DF5455F003322C73DD6| |52A58A512575450BE75DAB80388AA70DACA45E39C80C31A37B6C6A10A7EC3D1ABF1| |E1AF51DD0DAAD4246C32C8FD0F5CFB06150C37C8745505FD374D05F330BDC64743A| |3CE3360DAE2A3B145A66B2AAED301088D6F1B7CE011BBFF58F642E37B2702BEA578| |EE338CA6C637E57F9F9FF151BAE8C318681BE500E510E508E518E509CA09CA53940| |ECAF0D7383A7903FBBA89720BE5364A16FA13EFD13382176B16258E9240994349A2| |A450322805940F28C3BF08C1E475| |-------------------------------------------------------------------|
-
Quote:Compared to your build I don't have Eviscerate and a travel power (NR+Hurdle+Quickness is awesome enough for me, even without Quickness I find myself using ninja run a lot on my old defender who has SJ, probably will respec him out of it). A bit lower regen, higher recov, little higher hp and higher recharge. Tough is early and Evasion/Lucky are late, I want this build capped for m/r at level 32 (since I'm using 35 IOs) since I consider AoE a lot less important especially before 40. AoE is 44.9% but with lvl 50 IOs I'd cap it.Hehe, I hear that, though I find I get annoyed hittng aid self and wasting 2 power slots, not sure what you're skipping to do so cause my build is booked with the claws and SR powers, then PP and tough in the 40s.
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
X-24: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), LkGmblr-Def/EndRdx/Rchg(36)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19), Achilles-ResDeb%(21)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Rchg+(11), Ksmt-ToHit+(39)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(15)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(25)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Numna-Regen/Rcvry+(31)
Level 16: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Hold%(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(37), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc(37), P'Shift-End%(39)
Level 22: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 24: Quickness -- Run-I(A)
Level 26: Boxing -- KntkC'bat-Knock%(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(46), HO:Ribo(46)
Level 30: Aid Other -- Heal-I(A)
Level 32: Shockwave -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx/Rng(39), Det'tn-Dmg/Rchg(40), Det'tn-Dmg/Rng(40), Det'tn-Acc/Dmg/EndRdx(40), KinCrsh-Rechg/EndRdx(42)
Level 35: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(42), Mrcl-Heal/Rchg(42), Mrcl-Heal(43), Mrcl-Heal/EndRdx/Rchg(43)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A)
Level 41: Evasion -- GftotA-Def/EndRdx(A), GftotA-Run+(43), GftotA-Def/EndRdx/Rchg(45), GftotA-Def(45)
Level 44: Lucky -- GftotA-Run+(A), GftotA-Def(45), DefBuff-I(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50)
Level 49: Physical Perfection -- Mrcl-Rcvry+(A), RgnTis-Regen+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1405;707;1414;HEX;| |78DA9D935B53525114C7F7818307040442BC03266A9A41D2F4D065C6664A2D1B290| |4729A5209710B4719643834E943337D809EBA3E592FA5F6D074796B7AEA7395D1BA| |6C98667AEB0CFC7F7BADBDD6DA6BED3927B53BEB11E2C915A1755DAB142C2B9F2DD| |60BB59AAC3B52859259D4EFC6CF9D378410DD2D7F3E252B522620F891156D3B67E5| |A6AC5A32917D8856466E56E4AEB4020BD5B2ACCB6A23D15A78D23B3B95C4BCD9A84| |ACBF22AA3546E98D5125B29B96116CDAAE4C04559A8C15660AE661613577736F6F2| |A982D590F5BD3E686912FE65EC8D9EA643DC038C08DB7DC60A415F65AC113AF2841| |466699465177E8D76BA09CE102116246C192A0CAA6B0F28D5BFCE28124E6C3024A1| |FB874D88A0B805597655DDCED59D5CBD93AB8F1FC35E586C439C435577FCB451C02| |F82E798F19BD0D564083BA202590675D574189B7C6E89D053669884BE2DC636210D| |592E3E4BB8A60049D1012E37B729DC13146580CBCB2E8777897A1DC830B284A11CE| |30E21B24C58822C1F67D97C3C6F84E78DF0BC550808A84103FB74D2F01BC2C9B78C| |43C6012176447042565035137C4657107B4E187DC178C97845187F4DB80D5921D54| |C889B19E66686D19D141908E85563F7C6E9240D5CFDEA72FA73E4B2836B509519C4| |F0B088CF80A5DBDB0C1BE8E5ACF0285D690D5C513568F423151AFF4A38F589F199F| |18530F9D8865951030DCAD247E6A8D7C979C675C2E905C60D420F848FA901C6F882| |73E09A506FDC84CEC12EC21983E12464216E4A4D35E5FA7B271EA10172F08A25D40| |0897774A167DF330E184784E421E303E1C02BC43497D5A66F52BDE40CDDD990DEFE| |3CE1078F58FCC793D6DB1F99D0C813D5DB9F67D3E517F8DE0B0EFEAFE79BA755CE9| |5E904CDA1A441B4655CADA0ACA2B986AB02AED6518A6836BF7B5A0DFB2E605F1751| |2EA15C4609417FE229461A6E10378A07C58BD285E243F1A304510650F6519A7F005| |3A4EF19| |-------------------------------------------------------------------|
-
Just be wary that the latest mids release has bugged numbers for controllers and blasters (damage, pool powers, hp set bonuses, +maxhp powers...), they should fix it soon.
