KingSac

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  1. Thanks, Luna. Sara Angel had been lingering at lv49 for a few months, so it was great to get her over the hump.

    Fun times as always, E. I pretty much consider a finished LGTF as successful when it takes less than 30 minutes to kill the Honoree. I'm not sure I'll ever escape the nightmare of the team I was on that didn't have any debuffs. It took... forever.
  2. Luna, I'm down for the Sunday night-only team with King Sac (lv50 eng/eng blaster).
  3. [ QUOTE ]
    The Once and Future King Sac review

    [/ QUOTE ]

    Wow. PoliceWoman, thank you so much for that highly detailed review. I really appreciate the time you took in playing the arc and writing your thoughts. For my first arc, I tried to shoot for the moon in making a mini-TF, and while I didn't quite succeed in some areas, I'm glad I tried. The version you played was slightly tweaked from two other public reviews that I had, with changes just being text in nature to add to the storyline, as it was felt that there wasn't enough explanation in one or two lines of dialogue, which was a bit of a mistake on my part to hope that the reader infers the intentions. Sometimes that's just asking too much from the player or the sign of a lazy writer.

    You make a number of good points, and I'll address them in list form below. <ul type="square">[*] I understand your concerns when it comes to a "vanity" arc, but I looked at it as sharing a little of my character with everyone else. Since we've all played for and against the same mobs and contacts, I didn't see it as vain to interject something new. I tried to make the player care about my character because a future was at stake, but I can see how someone could easily not give rat's behind.[*] A lot of the intro text was beefed up based on feedback from other players why they should care about the hero who's timeline is threatened, so it's ironic that in my attempt to clarify who this hero is and why the player should care, you found it to be a bit vanity-centered, with the repeated instances of the hero name. I'll have to try to find a happy medium.[*] Thank you for catching some of the spelling/wrong word usage errors. A lot of writing was done late at night. Thought I caught it all.[*] I originally had the entire King's Legacy faction created, but when combined with the Entropy, they blew up my file size. Even stripping both factions down to just 2 minions, 1 lt and 1 boss was too much when I still had the EBs/AVs. I'll move Christopher Bibby to not be part of the King's Legacy faction.[*] As a side note, I also had to cheat with the two allies to bring my file size down. If you clicked on them, they read as being part of the Entropy faction with the description text being they were clones, which you encountered later. I had to reuse the EBs as allies in a cost-cutting technique. I'll try separating them out on their own and see what happens. As such, having them spawn as EB-level allies is a side effect that I didn't consider to be harmful.[*] Good idea on having more to do in the first mission, but my original mindset was having this be a mini-TF, so knowing the long maps to come in upcoming missions, I thought that making this a single-objective mish would be easier on the player(s). If I can find a smaller outdoor map, I'll use it.[*] The language issue. I wanted their names to be bizarre, even looking like mashed typewritten letters. After all, they're aliens from the future bent on chaos and disorder. Then a reviewer complained it didn't make sense why. So I explained it in the pop-up you saw. The key is that their names are in their native language, but they speak English. Sure, it's a bit of a cop out, but it helps move the story along, as I'm sure the player would rather not see gibberish from the mob's word balloons. And they would have to speak English to communicate to Christopher Bibby. A bit of a stretch I'm willing to let pass.[*] I understand your issue with Kid Sac's memory. He doesn't remember you, but remembers the monsters. But at the same time, it also makes some sense. Would it work better for you if I replaced his "I beat you monsters last time without any powers" line with "You monsters are real? I thought that was just a bad nightmare!"? After all, what was the last mission for you was about seven years for him.[*] I prefaced mission 2 with the Avatar telling you that the Entropy led Kid Sac into a trap in the warehouse. That's what he was doing there.[*] I'll follow your advice and make the clue trigger the clone spawn. But I had a number of issues with spawn placement in testing this arc, so I wanted as little confusion as possible by stating the objective from the beginning. Think I'll go with a smaller map, have the computer spawn up front, then the clone in the back.[*] I tested the arc on Invincible with a 6-man team full of blasters and one controller (it was all I could get). We did okay, with team wipes occurring when we pulled more than one group. On another team that was more varied (2 blasters, 1 scapper, 2 defenders, 1 controller), but without a tank, we rolled through the mobs at Rugged. So while the mobs do have some heals, holds and debuffs, they're the right mix of fun and difficult.[*] Glad you liked the "MURGHHH!" [*] Nice idea for the clone factions. I considered it, too. But again, the file size dilemma with custom groups. I could try another version of this arc, but with Rikti as the main mobs from the future, then have a bunch of King Sac clones running around in a later mission.[*] I understand your desire for more information from clues. I'll clear that up, as it skipped my mind as I was flirting around with the file size.[*] Regarding the description of the King Sac Clone I, this was another instance of me throwing in some text on a mob that might have been missed. In the next mission, I have some minions talking about how other teams were dispatched to other times in King Sac's history to get DNA samples. In my "Director's Commentary" thread, I explained that the DNA the Entropy took from Kid Sac wasn't good enough, so they had to go to other points in King Sac's career make more powerful clones. Another stretch? Sure. I may have to fix that.[*] I can see how combing missions 4 and 5 would probably work better, in terms of story arc length and monotony.[*] Why the Entropy would follow Ursekrz? Because he's duped them into thinking he hates King Sac and King's Legacy as much as they do. But his own agenda is actually personal, as well as twisted and sad. Don't know if you caught it, but Ursekrz's costume is made up of different aspects from Kid/King Sac's costumes. Ursekrz idolized King Sac, but when he failed to live up to those ideas, he decided to take it out on his former idol. Hey, crazier things have happened. [*] Sorry you had to run back to find the 3rd clone. I never had that problem in all of my tests, but you're the second reviewer that was annoyed it happened to them. Can probably eliminate that by combining the last two missions and just have them spawn from the start.[/list]
    Based on the highly detailed reasons you gave, I can accept the 3-star rating. You provided nothing but good, constructive criticism, which was exactly the type of feedback I've been looking for. I know that this type of storyline, based off my character, will alienate people who couldn't care at all, but with your suggestions, hopefully I can turn those people around. I will definitely go back and punch up this story arc big time thanks to your feedback. When it's all done, I hope you'll check it out again.
  4. Thanks for the review, Dragonslay. I've heard from some friends that it seems a little long near the end, but I intended the arc to be a bit of a mini-TF, with two of the EBs spawning as AVs for groups. But I can see how solo play can make it seem long in the tooth. I'll look into some smaller maps for the last two missions.

