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Posts
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Joined
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Maybe around the time WoW goes Free To Play?
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St. Martial is continually resetting on my Hero Bagder who is currently Vigilante. Was on a team running Ice Mistral, and any time we went into St. Martial, the FoW on the map was reset for me.
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Ooops. I meant Medic_brietz, not Casey.
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Once again, Zombie, I applaud you. That was a very tough question to answer, but you managed to do it with your usual aplomb. Good show, sir!! Good show!!
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Pfft. When my mom was a girl, the Dead Sea was just a little mud puddle.
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Ms. Liberty is a *****, responsible for those villains, Longbow.
My #1 all time favorite trainer is Back Alley Brawler. He's 100% Badass. Castle is a close second, however. -
Same time? If so, I'll be there.
Also, I think the way @Alpha-One handled the Cubes inside the CoP worked best: Hit the Left & Right Cubes, and once they're clear, everyone hits the Back Cube. -
I should be able to make it on Savannah Nightwolf, MA/Regen Scrapper.
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Heh. Offers of Free Art in this section make a thread grow faster than Viagra makes... Wait.. better avoid another modsmack... >.> <.<
Anyway, refs for you!! -
Because they won't let us make Kin/Regen Brutes to SLAUGHTER THE WORLD!!
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Casey is talking about I19 moving the Fitness Pool to Inherant Powers.
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Quote:Actually, you need to turn XP off at 9, 14, and 19. I tried turning XP off at 10 on another character, and I never got any of the Morality Choice missions. The one I'm now playing, I turned it off at 9, and I got Celopatra, Reese, and Doctor Arvin to all give me a Morality Choice mission. Once I got all 3 of them to give me theirs, I turned XP back on. I ended up 3/5 on that badge before I even moved to Imperial City.However, since the morality missions are considered separate one-off "story arcs," you won't be offered them if the contact is too low for you. Just turn off XP at levels 10, 15, and 20 to make sure you don't miss them.
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Also, if you want the GR music, and don't mind spending $8.98, you can download the GR OST from Amazon.
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Quote:Hahahaa!! However, I don't think Castle was there...If my budget had allowed it, I would have gone to PAX this weekend. I'm sure the development team is somewhat happy about that.
Quote:I find it funny that players will say something is "easy" without even trying what they are commenting on. The CoP doesn't reward enough for the effort needed to set up, let alone run, the trial. Already players are giving up and refusing to run it unless there are "at least 6 players with all the nukes and shivans". And then even if the group does have those, the majority quit if the AV isn't taken out in the first volley because of the absolutely insane regeneration rate of the AV. Then comes the problem never faced in beta (because it was so bloody difficult to coordinate 24 players taking down 3 obelisks in 30 seconds): the storm AV has AoE DoT attacks through its shields. Players are now saying that if you get the storm AV that the group is better off just quiting at that point.
All for 10 reward merits or 6 reward merits + a 7 real day temp power which is just a minor buff.
But yes, the Storm aspect is ********. Between Hurricane and -End, you might as well just stand outside for the rest of the timer, if you want credit for the SG badge. I'm a /Regen scrapper, with Quick Recovery, Stamina, and Physical Perfection, all with 3 Level 50 Common EndMod IOs, and he drained all my End in about 15 seconds.
This is really pissing me off, because it's holding me back from my badging. I'm essentially stuck as a Vigilante until we can beat the hell of this *******. Fortunatly, we have at least one attempt a week, sometimes more... -
Not that I know of. I'd suggest looking under Options > General, and see if there's anything in there. I know I don't have anything because I own GR, so it might be removed from the menu when you buy it...
Otherwise, the best suggestion I can make is to make this bind:
/bind <KEY> dialoganswer No
Then you can just press <KEY> and it will act like you clicked No, and close the window. -
That's what I was thinking, but I didn't wanna be rude, and go, "uv nevr dun cop n00b so stfu!!11".
I think you might be glad you've not run one. As it stands right now, it's VERY frustrating. I'm tempted to buy Snow Globe a round trip ticket to go talk to Castle in person... >.> <.< -
Yup. They REALLY need to get some kind of database going, and reference it when selecting titles for badges.
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Wow. I'm stunned. At no point did I ever say slots were being lost.
All I said is that slots are already at a premium on some builds, and making slottable inherant Fitness will make tight builds tighter.
I'm not complaining. I'm not upset. I'm not making a mountain out of a molehill. I am, however, bringing up a valid concern.
You get a total of 67 slots to place on a character. By moving Fitness to Inherant, I will have no way to not have those four powers. However, 1 slotted Health and 1 slotted Stamina don't really do all that much. So, by three-slotting them, that's 4 less slots I have to use elsewhere. Notice I did not say I lost the slots? Because I know I didn't. I used them where I would use them as the game currently stands now. However, in addition to that, I have to take three other powers to make up for Swift, Health, and Stamina being Inherant. If I have just enough slots for my build with Fitness as a Pool powerset, then I won't have enough with Fitness as an Inherant powerset. Not because I lost slots, but because I had to take three other powers that I normally would not have taken. And I wouldn't have taken them not because I didn't have room, but because I don't want them and/or I don't like them.
Like I said, I have no problem with them moving Fitness from Pool to Inherant. I'm just concerned that tight builds will get tighter. I'd be happy if they'd throw us a few slots that can only be used on Fitness, but <INSERT STANDARD CODE RANT HERE>. -
Quote:My builds take Swift, Health, and Stamina. I use 4 slots on Health and Stamina. With them as Slottable Inherants, I will still be using those 4 slots. That means I'll have 4 less slots to use on Primary, Secondary, Pool, and Ancillary Powers.No it really isn't going to do that at all.
You current build will not get any tighter it will stay exactly the same.
Sure you may not have the slots to slot any of the NEW powers you pick up but that doesnt change how tight your CURRENT build is
What it DOES do is potentially open a wealth of options up for you -
I'm gonna go out on a limb and guess that you've either never done the CoP, or you have, but didn't pay much attention to anything other than, "Attack this. Attack that."...
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Quote:Aye. If we don't get extra slots, it's going to make already tight builds tighter.So are we getting more slots so we can slot the three powers we're going to take instead of these? Because if not, then making them inherent really doesn't change anything.