-
Quote:Yup I saw that page already but the power names aren't the same as the day job ones (like Combat Shield, Revive Ally from here: http://paragonwiki.com/wiki/Day_Job_Badges ). At least I found there's a new ressuscitate craftable temp, should be good for my emp since it recharges in 180s.
For example the web grenade accolade from the day job, no idea what the recharge is since the ones shown on the link you posted are limited to 6 and acquired in PVP or mayhem raiding. -
What is the rech on the Rez power? I"d love to know since I just dropped the rez on my mind/emp to attain 87% global rech
Oh and numbers on the webnade (recharge, numbers of uses) and if the +def shield is perma (as well as the #s too) would be welcome too. Thanks! -
Quote:Post #63 actually, just lookedAt 195%, assuming you have Hasten and AM running, you will be able to get PA to recharge in about 62 seconds which is technically Perma-PA. I found that that gives me too little time for a cushion, so for my Perma-PA build, I aimed for 203% and actually got 206.25%. That build is on the #83 post of my Ill/Rad guide.
Impressive build btw, I was expecting to see a sea of purples. -
You know, I respectfully disagree. Nin is so easy to get it right. Slot your defs, slot your heal, then go for recharges and you're done. Then IO for rech and def (and capping HP with accolades which is standard for any Stalker except WP who can cap them without the accos).
Bill Z Bubba does crazy thing with his claws/sr scrapper and he slotted for extreme regen and recharge besides def, and loves Tough. That's an example that it' not a waste of time. I'm happy with my claws/SR scrap I have a planned build and it has great regen, recovery, slotted tough and Aid Self, should be unkillable. I'd go for some regen on a /SR stalker if I couldn't fit aid self in.
/Nin was always widely recognized as the most Stalker friendly secondary, easiest to play since SO - level (all defense sets suck big time before that, and other like regen too because you need decent recharge on the heals).
It just feels you're criticizing the set like I'd criticize a fire/fire blaster's damage if I slotted the attacks only with acc, endredux and recharge only, meaning I'm doing it REALLY wrong.
Btw replace your endred in your dark stalker's Hide for something like a kismet or another kb io (or a lotg if you can pay) because now Hide costs 0 endurance, doesn't require a respec to replace one IO.
I don't see wrong options in nin, it's kinda obvoious you should slot your defenses and max recharge and heal on kuji in sha, plus 2 lvl 30 rech common IOs in the mez protection and you never have to worry about it again. And the optional toys (Caltrops and Blinding Powder) aren't exactly must haves (didn't include Smoke Flash because it sucks, but you can see any power number on city of data since you don't have mids, and every set has some power that's meh - Resilience, Cloak of Fear becuse of all the nefage, Energy Protection in /EA which is only good to add a steadfast unique, the godmode in elec, revive in regen and wp, wp's tier 9 is nothing to talk about too).
I find it much easier to gimp dark armor by not slotting dark regen for acc, endredux and rech properly - and if you get Cloak of Fear, slotting it badly since it needs a LOT of acc and endred. O. Gloom is fine with 1 acc IO.