    As for the revelation at the end, I'm sorry that you were disappointed. I thought it was a bit of a twist on the old "I hate you and must kill you" type of mentality that drives an archenemy to do evil, though definitely something that hasn't been done before. But at least it wasn't a Nemesis plot. Heh heh.

    Thanks again for the review, and I'm glad that you liked the arc for the most part overall. I'll take the four stars.
  5. [ QUOTE ]
    [ QUOTE ]
    Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    [/ QUOTE ]

    I only have one beef with gameplay, so I'll get that out of the way first...

    [/ QUOTE ]

    DocPhoton, thanks for the reviewing my arc. I really appreciated it. You make some good points, while others may require explanation or some hard thinking for what I should or shouldn't change.

    • I'm sorry that the last mission had you go back to find the destructible objects. In all of my play testing, I never missed a glowie/object, nor did the two teams I ran it with. And seeing as how the editor doesn't give exact control on the placement of objects, I will keep the cloning tanks in the last mission as they are. Even if one object is placed in the mission, you may miss it on the first go around before coming to the boss. Hey, it happens. For the sake of the story, I feel the cloning tanks are necessary.

    • Both allies in missions 2 and 3 are listed as under "The Entropy". In my Director's Commentary thread, I explained how I was seriously over the file size limit for this arc, so one of the compromises I made was to reuse the custom characters from The Entropy custom group for the allies. Not the ideal situation, but I found it to be a reasonable solution, hoping that players could gloss over that issue. (I pretty much shot for the stars on my first arc. Not exactly the best idea, but sometimes you just have to swing for the bleachers.)

    • I see your point about the contact lacking character. I can probably add/alter text to convey what you are looking for. I thought I had enough there, but I can see where some people may not have enough reason to care.

    • I can better address the Entropy background with additional text. Looking back, I can see how I glossed over it with a brief sentence. But in general, they're basically a villain group from the future centered around chaos and disorder, who are sworn enemies of the King's Legacy group. And their strange names are because their language is so unintelligble, it is the closest phonetic approximation. Of course, since you overhear their dialogue at times, it's just one of those instances where I hope that the player glides over that fact. As for what they have against King Sac, that's explained in the fight against the final boss and the wrap-up from the contact. When it comes down to it, they were just following orders from the big baddie.

    • When it comes to the maps used, I think you're overthinking it a bit. They happen to be using what was available, so setting up shop in an abandoned hospital or taking over a Rikti map doesn't seem out of reach to me. And I don't purely associate tech maps with just Crey, so that's why I used it for the final mission.

    Again, I appreciate you taking time to review my arc. I will definitely make some text changes and additions to clear up some of the valid points you made. And by no means did you need to preface your comments with "I'm not pointing all this out to be a jerk", as you provided constructive criticism, which is all I asked for.
  6. Dragonslay, I'd love to have you review my story arc. I've had five votes so far (all five stars), but have yet to get a public review on these boards.

    My story arc info:

    Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    Faction: Custom group (The Entropy)
    Creator Global/Forum Name: @KingSac
    Difficulty Level: Medium to High (depends on how you handle EBs)
    Synopsis: A strange temporal anomaly has been detected, and for some reason, it seems centered around the hero, King Sac. A hero is needed to investigate the disturbance before what seems like a harmless ripple ends up cascading across the universe.
    Estimated Time to Play: 45-60 minutes (5 missions)

    This is my first story arc, two weeks in the making. (Wanted to make sure it was just right.) Personally, I can solo this in 20 minutes with my blaster at Heroic (heading straight for the objectives), though the last mission will spawn two AVs in bigger groups/higher difficulty settings.

    The arc is meant as a mini-TF and can a bit on the easy side in regards to EBs, but can be a little difficult with some mez from the mobs. Again, depends on AT and play style, but hopefully people will find this enjoyable. Feedback welcome.
  7. Two things (apologies in advance for sounding snarky):

    1. Why do people continue to forget what Thargor said in the very first post? (My emphasis below.)
    [ QUOTE ]
    The way this thread works is you're allowed to post ONE of your arcs for people to look at. The next person to reply will post a critique of your arc, then post one of their own arcs. Then the next person will critique their arc and so forth...

    [/ QUOTE ]

    2. That being said, since I already posted my review of someone's arc, I'd like someone to review my story arc. With five votes so far, I've gotten nothing but good feedback in-game, but I would still like to see feedback on this thread, since I already fulfilled my duty of submitting a review on another arc.


    My story arc info:

    Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    Faction: Custom group (The Entropy)
    Creator Global/Forum Name: @KingSac
    Difficulty Level: Medium to High (depends on how you handle EBs)
    Synopsis: A strange temporal anomaly has been detected, and for some reason, it seems centered around the hero, King Sac. A hero is needed to investigate the disturbance before what seems like a harmless ripple ends up cascading across the universe.
    Estimated Time to Play: 45-60 minutes (5 missions)

    This is my first story arc, two weeks in the making. (Wanted to make sure it was just right.) Personally, I can solo this in 20 minutes with my blaster at Heroic (heading straight for the objectives), though the last mission will spawn two AVs in bigger groups/higher difficulty settings.

    The arc is meant as a mini-TF and can a bit on the easy side in regards to EBs, but can be a little difficult with some mez from the mobs. Again, depends on AT and play style, but hopefully people will find this enjoyable. Feedback welcome.
  8. You do know that you can purchase Luck of the Gambler +Recharge with Merits in Wentworths, right?
  9. In the same way that a director's commentary adds to the enjoyment of a movie on DVD, I thought I would go into detail about my process in creating the story arc #99394: "The Once and Future King Sac." It wasn't quick, and it wasn't easy, but it sure was a lot of fun putting it all together, especially getting to play the final product. Please be aware that spoilers will be rampant below, so if you'd rather not find out the main plot points, I recommend you play the arc first.

    To start off, a little background info: King Sac is my main toon, a level 50 energy/energy blaster, created on the second day of launch. As a teenager, his mutant powers manifested after a near drowning accident in the Sacramento River, after which he took up the hero mantle, Kid Sac. After years of prominence in the Sacramento Valley, earning admiration from his peers and the moniker "King" Sac, he made his way to Paragon City after the first Rikti invasion.

    In the initial concept for my story arc, King Sac's good deeds were retold and recounted repeatedly in the future, eventually leading to the formation of an order of warriors who called themselves the King's Legacy, who continued to perform good and heroic deeds in keeping with the high standards that they learned from the stories of King Sac's adventures. And seeing as how they exist in the future, they have access to time travel (of course) and detect an anomaly in the time stream, which seems centered around their revered hero, King Sac. They send an emissary, the Sacred Avatar, back in time to explore the anomaly, which is where the story arc begins, with the Sacred Avatar requesting the assistance of the player to help investigate the anomaly.