I'm talking general play with common IOs here (or Sos which are the same but you hate them, as do I). What other set can get 30.5% defense (22% toggles + 5% hide plus CJ + 3.5% maneuvers) to all with common IOs and have the great heal that regen has (Recon)?
As i said I soloed a pink EB in a 8-man team on my 24 regen stalker, but I'd have used a lot less insps at the same level with a /nin.
And with IOs Regen gets a lot more help if you get defenses instead of going purely for hp/sec because you mitigate much more damage with 25% def than regenrating a lot of hp/sec and getting 2-shot by a freak tanker. Ok, use your heals, but you can't stay in the middle of a red mob with a pink tank on a team because they'll all be hitting you for full damage - remember that even at extreme recharge, instant healing is not available most of the time. If you go extreme ZOMG expensive recharge (100% global rech via IOs) plus 3 rech IOs in instant healing, it won't be available even 1/3 of the time; -
The problem is that post-i13 pvp requires a completely different build.
I'd go for /Nin for PvE and AV soloing. Capped defs, psi resistance, a great self-heal. And I find it the smoothest leveling build (although i haven't tried WP - I like /EA a lot too but it's not as good as nin in the end). -
Hey Wind, just use the thread subscription feature
I know I'm doing too much with this claws/sr, she's already 'godlike' at level 30 since she has 33% melee/ranged and is softcapped with one small purple. All SOs except for the steadfast and a kismet.
But I'm building her to be unkillable. I'm already leveling a fm/sd for maximum carnage and maybe farming (who knows, I got a fire/kin to 50 the normal way when it took ages to level, loved him from 1 to 50 and farmed thrice because I found it boring lol - and IOed him, he has 35% s/l def).
And I'm also leveling a DB/Elec to be a killing machine on teams (38% melee def and 25% ranged), so with the claws/sr i want to be able to do stupid stuff like the crazy scrapperholics here. And since I was able to slot tough. add aid self and still get these numbers (plus 67.5% rech), why not go for it, ya know? -
Quote:3-slotting Active defense with def/rech HOs, getting grant Cover. Or just get Active Def since its a tight build and use purples when your def drops a little.Im farming solo, I have no external buffs and I'm on +3 x8 with bosses. You make it sound as if defense debuffs have little to no effect on a shield brute. So what specifically would you do to make sure it is "built right" so I am impervious to defense debuffs?
Insps rain on farms. They even rain soloing at x4 when you're So'ed. -
Can you solo AVs on your blasters/doms? Because many Stalkers can, with no insps.
I could duo AVs with another dom, on my ice/psi permadom, but not solo them.
I almost never die on my IO'ed mind/emp, I can solo her on +3 w/ bosses, but I wouldn't dream of soloing an AV with her. And even doing normal missions it takes long to kill bosses, even with purple procs and 86% global rech.
My cheaply IO'ed (meaning no LOTGs and purples - okay the confuse purple but it cost less than a touch of death set when I bought it) has a 50% heal every 20 secs and capped defs plus 67.5% global recharge. I often forget to toggle Hasten and I don't miss it.
BU+AS+ET+T. Focus do more than 2k damage in 7 seconds.
I can stun everyone and kill much faster than a sonic blaster because sonic blast cannot 3-shot a purple boss and has laughable AoE damage. If a purple Freak tank get in melee with you, you're toast in two hits. And Freak tanks aren't even the worst bosses around, not to mention you won't sleep one with your sonic mag 3 sleep.
I can get a hold too if I want, like blasters. I soloed the ITF computer on invincible after an instant teamwipe (all but me) using my tier 9 for some time when I had only about 35% defense. I have a relatively good confuse / -tohit / confuse power (gets good with the purple proc, cheap too). All part of /nin.
You'll spend a FORTUNE on a sonic/mental blaster to solo an av, even more now because of the BoTZ nerf.
I say you're still doing it wrong, arguing that /nin is squishy when you didn't do the BASICS to make it workable (mez protection non perma at 42. Cmon. buy 2 lvl 30 ios for 50k and you'r done. Buy 3 rech IOs and 3 heal IOs and you have your 0-second heal on a def based powerset, no other primarily defensive secondary has this).