    And this is where my problems began.

    The basic plot premise is (spoilers!):
    • The player would check out the anomaly to find my custom group, the Entropy (who are enemies of the King's Legacy), running rampant around an outdoor map. Eventually, they find little Christopher Bibby, who's surrounded by Entropy, and the mission completes when you surround his captors. Naturally, it is thought that the Entropy went back in time to kill the child who would become King Sac.

    • The second mission sends the player back in time again, except that Christopher Bibby has now grown into Kid Sac, but the Entropy have laid another trap for him. The mission completes once you free Kid Sac and find a clue, which is a canister that contains test tubes of blood, extracted from Kid Sac.

    • The third mission sends the player back in time yet again, but Kid Sac has now grown up into King Sac, with the Entropy again springing another trap. The mission completes when you free King Sac and defeat the Kid Sac clone that the Entropy have created.

    • The fourth mission involves the player infiltrating the Entropy cloning facility, where they must destroy five cloning machines, as well a clone of King Sac in an early costume.

    • The fifth mission has the player going into the Entropy headquarters, where they must destroy the remaining cloning tanks, defeat two more clones of King Sac (each in different costumes), and the Entropy leader.

    Because I already had the story's plot in my head, I went ahead and created the two custom groups I would need for my storyline. I created the warriors of the King's Legacy and the soldiers of the Entropy, each with about 3 minions, 2 lieutenants and 2 bosses. The King's Legacy group also contained the Kid Sac/King Sac allies that the player would rescue, while the Entropy contained three Elite Bosses (Kid Sac clone, King Sac clone 1, King Sac clone 2) and two Arch Villains (King Sac clone 3 and the Entropy leader). Since I had not read the boards in quite a while, I was oblivious to the impact that two large custom groups would have on my 100k file size constraint. While I knew about the 100k limit, I was unaware of how much the custom groups would add to that.

    So imagine my displeasure when my very first mission, which involved a King's Legacy vs. Entropy battle, ballooned to 118% upon loading the two custom groups. Ugh. And since I had planned another battle in the last mission, I was pretty sure that I would have to scrap the King's Legacy group. Unfortunately, the same group also contained the Person characters of the Sacred Avatar (just an early form, King Sac look-a-like in casual martial arts robe attire) and little Christopher Bibby.

    After much whittling down of characters from both sides (remove a minion here, a boss there), I was still at 110%, after being as high as 143%. After fiddling around way too much and growing frustrated, I realized that I could use the King Sac clones from the Entropy group to represent the King Sac allies that needed be rescued, and thereby drastically reduce my file size. The downside was that the Ally versions would be seen as belonging to the Entropy faction upon mouse-over and clicking info, but I thought that would be a small price to pay to be able to come under the file limit. Besides, who has time to read background info while in a mission? I also had to remove the Sacred Avatar character and replace him with one of the King Sac clones, renaming him "The Avatar of King Sac". (I reasoned that the King's Legacy would send their emissary to look like the current King Sac, so the player would be more comfortable and listen to what the Avatar had to say. Hey, it works.)

    And since I was now under 70%, I could now add back in a bunch of Entropy mobs that I deleted earlier to make room, and I think they came out better the second time around in both power and costume design. Bonus!

    I ran the story arc a few times to fine tune everything, and it looked pretty good, until I realized that I neglected to include the all-important AV dialogue at various degrees of health. I had planned to flesh out his story at this point (the AV couldn't live up to the high standards of his idol, King Sac, so he decided that he would tarnish his hero's legacy to make up for his own shortcomings), so I went back into the MA editor to add the dialogue. Imagine my surprise when I went back to the main screen to find the "Publish" button now gray, when it had been all ready to click just a minute earlier. After posting to the boards, I found out about the bug where a story between 99-100% wouldn't publish. Egads.

    So I went back in and read over every piece of text in the story arc, which turned out to be a good thing, because I was able to tighten up the story with a sentence deletion in one place and rewording in another (usually involving less words). Slowly, I got my percentage to under 99%, but the "Publish" button was still gray. Since I hadn't finished going through all the text, I went back in, deleted and reworded a little more, then got the file size to under 98%, where I was finally able to get the "Publish" button to be clickable

    Then after one more play-through to make sure it was all good, I finally hit the "Publish" button to culminate two weeks of plotting, writing and designing. It was a wholly satisfying experience, if somewhat frustrating at times. But the relief and pride of a finished creation always outweighs the troubles that one goes through to reach the end.