You're also using the best mitigation blaster (sonic) as an example. The AV-soloing blaster I know are all sonic/mental because of -regen and -resist or fire/mental because of the insane damage fire puts out with no mitigation except rain of fire.
If you wanna argue that /nin (or any other set) is squishy, build one decently first. By decently i mean the very basic layout I put with common 30 IOs (plus a KB protection because nin needs one). And if you don't see the value of defense, I think you're not reading the scrapper forums although you post there. ALL the uber builds that solo ITFs and 4 AVs at the same time and other crazy stuff have significant defense and most have some form of heal (Wp's 1000% regen softcapped to at least s/l/e, dark regen with capped melee on a kat/dark armor, the dm/shields builds, even the regen av soloers build for 30% def to melee at least) -
I know all the good stuff Warshades can bring, even human (my Brazilian friend's purpled out human shade farms BM at +4/+8 w/ bosses, believe me, he PLs other ppl from the SG with that, and it's FAST - only saw it twice because I'm not into being PL'ed past 15-20).
I know PBs aren't suitable for farming but I have this urge to make one.
What are the PB's strenghts? I was thinking of making an Human form and getting Dwarf, just slotting the form with res, the heal and taunt in case I need a 'breakfree' and off tanking for a short time.
But.. aside from Incandescent Strike, which does more damage than Disembowel and Incinerate for scrappers... I'm kinda meh on the numbers especially for AoE.
What powers are considered the best for an offensive mostly human PB, both AoE and ST? G. Bolt and the eye beam seem to have about the same dps. I don't need opinions on the other powers like the self heals, BU and light form. Just wanna know how to be an effective damage dealer with a PB without Nova and Dwarf attacks.
Thanks! -
Quote:See post#26 on this thread. Trollers and Blaster numbers are all screwed up.my troller does 3669 dammm with ice blast he gonna be a beast in ppv.
On a serious note is this bug related to it being an old build or is it trollers in general?
http://boards.cityofheroes.com/showp...1&postcount=26 -
Horrible build. Why do you 4-slot the same enhancements, don't you know about ED?
I'll give constructive feedback when I get back my dinner. -
Con, would you happen to know the LR damage? Mids says 177 base in PvP but I dunno if Mids is reliable for pvp numbers. I coud get it instead of SSJaws since I'll have to get used again to the RV 'chaos' before moving to more complicated stuff like arena.
-
Oh I know all about frankenslotting, I was just giving an example of a simple /nin build that is much, MUCH more resilient than any blaster/dom at level 22. And I used 30 common IOs which NEVER expire and are cheap. And you could have used them on your Stalker, I bet you wouldn't say he sucks at 42, cmon 30-40 common IOs are cheap change for a 40+ toon.
I'm actually upset that I just had to spend a million inf to SO to SO my elm/regen when she hit 22 because the markets are down. I could have achieved better values with frankenslotting.
I hate SOs too. The other day the Repeat Offenders were forming a team on Virtue and I only had a Spines/Dark scrap from AGES ago, 24 with 25 SOs. The team was steamrolling, and I was 27 in no timeand all my SOs started to suck. Only reasons I bought 30 SOs was because we were really gaining levels fast, having fun and the toon has 200 million from Tf drops so 1 mil is not that bad if you're enjoying yourself and don't wanna pause to invent stuff. -
Umbral, on my planned regen I have 32% melee and and 24.5 ranged. By swapping a Tod with a Mako I could change to 3.75% less melee and 3.75% more ranged. I guess it's not a good idea right? 57.5% rech, I don't use purples (especially since I'm poor redside, she's a stalker). This is my first regen so ya now, I'm a noob on the set
-
Quote:Oh sure you can tank on a Brute, one of the reasons I'm enjoying my fm/sd scrap (now 31) so much is that I have a tant aura so I can actually tank (ok with support since I have like 25% m/r/aoe with the steadfast unique)!I can tank on Scrappers, so I can tank on Brutes with their higher hit points and caps. And yeah, the fury mechanic gives ME a direct benefit for tanking, not just the team. Even on my total sidekicked lowbie last night, I was charging into the alpha of every group chasing my fury.
All I meant is that the 'jump in the mobs first' is VERY beneficial for a broot because you get fury so much faster than attacking. That is, providing you can handle it, which will be the case in most teams, especially with all the pain and thermal MMs around (today I teamed my stalker with 7 demon mms, it was hilarious, couldn't see anything among them so I just ran ahead, took out dangerous threats such as the LB nullifiers and came running back , bringing the less dangerous mobs to the 100 demons so the MMs had an easier time without the nullis and other annoying mobs). That's the only reason my 50 elm/stone had a lot of fury on Granite even when there was no kin (he's only partly IOed because of my disappointment with ELM's ST damage so he's kinda shelved). And hey, even soloed Barracuda as an EB at lvl 24 - one stupid loose demonling aggroed her and she decimated a lot of pets with her psy scream and etc, I used 3 purps/3reds and it was easy, while they were resummoning and upgrading)
I tanked an entire SF at 23 with 25 enemies (no ssk, no energize at the time) on a SM/ELA Brute with a kin as the only support. But that wasn't good for my fury - since I only had a kin to buff me and no self heal, I had to spam Fault or I'd get trounced, so enemies were always on their backs or stunned, fury was low but there was no alternative and I enjoyed doing it. I spammed Fault so much, I ran out of end with speed boost lol (and all my attacks slotted only for acc and endredux IOs).
But that's a non-issue for a more balanced team, my 34 ss/fire can tank just fine with some support especially with footstomp now (I never had it, because I 'park' SS toons at 20ish.... SS is like, you get KO Blow at 8, feel awesome until like level 12 and.... feel meh until 32, for someone who isn't used to melee it's a chore - and I spent 38 levels of pure suck when it took 1 month to get to 38 with an ice/psi dom to get PSW and finally feel I was dealing damage, so it's not like I don't have patience). -
Quote:If this is working for you, no need to change s lot of thingsI'm going to have to look at my build on my claws/regen, because I have zero problems with survivability and I slotted for regen, recharge, and recovery (in that order) with defense being a nice to have, but not a priority.
I don't understand why people have so much trouble with regen. Most mobs (even at +3) can't damage me faster than I can heal, and even most EBs are only a threat if I'm asleep behind the wheel. If they don't kill me in the first 30 seconds, they never will.
Maybe it's the KB/KD of claws or something buying me those precious extra seconds to heal... I am certain it's not some uber-build skills, since I slot off the cuff (and don't have purples... not even close) and don't even plan builds at all.
MoG is nice but it's more a "give me a moment so I can turn on IH" switch than it is anything else. It's nice, but I'd probably be fine without it if I were quicker on the keys.
I'll have to look at my numbers next time I'm in the game.
This is also the only stalker I've rolled that I find to be "easy mode", so maybe it's just a playstyle thing.
I'd never played regen so I went with the scrapper regen expert advice (Umbral) to go for 25%ish positional defs.
Mine, now at 25, is far squishier than my /nin who had the same 'basic heal' (Recon) and 27% def to all since 22. But maybe because I still have no IH, just got Hasten and it's 1 slotted, FH will come at 30. I'm already feeling the difference now that I have Integration and Heath (Integration provides the biggest passive regen bonus in the set, except of course for IH which isn't an always-on power). But I still have to use insps a lot more than on my /nin when she was at a similar level.
But I'm doing well on SOs I think, I rarely die on 8 man teams at +3/bosses and I'm quick to activate my heals (I bound H for Recon, J for Dull Pain, and will bind K for MoG and L for IH I think).
But well, on my 50 em/nin, softcapped to mele/ranged without much effort, I spend entire missions without using my heal. I still find /Nin a better secondary overall, but I'll pvp with this /regen (better than Nin for PvP). Of course the pvp build is entirely different - spirit shark, stealth, phase, tactics, no fitness...
But anyway I'm having more fun than I thought with a non-defensive Stalker, and I was against non-def set for them (I still don't consider dark armor a very good secondary because you have to toggle your aura on and off, and elec is meh, although I LOVE both sets on scrappers, especially for the damage aura). -
Able to play fine, but my gfx went from a 1st gen Xbox 360 game to a 1st gen Playstation 2 game (maybe 1, they're really crappy) because of the intel gpu issues.
Worst issue release ever.