    Some additional tidbits:
    • The King's Legacy consisted of minions wearing King/Kid Sac's first costume, the lieutenants wearing both of King Sac's second and third costumes, and the boss wearing King Sac's fourth and fifth costumes, although all with a little extra piece of gear to distinguish them as "future tech-y" warriors. They obviously took their homages to King Sac very seriously in the future.

    • The first mish is on an outside park map with water, because I originally conceived the mission having the Entropy trying prevent little Christopher Bibby's near drowning, which would manifest his latent mutant powers. But I couldn't find a way to justifiably make the mission description read "Allow Christopher Bibby's Near Drowning" or "Stop the Entropy from Preventing Near Drowning" or anything of the like. So I just with the old reliable "Rescue Christopher Bibby", leaving the player to think that this future alien horde was going to try to kill a little kid. Go figure.

    • Of the two battles I had to remove, both would have fit nicely in the story, if file size wasn't a deterrent. In the first mission, the Avatar sends an advance King's Legacy scout team to secure the area where the player is to search for the anomaly. But since they find their hated enemy, the Entropy, at the location, they must engage and fight them, of course. The second battle would have been in the last mission, as the King's Legacy took on the Entropy while the player went about trying to destroy the remaining cloning tanks, eventually running into the two remaining clones and the Entropy leader.

    • Two early plot drafts (yes, I actually wrote out drafts first) involved the contact being Mender Silos and a mission where the player had to fight the King's Legacy. I didn't like Silos being the contact as much, and eventually deciding to have the King's Legacy send one of their own to get the story going. And for the battle against the King's Legacy, I couldn't come up with a justifiable reason or way to fit the mission into a five-mission arc.

    • Just to clarify a few plot points: The Entropy first went to get DNA from little Christopher Bibby, since he would be powerless to stop them. But since his powers hadn't yet manifested, they found the DNA worthless in producing a King Sac clone. The Kid Sac clone wasn't powerful enough, so they had to back in time again and take DNA an older King Sac, who still wasn't powerful enough.

    • For those who missed it, there's passing dialogue in the fourth mission that explains the other two clones. The Entropy sent other teams to other times to extract DNA from each progressively more powerful incarnation of King Sac. There weren't enough missions to do each DNA extraction, and those missions would have felt repetitive anyway. The simple "it happened off camera" excuse worked fine in this instance.

    • In all my testing, the last two AVs always spawn as EBs, which I found worked out, meaning a solo player could conceivably finish the arc at Heroic. On a 6-team test run at Invincible, they still spawned as EBs, so I'm hoping that a 8-man team at Invincible should be able to spawn the AVs.

    Well, I hope you enjoyed this little look behind the scenes into what went in the making of "The Once and Future King Sac." It was a lot fun putting it together, and I hope you had a lot fun playing the story arc. Take care and see you next time.
  10. [ QUOTE ]
    For anyone who might be interested, I did indeed end up turning this into a 3-mission arc. The new number is 110723.

    [/ QUOTE ]

    suedemin, I went and played your now lengthened arc, and I liked how you were able to expand on that original 1-mission story. Definitely a much more satisfying experience. I rated it 4 stars.

    My only fear is of possible close-minded backlash upon the subject matter of your arc. Hopefully NCSoft support may be able to remove any possible low ratings if they are accompanied by negative comments.

    But good job on going back to the drawing board and turning in an effective "second draft".
  11. [ QUOTE ]

    Axis and Allies
    Arc ID: 1379
    Length: Long
    Morality: Villainous
    Description: Travel back in time to take over the 5th Column, and lead the Axis powers to win WW2 and conquer the World!

    [/ QUOTE ]

    I tried out this arc, and I gotta say that I enjoyed it immensely. Not only was the story pretty creative conceptually, but you also made good use of the character creation tools and the maps already in use in the CoX universe. And bonus points for knowing your WWII history.

    My only criticism would be that each mission uses an outdoor map, as my natural instinct is to stealth around to find the objective, unless the mission is *shudder* defeat all. But at the same time, the various maps fit your story so well, I really can't complain. Either way, I gave rated the arc 5 stars.

    Will you attempt another version for the Pacific Theater? If so, I would definitely play it.


    Here's the info for my story arc, when you have time to check it out.

    Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    Faction: Custom group (The Entropy)
    Creator Global/Forum Name: @KingSac
    Difficulty Level: Medium to High (depends on how you handle EBs)
    Synopsis: A strange temporal anomaly has been detected, and for some reason, it seems centered around the hero, King Sac. A hero is needed to investigate the disturbance before what seems like a harmless ripple ends up cascading across the universe.
    Estimated Time to Play: 45-60 minutes (5 missions)

    Feedback Link!
  12. [ QUOTE ]

    Females for Hire! #106098
    Faction: Either
    Creator Global/Forum Name: @suedenim
    Difficulty Level: Medium (I think)
    Genre: Action/Mystery/Low-key comedy
    Estimated Time to Play: Short (1 mission, Medium Office Map)

    Description:
    What you see is what you get... with Females for Hire!

    Meet Paragon City's fastest-growing all-girl, all-stereotype mercenary group. Studies have shown that over 95% of all mercenary hiring managers are men... so Females for Hire consciously plays to male stereotypes of "action girl" operatives, while maintaining top-notch professionalism.


    [/ QUOTE ]

    I tried out your arc. Quick, easy (of course, with just one mish), and I found it enjoyable. But I thought it had potential to be more -- at least 3 missions. Or perhaps spawn a sequel? I rated it 3 stars.

    The idea behind the actual story is actually pretty intriguing. Since I don't listen to Don &amp; Mike (I prefer Opie and Anthony), I'm not sure to what extent the the security agency idea was yours, but it's a concept that can definitely be expanded upon. If you can add more story to it, I would highly recommend republishing it a couple extra missions throw in.


    Now, here's the info on my story arc for someone to check out:

    Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    Faction: Custom group (The Entropy)
    Creator Global/Forum Name: @KingSac
    Difficulty Level: Medium to High (depends on how you handle EBs)
    Synopsis: A strange temporal anomaly has been detected, and for some reason, it seems centered around the hero, King Sac. A hero is needed to investigate the disturbance before what seems like a harmless ripple ends up cascading across the universe.
    Estimated Time to Play: 45 minutes (5 missions)

    Feedback Link!
  13. Arc Name: "The Once and Future King Sac"
    Arc ID: 99394

    Faction: Custom group (The Entropy)
    Creator Global/Forum Name: @KingSac
    Difficulty Level: Medium to High (depends on how you handle EBs)
    Synopsis: A strange temporal anomaly has been detected, and for some reason, it seems centered around the hero, King Sac. A hero is needed to investigate the disturbance before what seems like a harmless ripple ends up cascading across the universe.
    Estimated Time to Play: 45 minutes (5 missions)

    Feedback Link!
  14. I'll be on for another try!
  15. Great post! It helped clear up a lot about IO's that I didn't know about, and frankly, I was a bit unnerved about the grandiose nature of it all.

    Only suggestion would be to fix the "your" and "you're" errors. Threw off my reading here and there. Good job!
  16. Good job!

    Too bad you couldn't pick your SHO, but at least we know it's feasible in 3 hours. Just like a Hami raid.
  17. Thanks for the smaller group love, Jack. But I do have a question...

    Why wasn't this issue addressed in development? I would have thought it would have been an obvious problem from the start.
  18. Others have posted their ideas, which I'd like to second:

    1. Start Defiance bonus at 50% health. To compensate for kicking in earlier, I would be okay with lowering the cap to 400% instead of 500%. A blaster could always use Build Up for an added bonus.

    2. Provide accuracy buff in Defiance. More damage won't do a lick of good if you can't hit the target.

    3. Maybe a slight rechage bonus to attacks. A blaster going down defiantly will spasticly shoot anything that moves. So faster recharging attacks would make sense.
  19. poz said:
    [ QUOTE ]
    A huge thank you to all the heroes of Paragon City!

    Keep dispensing Justice!

    [/ QUOTE ]

    Poz, that's my SG's tagline!

    P.E.Z. (Paragon Elite Zeta)
  20. KingSac

    Celebrant, baby!

    I love the new badge!
  21. hey, tpull. longtime reader, first-time poster. i love this thread. keep it up, man!
  22. Congrats to the winners. I concur with a lot of people with the results, but the judges have spoken, so be it.

    I still like my submission, and at least now I have a nifty wallpaper for my desktop that I can call my own. I put up three versions for those who like it, too. I don't know anyone who uses a 1600x1200 screen, but if someone wants that version, just let me know.

    http://home.comcast.net/~roninam/COH...er-800x600.jpg
    http://home.comcast.net/~roninam/COH...r-1024x768.jpg
    http://home.comcast.net/~roninam/COH...-1280x1024.jpg